Metal Gear Acid 2

Last updated
Metal Gear Acid 2
MGA2 box.jpg
Developer(s) Kojima Productions
Publisher(s) Konami
Director(s) Shinta Nojiri
Producer(s)
Designer(s) Shinta Nojiri
Artist(s) Tsubasa Masao
Writer(s)
  • Shinta Nojiri
  • Tomokazu Fukushima
  • Shuyo Murata
  • Noriaki Okamura
Composer(s)
  • Akihiro Honda
  • Hiroshi Tanabe
  • Nobuko Toda
Series Metal Gear
Platform(s)
ReleasePlayStation Portable
  • JP: December 8, 2005
  • NA: March 21, 2006
  • EU: May 19, 2006
Mobile phone
  • EU: March 10, 2008
Genre(s) Tactical role-playing, stealth, digital collectible card game
Mode(s) Single-player, multiplayer

Metal Gear Acid 2 [lower-alpha 1] is a turn-based collectible card stealth game developed by Kojima Productions and published by Konami for the PlayStation Portable in 2005. A Java ME version for mobile phones was released by Glu Mobile in 2008 titled Metal Gear Acid 2 Mobile. [1]

Contents

Acid 2 is the sequel to the original Metal Gear Acid , with the story set sometime after the events of the previous game. Like its predecessor, it follows an alternate continuity separate from the mainline Metal Gear series. The game uses a completely new cel-shaded graphic engine, replacing the darker graphics from the first game, and features an improved gameplay system. It comes with a PSP add-on called the Solid Eye, which is a folding cardboard box with specialized lenses that fit over the PSP's screen, creating a stereoscopic image.

Gameplay

Gameplay in Metal Gear Acid 2 is similar to that of its predecessor, using a series of collectible trading cards based on the other Metal Gear games. There are new features, such as the SELL option for cards, allowing overstocked cards that the player cannot use to be sold for more points (in-game currency used to buy cards) and cover fire (when a player's ally is behind an enemy and has an equipped weapon in range of the target, when the player attacks, the ally takes a shot onto the target as well). Also added is the ability to move past doors instead of stopping when approaching, and characters can now pick up items such as weapons and card packs by simply running over them (instead of having to end movement on top of the item).

The game uses a revamped engine, featuring a cel-shaded presentation, 3D equipment boxes, and new particle effects. There is a tutorial mode for beginners and a new "Arena" single-player mode that allows players to battle boss characters from previous games, such as Liquid Snake and Vamp, using the Acid 2 card-battling system. There are also extra missions such as "Sneaking" and "Elimination" modes. The game can be also played in the "Wireless Battle" mode (using ad hoc connection only). An additional "Solid Eye Theater" mode allows users to watch videos of the Japanese women seen on posters and magazines throughout the Metal Gear series, utilizing the Solid Eye attachment.

Card system

The gameplay system consists primarily of the usage of cards (obtainable in-game, through a card shop, or other means such as codes or game completion). These cards have a variety of effects for the player, and most can double as a movement card (represented in the form of blocks, referenced as BLKS in-game). Activation conditions include USE (where they can be used immediately if all conditions are met), EQUIP (where cards take up an equipment slot), or MOVE (allowing the player to move). Most cards can move the player three BLKS, but some cards allow more (or less), and a number of cards are dedicated movement cards, most of which are based on soldiers from the previous Metal Gear games. COST is also an important factor, as it affects turn order and is represented in the form of a small counter. It can be summarized as the time taken for the player to perform an action, so if the player has a cost of 0 and an enemy has the cost of 1, the player will go first, regardless of the number of turns the player has had (unless a condition or card effect states otherwise). If the player (or enemy) builds their cost up to the amount that another character already has, that puts that card behind the character with the equal cost in the turn order. COST build up varies by card and is indicated in the upper-right corner of the card.

There are 565 cards, more than twice the number of the original game, including upgradeable cards. Cards vary drastically: some allow the player to attack (Weapon Cards), some provide support such as the ability to dodge an attack (Support Cards), giving the player the ability to perform an action such as the "hold-up" move that incapacitates enemies when the player threatens them from behind or to choke an enemy unconscious (Action Cards), to use items like rations or body armor (Item Cards), or special character cards with varying effects based on the characters they represent (either all from Metal Gear games or other Konami games) such as the Sniper Wolf card with gives the player 40% more accuracy on equipped weapon for one use (Character Cards). Some cards reduce cost or give an extra turns or action points (each card takes up one action point).

