Space Fleet

Last updated
Space Fleet
Manufacturers Games Workshop
PublishersGames Workshop
Years active1991
Players2+
Setup time10 minutes
Chance Dice rolling
Age range8+

Space Fleet is a board game for 2-4 players, published in 1991 by Games Workshop and designed by Jervis Johnson and Andy Jones.

Contents

The game is set in the Games Workshop fictional Warhammer 40,000 universe and is centered on combat between spacecraft. It can be seen as a fore-runner to Battlefleet Gothic .

Gameplay

Each player takes a combat display, which shows the ship's 4 fire arcs. Each individual fire arc is a 90 degree arc of a circle covering the front, sides and rear of the ship. 12 shield tokens are then distributed amongst the fire arcs by the player. 4 Damage tokens are placed on the centre of the combat display, and the players' ships are set up at opposite ends of the board.

Players chose a movement option secretly on their helm computer chart. The movement options varies from moving 0-2 squares and changing a ship's facing. Ships are then moved simultaneously, with any ships that end up in the same square being considered to have rammed each other. Ramming damage is assigned by each player dropping 4 six-sided dice into the box lid, which was divided into a 3x3 grid. Any dice that land in the middle grid count as one point of damage to the appropriate arc of the ship.

After movement, weapons are fired. Players choose a target, then roll the appropriate number of dice in the box lid depending on the location of the target in the shooting ship's fire arc. The ship's keel gun can only fire in the 90 degree arc to the front and inflicts most potential damage at a range of 3 squares, while the ship's broadside guns inflict most potential damage at a range of 1 square and can only fire to either side of the ship. Any die that occupies a hit grid section in the box inflicts one point of damage. Any die in a hit section which rolls a six is deemed to have caused a critical hit, with additional damage to the target determined randomly on the Critical Damage chart.

Any damage inflicted causes the removal of shield tokens from the target ship's appropriate fire arc. Once all shields have been removed, further damage to that arc causes the removal of Damage tokens. Once all 4 damage tokens had been removed, a ship is destroyed.

Like movement, firing is resolved simultaneously, resulting in the possibility that ships could destroy each other on the same turn.

Play then resumes with a new movement phase.

The winner is the player who destroys his opponent first.

Expanded rules

White Dwarf magazine published expanded rules, [1] differentiating between the Eldar and Imperial ships included in the original box and adding rules for additional races such as the Tyranids. [2]

Ships now had fixed shields on each fire arc and a different number of damage points. They also had different special rules, Critical Damage tables, speed and an associated points cost. Each ship also had their effective weapons range increased to 9 squares.

The Imperial ships were classed as Gothic Battleships and no longer had any shields to the rear due to their engines. They had more damage points than the Eldar ships and did more damage at close range. The keel gun was changed to a vortex torpedo with a fixed forward fire arc (a more limited version of the original forward fire arc) and they retained their broadside weaponry.

The Eldar ships were classed as Eldar Wraithships. They had shields on all fire arcs, but had stronger shields on the front arc. They did slightly more damage at range than the Gothic Battleship, their speed was increased to 3 squares and were classed as 'super maneuverable', allowing them extra movement options on an expanded helm computer. They were also constrained by the solar wind, the direction of which was determined at the start of the game. The ship's facing in relation to the solar wind at the start of the movement phase determined its maximum movement for the turn.
The Wraithship's keel gun was changed to a Plasma torpedo, also with a fixed forward fire arc like the Vortex torpedo, but their broadside attacks were changed to a forward arc only.

The rules for additional ships were also added such as the Eldar Shadowhunter, which removed attack dice equal to or lower than its current speed and the Dominator Battleship with an Inferno Cannon weapon that had an area effect.

Reviews

Related Research Articles

<span class="mw-page-title-main">Broadside (naval)</span> Coordinated gunfire from a ships side

A broadside is the side of a ship, or more specifically the battery of cannon on one side of a warship or their coordinated fire in naval warfare, or a measurement of a warship's maximum simultaneous firepower which can be delivered upon a single target. From the 16th century until the early decades of the steamship, vessels had rows of guns set in each side of the hull. Firing all guns on one side of the ship became known as a "broadside". The cannon of 18th-century men of war were accurate only at short range, and their penetrating power mediocre, which meant that the thick hulls of wooden ships could only be pierced at short ranges. These wooden ships sailed closer and closer towards each other until cannon fire would be effective. Each tried to be the first to fire a broadside, often giving one party a decisive headstart in the battle when it crippled the other ship.

USS <i>Iowa</i> (BB-4) Pre-dreadnought battleship of the United States Navy

USS Iowa was a pre-dreadnought battleship built for the United States Navy in the mid-1890s. The ship was a marked improvement over the previous Indiana-class battleships, correcting many of the defects in the design of those vessels. Among the most important improvements were significantly better seaworthiness owing to her greater freeboard and a more efficient arrangement of the armament. Iowa was designed to operate on the high seas, which had been the impetus to increase the freeboard. She was armed with a battery of four 12-inch (305 mm) guns in two twin-gun turrets, supported by a secondary battery of eight 8-inch (203 mm) guns.

<span class="mw-page-title-main">Ironclad warship</span> Steam-propelled warship protected by iron or steel armor plates

An ironclad is a steam-propelled warship protected by iron or steel armor plates, constructed from 1859 to the early 1890s. The ironclad was developed as a result of the vulnerability of wooden warships to explosive or incendiary shells. The first ironclad battleship, Gloire, was launched by the French Navy in November 1859 - narrowly pre-empting the British Royal Navy.

<span class="mw-page-title-main">Battleship (game)</span> Strategy type guessing game for two players

Battleship is a strategy type guessing game for two players. It is played on ruled grids on which each player's fleet of warships are marked. The locations of the fleets are concealed from the other player. Players alternate turns calling "shots" at the other player's ships, and the objective of the game is to destroy the opposing player's fleet.

<span class="mw-page-title-main">16-inch/50-caliber Mark 7 gun</span> Naval gun

The 16"/50 caliber Mark 7 – United States Naval Gun is the main armament of the Iowa-class battleships and was the planned main armament of the cancelled Montana-class battleship.

<i>Colorado</i>-class battleship Dreadnought battleship class of the United States Navy

The Colorado-class battleships were a group of four United States Navy super-dreadnoughts, the last of its pre-Treaty battleships. Designed during World War I, their construction overlapped the end of that conflict and continued in its immediate aftermath. Though all four keels were laid, only three ships entered service: Colorado, Maryland, and West Virginia. Washington was over 75% completed when she was canceled under the terms of the Washington Naval Treaty in 1922. As such, the 16" gun Colorado-class ships were the last and most powerful battleships built by the U.S. Navy until the North Carolina class entered service on the eve of World War II.

Battlefleet Gothic is a miniature wargame that was produced by Games Workshop from 1999 to 2013. It simulates combat between large spaceships. It was developed primarily by Andy Chambers. