Quake Champions | |
---|---|
Developer(s) | |
Publisher(s) | Bethesda Softworks |
Director(s) | Tim Willits [1] |
Producer(s) |
|
Designer(s) | Adam Pyle |
Programmer(s) | Billy Ethan Khan |
Artist(s) | Shinichiro Hara |
Composer(s) | |
Series | Quake |
Engine | |
Platform(s) | Windows |
Release | August 18, 2022 |
Genre(s) | First-person shooter |
Mode(s) | Multiplayer |
Quake Champions is a first-person arena shooter developed by id Software and published by Bethesda Softworks. It is the fifth main entry in the Quake series, following 2005's Quake 4 . The game was first released in early access on August 22, 2017; [4] since August 10, 2018, the game has been free-to-play. [1] [5] The game's full version was released on August 18, 2022. [6]
Quake Champions was announced at the Electronic Entertainment Expo 2016. The game features a large quantity of playable characters, with each having access to one or more 'passive abilities', and one 'active ability' [7] that must be triggered by a key-press. [5] The game was promised to be a "fast paced arena based shooter". It will not be released on consoles due to hardware limitations. [1]
At QuakeCon 2016, creative-director Tim Willits revealed that Quake Champions does not run on the id Tech 6 game engine, but instead works on a hybrid engine made up of id tech and Saber tech, which means a number of the features seen in Doom are not native to Quake Champions, [8] such as virtual reality, Vulkan API, SnapMaps and mod support, [9] although mod support is potentially planned after initial release. [9] It was revealed that Quake Champions was originally considered as an expansion to Quake Live , a revamped version of Quake III Arena released in 2010. [10] The game went into closed beta on April 6, 2017, [11] and was released onto Steam's early access program on August 22.
It is stated that the game would feature a free-to-play option, allowing players to play as Ranger, with additional characters available for purchase, similar to the model used in Killer Instinct . [12] [13]
At E3 2017 B.J. Blazkowicz of the Wolfenstein series was announced as a playable character. [14]
At E3 2018, Bethesda announced the availability of a free-to-play trial that is downloadable on Steam. Players who sign up during the free trial period will be able to keep playing for free after the game launch. [15] [16] Early access to the game was available for purchase at $30 on Steam. [17]
Andrew Hulshult announced on his Twitter that he will be composing new music for the game. Hulshult previously composed music for the modification Brutal Doom and Apogee Software titles like 2013's Rise of the Triad and 3D Realms' Bombshell . [18]
During Quakecon 2018, it was announced that Quake Champions would be free-to-play and open to all players on August 10. [19] At launch, the game made use of loot boxes containing random cosmetic items. It later transitioned to a battle pass model in December, with players earning "shards" from weekly challenges to unlock new cosmetics. [20]
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The game has been well-received by fans of the Quake series, but has failed to keep the player's attention for longer than other free-to-play games. [21]
The game was nominated for "Fan-favorite Shooter Game" at the Gamers' Choice Awards, [22] and for "Best Action Game" at the Titanium Awards. [23]
id Software LLC is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.
Return to Castle Wolfenstein is a first-person shooter video game published by Activision, released on November 20, 2001, for Microsoft Windows and subsequently for PlayStation 2, Xbox, Linux and Macintosh. The game serves as a reboot of the Wolfenstein series. It was developed by Gray Matter Studios and Nerve Software developed its multiplayer mode. id Software, the creators of Wolfenstein 3D, oversaw the development and were credited as executive producers. The multiplayer side eventually became the most popular part of the game, and was influential in the genre. Splash Damage created some of the maps for the Game of the Year edition. A sequel, titled Wolfenstein, was released on August 18, 2009.
Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited. In 1999, it became a subsidiary of ZeniMax Media. In its first 15 years, it was a video game developer and self-published its titles. In 2001, Bethesda spun off its own in-house development team into Bethesda Game Studios, and Bethesda Softworks retained only its publishing function.
Quake is a series of first-person shooter video games, developed by id Software and, as of 2010, published by Bethesda Softworks. The series is composed of Quake and its nonlinear, standalone sequels which vary in setting and plot.
Tim Willits is the former studio director, co-owner, and level designer of id Software. As of August 2019, Willits is the chief creative officer at Saber Interactive. He became a Director of 3D Realms with Saber Interactive’s acquisition of the company.
Splash Damage Ltd. is a British video game developer specialising in multiplayer first-person shooter video games. The studio is best known as the creators of Wolfenstein: Enemy Territory and Enemy Territory: Quake Wars.
id Tech 4, popularly known as the Doom 3 engine, is a game engine developed by id Software and first used in the video game Doom 3. The engine was designed by John Carmack, who also created previous game engines, such as those for Doom and Quake, which are widely recognized as significant advances in the field. This OpenGL-based game engine has also been used in Quake 4, Prey, Enemy Territory: Quake Wars, Wolfenstein, and Brink. id Tech 4 is licensed under the terms of the GNU General Public License v3.0 or later.
