Raving Rabbids: Alive & Kicking

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Raving Rabbids: Alive & Kicking
Raving Rabbids Alive & Kicking.jpg
European box art
Developer(s) Ubisoft Paris
Ubisoft Milan [lower-alpha 1]
Publisher(s) Ubisoft
Director(s) Xavier Poix
Cédriv Royer
Diego Fernandez-Bravo
Davide Soliani
Producer(s) Gian Marco Zanna
Designer(s) Dominieuq Leblanc
Jean-Phillippe Mottier
Damiano Moro
Programmer(s) Patrick Marty
Tizano Sardone
Artist(s) Stéphane Bachelet
Sebastien Theilot
Fabrizio Stibiel
Writer(s) Jérôme Collette
Composer(s) Jennifer Kes Remington
Series Raving Rabbids
Engine LyN
Platform(s) Kinect for Xbox 360
Release
  • AU: December 26, 2011
  • EU: February 10, 2012
  • NA: March 20, 2012
Genre(s) Party
Mode(s) Single player
multiplayer

Raving Rabbids: Alive & Kicking known as simply Rabbids: Alive & Kicking, and as Rabbids: Fuori di schermo in Italy, is a Xbox Kinect party video game developed by Ubisoft Paris and Ubisoft Milan [1] and published on December 26, 2011 in Australia, February 10, 2012 in Europe and March 20, 2012 in North America for the Xbox 360. [2] This is the sixth game from the Rabbids games franchise and it is the first Rabbids game not released on the Nintendo Wii.[ citation needed ] The game was exclusively developed for the Kinect and consists of mini-games with up to 4 players. [3]

Contents

Premise

The game follows the Rabbids planning to rule the surface by trying to increase their population. The leader wants the scientist rabbid to use a Cow for their experiment on breeding more Rabbids. Once it worked, the invasion begins and the player must complete many minigames to contain the rabbids before it's too late.

Reception

Rabbids: Alive & Kicking received "mixed" reviews according to the review aggregation website Metacritic. [4] Mitch Dyer of IGN criticized the game for the gameplay but not for the controllers: "Imprecise controls ruin the uncomplicated games. It started out unfulfilling and didn't get much better. It's the kind of mindless thing I'd load up on my phone for five minute bursts." [11] However, GameSpot criticized the "weak visuals" and "tedious navigation." [9]

Common Sense Media gave the game three stars out of five, saying, "Rabbids: Alive & Kicking isn't as good as it could have been. The games are often fun and inventive -- we particularly liked one that involved moving to different areas of our play space and calling out for a blind rabbid to walk towards us, luring him into stepping on tacks, slipping on an oil slack, and walking into a live wire -- but there are a few that are just plain confusing and left us scratching our heads." [15] Digital Spy gave it a similar score of three stars out of five, saying that it "Features more highlights than low points, which makes it a worthy mini-game compilation for those looking to party with Kinect." [16] However, Metro gave it a score of two out of ten, saying, "Thank goodness Rayman is back because his would-be usurpers have never seemed more inanely un-entertaining than in this vapid mini-game collection." [17]

Notes

  1. Additional work by Ubisoft Bucharest.

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References

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