Overworld

Last updated
An example of an overworld in the platformer SuperTux (2004) Supertux-overworld.png
An example of an overworld in the platformer SuperTux (2004)

An overworld or a hub world is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some platformers and strategy games.

Contents

Description

An overworld or hub world is an area within a video game which connects its other levels or locations. [1] The term can also refer to a safer area which players frequently return to, like a town. [2] They are common in adventure games, role-playing games (RPGs), platformers, and dungeon crawlers. [1] [3] Multiplayer games have hub worlds which serve as a centre for interaction with other players and non-player characters (NPCs). [1]

Hub worlds in single-player games are often used for worldbuilding, while hubs in multiplayer games are more purposed for storage for weapons and equipment, as well as restocking supplies. They serve as safe areas in between dangerous areas and quests where players can take on more passive actions. Wired and Kotaku described overworlds as a sort of "home" for the player in-game. [1] [2] They have also been considered an essential element of RPGs. [1] [3]

History

The 1981 arcade games Route-16 [4] and 005 were among the earliest examples of a hub world. [1] In Route-16, a driving maze game, exiting a maze takes the player to a large overworld map showing the locations of the player, cars, mazes and treasures. [4] In 005, an early stealth game, players could enter buildings like ice rinks and warehouses from the main screen to avoid enemies, leading to different screens. The final scene tasks the players with controlling their getaway helicopter to escape and finish the level. Dubbed "a game in four screens", [1] [5] 005 was then described as a "RasterScan Convert-a-Game" according to The Encyclopedia of Arcade Games. [1]

In Super Mario 64 (1996), Princess Peach's Castle serves as its hub world. Free of enemies, the castle serves as a safe area where players can experiment with its movement system and serves as an entrance to all other levels. Players are free to leave the castle whenever they wish. [1] [6] [7]

Audio design

In terms of video game music, overworld themes are often orchestral in nature, and of greater length and complexity than other pieces in the same game, due to the amount of time spent travelling the overworld map.[ citation needed ] Because players will usually visit a single level or area a few times in a given play session, the music for any such section of the game will typically be shorter and/or less complex, [8] and thus less time-consuming for the designers to produce. The overworld theme frequently functions as the main theme of a game, often used as a motif for other tracks (e.g., a "romance" theme features the main melody of the overworld theme, orchestrated in a different key). [9]

See also

Related Research Articles

<span class="mw-page-title-main">Shigeru Miyamoto</span> Japanese video game designer (born 1952)

Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors as an executive since 2002. Widely regarded as one of the most accomplished and influential designers in video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario,The Legend of Zelda, Donkey Kong, Star Fox and Pikmin. More than 1 billion copies of games featuring franchises created by Miyamoto have been sold.

<i>Super Mario Bros. 3</i> 1988 video game

Super Mario Bros. 3 is a 1988 platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, in North America on February 12, 1990 and in Europe on August 29, 1991. It was developed by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto and Takashi Tezuka.

<i>Super Mario World</i> 1990 video game

Super Mario World, known in Japan as Super Mario World: Super Mario Bros. 4, is a 1990 platform game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls Mario on his quest to save Princess Peach and Dinosaur Land from the series' antagonist Bowser and the Koopalings. The gameplay is similar to that of earlier Super Mario games; players control Mario through a series of levels in which the goal is to reach the goalpost at the end. Super Mario World introduces Yoshi, a ridable dinosaur who can eat enemies.

<span class="mw-page-title-main">Princess Peach</span> Video game character

Princess Peach is a character in Nintendo's Mario franchise. She was created by Shigeru Miyamoto and introduced in the 1985 original Super Mario Bros. game as Princess Toadstool. She is the princess regnant and head of state of the Mushroom Kingdom, where she resides in her castle along with Toads. Since her debut, she has appeared in the majority of Mario video games as the main female character and the romantic interest of Mario. She has been voiced by Samantha Kelly since 2007.

<i>Paper Mario</i> (video game) 2000 video game

Paper Mario is a 2000 role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo 64 home video game console. Paper Mario is the first game in the Paper Mario series. First released in Japan in 2000 and then internationally in 2001, Paper Mario was later re-released for Nintendo's Wii Virtual Console in July 2007, the Wii U Virtual Console in April 2015, and the Nintendo Switch Online + Expansion Pack on December 10, 2021.

<span class="mw-page-title-main">Dungeon crawl</span> Type of scenario in fantasy role-playing games

A dungeon crawl is a type of scenario in fantasy role-playing games (RPGs) in which heroes navigate a labyrinth environment, battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre.

