Rail shooter

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Rail shooter, also known as on-rails shooter, is a subgenre of shoot 'em up video game. Beginning with arcade games such as the 1985 Space Harrier , the gameplay locks the player character into a set path, only allowing for limited or no divergence from it, in a similar manner to a theme park dark ride, which are typically on train tracks. While moving on this path, players must aim and shoot enemies while dodging projectiles and avoiding damage.

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Many rail shooters feature a flying protagonist or ship. Some take place while walking, running or driving. While rail shooters saw a resurgence on the Wii due to its Wii Remote control scheme, new games in the genre are considered a rarity in the modern day, although many games of other genres contain rail shooter segments.

History

The rail shooter genre stemmed from arcade games, with seminal games being Space Harrier (1985) and After Burner (1987), both developed by Sega. The original Star Fox (1993) further popularized rail shooters, adding 3D graphics. By the mid-1990s, first-person rail shooters became popular in arcades, such as Time Crisis (1995) and The House of the Dead (1996). Panzer Dragoon (1995) and Panzer Dragoon II Zwei (1996) were two well-regarded rail shooters released around this time. [1]

Star Fox 64 was released in 1997 and gained wide renown for its graphics, level design and non-linearity. [1] It was the last primarily rail shooter Star Fox game, with Nintendo switching to a fully 3D range of movement going forwards. [1] Bucking the trend of combat-oriented games, Pokémon Snap (1999) was one of the first nonviolent rail shooters, and popularized the photography game genre. [2]

Starting in the late 1990s, the genre started to become unpopular, with on-rails gameplay becoming a "dark mark" due to a stigma of being overly shallow. [3] While games such as Rez (2001) and Panzer Dragoon Orta (2002) were still released during this time, the lull lasted until the advent of motion control on home consoles, leading to a "rebirth" of the genre with major third-party releases in order to capitalize on the light gun-style gameplay. [1] [4] These included The House of the Dead: Overkill (2009), a grindhouse-style prequel to the original, and Dead Space: Extraction (2009), a spin-off of the survival horror Dead Space franchise. The developers, facing controversy over its differences from the Xbox 360 and PS3 versions, used the term "guided experience" to describe its gameplay. Resident Evil: The Darkside Chronicles (2009) featured shakycam movement. [4] Sin & Punishment: Star Successor (2009) was praised for its impressive graphics. [5] The Kinect saw its own games, such as Child of Eden (2011), although other developers avoided making their games rail shooters, fearing negative reception. [3]

Following this motion control "boom", the genre dried up yet again, with releases like Crimson Dragon (2013) being sporadic and low-quality. While many modern games limit the player to linear levels, they still allow for free movement within those levels. [1] In the modern day, the genre has become largely relegated to indie games, such as Ex-Zodiac, a retro-styled game heavily inspired by the now-defunct Star Fox series. [6]

See also

Related Research Articles

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Star Fox is an arcade style rail shooter, space flight simulator, and third person action-adventure video game series created by Shigeru Miyamoto, produced and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protagonist Fox McCloud. Gameplay involves many adventures around the Lylat planetary system in the futuristic Arwing fighter aircraft, in other vehicles, and on foot. The original Star Fox (1993) is a forward-scrolling 3D rail shooter, but later games add more directional freedom.

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<i>Space Harrier</i> 1985 video game

Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but technical and memory restrictions resulted in Sega developer Yu Suzuki redesigning it around a jet-propelled human character in a fantasy setting. The arcade game is controlled by an analog flight stick while the deluxe arcade cabinet is a cockpit-style linear actuator motion simulator cabinet that pitches and rolls during play, for which it is referred as a taikan (体感) or "body sensation" arcade game in Japan.

<i>Panzer Dragoon</i> (video game) 1995 video game

Panzer Dragoon is a 1995 rail shooter game for the Sega Saturn, developed and published by Sega. It is the first game in the Panzer Dragoon series. The game follows hunter Keil Fluge, who becomes the rider of a powerful dragon. The player moves an aiming reticle and shoots enemies while the dragon flies through 3D environments on a predetermined track.

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The following article is a broad timeline of arcade video games.

<i>Panzer Dragoon Orta</i> 2002 video game

Panzer Dragoon Orta is a rail shooter game for the Xbox, developed by Smilebit and published by Sega. The fourth Panzer Dragoon game, it was released in Japan in 2002 and in North America and Europe in 2003. The story follows a girl, Orta, who is freed by a dragon and embarks on a quest to prevent the abuse of ancient technology. The gameplay features the player moving an aiming reticle and shooting enemies while the dragon flies through 3D environments on a predetermined track.

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<i>Panzer Dragoon</i> Video game series

Panzer Dragoon is a series of video games developed by Sega. The first three games—Panzer Dragoon (1995), Panzer Dragoon II Zwei (1996), and Panzer Dragoon Saga (1998)—were produced by Sega's Team Andromeda for the Sega Saturn. The fourth, Panzer Dragoon Orta (2002), was developed by Sega's Smilebit team for the Xbox. Spin-offs include Panzer Dragoon Mini (1996) for the handheld Game Gear in Japan. A remake of Panzer Dragoon was released in 2020.

<i>Galaxy Force</i> 1988 shoot em up arcade game

Galaxy Force is a rail shooter video game developed and released by Sega for arcades in 1988. The player assumes control of a starship named the TRY-Z, as it must prevent the Fourth Empire from taking over the entire galaxy. Gameplay involves shooting down enemies using either a laser shot or a limited supply of heat-seeking missiles, all while avoiding collision with projectiles or obstacles and making sure the ship's energy meter doesn't fully deplete. It ran on the Sega Y Board arcade system, and was released with a motion simulator cockpit arcade cabinet version like previous Sega Super Scaler games.

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<i>Sin and Punishment</i> 2000 video game

Sin and Punishment is a rail shooter video game co-developed by Treasure and Nintendo for the Nintendo 64, and originally released only in Japan in 2000. Its story takes place in the near future of 2007 when war breaks out as humanity is struggling with a global famine. The player takes on the roles of Saki and Airan as they fight to save Earth from destruction. The game employs a unique scheme that uses both the D-pad and control stick on the Nintendo 64 controller, allowing players to maneuver the character while simultaneously aiming the targeting reticle. The player must shoot at enemies and projectiles while also dodging attacks to survive and progress through the game.

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<i>Thunder Ceptor</i> 1986 video game

Thunder Ceptor is a 3D rail shooter arcade game that was released by Namco in 1986. It usurped both Libble Rabble and Toy Pop as the company's most powerful 8-bit arcade games, was the first game from them to use an analogue (360-degree) joystick. A stereoscopic 3-D sequel, 3-D Thunder Ceptor II, was released towards the end of the year.

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<i>Air Twister</i> 2022 video game

Air Twister is a rail shooter video game developed and published by YS Net and released on June 24, 2022 for iOS and macOS via Apple Arcade. Versions for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S were released on November 10, 2023.

References

  1. 1 2 3 4 5 Handley, Zoey (2019-05-18). "It's time for the rail shooter to take flight again". Destructoid . Retrieved 2023-04-06.
  2. "Incoming". Wireframe Magazine (43): 24. 2020-10-01 via Internet Archive.
  3. 1 2 Donato, Joe (2012-05-04). "What's So Bad About Rail Shooters?". GameZone. Retrieved 2023-04-06.
  4. 1 2 Hernandez, Pedro (2009-11-01). "The Rebirth of the On-Rails Shooter - Feature". Nintendo World Report. Retrieved 2023-04-06.
  5. Kalata, Kurt (2017-08-01). "Sin and Punishment: Star Successor". Hardcore Gaming 101 . Retrieved 2023-04-06.
  6. Cunningham, James (2022-07-21). "Saving the Solar System in the Rail Shooter of Ex-Zodiac". Hardcore Gamer. Retrieved 2023-04-06.