Patriotic Nigras

Last updated
Patriotic Nigras
Formation2006–2011
Type Multiple-use name/avatar;
Purpose Internet activism;
Region served
Global
Membership
Decentralized affinity group
Website www.patrioticnigras.org [1] [2] [3]

The Patriotic Nigras (also known by the initialism PN) were a group of griefers in the online world of Second Life . [4]

Contents

While the PN were known mainly for the disruption of Second Life and its users, they had also established themselves on the video sharing website YouTube, where they have posted videos of their activities including server raids. Their method of attack ranges from trolling a group or individual to the manipulation of the in-game scripting engine, where they perform such activities as showering their targets with boxes covered in internet memes and shock images. These boxes then produce storms of graphical particles that block the victim's vision. They have also created avatars similar to those of the residents being harassed and destroyed them in gruesome ways to simulate a virtual death. [5] The Patriotic Nigras have also caused the crashing of several Second Life regions (or "simulators") by using self-replicating objects that overload the processing power of the computer running them. [4] [6]

Properly characterizing the Patriotic Nigras has proven difficult for critics and researchers who have observed their activities from within their raids and from afar. The group has been described as a nonpolitical online terrorist group whose central motivation is described by the term "lulz". [1] [7] [8] Others have identified quasi-political motivations such as the effort to hinder the entry of corporations into Second Life, [9] and yet others have identified their activities as nihilistic or even agonistic online branches of the political avant-garde. [1] The DHRA has also described them as a prime example of online criminal gang culture including spillover effects into real life gang activity. [10] The group has been linked to internet group Anonymous as both a sub-group [11] and an early progenitor iteration. [12] They have been described as /b/tards (a group affiliated with 4chan), members of SomethingAwful.com, [13] and as an offspring of the W-Hats griefer group (itself an offshoot of Something Awful). [14] The PN make casual use of racist, sexist, and homophobic terminology which some researchers dismiss as a joke [6] and which others have identified as "problematic" and "troubling". [8]

Whatever the true character and affiliations of the group, it has provoked commentary by critics and internet culture writers since its formation in 2005, and it has been listed as one of the central figures in the griefer culture of Second Life. [15] Membership in the group has ranged from 35 members in 2007 [9] up to a rough 200 at their peak in mid-2011. [15]

History

Habbo Hotel

Anti-furry protesters at Anthrocon 2007 wear afro wigs and suits, and carry a sign saying "Pool is Closed" in reference to Patriotic Nigras raids on Habbo Hotel. Anti-furry protesters near AC 2007.jpg
Anti-furry protesters at Anthrocon 2007 wear afro wigs and suits, and carry a sign saying "Pool is Closed" in reference to Patriotic Nigras raids on Habbo Hotel.

The origin of the Patriotic Nigras has been traced by cyber-rights researcher Peter Ludlow to the /b/ imageboard of the imageboard 4chan where board members decided in late 2005 to "raid" Habbo Hotel, a popular avatar-based social networking game. The raid took the form of numerous black men presenting avatars with outsize afros and Armani suits [13] blocking access to the virtual pool and telling other users that "the pool is closed because of AIDS." From this raid, according to Ludlow, emerged the Patriotic Nigras and their Internet meme slogan "Pool's Closed." [16]

The success of the first raid has led the Patriotic Nigras to perform raids on the Habbo Hotel during subsequent years. The 2006 anniversary raid was organized at the /i/ imageboard of the website 7chan. [11] The format of these raids is always the same with the use of avatars that look like black men with afros, and with the group sometimes attempting to offend users by forming images with the avatars such as swastikas. [11]

Second Life

The Second Life phase of the group's activities began in early 2006 when an anonymous user known as "Mudkips Acronym" [14] reposted on 4chan a question originally posed at eBaum's World regarding whether or not Second Life "was raidable." There were 143 Patriotic Nigras members as of September 2007, of which around 35–60 were active. [5] The response to "Mudkips Acronym"'s challenge was rapid and the group soon established itself as a fixture on Second Life. As of 2008, the Patriotic Nigras were said to operate hundreds, if not thousands, of Second Life accounts. [17]

By mid-2006, a number of Second Life users had had enough of the PN's antics and a Second Life member named "Kalel Venkman" formed a counter-griefer vigilante group named the Justice League Unlimited. With avatars donning the skins of superheroes like Superman and Wonder Woman, the Justice League Unlimited established monitors in many areas of Second Life and zealously reported any untoward behavior to the Linden Lab administrators. The zeal with which they executed their duties, however, proved to be problematic and they were soon banned from areas such as FurNation for excessive vigilantism. According to cyber-rights researcher, Peter Ludlow, the Justice League Unlimited's anti-PN efforts also became problematic as the close association between 4chan users and Patriotic Nigras led to the unwarranted harassment of many users who were 4channers only and not members of the PN. [16]