<i>Paper Mario: The Thousand-Year Door</i> 2004 video game

Paper Mario: The Thousand-Year Door is a 2004 role-playing game developed by Intelligent Systems and published by Nintendo for the GameCube. The Thousand-Year Door is the second game in the Paper Mario series following Paper Mario, and is part of the larger Mario franchise. In the game, when Mario and Princess Peach get involved in the search for a mystic treasure that holds great fortune, Peach is kidnapped by an alien group called the X-Nauts; Mario sets out to find the treasure and save the princess.

An action role-playing game is a subgenre of video games that combines core elements from both the action game and role-playing genre.

<i>Mario</i> (franchise) Video game franchise

Mario is a Japanese multimedia franchise created by Japanese game designer Shigeru Miyamoto for video game company Nintendo, which produces and publishes its installments. Starring the titular Italian plumber Mario, it is primarily a video game franchise but has extended to other forms of media, including television series, comic books, a 1993 feature film, a 2023 animated film, and theme park attractions. The series' first installment was 1983's Mario Bros., although Mario made his first appearance in 1981's arcade game Donkey Kong and had already been featured in several games of the Donkey Kong and Game & Watch series. The Mario games have been developed by a wide variety of developers, including Nintendo, Hudson Soft, and AlphaDream. Mario games have been released almost exclusively for Nintendo's various video game consoles and handhelds, from the third generation onward.

<i>New Super Mario Bros. Wii</i> 2009 video game

New Super Mario Bros. Wii is a 2009 platform game developed and published by Nintendo for the Wii. A follow-up to New Super Mario Bros., it was first released in Australia, North America, and Europe in November 2009, followed by Japan a month later. A high-definition port for the Nvidia Shield TV was released in China in December 2017. Like other side-scrolling Super Mario games, the player controls Mario as he travels eight worlds and fights Bowser's henchmen to rescue Princess Peach. New Super Mario Bros. Wii was the first Super Mario game to feature simultaneous cooperative multiplayer gameplay; up to four people can play in cooperative and competitive multiplayer modes, taking control of Mario as well as Luigi and one of two multicolored Toads. The game also introduced "Super Guide", which allows the player to watch a computer-controlled character complete a level.

<i>Paper Mario: Sticker Star</i> 2012 video game

Paper Mario: Sticker Star is a 2012 role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo 3DS. It is the fourth installment in the Paper Mario series and part of the larger Mario franchise; it is the first game in the series released on a handheld console. In the game, the protagonist Mario and a new ally named Kersti travel across the Mushroom Kingdom to retrieve the six Royal Stickers scattered by Bowser. The game was released in November 2012 in North America and December 2012 overseas.

<i>Super Mario War</i> 2006 video game

Super Mario War is an open-source, platform-adventure video game and level editor first released in 2004. It is based upon gameplay elements and audiovisual media that are unofficially cloned from Nintendo's Super Mario series. The game centers on players fighting each other by one player jumping on the other player's head, or by making use of items, which can be picked up during gameplay.

<i>Mario & Luigi: Dream Team</i> 2013 video game

Mario & Luigi: Dream Team, known in Europe and Australia as Mario & Luigi: Dream Team Bros., is a 2013 role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo 3DS. It is the fourth installment in the Mario & Luigi series, a part of the larger Mario franchise. The game's story follows Mario and his brother Luigi who, after being invited to Pi'illo Island for a vacation, become embroiled in a journey to retrieve a powerful artifact before Bowser and Antasma use it for evil intentions. The gameplay takes place from a top-down perspective and has the player controlling Mario and Luigi simultaneously, solving puzzles and platformer sessions, and overcoming turn-based battles across Pi'illo Island, the game's overworld. The player also makes use of Luigi's dreams, called the "Dream World", where gameplay shifts to a two-dimensional side-scrolling perspective and emphasizes using Luigi-based gimmicks to their advantage. Combat in both worlds is turn-based.

This is a non-comprehensive list that includes terms used in video games and the video game industry, as well as slang used by players.