Solid Eye

Acid 2 ships with a viewing device called the Solid Eye. It is a folding cardboard box that slides over the PSP, separating the image with a divider in the center. The game is playable with or without the Solid Eye. When switched into Solid Eye mode, the game displays two images on either side of the PSP screen. When used with the Solid Eye, the images overlap and produce a pop-out, 3D effect. The game and manual warn that using this device for extended periods of time may lead to eyestrain, and prolonged use is not recommended. As more cards are collected, videos are unlocked in the Solid Eye Theater, available from the game's menu. These videos are only viewable as Solid Eye footage, and showcase videos of Japanese women as well as cut scenes from Metal Gear Solid 3: Snake Eater .

Acid 2 is capable of communicating with Metal Gear Solid 3: Subsistence for the PlayStation 2. By connecting a PS2 to a PSP, it is possible to take photos in Subsistence and transfer them to a PSP for viewing in 3D with the Solid Eye. The manual that is included with the American version of the game is significantly thinned down, and as such, does not contain a specific guide on how to utilize this feature. Instructions can be found in the downloadable manual. [2]

Plot

Story

The story begins with a man known as Snake, a young woman named Consuela Alvarez, and two pilots named Dave Copeland and Roddy Louiz, flying into the United States illegally when they are arrested by the FBI. After being caught, Snake is pressed into a mission by his captor, an FBI agent named Dalton. Snake agrees to the job to free his friends and clear his name with Dalton. Snake's initial objective is to infiltrate a research facility operated by SaintLogic (called "StrateLogic" in the Japanese version), a military arms manufacturer, located on an isolated North American island. Dalton is investigating SaintLogic for inhuman actions towards children, and utilizes Snake's abilities to infiltrate SaintLogic and uncover the truth behind their business practices.

Shortly into Snake's mission, Dalton's authority is exceeded by General Wiseman, an official with the United States Department of Defense. Snake slowly learns that Wiseman's involvement is in response to a SaintLogic executive Thomas Koppelthorn, who has made demands that the United States release several prisoners and has threatened to use nuclear weapons. Wiseman proceeds to offer Snake information regarding his past in return for Snake's assistance in eliminating the present SaintLogic threat. Snake teams with Venus, Wiseman's own operative, and together they search SaintLogic for Koppelthorn. Soon after, a test is initiated, and Snake becomes aware that SaintLogic has developed a Metal Gear which Koppelthorn has taken control of. It later becomes evident that Koppelthorn is seeking revenge for an incident that occurred three years before, and among his demands are that the United States release Snake to him. General Wiseman constantly comments on a Lucinda File, which he wants Venus to obtain. As Snake and Venus search SaintLogic's research facilities, they encounter a researcher, Dr. Takiyama, and a young girl, Lucy, who proceed to join Koppelthorn's scheme. Before crossing to the building where Koppelthorn is located, Snake and Venus are met by Metal Gear Kodoque from the first Acid which was rescued before being destroyed during the events of the last game.

Upon finally meeting with Koppelthorn, Metal Gear Chaioth Ha Qadesh, Lucy, and Dr. Takiyama, Snake and Venus learn that Koppelthorn has been 'resurrecting' his wife in the form of a young girl, Lucy. Before the final fight against Koppelthorn, it is revealed that Snake is actually a Model 3 Test Subject who was created in SaintLogic labs by Koppelthorn's wife. Snake then learns that he is a clone of Solid Snake, who SaintLogic recovered after the Lobito Incident. Snake was sent to Serena to quell an uprising of Model 2 subjects, better known as the Praulia Massacre. The Lucinda File is unmasked to be a log of the events of the incident in Serena. After Snake and Venus defeat Koppelthorn, Lucy reveals herself to not actually be a rebirth of Lucinda Koppelthorn, but rather her own being with the consciousness of Lucinda. Lucy then declares the truth about Lucinda, who had helped Snake to escape SaintLogic and wanted to die because of her inhumane actions. Lucy kills Tom Koppelthorn and takes control of Metal Gear Chaioth Ha Qadesh acting on her true nature of being test subject designed to kill. Snake and Venus must once again defeat Chaioth Ha Qadesh and Lucy as well.

