Softdisk

Last updated
Softdisk
Company type Private
Industry Software, Internet
Founded1981
Defunct2016
Headquarters Shreveport, Louisiana, U.S.
Key people
Jim Mangham, Founder
Judi Mangham, Founder
Al Vekovius, Founder, Past CEO
John Beaird, Past CEO
John Carmack, Former Game Programmer
John Romero, Former Game Programmer & Designer
Tom Hall, Former Game Designer
Adrian Carmack, Former Artist
Kevin Cloud, Former Artist and Manager
Jay Wilbur, Former Manager
ProductsDisk magazines, video games

Softdisk was a software and Internet company based in Shreveport, Louisiana. Founded in 1981, its original products were disk magazines (which they termed "magazettes", for "magazine on diskette"). It was affiliated and partly owned by paper magazine Softalk at founding, but survived its demise.

Contents

The company has been known by a variety of names, including Softdisk Magazette, Softdisk Publishing, Softdisk, Inc., Softdisk Internet Services, Softdisk, L.L.C., and Magazines On Disk.

Softdisk is most well known for being the former workplace of several of the founders of id Software.

Publications

Publications included Softdisk for the Apple II; Loadstar for the Commodore 64; Big Blue Disk (later On Disk Monthly and Softdisk PC), The Gamer’s Edge, and PC Business Disk for the IBM PC; Diskworld (later Softdisk for Mac) and DTPublisher (specializing in desktop publishing) for the Apple Macintosh; Softdisk G-S for the Apple IIGS; Softdisk for Windows for the Windows platform, published from 1994–1999; and Shareware Spotlight, a short-lived publication featuring the best Shareware offerings for the PC. By the late 1990s, these publications were discontinued, although Loadstar had a continued life as an independent company catering to a cult following of Commodore buffs.

Big Blue Disk

Big Blue Disk was a monthly disk magazine that was published by Softdisk for IBM PC and compatibles that began publication in 1986. [1] It required 256k of memory. [1] Softdisk was sued by IBM for trademark infringement over the use of the name "Big Blue" in 1989. [2]

Standalone programs and Gamer's Edge

Softdisk is most famous for being the former workplace of several of the founders of id Software, who worked on a short-lived game subscription product, Gamer's Edge. Gamer's Edge was a monthly [3] PC game disk started in 1990 by John Romero. The disk's developers were John Carmack, John Romero, and Adrian Carmack. Tom Hall, then a programmer who worked in the Apple II department of Softdisk, would come in at night to help with the game design. Lane Roathe was the editor.

These developers later left Softdisk to found id Software. To complete their contractual obligation to Softdisk, the developers built several more games for Softdisk, including Dangerous Dave in the Haunted Mansion , Rescue Rover , Hovertank 3D , Rescue Rover 2 , Tiles of the Dragon , Catacomb 3D and Keen Dreams (the "lost" episode of the Commander Keen series). Softdisk later hired a new team to create new titles using the game engines of the earlier games, including the later founders of JAM Productions. This connection led to Softdisk being mentioned extensively in the earlier parts of the id chronicling book Masters of Doom .

Also, some of the earliest employees of Origin Systems worked there before moving on: Greg Malone ( Moebius , Windwalker ), Dallas Snell (The Quest and Ring Quest), Joel Rea (The Quest and Ring Quest), and Alan Gardner (Windwalker, Ultima VI ). Malone also later worked as a producer for 3D Realms.

Softdisk continued to publish video games into the mid-1990s, most notably In Pursuit of Greed , based on an alpha version of the Doom engine derived from Shadowcaster , and Alien Rampage, based on the original Ravager side-scroller once being developed by Apogee.

Current state

Since 1995, Softdisk had been an Internet service provider, web hosting service, and Internet developer as well, and this eventually became their primary area of business. They offered local dialup service in the Shreveport area, and Web hosting and development services.

As of 2006, their website redirected to that of Bayou Internet, which had taken over their Internet operations. The downloadstore.com site formerly owned and operated by Softdisk was later run by Flat Rock Software, which also published former Softdisk product Screen Saver Studio and most of the Gamer's Edge titles (as well as on GOG.com). The source code for Catacomb , Catacomb 3D and Hovertank 3D was released by Flat Rock in June 2014 under the GNU General Public License in a manner similar to those done by id and partners. [4]

Related Research Articles

id Software American video game developer

id Software LLC is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.

<i>Wolfenstein 3D</i> 1992 video game

Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series. In Wolfenstein 3D, the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with a knife and a variety of guns.

