Rapid Racer

Last updated
Rapid Racer
Rapid Racer cover.jpg
Developer(s) SCE Studios Soho
Publisher(s) Sony Computer Entertainment
Producer(s) Pascal Jarry
Richard Skews
Daniel Boutros
Composer(s) Apollo 440 (Music) Jason Page (SFX)
Platform(s) PlayStation
Release
  • EU: October 1997
  • NA: 15 July 1998 [1]
Genre(s) Racing
Mode(s) Single-player, multiplayer

Rapid Racer, known as Turbo Prop Racing in North America, is a racing video game developed by SCE Studios Soho and published by Sony Computer Entertainment exclusively for the PlayStation. In the game, the player takes control of a motorboat and races around six different tracks. Eventually, all six tracks can be raced mirrored, as well as set at night time.

Contents

By winning championships and completing bonus rounds (unlocked by five yellow icons during a race but first two-day tracks), players can unlock them which they can use to either upgrade their boat or unlock a higher-powered one.

Gameplay

Rapid Racer was one of the first PlayStation games to take full advantage of the DualShock controller; the game allow steering with the analog sticks, and the gamepad vibrates during gameplay. [2] The intensity of the vibrations depends on what type of water the player is in; calm rapids mean low vibrations, while heavier rapids give high vibrations.

After reaching a certain point in the game, players can unlock the Fractal Generator. This feature allows the player to select from a large number of tracks besides the normal six. Players can either allow the generator to randomly select a track or manually input their own.

Development

Work on Rapid Racer began in 1995. [3] Six months were spent modeling the physics and behavior of the water. [3] The European version of the game runs at 50 frames per second, while the North American version runs at 60 frames per second. [4]

The game's soundtrack was composed by Apollo Four Forty (Loudmouth in Turbo Prop Racing). The game's main theme "Carrera Rapida" by Apollo 440 was released as a single and on their 1997 album Electro Glide in Blue .[ citation needed ]

Reception

Rapid Racer received above-average reviews according to the review aggregation website GameRankings. [5] In Japan, where the game was ported for release on 16 July 1998, Famitsu gave it a score of 27 out of 40. [10]

GameSpot criticized the courses for being very narrow and limited, but praised the game's "hip-hop/techno" music, comparing it favorably to that of Wipeout . [2] Edge highlighted the fluid graphics and frame rate, but criticized the unoriginal gameplay and unrealistic boat handling, which can frustrate players. The magazine concluded: "As a technological showcase, Rapid Racer is a truly impressive achievement. As a game in its own right, however, it falls disappointingly short of the expectations aroused by its glorious visuals." [4] GamePro said of the game, "The sounds never rise above average and the controls are way too sensitive (even with the analog controller), which makes racing in the already arduous turns a difficult task and adds to [the] game's general frustration level. With such severe visual and control maladies, Turbo Prop doesn't even come close to crossing the finish line." [17] [lower-alpha 2] However, Next Generation said, "Anyone who thinks that PlayStation is finished should check this game out." [15]

Notes

  1. In Electronic Gaming Monthly 's review of the game, one critic gave it 6.5/10, two others gave it each a score of 4.5/10, and the other gave it 5/10.
  2. GamePro gave the game 1/5 for graphics, 3/5 for sound, 1.5/5 for control, and 2/5 for fun factor.

Related Research Articles

<i>Midnight Club: Street Racing</i> 2000 video game

Midnight Club: Street Racing is a 2000 racing video game developed by Angel Studios and published by Rockstar Games. The game focuses on competitive street racing and the import scene. The game was released for the PlayStation 2 and Game Boy Advance platforms, the former being a launch title for the platform. It is the first game in Midnight Club franchise, followed by Midnight Club II.

<i>Moto Racer</i> 1997 video game

Moto Racer, mislabeled as Moto Racer Gold, is an arcade style motorcycle racing game developed by Delphine Software International and published by Electronic Arts for Microsoft Windows and PlayStation. The game was originally to be published by BMG Interactive, but after BMG closed down its U.S. operations it sold the publication rights to Electronic Arts. Critics hailed the game as the first outstanding arcade-style racer to appear on PC, and the PlayStation version in turn was called a strong conversion in reviews.

<i>R4: Ridge Racer Type 4</i> 1998 video game

R4: Ridge Racer Type 4 is a racing video game developed and published by Namco for the PlayStation. It is the fourth title in the Ridge Racer series after Rage Racer and the last to be released for the PlayStation. It was released on December 3, 1998 in Japan and further released the following year in Europe and North America. It was later re-released on the PlayStation Network in 2011, again in 2023 for PlayStation 4 and PlayStation 5, and pre-loaded on the PlayStation Classic which was released on December 3, 2018. It is the first Ridge Racer series game on the PlayStation to use Gouraud shading on polygons and was followed by Ridge Racer V in 2000.