The Doomguy is a fictional character and the protagonist of the Doom video game franchise of first-person shooters created by id Software. He was created by American video game designer John Romero. He was introduced as the player character in the original 1993 video game Doom. Within the Doom series, Doomguy is a demon hunter space marine dressed in green combat armor who rarely speaks onscreen, and his personality and backstory were intentionally vague to reinforce his role as a player avatar. In Doom Eternal, he is voiced by American voice actor Matthew Waterson, while Jason Kelley voices the character in that game's downloadable content The Ancient Gods: Part Two. He has appeared in several other games developed by id Software, including Quake Champions and Quake III Arena.
Wolfenstein is a series of World War II video games originally developed by Muse Software. The majority of the games follow William "B.J." Blazkowicz, an American Army captain, and his fight against the Axis powers. Earlier titles are centered around Nazis attempting to harness supernatural and occult forces, while later games are set in an alternate history in which Axis powers won World War II.
William Joseph "B.J." Blazkowicz is a fictional character and the protagonist of the Wolfenstein series of alternate history video games starting with 1992's Wolfenstein 3D. An American spy of Polish and Jewish descent, he specializes in one-man missions behind enemy lines. In addition to fighting the regular German army he also frequently encounters bizarre Nazi experiments concerning biomechanical technology and the occult.
id Tech 5 is a proprietary game engine developed by id Software. It followed its predecessors, id Tech 1, 2, 3 and 4, all of which had subsequently been published under the GNU General Public License. It was seen as a major advancement over id Tech 4. The engine was first demonstrated at the WWDC 2007 by John D. Carmack on an eight-core computer; however, the demo used only a single core with single-threaded OpenGL implementation running on a 512 MB 7000 class Quadro video card. id Tech 5 was first used in the video game Rage, followed by Wolfenstein: The New Order, The Evil Within and Wolfenstein: The Old Blood. It was followed up by id Tech 6.
id Tech is a series of separate game engines designed and developed by id Software. Prior to the presentation of the id Tech 5-based game Rage in 2011, the engines lacked official designation and as such were simply referred to as the Doom and Quake engines, from the name of the main game series the engines had been developed for. "id Tech" has been released as free software under the GNU General Public License. id Tech versions 0 to 3 were released under GPL-2.0-or-later. id Tech versions 3.5 to 4.5 were released under GPL-3.0-or-later. id Tech 5 to 7 are proprietary, with id Tech 7 currently being the latest utilized engine.
Doom is a 2016 first-person shooter game developed by id Software and published by Bethesda Softworks. It is the first major installment in the Doom series since 2004's Doom 3. Players take the role of an unnamed space marine, known as the "Doom Slayer", as he battles demonic forces from Hell that have been unleashed by the Union Aerospace Corporation within their energy-mining facility on Mars. The gameplay returns to a faster pace with more open-ended levels, closer to the first two games than the slower survival horror approach of Doom 3. It also features environment traversal, character upgrades, and the ability to perform executions known as "glory kills".
Doom is a media franchise created by John Carmack, John Romero, Adrian Carmack, Kevin Cloud, and Tom Hall. The series usually focuses on the exploits of an unnamed space marine operating under the auspices of the Union Aerospace Corporation (UAC), who fights hordes of demons and the undead in order to save Earth from an apocalyptic invasion.
MachineGames Sweden AB is a Swedish video game developer based in Uppsala. The studio was founded in 2009 by seven former employees of Starbreeze Studios, including founder Magnus Högdahl. After unsuccessfully pitching game ideas to several publishers, MachineGames agreed with Bethesda Softworks to develop a new instalment in the Wolfenstein series in July 2010, and was acquired by Bethesda's parent company, ZeniMax Media, in November. In the Wolfenstein series, MachineGames developed The New Order (2014), The Old Blood (2015), The New Colossus (2017), Youngblood (2019), and Cyberpilot (2019).
Wolfenstein: The New Order is a 2014 action-adventure first-person shooter video game developed by MachineGames and published by Bethesda Softworks. It was released on 20 May 2014 for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One. The game is the seventh main entry in the Wolfenstein series, set in an alternate history 1960s Europe where the Nazis won the Second World War. The story follows war veteran William "B.J." Blazkowicz and his efforts to stop the Nazis from ruling over the world.
Wolfenstein II: The New Colossus is a 2017 action-adventure first-person shooter video game developed by MachineGames and published by Bethesda Softworks. It was released on 27 October 2017 for PlayStation 4, Windows, and Xbox One, and was released on 29 June 2018 for Nintendo Switch. The eighth main entry in the Wolfenstein series and the sequel to 2014's Wolfenstein: The New Order, the game is set in an alternate history which takes place in 1961 following the Nazi victory in the Second World War. The story follows war veteran William "B.J." Blazkowicz and his efforts to fight against the Nazi regime in the United States.
Doom Eternal is a first-person shooter game developed by id Software and published by Bethesda Softworks. The sequel to Doom (2016), and the seventh game in the Doom series, it was released on March 20, 2020, for PlayStation 4, Stadia, Windows, and Xbox One, with a version for Nintendo Switch released on December 8, 2020, and versions for PlayStation 5 and Xbox Series X and Series S released on June 29, 2021. Set some time after the events of the 2016 game, the story follows the Doom Slayer once again, on a mission to end Hell's consumption of Earth and foil the alien Maykrs' plans to exterminate humanity.