Snake and Venus next learn that the SaintLogic facility is wired with explosives, and learn the location of Dr. Takiyama as well as the Lucinda File. After recovering both, Venus pulls a gun on Snake at Wiseman's command. Wiseman announces that he was responsible for the Praulia Massacre because he wanted to hurry along the project with a field test. An ethnic uprising that was occurring in Serena at the time was an opportune time to test the SaintLogic subjects. This initial test did not provide sufficient information concerning the limits of the test subjects, and Wiseman ordered for the subjects to be pushed to their limits. After the massacre, Wiseman arranged for Snake to flee to the United States. Dalton was informed of Snake's entering the country and, as desired by Wiseman, apprehended Snake. Wiseman's original plan was for Dalton and Snake to attempt to infiltrate SaintLogic but become tangled in the facilities guards. At this time Wiseman was to have Venus work her way through SaintLogic and recover the Lucinda File, and place any blame on Dalton and Snake. Venus is then revealed to be a test subject, newer than Snake, who was placed in the care of Wiseman after the activities in Serena. Snake learns that Venus was the cause of his amnesia, as she had shot him during the Praulia Massacre. Snake and Venus duel and, following Venus's defeat, work their way out of the SaintLogic buildings with Dr. Takiyama. Venus and Dr. Takiyama escape however Snake is trapped inside. Venus and Takiyama escape the building safely, and outside SaintLogic witness Metal Gear Chaioth Ha Qadesh return to life. The U.S. military, which has been called in to secure SaintLogic, fires upon Metal Gear and a missile from its rear launches, and lands in the ocean a short distance away. It is revealed in a cutscene that Snake was in the launcher instead of a missile and utilized it to escape, breaking most bones in his body. The game ends with Dr. Takiyama and Venus safely recovering from the SaintLogic incident, with General Wiseman arrested and facing charges of war crimes. Snake, who has recovered extremely quickly, is confronted by Dalton, who provides him with a United States identity, his friends, and $15 million.

In the North American and European versions, several illustrations that accompany the end credits show what happens to the game's main characters after the incident. Wiseman is shown being led away by law enforcement personnel, but his manner remains undaunted, implying perhaps that there is yet a way for him out of his predicament. Dalton gets dressed down by a superior at the FBI, although he retains a smug demeanor not unlike Wiseman's. Dr. Takiyama is merely shown looking pensive in the helicopter that carries her off the island. And in a vignette that could have been taken much later after the events of the SaintLogic incident, Venus is seen manning the checkout counter at a supermarket, hinting at her quiet assimilation into everyday life.

Characters

Release

The Western versions include ten new cards not included in the Japanese release, six of which are based on Metal Gear Solid 4: Guns of the Patriots : namely Solid Snake, Otacon, Metal Gear Mk. II, GEKKO, Solid Eye, and No Smoking. The remaining four were fan made submissions selected in a Konami sponsored contest by four online publications ( Game Informer , IGN, GameSpy, and 1UP.com), which were an alternate Naked Snake card from MGS3, a Banana Skin, Possessed Arm, and Emma's Parrot.

The game's soundtrack was composed by Akihiro Honda, Hiroshi Tanabe, Nobuko Toda and Shuichi Kobori. It was released along with the Metal Gear Acid soundtrack on December 21, 2005, in the two-disc compilation Metal Gear Acid 1 and 2 Original Soundtrack .

Reception

Metal Gear Acid 2 received generally positive reviews from critics and the public. [3] It currently holds a MetaCritic score of 80, with a separate User Rating of 8.2.

Notes

  1. メタルギア アシッド2 (Japanese: Metaru Gia Ashiddo Tsū)

Related Research Articles

<i>Metal Gear Solid</i> (1998 video game) 1998 video game

Metal Gear Solid is an action-adventure stealth video game developed and published by Konami for the PlayStation in 1998. It was directed, produced, and written by Hideo Kojima, and follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake, which Kojima also worked on. It was unveiled at the 1996 Tokyo Game Show and then demonstrated at trade shows including the 1997 Electronic Entertainment Expo; its Japanese release was originally planned for late 1997, before being delayed to 1998.

