Pursuit Force

Last updated

Pursuit Force
Pursuit Force.jpg
European cover art
Developer(s) Bigbig Studios
Publisher(s) Sony Computer Entertainment
Designer(s) Alan Stock
Christopher Whiteside
Programmer(s) Andrew Beynon
Ben Cohen
Tony Marshall
Lee Metcalfe
Artist(s) Saleh Ahmed
Mark Ashcroft
Piers Coe
Chun Man Li
Andrew Stevenson
Composer(s) Richard Jacques
Platform(s) PlayStation Portable
Release
  • EU: 18 November 2005
  • NA: 7 March 2006
Genre(s) Vehicular combat, Third-person shooter
Mode(s) Single-player

Pursuit Force is a 2005 vehicular combat shooter game developed by Bigbig Studios and published by Sony Computer Entertainment for the PlayStation Portable. The game places the player in the role of a police agent who is a member of the titular elite law enforcement agency that specialises in direct armed encounters with adversaries, whether it be on foot or on the bonnet of a speeding car. The player has to try to seize cars and motorbikes while engaging in high-speed chases and gun battles against heavily armed gangs.

Contents

Pursuit Force was released in Europe in November 2005 and in North America in March 2006. The game received positive reviews from critics.

On 16 May 2023, Pursuit Force was released for PlayStation 4 and PlayStation 5, as part of the Classics Catalogue. [1]

A sequel, titled Pursuit Force: Extreme Justice, was released in 2007.

Gameplay

There are a total of 30 missions, six per gang, involving fighting enemies on foot, in a speedboat and a car/motorcycle chases, or in a helicopter while manning a minigun. The player character can leap into enemy vehicles and commandeer them after shooting their occupants. The player can earn different ranks which unlock different content while completing missions will unlock new ranks which will unlock new gang missions and different abilities to help make the game easier, such as regenerating health.

The game also includes a race mode with several different courses and scenarios and a time trial mode, setting the player across all the games' tracks. These two modes are completely independent of each other and will not help nor hinder the gameplay of the other game modes. There is also a wide variety of unlockable content such as pictures and videos to access. The amount of content to unlock, however, is completely dependent on the scores in the career mode.

Plot

The Pursuit Force has been organised to destroy the threat posed by gangs responsible for many vehicle-related crime sprees across Capital State and to eliminate their leaders:

Reception

Pursuit Force received "generally favorable" reviews from critics, according to review aggregator website Metacritic. [2] In Japan, where the game was ported and published by Spike on 2 March 2006, Famitsu gave it a score of two eights and two sevens for a total of 30 out of 40. [6]

Detroit Free Press gave it a score of all four stars and said that the game was "nearly perfect with its graphics that often look close to cinematic scenes and a whole host of strategies for nailing the bad guys." [16] The Times similarly gave it all five stars and said, "Even by the high standards already set, Pursuit Force is an astonishing title... The best PSP title yet." [17] However, The New York Times gave it an average review and said, "Apparently the designers were afraid the game might just be too much fun, so they compensated by making the missions brutally, mind-numbingly difficult." [18] The Sydney Morning Herald gave it a score of three out of five, saying, "Streamlined controls make performing outrageous stunts easy. But car handling is overly rigid making tight bends difficult to negotiate." [19]

Despite its innovative gameplay, Pursuit Force was criticized for its punishing difficulty. [20] In response, the developer reevaluated the gameplay and made sure the sequel was more playable. [21]

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