Open manufacturing

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Open manufacturing, also known as open production, maker manufacturing, and with the slogan "Design Global, Manufacture Local" is a new model of socioeconomic production in which physical objects are produced in an open, collaborative and distributed manner [1] [2] and based on open design and open source principles.

Contents

Open manufacturing combines the following elements of a production process: new open production tools and methods (such as 3D printers), new value-based movements (such as the maker movement), new institutions and networks for manufacturing and production (such as FabLabs), and open source methods, software and protocols. [3] [4]

Open manufacturing may also include digital modeling and fabrication and computer numeric control (CNC) of the machines used for production through open source software and open source hardware.

The philosophy of open manufacturing is close to the open-source movement, but aims at the development of physical products rather than software. [5] The term is linked to the notion of democratizing technology [6] as embodied in the maker culture, the DIY ethic, the open source appropriate technology movement, the Fablab-network and other rooms for grassroot innovation such as hackerspaces.

Principles

The openness of "open manufacturing" may relate to the nature of the product (open design), to the nature of the production machines and methods (e.g. open source 3D-printers, open source CNC), to the process of production and innovation (commons-based peer production / collaborative / distributed manufacturing), or to new forms of value creation (network-based bottom-up or hybrid versus business-centric top down). [7] Jeremy Rifkin argues, that open production through 3D-printing "will eventually and inevitably reduce marginal costs to near zero, eliminate profit, and make property exchange in markets unnecessary for many (though not all) products". [8]

Socioeconomic implications

The following points are seen as key implications of open manufacturing: [6]

In the context of socioeconomic development, open manufacturing has been described as a path towards a more sustainable industrialization on a global scale, that promotes "social sustainability" and provides the opportunity to shift to a "collaboration-oriented industrialization driven by stakeholders from countries with different development status connected in a global value creation at eye level". [9]

For developing countries, open production could notably lead to products more adapted to local problems and local markets and reduce dependencies on foreign goods, as vital products could be manufactured locally. [10] In such a context, open manufacturing is strongly linked to the broader concept of Open Source Appropriate Technology movement.

Views

According to scholar Michel Bauwens, Open Manufacturing is "the expansion of peer production to the world of physical production". [1]

Redlich and Bruns define "Open Production" as "a new form of coordination for production systems that implies a superior broker system coordinating the information and material flows between the stakeholders of production", and which will encompass the entire value creation process for physical goods: development, manufacturing, sales, support etc. [11]

Vasilis Kostakis et al argue that Open Manufacturing can organize production by prioritising socio-ecological well-being over corporate profits, over-production and excess consumption [12]

A policy paper commissioned by the European Commission uses the term "maker manufacturing" and positions it between social innovation, open source ICT and manufacturing. [3]

Criticism

A number of factors are seen to hamper the broad-based application of the model of "open manufacturing" and / or to realize its positive implications for more sustainable global production pattern.

The first factor is the sustainability of commons-based peer production models: "Empowerment happens only, if the participants are willing to share their knowledge with their colleagues. The participation of the actors cannot be guaranteed, thus there are many cases known, where participation could only be insufficiently realized". [9] Other problems include missing or inadequate systems of quality control, the persistent paradigm of high-volume manufacturing and its cost-efficiency, the lack of widely adopted platforms to share hardware designs, as well as challenges linked to the joint-ownership paradigm behind the open licences of open manufacturing and the fact, that hardware is much more difficult to share and to standardize than software. [6]

In developing countries, a number of factors need to be considered in addition to the points above. Scholar Waldman-Brown names the following: lack of manufacturing expertise and informality of current SMMs[ clarification needed ] in emerging markets as an obstacle to quality control for final products and raw material as well as universities and vocational training programs not apt to react rapidly enough to provide the necessary knowledge and qualifications. [6]

Examples

See also

Related Research Articles

<span class="mw-page-title-main">Appropriate technology</span> Technological movement

Appropriate technology is a movement encompassing technological choice and application that is small-scale, affordable by locals, decentralized, labor-intensive, energy-efficient, environmentally sustainable, and locally autonomous. It was originally articulated as intermediate technology by the economist Ernst Friedrich "Fritz" Schumacher in his work Small Is Beautiful. Both Schumacher and many modern-day proponents of appropriate technology also emphasize the technology as people-centered.

A prosumer is an individual who both consumes and produces. The term is a portmanteau of the words producer and consumer. Research has identified six types of prosumers: DIY prosumers, self-service prosumers, customizing prosumers, collaborative prosumers, monetised prosumers, and economic prosumers.

<span class="mw-page-title-main">Open-design movement</span> Movement for product development with publicly shared designs

The open-design movement involves the development of physical products, machines and systems through use of publicly shared design information. This includes the making of both free and open-source software (FOSS) as well as open-source hardware. The process is generally facilitated by the Internet and often performed without monetary compensation. The goals and philosophy of the movement are identical to that of the open-source movement, but are implemented for the development of physical products rather than software. Open design is a form of co-creation, where the final product is designed by the users, rather than an external stakeholder such as a private company.