<span class="mw-page-title-main">Solid Snake</span> Fictional character from the Metal Gear series

Solid Snake is a fictional character from the Metal Gear series created by Hideo Kojima and developed and published by Konami. He is depicted as a former Green Beret and highly skilled special operations soldier engaged in solo stealth and espionage missions who is often tasked with destroying models of the bipedal nuclear weapon-armed mecha known as Metal Gear. Controlled by the player, he must act alone, supported via radio by commanding officers and specialists. While his first appearances in the original Metal Gear games were references to Hollywood films, the Metal Gear Solid series has given a consistent design by artist Yoji Shinkawa alongside an established personality while also exploring his relationship with his mentor and father.

<i>Metal Gear</i> Video game franchise

Metal Gear is a franchise of stealth games created by Hideo Kojima. Developed and published by Konami, the first game, Metal Gear, was released in 1987 for MSX home computers. The player often takes control of a special forces operative, who is assigned the task of finding the titular superweapon, "Metal Gear", a bipedal walking tank with the ability to launch nuclear weapons.

<i>Metal Gear 2: Solid Snake</i> 1990 stealth action game

Metal Gear 2: Solid Snake is a 1990 action-adventure stealth video game developed and published by Konami for the MSX2 computer platform. It serves as a direct sequel to the MSX2 version of the original Metal Gear, written and designed by series's creator Hideo Kojima, who conceived the game in response to Snake's Revenge, a separately-produced sequel that was being developed at the time for the NES specifically for the North American and European markets. The MSX2 version of Solid Snake was only released in Japan, although Kojima would later direct another sequel titled Metal Gear Solid, which was released worldwide for the PlayStation in 1998 to critical acclaim. This later led to Solid Snake being re-released alongside the original Metal Gear as additional content in the Subsistence version of Metal Gear Solid 3 for the PlayStation 2 in 2005. It was also included in the HD remastered ports of Metal Gear Solid 3 released for PlayStation 3, PlayStation Vita, and Xbox 360, and was given a stand-alone re-release in Japan as a downloadable game for mobile phones and the Wii Virtual Console.

<i>Metal Gear Solid 2: Sons of Liberty</i> 2001 video game

Metal Gear Solid 2: Sons of Liberty is a 2001 action-adventure stealth video game developed by Konami Computer Entertainment Japan and published by Konami for the PlayStation 2. Originally released on November 13, 2001, it is the fourth Metal Gear game produced by Hideo Kojima, the seventh overall game in the series and is a sequel to Metal Gear Solid (1998). An expanded edition, titled Metal Gear Solid 2: Substance, was released the following year for Xbox and Windows in addition to the PlayStation 2. A remastered version of the game, Metal Gear Solid 2: Sons of Liberty - HD Edition, was later included in the Metal Gear Solid HD Collection for the PlayStation 3, Xbox 360, and PlayStation Vita. The HD Edition of the game was included in the Metal Gear Solid Master Collection Vol. 1 compilation for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S, which was released on October 24, 2023.

<i>Metal Gear Solid 3: Snake Eater</i> 2004 video game

Metal Gear Solid 3: Snake Eater is a 2004 action-adventure stealth video game developed and published by Konami for the PlayStation 2. It was released in late 2004 in North America and Japan, and in early 2005 in Europe and Australia. It was the fifth Metal Gear game written and directed by Hideo Kojima and serves as a prequel to the entire Metal Gear series. An expanded edition, titled Metal Gear Solid 3: Subsistence, was released in Japan in late 2005, then in North America, Europe and Australia in 2006. A remastered version of the game, Metal Gear Solid 3: Snake Eater - HD Edition, was later included in the Metal Gear Solid HD Collection for the PlayStation 3, Xbox 360, and PlayStation Vita, while a reworked version, titled Metal Gear Solid: Snake Eater 3D, was released for the Nintendo 3DS in 2012. The HD Edition of the game was included on the Metal Gear Solid Master Collection Vol. 1 compilation for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S on October 24, 2023. The same year, Konami announced a remake, entitled Metal Gear Solid Delta: Snake Eater, for PlayStation 5, Windows, and Xbox Series X/S.