In February 2007, the group gained media coverage after an attack on the Second Life headquarters of politician John Edwards in which the Patriotic Nigras attacked with their avatars bearing "Bush 08" buttons and defaced Edwards's structure with feces, Marxist/Leninist posters, and obscenity. [18] [19] They also received coverage for an earlier attack on a room where Second Life user Anshe Chung was being interviewed about her claims to have made the 'virtual property' equivalent of over one million dollars off the game. The room was invaded by flying penises. [20] This incident was also attributed to the "Room 101" group. [21] [22]

Titlescreen of the ShoopedLife client Shoopedlife.png
Titlescreen of the ShoopedLife client

The Patriotic Nigras were at first tolerated by the producers of Second Life, Linden Lab, but after the John Edwards attack they began to crack down and now take efforts to find and ban griefers on sight. To fight back, the Patriotic Nigras found ways to bypass the bans Linden Lab typically employs. [5] New Media critics have described the Patriotic Nigras' antagonistic relationship with Linden Lab as arising in reaction to the company's player-monitoring policies (described as part of a broadly Foucaultian institutionalized control apparatus). [2] To further their aims on Second Life, the PN developed a modified Second Life client called ShoopedLife that allowed them to bypass many of the hardware-banning methods typically used by Linden Lab to prevent persistent griefers from accessing Second Life. Reacting against this, the Justice League Unlimited formed close associations with Linden Lab administrators, going so far as to monitor when administrators were available for contact so that griefing could be rapidly halted. [16]

As Patriotic Nigras countermeasures intensified the situation, Justice League Unlimited suspicions concerning Patriotic Nigras connections to 4chan deepened and Second Life players received bans for nothing more than their association with 4chan. This finally culminated in the closing of Woodbury University's virtual campus, and led thereafter to an escalation of factional maneuvers between the Woodbury group and the Justice League Unlimited [23] who characterized all opponents as PN sympathizers. [16] In a series of multi-directional infiltrations, personal information including the real life names of "Kalel Venkman," several Woodbury group members, writers for The Alphaville Herald , and Patriotic Nigras leader "Mudkips Acronym" was published online. In August 2007, "Mudkips Acronym" resigned in fear that this information would be used to compromise his security, [5] and by mid-2008, the Justice League Unlimited had been disbanded following embarrassing revelations of the nature of their relationship with Linden Lab and their efforts to "dox" Second Lifers suspected of connections to the PNs through the collection of extensive dossier-style information. [24]

Following the exit of "Mudkips Acronym," members of the Patriotic Nigras held an election to determine the new leader, which was won by a user known online as "^ban^". [6] According to a griefing publication, "^ban^" resigned after ten months and handed control of the group over to a user known by the screen name "FrizzleFry101". [25] In July 2008, the PN client, ShoopedLife was further modified to utilize the Lua code base to automate specific functions of the regular client. In December 2008, the main developer for ShoopedLife, "N3X15," left the Patriotic Nigras, effectively ending development of the client. [26]

Related Research Articles

<i>Second Life</i> Online virtual world

Second Life is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user created content within a multi player online virtual world. Developed and owned by the San Francisco-based firm Linden Lab and launched on June 23, 2003, it saw rapid growth for some years and in 2013 it had approximately one million regular users. Growth eventually stabilized, and by the end of 2017 the active user count had declined to "between 800,000 and 900,000". In many ways, Second Life is similar to massively multiplayer online role-playing games; nevertheless, Linden Lab is emphatic that their creation is not a game: "There is no manufactured conflict, no set objective".

<span class="mw-page-title-main">Virtual world</span> Large-scale, interactive computer-simulated environment

A virtual world is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others. These avatars can be textual, graphical representations, or live video avatars with auditory and touch sensations. Virtual worlds are closely related to mirror worlds.

<span class="mw-page-title-main">Avatar (computing)</span> Graphical representation of the user or the users alter ego or character

In computing, an avatar is a graphical representation of a user or the user's character or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons. Alternatively, an avatar can take the form of a three-dimensional model, as used in online worlds and video games.

A griefer or bad-faith player is a player in a multiplayer video game who deliberately and intentionally irritates and harasses other players within the game (trolling), by using aspects of the game in unintended ways in order to destroy something another player made or built, or stealing something, such as items or loot, when that is not the primary objective. A griefer derives pleasure primarily, or exclusively, from the act of annoying other users, and as such, is a particular nuisance in online gaming communities. If a bad-faith player is attempting to gain a strategic advantage, it could be considered cheating.

<span class="mw-page-title-main">Philip Rosedale</span> American entrepreneur (born 1968)

Philip Rosedale is an American entrepreneur who founded Linden Lab, which develops and hosts the virtual world Second Life.