<span class="mw-page-title-main">Fab lab</span> Small-scale workshop for digital fabrication

A fab lab is a small-scale workshop offering (personal) digital fabrication.

<span class="mw-page-title-main">Open-source hardware</span> Hardware from the open-design movement

Open-source hardware consists of physical artifacts of technology designed and offered by the open-design movement. Both free and open-source software (FOSS) and open-source hardware are created by this open-source culture movement and apply a like concept to a variety of components. It is sometimes, thus, referred to as FOSH. The term usually means that information about the hardware is easily discerned so that others can make it – coupling it closely to the maker movement. Hardware design, in addition to the software that drives the hardware, are all released under free/libre terms. The original sharer gains feedback and potentially improvements on the design from the FOSH community. There is now significant evidence that such sharing can drive a high return on investment for the scientific community.

Commons-based peer production (CBPP) is a term coined by Harvard Law School professor Yochai Benkler. It describes a model of socio-economic production in which large numbers of people work cooperatively; usually over the Internet. Commons-based projects generally have less rigid hierarchical structures than those under more traditional business models.

<span class="mw-page-title-main">Michel Bauwens</span>

Michel Bauwens is a Belgian theorist in the emerging field of peer-to-peer (P2P) collaboration, writer, and conference speaker on the subject of technology, culture and business innovation. Bauwens founded the P2P Foundation, a global organization of researchers working in open collaboration in the exploration of peer production, governance, and property. He has authored a number of essays, including his thesis The Political Economy of Peer Production.

Social peer-to-peer processes are interactions with a peer-to-peer dynamic. These peers can be humans or computers. Peer-to-peer (P2P) is a term that originated from the popular concept of the P2P distributed computer application architecture which partitions tasks or workloads between peers. This application structure was popularized by file sharing systems like Napster, the first of its kind in the late 1990s.

The commons is the cultural and natural resources accessible to all members of a society, including natural materials such as air, water, and a habitable Earth. These resources are held in common even when owned privately or publicly. Commons can also be understood as natural resources that groups of people manage for individual and collective benefit. Characteristically, this involves a variety of informal norms and values employed for a governance mechanism. Commons can also be defined as a social practice of governing a resource not by state or market but by a community of users that self-governs the resource through institutions that it creates.

Peer production is a way of producing goods and services that relies on self-organizing communities of individuals. In such communities, the labor of many people is coordinated towards a shared outcome.

Open innovation is a term used to promote an information age mindset toward innovation that runs counter to the secrecy and silo mentality of traditional corporate research labs. The benefits and driving forces behind increased openness have been noted and discussed as far back as the 1960s, especially as it pertains to interfirm cooperation in R&D. Use of the term 'open innovation' in reference to the increasing embrace of external cooperation in a complex world has been promoted in particular by Henry Chesbrough, adjunct professor and faculty director of the Center for Open Innovation of the Haas School of Business at the University of California, and Maire Tecnimont Chair of Open Innovation at Luiss.

<span class="mw-page-title-main">Hackerspace</span> Community-operated physical space for people with common interests

A hackerspace is a community-operated, often "not for profit", workspace where people with common interests, such as computers, machining, technology, science, digital art, or electronic art, can meet, socialize, and collaborate. Hackerspaces are comparable to other community-operated spaces with similar aims and mechanisms such as Fab Lab, men's sheds, and commercial "for-profit" companies.

Open-source appropriate technology (OSAT) is appropriate technology developed through the principles of the open-design movement. Appropriate technology is technology designed with special consideration for the environmental, ethical, cultural, social, political, and economic aspects of the community it is intended for. Open design is public and licensed to allow it to be used, modified and distributed freely.

<span class="mw-page-title-main">Maker culture</span> Community interested in do-it-yourself technical pursuits

The maker culture is a contemporary subculture representing a technology-based extension of DIY culture that intersects with hardware-oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones. The maker culture in general supports open-source hardware. Typical interests enjoyed by the maker culture include engineering-oriented pursuits such as electronics, robotics, 3-D printing, and the use of computer numeric control tools, as well as more traditional activities such as metalworking, woodworking, and, mainly, its predecessor, traditional arts and crafts.

<span class="mw-page-title-main">Thingiverse</span> Design-sharing website

Thingiverse is a website dedicated to the sharing of user-created digital design files. Providing primarily free, open-source hardware designs licensed under the GNU General Public License or Creative Commons licenses, the site allows contributors to select a user license type for the designs that they share. 3D printers, laser cutters, milling machines and many other technologies can be used to physically create the files shared by the users on Thingiverse.

