Ray-traced ambient occlusion

Last updated

Ray-traced ambient occlusion is a computer graphics technique and ambient occlusion global illumination algorithm using ray-tracing. [1] [2] [3]

Related Research Articles

<span class="mw-page-title-main">Global illumination</span> Group of rendering algorithms used in 3D computer graphics

Global illumination (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source, but also subsequent cases in which light rays from the same source are reflected by other surfaces in the scene, whether reflective or not.

<span class="mw-page-title-main">Keith Fullerton Whitman</span> American electronic musician (born 1973)

Keith Fullerton Whitman is an American electronic musician who has recorded albums influenced by many genres, including ambient music, drill and bass, and krautrock. He records and performs using many aliases, of which the best-known is Hrvatski. His works under the Hrvatski moniker mainly fell under the 'drill and bass' subgenre of IDM, and were his main musical outlet in the mid-to-late 1990s. Other solo aliases include ASCIII and Anonymous. Keith was in many bands in the 1990s, including El-Ron, The Liver Sadness, Sheket/Trabant, The Finger Lakes and Gai/Jin.

Occlusion may refer to:

<span class="mw-page-title-main">Lightmap</span> Data structure used in lightmapping

A lightmap is a data structure used in lightmapping, a form of surface caching in which the brightness of surfaces in a virtual scene is pre-calculated and stored in texture maps for later use. Lightmaps are most commonly applied to static objects in applications that use real-time 3D computer graphics, such as video games, in order to provide lighting effects such as global illumination at a relatively low computational cost.

<span class="mw-page-title-main">Parallax mapping</span>

Parallax mapping is an enhancement of the bump mapping or normal mapping techniques applied to textures in 3D rendering applications such as video games. To the end user, this means that textures such as stone walls will have more apparent depth and thus greater realism with less of an influence on the performance of the simulation. Parallax mapping was introduced by Tomomichi Kaneko et al., in 2001.

<span class="mw-page-title-main">Ambient occlusion</span> Computer graphics shading and rendering technique

In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occluded than the exposed outer surfaces, and becomes darker the deeper inside the tube one goes.

Ambient devices are a type of consumer electronics, characterized by their ability to be perceived at-a-glance, also known as "glanceable". Ambient devices use pre-attentive processing to display information and are aimed at minimizing mental effort. Associated fields include ubiquitous computing and calm technology. The concept is closely related to the Internet of Things.

OBJ is a geometry definition file format first developed by Wavefront Technologies for its Advanced Visualizer animation package. The file format is open and has been adopted by other 3D graphics application vendors.

<span class="mw-page-title-main">Path tracing</span> Computer graphics method

Path tracing is a computer graphics Monte Carlo method of rendering images of three-dimensional scenes such that the global illumination is faithful to reality. Fundamentally, the algorithm is integrating over all the illuminance arriving to a single point on the surface of an object. This illuminance is then reduced by a surface reflectance function (BRDF) to determine how much of it will go towards the viewpoint camera. This integration procedure is repeated for every pixel in the output image. When combined with physically accurate models of surfaces, accurate models of real light sources, and optically correct cameras, path tracing can produce still images that are indistinguishable from photographs.

<span class="mw-page-title-main">Aerosinusitis</span> Barotrauma of the sinuses

Aerosinusitis, also called barosinusitis, sinus squeeze or sinus barotrauma is a painful inflammation and sometimes bleeding of the membrane of the paranasal sinus cavities, normally the frontal sinus. It is caused by a difference in air pressures inside and outside the cavities.

In computer graphics, per-pixel lighting refers to any technique for lighting an image or scene that calculates illumination for each pixel on a rendered image. This is in contrast to other popular methods of lighting such as vertex lighting, which calculates illumination at each vertex of a 3D model and then interpolates the resulting values over the model's faces to calculate the final per-pixel color values.

