Project Gotham Racing (video game)

Last updated
Project Gotham Racing
Project Gotham Racing Coverart.png
Cover art featuring a Ferrari F50
Developer(s) Bizarre Creations
Publisher(s) Microsoft Games
Producer(s)
  • Martyn R. Chudley
  • Brian Woodhouse
  • Peter Wallace
  • Ged Talbot
  • Glyn Williams
  • Kev Reilly
  • Chris Pickford
  • Steve Gaffney
  • Allan Speed
Programmer(s)
  • Roger Perkins
  • Phil Snape
  • Edmund Clay
  • Keith Pickford
  • Sam Hall
  • Nick Bygrave
  • Steve Cakebread
  • Dave Al-Daini
Artist(s)
  • Jon Dugdale
  • Mark Sharratt
  • Derek Chapman
  • Julie McGurren
  • Paul Spencer
  • Glen Griffiths
  • David McDonald
  • Boz Briers
  • Matt Cavanagh
  • Stuart Jackson
Series Project Gotham Racing
Platform(s) Xbox
Release
  • NA: 15 November 2001
  • EU: 14 March 2002
Genre(s) Racing
Mode(s) Single-player, multiplayer

Project Gotham Racing is a racing video game developed by Bizarre Creations and published by Microsoft Games. It was released exclusively for the Xbox as a launch title in November 2001.

Contents

Gameplay

Project Gotham Racing differs from most racing games in that winning a race does not necessarily mean the player advances to the next round; instead advancement in Project Gotham Racing requires both driving fast enough to meet the challenge set, and scoring enough Kudos points to advance. Kudos points are gained through the player's driving skills, such as power sliding around a corner at speed, or overtaking non-player characters in the race. There are four world cities realistically recreated; San Francisco, London and Tokyo all return from Metropolis Street Racer, along with the newly introduced New York City. The game feature 12 radio stations, 5 of which are based on real-life stations (HOT 97, Live 105, Capital 95.8, Xfm London 104.9 and InterFM).

Reception


Project Gotham Racing received favourable reviews according to video game review aggregator Metacritic. [1] NextGen said that the game "has enough gloss, variety, and originality to compete with the genre's best and give speedfreaks a great reason to jump on the Xbox bandwagon." [12]

The game was nominated for GameSpot 's annual "Best Xbox Game" and, among console games, "Best Driving Game" prizes; these went respectively to Halo: Combat Evolved and Gran Turismo 3: A-Spec . [14] [15] During the 5th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Project Gotham Racing for the "Console Racing" award, which was ultimately given to Gran Turismo 3: A-Spec. [16]

The game sold above 1 million units globally by July 2002. [17] By July 2006, it had sold 1.2 million copies and earned $44 million in the U.S. NextGen ranked it as the 43rd highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of Project Gotham Racing games reached 2.1 million units in the U.S. by July 2006. [18] The game ultimately sold 6 million copies. [19]

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References

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