<span class="mw-page-title-main">Linden Lab</span> American technology company

Linden Research, Inc., doing business as Linden Lab, is an American technology company that is best known as the creator of Second Life.

<span class="mw-page-title-main">Peter Ludlow</span> American linguist and philosopher

Peter Ludlow, who also writes under the pseudonym Urizenus Sklar, is an American philosopher of language. He is noted for interdisciplinary work on the interface of linguistics and philosophy—in particular on the philosophical foundations of Noam Chomsky's theory of generative linguistics and on the foundations of the theory of meaning in linguistic semantics. He has worked on the application of analytic philosophy of language to topics in epistemology, metaphysics, and logic, among other areas.

<span class="mw-page-title-main">Anshe Chung</span> Virtual avatar

Anshe Chung is an avatar of Ailin Graef in the online world Second Life. Referred to as the "Rockefeller of Second Life" by CNN, Graef has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies. Her work has been discussed in Business Week, Fortune and Red Herring.

The virtual world Second Life has its own economy and a virtual token referred to as Linden Dollars (L$). In the SL economy, users buy from and sell to one another directly, using the Linden, which is a closed-loop virtual token for use only within the Second Life platform. Linden Dollars have no monetary value and are not redeemable for monetary value from Linden Lab. However, the presence of a currency exchange has led to the Linden Dollar being recognised as a centralized virtual currency, a fiat currency, or property. A resident with a surplus of Linden Dollars earned via a Second Life business or experiential play can offer to exchange with other users via the LindeX exchange provided by Linden Lab. This economy is independent of the price of the game, which users pay to Linden Lab, not to each other. Linden Lab reports that the Second Life economy generated US$3,596,674 in economic activity during the month of September 2005, and in September 2006 Second Life was reported to have a GDP of US$64,000,000.

<span class="mw-page-title-main">Anonymous (hacker group)</span> Decentralized hacktivist group

Anonymous is a decentralized international activist and hacktivist collective and movement primarily known for its various cyberattacks against several governments, government institutions and government agencies, corporations and the Church of Scientology.

Avatars United was a web community for avatars of online games and virtual worlds. It was launched in March 2008 by Sweden-based Enemy Unknown and closed in October 2010. It was owned by Linden Lab, which announced its closure on September 23, 2010.

An imageboard is a type of Internet forum that focuses on the posting of images, often alongside text and discussion. The first imageboards were created in Japan as an extension of the textboard concept. These sites later inspired the creation of a number of English-language imageboards.

<span class="mw-page-title-main">420chan</span> Anonymous forums where users can discuss drugs and alcohol

420chan was an anonymous imageboard founded on 20 April 2005 by freelance web developer Aubrey Cottle. According to its founder, its name was a portmanteau of 420, a slang word originating in cannabis culture but now applicable to drug culture more generally, and 4chan, another imageboard website. Discussion on the site was primarily focused around recreational drug use and wrestling, with other boards related to topics including humor and academia.

<span class="mw-page-title-main">Cory Ondrejka</span>

Cory Ondrejka was the Chief Technology Officer of Linden Lab, makers of Second Life. With Philip Rosedale, Ondrejka co-founded Second Life and played a significant role in the architecture of the product. After leaving Linden Lab, Ondrejka became Senior Vice President of Digital Strategy for the EMI Group until he left EMI in September 2009. He also was vice president of engineering at Facebook.

<i>Bragg v. Linden Research, Inc.</i> 2007 United States civil action

Bragg v. Linden Research, Inc., 487 F. Supp. 2d 593, was a ruling at the United States District Court for the Eastern District of Pennsylvania. The case resulted in an important early ruling on the enforceability of an online End User License Agreement (EULA) under American contract law, though it did not ultimately gain influence as a precedent. The ruling also clarified the matter of personal jurisdiction for a dispute involving a user of a website that originates in a different region.

Simulated child pornography is child pornography depicting what appear to be minors but which is produced without the direct involvement of children.

The Alphaville Herald is an online newspaper covering virtual worlds, founded by the American philosopher Peter Ludlow in 2003.

Richard P. Minsky is an American scholar of bookbinding and a book artist. He is the founder of the Center for Book Arts in New York City.

<i>We Are Legion</i> 2012 American film

We Are Legion: The Story of the Hacktivists is a 2012 documentary film about the workings and beliefs of the self-described "hacktivist" collective, Anonymous.

Sansar is a social virtual reality platform, for Microsoft Windows only, developed by the San Francisco-based firm Linden Lab, and now owned by Sansar Inc. It launched in “creator beta” to the general public on July 31, 2017. The platform enables user-created 3D spaces where people can create and share interactive social experiences, such as playing games, watching videos, and having conversations in VR. Each participant is represented by a detailed avatar that is the graphical representation of the user including speech-driven facial animations and motion-driven body animations.

