Sleepwalker (video game)

Last updated
Sleepwalker
SleepwalkerBoxShotC64.jpg
European cover art
Developer(s) CTA Developments
Publisher(s) Ocean Software
Composer(s) Dave Newman, James Veal (Amiga)
Barry Leitch, Keith Tinman (SNES)
Platform(s) Amiga, Amiga CD32, C64, Atari ST, MS-DOS

Super NES
(As "Eek! The Cat")
Release1993, 1994 (As "Eek! The Cat")
Genre(s) Platform, Strategy
Mode(s) Single player

Sleepwalker is a platform game developed by CTA Developments and published by Ocean Software for the Amiga, Amiga CD32, Commodore 64 and Atari ST in 1993. It was later ported to MS-DOS.

Contents

The game was later re-released in 1994, using the Eek! The Cat license for the Super Nintendo Entertainment System. [11]

Summary

The game centers on a boy called Lee and his faithful dog Ralph. The player is then introduced to Lee from the dog's perspective after waking up to find his owner sleepwalking through his bedroom window. Ralph leaps after him and the player then takes control of what happens next.

Throughout the game Lee will relentlessly walk in the direction he is facing, the problem is there are objects and pitfalls in his path that can ultimately wake him up or even kill him. The player can monitor Lee's sleep level with a bar at the top of the screen. If the bar reaches zero, Lee wakes up and the player loses a life. If this happens three (or five depending on settings) times, then the game is lost.

The player controls Ralph the dog in order to manipulate either Lee, or the objects he is likely to walk into, to see him safely to the end of a level. The frequency of these pitfalls increases as each level progresses and, as it does, the player has to spend more time strategically neutralising threats, far in advance of Lee's actual position in the level.

Although it is possible for Lee to die, resulting in a life lost and restarts the level, Ralph is invincible, surviving otherwise fatal incidents with comedic effect.

If all the levels are successfully completed, Lee finally returns to his bed and crawls back in.

Comic Relief

The game was made to promote the charity Comic Relief. All profits from sales of the game went to the charity.

Many references to Comic Relief were made.

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References

  1. Maddock, Jonathan (May 1993). "Sleepwalker". Amiga Computing . No. 60. pp. 104–105.
  2. Nuttall, Andy (March 1993). "Sleepwalker". Amiga Format . No. 44. pp. 60–62.
  3. Mead, Rob (Christmas 1993). "Sleepwalker". Amiga Format. No. 54. p. 116.
  4. Campbell, Stuart (March 1993). "Sleepwalker". Amiga Power . No. 23. pp. 30–32.
  5. Campbell, Stuart (January 1994). "Sleepwalker". Amiga Power. No. 33. pp. 98–99.
  6. Dave (June 1993). "Sleepwalker". Commodore Format . No. 33. pp. 54–55.
  7. Horgan, Tony (March 1993). "Sleepwalker". CU Amiga . pp. 68–69.
  8. Ellis, Les (February 1993). "Sleep Walker". GamesMaster . No. 3. p. 80.
  9. Jason (March 1993). "Sleepwalker". ST Action . No. 59. pp. 14–16.
  10. Mead, Rob (June 1993). "Sleepwalker". ST Format . No. 47. pp. 64–66.
  11. "Eek! the Cat for SNES (1994) - MobyGames". MobyGames.