<i>Rage Racer</i> 1996 video game

Rage Racer is the third title in the Ridge Racer series of racing games on the PlayStation. Developed and published by Namco, it was released in Japan on December 3, 1996, with releases in the U.S. and Europe following in 1997. It was the first game in the series to feature a CGI animated introduction, and introduced a new "mascot", Reiko Nagase.

<i>Tokyo Xtreme Racer</i> (video game) 1999 video game

Tokyo Xtreme Racer, known as Shutokō Battle in Japan and Tokyo Highway Challenge in Europe, is a racing video game for the Sega Dreamcast. Released in 1999 as one of the console's launch titles, the game was one of the first mission-based racing games. In the game, players challenge other drivers on the Shuto Expressway in order to gain money to modify and enhance their cars. The game features a wide variety of Japanese cars and tuning parts to purchase as the player progresses through rivals.

<i>Lego Racers</i> (video game) 1999 racing video game

Lego Racers is a Lego-themed racing video game developed by High Voltage Software and published by Lego Media in 1999.

<i>Need for Speed III: Hot Pursuit</i> 1998 racing video game

Need for Speed III: Hot Pursuit is a 1998 racing video game developed for PlayStation by EA Canada and Microsoft Windows by EA Seattle, and published by Electronic Arts. It is the third major installment in the Need for Speed franchise, incorporating police pursuits as a major part of gameplay. Hot Pursuit remains focused on racing using exotic sports cars, but features races that primarily take place in locations within North America, including varied settings and climates. Police AI is improved over the first game, utilizing several tactics to stop both the player and opponent. The PlayStation version was released on March 25, 1998, while the Windows version was released on October 12 the same year. The game received critical success, with praise for its graphics and customization options. It received a direct sequel in 2002 and a reboot in 2010.

<i>South Park Rally</i> 1999 kart-style racing video game

South Park Rally is a 2000 kart-style racing video game based on the American animated sitcom South Park published by Acclaim Entertainment and released for the PlayStation, Microsoft Windows, Nintendo 64, and Dreamcast. Gameplay follows the player in a competitive racing championship set in the fictional town of South Park. Players are given the options for multiplayer, arcade, or championship modes, but only the championship unlocks extra features. Competition begins in South Park's 1st Rally, a circuit race around four checkpoints in the downtown area of South Park. Races get gradually more diverse, with more locations, racers, and elements added as the game progresses.

<i>Speed Freaks</i> 1999 video game

Speed Freaks is a racing video game developed by Funcom Dublin for the PlayStation released in 1999. It supports up to two players.

<i>Drome Racers</i> 2002 video game

Drome Racers is a Lego racing video game developed by Attention to Detail and published by Electronic Arts and Lego Interactive. It was released in 2002, for PlayStation 2 and Microsoft Windows, and later ported to GameCube. A spin-off was also released for Game Boy Advance, which was published by THQ. It is the third Lego racing game, released a year after Lego Racers 2, which was also developed by Attention to Detail.

<i>Hot Wheels Turbo Racing</i> 1999 video game

Hot Wheels Turbo Racing is a racing video game released for the Nintendo 64 and PlayStation in 1999. It features 40 cars based on the Hot Wheels series of toys. It also features Kyle Petty's 1999 NASCAR stock car, as it was sponsored by Hot Wheels. The game features music from artists like Primus, Metallica, The Reverend Horton Heat and Mix Master Mike.

<i>Test Drive 5</i> 1998 video game

Test Drive 5 is a racing game developed by Pitbull Syndicate and published by Accolade for PlayStation and Microsoft Windows in 1998.

<i>Moto Racer 2</i> 1998 video game

Moto Racer 2 is a motocross racing game developed by Delphine and published by Electronic Arts for PlayStation and Microsoft Windows. It is part of the Moto Racer series, and is the sequel to Moto Racer.

<i>Speed Racer</i> (1996 video game) 1996 video game

Speed Racer, known in Japan as Mach Go Go Go, is a PlayStation game based on the television show of the same name. It was released by the company Jaleco in 1996, though it did not appear in North America until March 27, 1998. It met with overwhelmingly negative reviews which cited simplistic and outdated gameplay and graphics.

<i>Redline Racer</i> 1998 video game

Redline Racer is a racing game that was developed by Criterion Games and published by Ubi Soft.

<i>Toy Story Racer</i> 2001 video game

Toy Story Racer is a 2001 kart racing game developed by Traveller's Tales and Tiertex Design Studios and published by Activision. It based on the Toy Story franchise, primarily the first film. The game was released in March 2001 for the Game Boy Color and PlayStation systems. The PlayStation version received "generally favorable reviews" according to Metacritic. In 2010, the PlayStation version was re-released on the PlayStation Store as a PS one Classic.

<i>ModNation Racers</i> 2010 video game

ModNation Racers is a 2010 go-kart racing video game developed by United Front Games and San Diego Studio for the PlayStation 3 and PlayStation Portable. User generated content is a central aspect of the game, such that it uses the same "Play, Create, Share" adage as LittleBigPlanet to convey its basis in online user-generated content sharing and level creation tools.

<i>Pulse Racer</i> 2002 video game

Pulse Racer is a video game developed and published by Jaleco in North America for the Xbox in 2002. The game is a futuristic racing game featuring the addition of a speed boost system in which players "use their own life force" to gain acceleration in races. Pulse Racer also featured a novel track creation system, INFINITRAX, in which players could generate random tracks by setting a number of custom parameters. The game was released to a poor critical reception, with reviewers faulting the game's unoriginality and lackluster execution of its novel gameplay additions, including the speed boost system. The game remains one of the lowest-rated titles for the Xbox.

<i>Buggy</i> (video game) 1998 video game

Buggy is a racing game developed and published by Gremlin Interactive in 1998, and published in North America by Fox Interactive. The game was released in North America as Team Losi RC Racer due to it having a license from RC car manufacturer/racing team Team Losi.

<i>Sled Storm</i> (1999 video game) 1999 video game

Sled Storm is a snowmobile racing video game published and developed by Electronic Arts. It gained critical acclaim due to its original concept of being one of the first snowmobile racing titles.

References

  1. GameSpot staff (7 July 1998). "videogames.com Game Calendar". GameSpot . Ziff Davis. Archived from the original on 21 February 1999. Retrieved 3 January 2021.
  2. 1 2 3 Ryan MacDonald (4 August 1998). "Turbo Prop Racing Review [date mislabeled as "May 2, 2000"]". GameSpot. Fandom. Archived from the original on 12 December 2004. Retrieved 3 January 2021.
  3. 1 2 "NG Alphas: Sony Computer Entertainment U.K." Next Generation . No. 23. Imagine Media. November 1996. pp. 135–38. Retrieved 3 January 2021.
  4. 1 2 3 Edge staff (November 1997). "Rapid Racer" (PDF). Edge . No. 51. Future Publishing. pp. 88–89. Retrieved 14 September 2023.
  5. 1 2 "Turbo Prop Racing for PlayStation". GameRankings . CBS Interactive. Archived from the original on 1 May 2019. Retrieved 3 January 2021.
  6. Skyler Miller. "Turbo Prop Racing - Review". AllGame . All Media Network. Archived from the original on 14 November 2014. Retrieved 3 January 2021.
  7. Tom Chick (14 August 1998). "Turbo Prop Racing". Gamecenter. CNET. Archived from the original on 16 August 2000. Retrieved 14 September 2023.
  8. Dean Hager; Shawn Smith; Crispin Boyer; John Davison (September 1998). "Turbo Prop Racing" (PDF). Electronic Gaming Monthly . No. 110. Ziff Davis. p. 149. Archived (PDF) from the original on 12 November 2020. Retrieved 14 September 2023.
  9. Victor Lucas (25 August 1998). "Turbo Prop Racing". The Electric Playground . Greedy Productions Ltd. Archived from the original on 3 February 1999. Retrieved 14 September 2023.
  10. 1 2 "ラピッドレーサー [PS]". Famitsu (in Japanese). Enterbrain. Archived from the original on 24 June 2019. Retrieved 14 September 2023.
  11. "Turbo Prop Racing". Game Informer . No. 64. FuncoLand. August 1998.
  12. "REVIEW for Turbo Prop Racing". GameFan . Metropolis Media. 8 June 1998.
  13. Mark Cooke (August 1998). "Turbo Prop Racing". GameRevolution . CraveOnline. Archived from the original on February 19, 2004. Retrieved 3 January 2021.
  14. Randy Nelson (24 August 1998). "Turbo Prop Racing". IGN . Ziff Davis. Archived from the original on 18 August 2023. Retrieved 14 September 2023.
  15. 1 2 "Turbo Prop Racing". Next Generation. No. 45. Imagine Media. September 1998. p. 129. Retrieved 3 January 2021.
  16. "Turbo Prop Racing". Official U.S. PlayStation Magazine . Vol. 1, no. 12. Ziff Davis. September 1998.
  17. Four-Eyed Dragon (September 1998). "Turbo Prop Racing for PlayStation on GamePro.com". GamePro . No. 120. IDG Entertainment. Archived from the original on 25 November 2004. Retrieved 3 January 2021.