References

  1. 1 2 3 Bäcke, Maria. Theoretical and Methodological Approaches to Online 3D Worlds Archived 2013-12-03 at the Wayback Machine . Digital Games/TKS. Blekinge Institute of Technology.
  2. 1 2 Bäcke, Maria and Francisco J. Ricardo, ed. "Self, Setting, and Situation in Second Life." Literary Art in Digital Performance: Case Studies in New Media Art and Criticism. Continuum International Publishing Group. Pp.111, 133. 2009. ISBN   9780826436801
  3. McCahill, Mark P. sub nom. Pixeleen Mistral. "Nicholas Mafia Smacks PN Web Site". The Alphaville Herald . 9 January 2009.
  4. 1 2 Dibbell, Julian (2008-07-11). Sympathy for the Griefer:MOOrape, Lulz cubes, and Other Lessons from the First 2 Decades of Online Sociopathy. Madison, Wisconsin: GLS Conference. Retrieved 2008-07-11.
  5. 1 2 3 4 Giles, Jim (2007). "Serious Grief". New Scientist . 9 (1–7): 52–53.
  6. 1 2 3 Dibbell, Julian. "Mutilated Furries, Flying Phalluses: Put the Blame on Griefers, the Sociopaths of the Virtual World." Wired . 18 January 2008.
  7. Alemi, Farnaz. An Avatar's Day in Court: A Proposal for Obtaining Relief and Resolving Disputes in Virtual World Games . 2007 UCLA J.L. & Tech. 6. 2007
  8. 1 2 Anable, Aubrey. Bad Techno-Subjects: Griefing is Serious Business . Mediascape: UCLA's Journal of Cinema and Media Studies. 17 November 2008.
  9. 1 2 Gregson, Kimberly (2007). "Bad Avatar!: Griefing in Virtual Worlds". M/C Journal. 10 (5). doi: 10.5204/mcj.2708 .
  10. Schechter, Olga G., Eric L. Lang, and Christina R. Keibler. Cyber Culture and Personnel Security: Report II - Ethnographic Analysis of Second Life . Defense Human Resources Activity - Defense Personnel Security Research Center. Pg.48. July 2011.
  11. 1 2 3 Vichot, Ray (2009). "Doing it for the lulz"?: online communities of practice and offline tactical media (M.Sc.). Georgia Institute of Technology.
  12. Stryker, Cole. How Anonymous broke its own rules to break free . Boing Boing. 17 October 2012.
  13. 1 2 Webber, Nick. Grief Play, Deviance and the Practice of Culture . Inter-disciplinary.net. June 2006.
  14. 1 2 Fink, Eric M. "The Virtual Construction of Legality: 'Griefing' & Normative Order in Second Life." Journal of Law, Information, & Science 21.1. 2011.
  15. 1 2 Arthur, Charles. "From LulzSec to 4Chan: a hacking who's who Guide to hackers and online mischief makers". The Guardian . 22 June 2011.
  16. 1 2 3 4 Ludlow, Peter. Watching the Watchers: Power and Politics in Second Life (Part One) . Henryjenkins.org. 9 April 2010.
  17. Girard, Nicole. "Griefer Madness: Terrorizing Virtual Worlds". MacNews. Accessed August 10, 2008.
  18. Fulco, Ivan. "Griefer: non chiamatemi vandalo, sono un attivista dei mondi virtuali!". La Stampa . Accessed August 10, 2008. (Italian)
  19. Brownlee, John. "John Edwards Meets Second Life 'Feces Spewing Obscenity'". Wired . 2 March 2007.
  20. Giles, Jim. "Virtual entrepreneurs and 'griefers' spoil the fantasy of online worlds". New Scientist . Vol.195, Iss.2619. Pp.28–29. 1 September 2007.
  21. "Pink penis attack on Second Life chat show". Metro . 2006-12-22.
  22. Peterson, Chris "Petey" (20 December 2006). "Room 101 vs. Anshe Chung. Gross Genitals Grief Graef, Commandeer CNET Conference. A Room 101 Special Report". Second Life Safari at Something Awful.
  23. Bakioğlu, Burcu S. (2012). "Negotiating governance in virtual worlds: grief play, hacktivism, and LeakOps in Second Life ®". New Review of Hypermedia and Multimedia. 18 (4): 237–259. Bibcode:2012NRvHM..18..237B. doi:10.1080/13614568.2012.746742. S2CID   32526088. SSRN   2179886.
  24. Ludlow, Peter. Watching the Watchers: Power and Politics in Second Life (Part Two) . Henryjenkins.org. 12 April 2010.
  25. Prim, Proper. "Evidence of Script Stealing Exploit Surfaces". The Griefer Herald. 3 August 2008. Accessed August 10, 2008.
  26. "nexisonline blog: ShoopedLife Broken". N3X15. Archived from the original on 2011-07-18. Retrieved 2009-07-17.

Further reading