Commander Keen is a series of side-scrolling platform video games developed primarily by id Software. The series consists of six main episodes, a "lost" episode, and a final game; all but the final game were released for MS-DOS in 1990 and 1991, while the 2001 Commander Keen was released for the Game Boy Color. The series follows the eponymous Commander Keen, the secret identity of the eight-year-old genius Billy Blaze, as he defends the Earth and the galaxy from alien threats with his homemade spaceship, rayguns, and pogo stick. The first three episodes were developed by Ideas from the Deep, the precursor to id, and published by Apogee Software as the shareware title Commander Keen in Invasion of the Vorticons; the "lost" episode 3.5 Commander Keen in Keen Dreams was developed by id and published as a retail title by Softdisk; episodes four and five were released by Apogee as the shareware Commander Keen in Goodbye, Galaxy; and the simultaneously developed episode six was published in retail by FormGen as Commander Keen in Aliens Ate My Babysitter. Ten years later, an homage and sequel to the series was developed by David A. Palmer Productions and published by Activision as Commander Keen. Another game was announced in 2019 as under development by ZeniMax Online Studios, but was not released.

<span class="mw-page-title-main">John Carmack</span> American computer programmer and video game developer

John D. Carmack II is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels. Carmack made innovations in 3D computer graphics, such as his Carmack's Reverse algorithm for shadow volumes.

<span class="mw-page-title-main">John Romero</span> American video game designer

Alfonso John Romero is an American director, designer, programmer and developer in the video game industry. He is a co-founder of id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996). His designs and development tools, along with programming techniques developed by id Software's lead programmer, John Carmack, popularized the first-person shooter (FPS) genre. Romero is also credited with coining the multiplayer term "deathmatch".

<i>Hovertank 3D</i> 1991 video game

Hovertank 3D, also known under a variety of other names, is a vehicular combat game developed by id Software and published by Softdisk in April 1991.

<i>Catacomb 3-D</i> 1991 video game

Catacomb 3-D is a first-person shooter video game, the third in the Catacomb series, the first of which to feature 3D computer graphics. It was developed by id Software and originally published by Softdisk under the Gamer's Edge label, released in November 1991. The player takes control of the high wizard Petton Everhail, descending into the catacombs of the Towne Cemetery to defeat the evil lich Nemesis and rescue his friend Grelminar.

Adrian Carmack is an American video game artist and one of four co-founders of id Software, along with Tom Hall, John Romero, and John Carmack. The founders met while working at Softdisk's Gamer's Edge division and started id in 1991. Adrian Carmack's primary role at the company was as an artist, including work on Commander Keen, Wolfenstein 3D, Doom, Hexen: Beyond Heretic, Quake, Quake II and Quake III Arena. He is credited as the creator of Doom's grotesque, gory art style as well as the term "gibs". During the development of Doom, Adrian built clay models of the baron of hell, the Doomguy, and the cyberdemon before Gregor Punchatz was hired.

<i>Diskworld</i> Computer magazine

Diskworld was a disk magazine for the Apple Macintosh computer system, published by Softdisk beginning in 1988. It was a sister publication of Softdisk for the Apple II, Loadstar for the Commodore 64, and Big Blue Disk for the IBM PC. Diskworld ceased publication in 1998.

Dangerous Dave is a 1988 computer game by John Romero. It was developed for the Apple II and DOS as an example game to accompany his article about his GraBASIC, an Applesoft BASIC add-on, for the UpTime disk magazine.

<i>Kroz</i> 1987 video game

Kroz is a series of Roguelike video games created by Scott Miller for IBM PC compatibles. The first episode in the series, Kingdom of Kroz, was released in 1987 as Apogee Software's first game. It was also published on Big Blue Disk #20. Kroz introduced the scheme of the first episode being free and charging money for additional episodes, a technique which defined the business model for Apogee and was adopted by other MS-DOS shareware publishers.

<span class="mw-page-title-main">Disk magazine</span> Electronic magazine to be read using computers

A disk magazine, colloquially known as a diskmag or diskzine, is a magazine that is distributed in electronic form to be read using computers. These had some popularity in the 1980s and 1990s as periodicals distributed on floppy disk, hence their name. The rise of the Internet in the late 1990s caused them to be superseded almost entirely by online publications, which are sometimes still called "diskmags" despite the lack of physical disks.

