SoulCollage

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SoulCollage is a method of self-discovery through the creation and intuitive analysis of a deck of collaged cards. [1] It was developed by Seena B. Frost, M.A., M.Div. Frost created SoulCollage, then called "Neter cards", while studying under Jean Houston from 1986 to 1989, and further developed it in her private practice of psychotherapy. [2] In 2001, Hanford Mead published her book about the method, SoulCollage: An Intuitive Collage Process for Individuals and Groups. A subsequent book on the subject, SoulCollage Evolving: An Intuitive Collage Process for Self-Discovery and Community (2010) won a Nautilus Book Award for Personal Development / Psychotherapy. [3] Cards are made by tearing or clipping images (often from magazines) and then combining them, perhaps against a new background image, into a collage. All cards in one's deck should be the same size, generally 5x8 inches. [4] A prototypical SoulCollage deck consists of four suits: [5] [6]

Committee and Council cards are often made quickly and intuitively, while Community and Companion cards may be put together more deliberately. There are two primary uses of the cards: the IAOW exercise, and card readings. There is great value in doing these exercises in community with others, but only a card's creator is authorized to speak from it. IAOW stands for "I am One Who." The card's creator speaks from the point of view of the card, beginning "I am one who..." and perhaps including statements beginning with "What I want to say to you is..." and "My gift to you is..." [7] Card readings are never done by a third party, but always by the creator of the cards to answer a question about their own life. A question is formulated and then a number of cards (typically four, one from each suit) are drawn. In this way, a person taps into their inner wisdom (rather than, say, magic) to address their question. [8] There are also three Transpersonal cards, which are not read from (are not chosen in readings), but which are displayed during readings as reminders of Divine Mystery. These cards are the Source (Divine Spirit), SoulEssence (corresponding to what many would call the soul) and Witness (one's own "stepped-back" consciousness). [9] SoulCollage is a non-competitive process, in which the meaning of a card is valued more than its aesthetics. "SoulCollage does not advocate copying or infringing on the copyrighted work of others in any way. SoulCollage cards are made for personal use," not for sale or trade. [10]

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<span class="mw-page-title-main">Playing card</span> Card used for playing many card games

A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a finish to make handling easier. They are most commonly used for playing card games, and are also used in magic tricks, cardistry, card throwing, and card houses; cards may also be collected. Playing cards are typically palm-sized for convenient handling, and usually are sold together in a set as a deck of cards or pack of cards.

<span class="mw-page-title-main">Tarot</span> Cards used for games or divination

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<span class="mw-page-title-main">War (card game)</span> Simple card game

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<span class="mw-page-title-main">Ace</span> Playing card

An ace is a playing card, die or domino with a single pip. In the standard French deck, an ace has a single suit symbol located in the middle of the card, sometimes large and decorated, especially in the case of the ace of spades. This embellishment on the ace of spades started when King James VI of Scotland and I of England required an insignia of the printing house to be printed on the ace of spades. This insignia was necessary for identifying the printing house and stamping it as having paid the new stamp tax. Although this requirement was abolished in 1960, the tradition has been kept by many card makers. In other countries the stamp and embellishments are usually found on ace cards; clubs in France, diamonds in Russia, and hearts in Genoa because they have the most blank space.

<span class="mw-page-title-main">Playing card suit</span> Categories into which the cards of a deck are divided

In playing cards, a suit is one of the categories into which the cards of a deck are divided. Most often, each card bears one of several pips (symbols) showing to which suit it belongs; the suit may alternatively or additionally be indicated by the color printed on the card. The rank for each card is determined by the number of pips on it, except on face cards. Ranking indicates which cards within a suit are better, higher or more valuable than others, whereas there is no order between the suits unless defined in the rules of a specific card game. In a single deck, there is exactly one card of any given rank in any given suit. A deck may include special cards that belong to no suit, often called jokers.

<span class="mw-page-title-main">Standard 52-card deck</span> Playing card deck used in English-speaking countries

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<span class="mw-page-title-main">Queen of Wands</span> Tarot card of the Minor Arcana

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<span class="mw-page-title-main">Ace of Cups</span> Tarot card of the Minor Arcana

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<span class="mw-page-title-main">Trump (card games)</span> Playing card with an elevated rank

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<span class="mw-page-title-main">Computer programming in the punched card era</span> History of computer programming using punch cards

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<span class="mw-page-title-main">Suit of swords</span> Tarot card suit

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<span class="mw-page-title-main">Tarot card reading</span> Using tarot cards to perform divination

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<span class="mw-page-title-main">Bohemian Schneider</span> Card game

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<span class="mw-page-title-main">Tarot card games</span> Card games played with tarot decks

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References

  1. Malchiodi, Cathy A. (2012). Art Therapy and Health Care, p. 295. Guilford Press. ISBN   9781462507221. Accessed on 8 Apr 2014.
  2. Frost, Seena B. (2010). SoulCollage Evolving: An Intuitive Collage Process for Self-Discovery and Community. Santa Cruz: Hanford Mead Publishers, Inc., pp. 4, 32. ISBN   978-1592750214.
  3. The Nautilus Library Archived 2011-10-19 at the Wayback Machine
  4. Woolfson, Linda. "Personal Development: How to make your own Soul Collage", Natural Health , pp. 53, 19 Nov 2012. Retrieved on 8 Apr 2014.
  5. Frost, Seena B. (2010). SoulCollage Evolving: An Intuitive Collage Process for Self-Discovery and Community. Santa Cruz: Hanford Mead Publishers, Inc. ISBN   978-1592750214.
  6. Woolfson, Linda. "Personal Development: How to make your own Soul Collage", Natural Health , pp. 52, 19 Nov 2012. Retrieved on 8 Apr 2014.
  7. Sibbet, David (2010). Visual Meetings: How Graphics, Sticky Notes and Idea Mapping Can Transform Group Productivity, pp. 97-98. John Wiley and Sons. ISBN   9780470945407. Accessed on 8 Apr 2014.
  8. Frost, Seena B. (2010). SoulCollage Evolving: An Intuitive Collage Process for Self-Discovery and Community. Santa Cruz: Hanford Mead Publishers, Inc., pp. 103 ff. ISBN   978-1592750214
  9. Frost, Seena B. (2010). SoulCollage Evolving: An Intuitive Collage Process for Self-Discovery and Community. Santa Cruz: Hanford Mead Publishers, Inc., pp. 11-16. ISBN   978-1592750214.
  10. "About – SoulCollage® Official Site" . Retrieved 2024-05-06.