<span class="mw-page-title-main">Ray-tracing hardware</span> Type of 3D graphics accelerator

Ray-tracing hardware is special-purpose computer hardware designed for accelerating ray tracing calculations.

In computer graphics, relief mapping is a texture mapping technique first introduced in 2000 used to render the surface details of three-dimensional objects accurately and efficiently. It can produce accurate depictions of self-occlusion, self-shadowing, and parallax. It is a form of short-distance ray tracing done in a pixel shader. Relief mapping is highly comparable in both function and approach to another displacement texture mapping technique, Parallax occlusion mapping, considering that they both rely on ray tracing, though the two are not to be confused with each other, as parallax occlusion mapping uses reverse heightmap tracing.

Ocular ischemic syndrome is the constellation of ocular signs and symptoms secondary to severe, chronic arterial hypoperfusion to the eye. Amaurosis fugax is a form of acute vision loss caused by reduced blood flow to the eye; it may be a warning sign of an impending stroke, as both stroke and retinal artery occlusion can be caused by thromboembolism due to atherosclerosis elsewhere in the body. Consequently, those with transient blurring of vision are advised to urgently seek medical attention for a thorough evaluation of the carotid artery. Anterior segment ischemic syndrome is a similar ischemic condition of anterior segment usually seen in post-surgical cases. Retinal artery occlusion leads to rapid death of retinal cells, thereby resulting in severe loss of vision.

The term post-processing is used in the video/film business for quality-improvement image processing methods used in video playback devices, such as stand-alone DVD-Video players; video playing software; and transcoding software. It is also commonly used in real-time 3D rendering to add additional effects.

Screen space ambient occlusion (SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in 2007 by the video game Crysis, also developed by Crytek.

The Dahl effect or Dahl concept is used in dentistry where a localized appliance or localized restoration is used to increase the available interocclusal space for restorations.

<span class="mw-page-title-main">Tachyon (software)</span>

Tachyon is a parallel/multiprocessor ray tracing software. It is a parallel ray tracing library for use on distributed memory parallel computers, shared memory computers, and clusters of workstations. Tachyon implements rendering features such as ambient occlusion lighting, depth-of-field focal blur, shadows, reflections, and others. It was originally developed for the Intel iPSC/860 by John Stone for his M.S. thesis at University of Missouri-Rolla. Tachyon subsequently became a more functional and complete ray tracing engine, and it is now incorporated into a number of other open source software packages such as VMD, and SageMath. Tachyon is released under a permissive license.

This is a glossary of terms relating to computer graphics.

<span class="mw-page-title-main">Turing (microarchitecture)</span> GPU microarchitecture by Nvidia

Turing is the codename for a graphics processing unit (GPU) microarchitecture developed by Nvidia. It is named after the prominent mathematician and computer scientist Alan Turing. The architecture was first introduced in August 2018 at SIGGRAPH 2018 in the workstation-oriented Quadro RTX cards, and one week later at Gamescom in consumer GeForce RTX 20 series graphics cards. Building on the preliminary work of its HPC-exclusive predecessor, the Turing architecture introduces the first consumer products capable of real-time ray tracing, a longstanding goal of the computer graphics industry. Key elements include dedicated artificial intelligence processors and dedicated ray tracing processors. Turing leverages DXR, OptiX, and Vulkan for access to ray-tracing. In February 2019, Nvidia released the GeForce 16 series of GPUs, which utilizes the new Turing design but lacks the RT and Tensor cores.

References

  1. "RTX Coffee Break: Ray Traced Ambient Occlusion (4:17 minutes) - NVIDIA Developer News Center".
  2. "Real-Time Ray-Traced Ambient Occlusion of Complex Scenes using Spatial Hashing | ACM SIGGRAPH 2020 Talks". doi:10.1145/3388767.3407375. S2CID   221177992.{{cite journal}}: Cite journal requires |journal= (help)
  3. "Gamasutra: Ruben Torres Bonet's Blog - The Dark Side Of Ray-Traced Ambient Occlusion (RTAO)".