<i>Catacomb Abyss</i> 1992 video game

Catacomb Abyss is a fantasy themed first-person shooter (FPS) game developed by Softdisk and released in November 1992 for MS-DOS. It is the fourth entry in the Catacomb series of video games. Its predecessor, Catacomb 3-D, was developed by id Software as part of a contract with Softdisk. When the contract ended, Softdisk kept ownership of both the 3D engine as well as the intellectual property of Catacomb 3-D. The company formed a new, in-house team to develop three sequels, known as the Catacomb Adventure Series. This trilogy consists of Catacomb Abyss, Catacomb Armageddon and Catacomb Apocalypse. Softdisk published a shareware version of Catacomb Abyss, which could be freely distributed and played to encourage gamers to purchase the full trilogy.

id Tech Series of video game engines

id Tech is a series of separate game engines designed and developed by id Software. Prior to the presentation of the id Tech 5-based game Rage in 2011, the engines lacked official designation and as such were simply referred to as the Doom and Quake engines, from the name of the main game series the engines had been developed for. "id Tech" has been released as free software under the GNU General Public License. id Tech versions 0 to 3 were released under GPL-2.0-or-later. id Tech versions 3.5 to 4.5 were released under GPL-3.0-or-later. id Tech 5 to 7 are proprietary, with id Tech 7 currently being the latest utilized engine.

<i>Commander Keen in Keen Dreams</i> 1991 video game

Commander Keen in Keen Dreams is a side-scrolling platform video game developed by id Software and published by Softdisk in 1991 for DOS. It is the fourth episode of the Commander Keen series. The game follows the titular Commander Keen, an eight-year-old child genius, in an adventure in his dreams as he journeys through a vegetable kingdom to defeat the evil potato king Boobus Tuber and free enslaved children from the Dream machine. The game features Keen running and jumping through various levels while opposed by various vegetable enemies; unlike the prior three episodes, Keen does not use a pogo stick to jump higher, and throws flower power pellets to temporarily turn enemies into flowers rather than shooting a raygun to kill them.

<i>Commander Keen in Invasion of the Vorticons</i> 1990 episodic side-scrolling platform game

Commander Keen in Invasion of the Vorticons is a three-part episodic side-scrolling platform video game developed by Ideas from the Deep and published by Apogee Software in 1990 for MS-DOS. It is the first set of episodes of the Commander Keen series. The game follows the titular Commander Keen, an eight-year-old child genius, as he retrieves the stolen parts of his spaceship from the cities of Mars, prevents a recently arrived alien mothership from destroying landmarks on Earth, and hunts down the leader of the aliens, the Grand Intellect, on the alien home planet. The three episodes feature Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.

<i>Commander Keen in Goodbye, Galaxy</i> 1991 video game

Commander Keen in Goodbye, Galaxy is a two-part episodic side-scrolling platform video game developed by id Software and published by Apogee Software in 1991 for DOS. It consists of the fifth and sixth episodes of the Commander Keen series, though they are numbered as the fourth and fifth, as Commander Keen in Keen Dreams is not part of the main continuity. The game follows the titular Commander Keen, an eight-year-old child genius, as he first journeys through the Shadowlands to rescue the Gnosticenes so they may ask the Oracle how the Shikadi plan to destroy the galaxy, and then through the Shikadi's Armageddon Machine to stop them. The two episodes feature Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.

<i>Commander Keen in Aliens Ate My Babysitter</i> 1991 video game

Commander Keen in Aliens Ate My Babysitter is a side-scrolling platform video game developed by id Software and published by FormGen in December 1991 for DOS. It is the seventh episode of the Commander Keen series, though it is numbered as the sixth, as Commander Keen in Keen Dreams is outside of the main continuity. The game follows the titular Commander Keen, an eight-year-old child genius, as he journeys through an alien world to rescue his kidnapped babysitter. The game features Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.

References

  1. 1 2 Shannon, L. R. (October 27, 1987). "Peripherals; New Look of Magazines". The New York Times. Archived from the original on June 26, 2018.
  2. Dvorak, John C. (September 12, 1989). Machrone, Bill (ed.). "Inside Track". PC Magazine. Vol. 8, no. 15. Ziff Davis. p. 75. ISSN   0888-8507 . Retrieved September 29, 2018.
  3. Romero, John. "Dangerous Dave II: The Haunted Mansion - ROME.RO Photos -- John Romero", n.d. Retrieved on May 20, 2015.
  4. Larabel, Michael (June 6, 2014). "id Software's Softdisk Open-Sources Some Really Old Games". Phoronix . Retrieved June 6, 2014.

Further reading