Raiden (<i>Metal Gear</i>) Character in Metal Gear

Raiden, real name Jack, is a character and one of the protagonists of Konami's Metal Gear series of action-adventure stealth video games. Created by Hideo Kojima and designed by Yoji Shinkawa, Raiden was introduced in the series as the main player character of the 2001 game Metal Gear Solid 2: Sons of Liberty. In Metal Gear Solid 2, he appears to be a member of the U.S. special operations unit FOXHOUND and is participating in his first mission against terrorists. Despite coming across as a young rookie, he is later revealed to have been a child soldier in his native Liberia. Raiden also appears as a supporting character in the 2008 game Metal Gear Solid 4: Guns of the Patriots, in which he is assisting the series' main protagonist Solid Snake in his fight against Revolver Ocelot's forces. He is also the main character of the 2013 game Metal Gear Rising: Revengeance, in which he is dealing with his past and his present life as a combatant who faces enemies from private military companies.

<i>Metal Gear Solid</i> (2000 video game) 2000 video game

Metal Gear Solid, released in Japan as Metal Gear: Ghost Babel, is a 2000 action-adventure stealth video game developed and published by Konami for the Game Boy Color. The game began development after Konami Computer Entertainment Japan were commissioned by Konami's European branch to develop a portable adaptation of their 1998 PlayStation game of the same title. However, the Game Boy Color version is not a port of the original PlayStation version, nor does it adapt the same story, but instead takes place in an alternative continuity set seven years after the events of the original Metal Gear (1987). Tose assisted on the development.

<i>Metal Gear Acid</i> 2004 video game

Metal Gear Acidメタルギア アシッド is a turn-based collectible card tactical RPG video game developed by Konami Computer Entertainment Japan for the PlayStation Portable. The game was first unveiled at E3 in May 2004, and was released in Japan on December 16, 2004, in North America on March 24, 2005, and in Europe on September 1, 2005. It was a launch title for the PSP. A Java ME version for mobile phones was released by Glu Mobile in 2008 titled Metal Gear Acid Mobile.

<i>Metal Gear Solid 4: Guns of the Patriots</i> 2008 video game

Metal Gear Solid 4: Guns of the Patriots is a 2008 action-adventure stealth video game developed by Kojima Productions and published by Konami for the PlayStation 3. It is the sixth Metal Gear game directed by Hideo Kojima. Set five years after the events of Metal Gear Solid 2: Sons of Liberty, the story centers around a prematurely aged Solid Snake, now known as Old Snake, as he goes on one last mission to assassinate his nemesis Liquid Snake, who now inhabits the body of his former henchman Revolver Ocelot under the guise of Liquid Ocelot, before he takes control of the Sons of the Patriots, an A.I. system that controls the activities of PMCs worldwide. The game was released on June 12, 2008.

Characters of the <i>Metal Gear</i> series

The Metal Gear franchise features a large number of characters created by Hideo Kojima and designed by Yoji Shinkawa. Its setting features several soldiers with supernatural powers provided by scientific advancements.

<span class="mw-page-title-main">Metal Gear (mecha)</span> Fictional weapon

Metal Gear are the mecha in the Metal Gear series. In the series, a Metal Gear is a bipedal nuclear weapons-equipped tank. The Metal Gears are typically autonomous nuclear launch platforms which the player must destroy to save the world and complete the game. Often, confronting the latest Metal Gear model is one of the final challenges of each game.

<i>Metal Gear Solid: Portable Ops</i> 2006 action-adventure stealth video game

Metal Gear Solid: Portable Ops, officially abbreviated MPO, is a 2006 action-adventure stealth video game developed by Kojima Productions and published by Konami for the PlayStation Portable. The game was directed by Masahiro Yamamoto and written by Gakuto Mikumo, with series creator Hideo Kojima acting as producer.

<i>Metal Gear Solid Mobile</i> 2008 video game

Metal Gear Solid Mobile is an action-adventure stealth video game developed by Ideaworks Game Studio and published by Konami for mobile phones. A spin-off of the Metal Gear series, it was first unveiled in Kojima Productions' 20th Anniversary party. The game was released worldwide in 2008. Konami offered the game as a paid download or pre-installed in a Metal Gear-branded cell phone. It shows Solid Snake in his attire from Metal Gear Solid 2: Sons of Liberty.

<i>Metal Gear Solid: Peace Walker</i> 2010 video game

Metal Gear Solid: Peace Walker is a 2010 stealth game developed by Kojima Productions and published by Konami. It is the seventh Metal Gear game written, directed, and designed by Hideo Kojima, and the fifth installment of the Metal Gear Solid series, as well as the fourth Metal Gear game made specifically for the PlayStation Portable, following Metal Gear Solid: Portable Ops. A remastered version of the game titled Metal Gear Solid: Peace Walker - HD Edition was later released for the PlayStation 3 and Xbox 360 as part of the Metal Gear Solid HD Collection in North America and Europe and as a stand-alone retail release in Japan.