<i>Mario & Luigi: Paper Jam</i> 2015 video game

Mario & Luigi: Paper Jam, known in Europe and Australia as Mario & Luigi: Paper Jam Bros., is a 2015 role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo 3DS console. It is the fifth installment in the Mario & Luigi series, and serves as a crossover between the Mario & Luigi and Paper Mario series, the latter being a cross-genre series developed by Intelligent Systems. In Paper Jam, Luigi accidentally opens a book containing the Paper Mario universe, causing all of its contents to spread into the Mushroom Kingdom; Mario and Luigi, with the help of the befriended Paper Mario, venture to save both Princess Peach universe variants from Bowser, who has teamed up with his paper counterpart as well. In the game, the player controls the trio simultaneously through an overworld to reach Bowser's Castle, and fights enemies in turn-based combat along the way.

<i>Paper Mario: Color Splash</i> 2016 video game

Paper Mario: Color Splash is a 2016 role-playing game developed by Intelligent Systems and published by Nintendo for the Wii U console. It is the fifth installment in the Paper Mario series, within the larger Mario franchise. The story follows Mario and his new ally Huey on a quest to save Prism Island and rescue Princess Peach from Bowser.

Paper Mario is a video game series and part of the Mario franchise, developed by Intelligent Systems and produced by Nintendo. It combines elements from the role-playing, action-adventure, and puzzle genres. Players control a paper cutout version of Mario, usually with allies, on a quest to defeat the antagonist, primarily Bowser. The series consists of six games and one spin-off; the first, Paper Mario (2000), was released for the Nintendo 64, and the most recent, Paper Mario: The Origami King (2020), for the Nintendo Switch.

<i>Super Mario Maker 2</i> 2019 video game

Super Mario Maker 2 is a 2019 platform game and game creation system developed and published by Nintendo for the Nintendo Switch. It is the sequel to Super Mario Maker and was released worldwide on June 28, 2019. The gameplay is largely retained from that of its predecessor, in which players create their own custom courses using assets from various games across the Super Mario franchise and share them online. Super Mario Maker 2 introduces new features and course assets, including a single player story mode and new level assets based on Super Mario 3D World.

<i>Paper Mario: The Origami King</i> 2020 video game

Paper Mario: The Origami King is a 2020 role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo Switch console. It is the sixth game in the Paper Mario series, which is part of the larger Mario franchise. The story follows Mario and his friends as he sets out on a journey to prevent the Mushroom Kingdom from being transformed into origami. To do so, Mario must free Princess Peach's castle from five decorative streamers that extend across the kingdom.

Mario & Luigi is a series of role-playing video games developed by AlphaDream and published by Nintendo for the latter's various video game handheld consoles. The series is a spin-off from Nintendo's trademark Super Mario series and stars the titular characters Mario and Luigi. The games' stories follow the two on a quest to defeat an antagonist, sometimes Bowser but usually a new character. It began in 2003 on the Game Boy Advance with Mario & Luigi: Superstar Saga, with the latest original installment being Mario & Luigi: Paper Jam in 2015 for the Nintendo 3DS. Two other titles in the series, including Superstar Saga, had an additional remake for the Nintendo 3DS. Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey was the last game in the series before AlphaDream declared bankruptcy in 2019, and remains the latest installment in the series.

References

  1. 1 2 3 4 5 6 7 8 9 Everman, Tess (August 24, 2021). "How Hub Worlds Shape Video Game Design" . Wired . ISSN   1078-3148. Archived from the original on 2021-08-24. Retrieved May 27, 2023.
  2. 1 2 Alexandra, Heather (January 29, 2018). "Hub Worlds Can Be Games' Greatest Pleasure". Kotaku . Retrieved May 27, 2023.
  3. 1 2 McFadden, Jason (April 8, 2022). "Ode to the Overworld". RPGamer. Retrieved May 27, 2023.
  4. 1 2 "Five great (but forgotten) alternatives to Pac-Man from the early '80s". Digitally Downloaded. 8 June 2017. Retrieved 7 December 2023.
  5. Biondich, Paul (2010). "005". AllGame . Archived from the original on November 14, 2014.
  6. Williamson, Riley (November 6, 2022). "Why Super Mario 64's Peach's Castle Is Such a Great Hub World". CBR . Retrieved May 27, 2023.
  7. Albiges, Luke; Thorpe, Nick; et al. (June 24, 2021). "Super Mario 64 turns 25: Examining the impact of the N64's most revolutionary game". GamesRadar+ . Retrieved May 27, 2023.
  8. "The Evolution of Video Game Music". All Things Considered (Podcast). NPR. April 13, 2008. Retrieved May 27, 2023.
  9. Price, Seth (2002). "Early Video Game Soundtracks" (PDF). In Magazine. Retrieved May 28, 2023 via UbuWeb.

Further reading