<span class="mw-page-title-main">Open Source Ecology</span>

Open Source Ecology (OSE) is a network of farmers, engineers, architects and supporters, whose main goal is the eventual manufacturing of the Global Village Construction Set (GVCS). As described by Open Source Ecology "the GVCS is an open technological platform that allows for the easy fabrication of the 50 types of industrial machines that it takes to build a small civilization with modern comforts". Groups in Oberlin, Ohio, Pennsylvania, New York and California are developing blueprints, and building prototypes in order to test them on the Factor e Farm in rural Missouri. 3D-Print.com reports that OSE has been experimenting with RepRap 3-D printers, as suggested by academics for sustainable development.

The digital commons are a form of commons involving the distribution and communal ownership of informational resources and technology. Resources are typically designed to be used by the community by which they are created.

Distributed manufacturing also known as distributed production, cloud producing, distributed digital manufacturing, and local manufacturing is a form of decentralized manufacturing practiced by enterprises using a network of geographically dispersed manufacturing facilities that are coordinated using information technology. It can also refer to local manufacture via the historic cottage industry model, or manufacturing that takes place in the homes of consumers.

Cosmopolitan localism or Cosmolocalism is a social innovation approach to community development that seeks to link local and global communities through resilient infrastructures that bring production and consumption closer together, building on distributed systems. The concept of cosmopolitan localism was pioneered by Wolfgang Sachs, a scholar in the field of environment, development, and globalization. Sachs is known as one of the many followers of Ivan Illich and his work has influenced the green and ecological movements. Contrary to glocalisation, cosmolocalism moves from locality to universality, acknowledging the local as the locus of social co-existence and emphasizing the potential of global networking beyond capitalist market rules.

Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized software development model that encourages open collaboration. A main principle of open-source software development is peer production, with products such as source code, blueprints, and documentation freely available to the public. The open-source movement in software began as a response to the limitations of proprietary code. The model is used for projects such as in open-source appropriate technology, and open-source drug discovery.

References

  1. 1 2 Michel Bauwens: The Emergence of Open Design and Open Manufacturing. In: We_magazine Volume 02
  2. Kostakis, Vasilis; Latoufis, Kostas; Liarokapis, Minas; Bauwens, Michel (2018). "The convergence of digital commons with local manufacturing from a degrowth perspective: Two illustrative cases". Journal of Cleaner Production. 197: 1684–1693. doi:10.1016/j.jclepro.2016.09.077. S2CID   43975556.
  3. 1 2 Ramsden, P. Making Good our Future: Exploring the New Boundaries of Open & Social Innovation in Manufacturing (PDF). Policy paper for the European Commission. p. 5.
  4. Kostakis, Vasilis; Niaros, Vasilis; Dafermos, George; Bauwens, Michel (2015). "Design global, manufacture local: Exploring the contours of an emerging productive model". Futures. 73: 126–135. doi:10.1016/j.futures.2015.09.001.
  5. "Open collaborative design". AdCiv. 2010-07-29. Archived from the original on 2019-06-29. Retrieved 2016-11-30.
  6. 1 2 3 4 Anna Waldman Brown: Exploring the Maker-Industrial Revolution: Will the Future of Production be local? BRIE Working Paper 2016-07. Online: Archived 2016-12-01 at the Wayback Machine
  7. Dickel, Sascha, Ferdinand, Jan-Peter, Petschow, Ulrich: The Multiple Applications of 3D Printing: Between Maker Movements and the Future of Manufacturing. In: Ferdinand, Jan-Peter, Petschow, Ulrich, Dickel, Sascha (2016): The Decentralized and Networked Future of Value Creation. 3D Printing and its Implications for Society, Industry, and Sustainable Development, page 12.
  8. Rifkin, J. (2014). The Zero Marginal Cost Society: The Internet of Things, the Collaborative Commons, and the Eclipse of Capitalism.
  9. 1 2 S. Basmer; S. Buxbaum-Conradi; P. Krenz; T. Redlich; J. P. Wulfsberg; F.-L. Bruhns (2015): Open Production: Chances for Social Sustainability in Manufacturing. Page 50 Online at:http://ac.els-cdn.com/S2212827114009159/1-s2.0-S2212827114009159-main.pdf?_tid=3d0c576e-b71a-11e6-9389-00000aab0f6b&acdnat=1480523580_ed36ad5c40d2a496eccdaf40697b74d2
  10. Ramalingam, B.; Hernandez, K.; Prieto Martin, P. and Faith, B. (2016) Ten Frontier Technologies for International Development. Brighton: IDS. Page 43. Online:
  11. Redlich, T.; Bruhns, F.-L.: Open Production - a new broker-based approach to interactive value creation and user manufacturing. In: 2008 Proceedings of the ASME International Mechanical Engineering Congress and Exposition (IMECE) Vol. 4, Design and Manufacturing, ISBN   9780791848654, pp. 181-189
  12. Kostakis, Vasilis; Niaros, Vasilis; Giotitsas, Chris (2023-06-30). "Beyond global versus local: illuminating a cosmolocal framework for convivial technology development". Sustainability Science. 18 (5): 2309–2322. Bibcode:2023SuSc...18.2309K. doi:10.1007/s11625-023-01378-1. ISSN   1937-0709.