<i>Metal Gear</i> (video game) Pioneering stealth video game from 1987 by Konami

Metal Gear is an action-adventure stealth video game developed and published by Konami for the MSX2. It was released for the system in Japan and parts of Europe in 1987. Considered the game to popularize the stealth game genre, it was the first video game to be fully developed by Hideo Kojima, who would go on to direct most of the games in the Metal Gear series. A reworked port of the game was released for the Famicom a few months later, which later saw release in international markets for the NES over the following two years; this version was developed without Kojima's involvement and features drastically altered level designs, among other changes. An emulated Famicom version came with the special edition of Metal Gear Solid: The Twin Snakes on GameCube. A more faithful port of the MSX2 version was later included in Metal Gear Solid 3: Subsistence for the PlayStation 2, as well as in the HD Edition of the same game released for the PlayStation 3, Xbox 360 and PlayStation Vita, with these newer ports featuring a revised translation and additional gameplay features. The MSX version was also released for Wii Virtual Console and PC.

<i>Metal Gear Solid V: The Phantom Pain</i> 2015 video game

Metal Gear Solid V: The Phantom Pain is a 2015 action-adventure stealth video game developed by Kojima Productions and published by Konami. Directed, written, and designed by Hideo Kojima, it is the ninth installment in the Metal Gear franchise, following Metal Gear Solid V: Ground Zeroes, a stand-alone prologue released the previous year. Set in 1984, nine years after the events of Ground Zeroes, the story follows mercenary leader Punished "Venom" Snake as he ventures into Soviet-occupied Afghanistan and the Angola–Zaire border region to exact revenge on those who destroyed his forces and came close to killing him during the climax of Ground Zeroes.

<span class="mw-page-title-main">Venom Snake</span> Fictional character from the Metal Gear series

Venom Snake, also known as Punished Snake, is a fictional character from Konami's Metal Gear video game series. Created by Hideo Kojima and designed by Yoji Shinkawa, he is most notably the protagonist in the 2015 game Metal Gear Solid V: The Phantom Pain. He is performed via voice acting and performance capture by Akio Ōtsuka in the Japanese version and by Kiefer Sutherland in the English version.

The Metal Gear video games consist of 17 different albums, totaling over 940 hours of music within the 11 games. There were four different music labels used for the albums in different games. These include Sony Entertainment, Konami Digital Entertainment, Phantom Studios, Sumthing Else Music Works, and King Records (Japan). The most used record labels were Konami Digital Entertainment and King Records. Konami was used for Metal Gear 20th Anniversary: Metal Gear Music Collection, Metal Gear Solid 4: Guns of the Patriots Original Soundtrack, Metal Gear Solid: Peace Walker Original Soundtrack, and the Metal Gear 25th Anniversary: Metal Gear Music Collection, Metal Gear Rising: Revengeance. King Records was used for Metal Gear 2: Solid Snake Original Soundtrack, Metal Gear Solid Original Game Soundtrack, Metal Gear/ Solid Snake: Music Compilation of Hideo Kojima / Red Dis, Metal Gear Solid 2: Sons of Liberty Original Soundtrack, and Metal Gear Solid 2: Sons of Liberty Soundtrack 2: The Other Side. Several different producers were used for different games. These include Konami, Masahiro Hinami, Noriakio Kamura, Norihiko Hibino, Tojima, Harry Gregson-Williams. Konami producing 6 out of the 11 Metal Gear games. The games used many different genres of music throughout the games. They are as follows: breakbeat, classical, drum and bass, electronic, hip hop, jazz, ambient, acoustic, Latin American, electronic rock, industrial metal, alternative metal, hard rock, power metal, neoclassical, romantic music, lounge, and rock and roll.

References

  1. "Metal Gear Acid 2 Mobile - Konami Europe". Archived from the original on 2013-05-11.
  2. www.konami-data.com(PDF) https://web.archive.org/web/20070213093347/http://www.konami-data.com/downloads/manuals/mga2_manual.pdf. Archived from the original (PDF) on February 13, 2007.{{cite web}}: Missing or empty |title= (help)
  3. "Metal Gear Acid 2". Metacritic. Retrieved 2017-01-12.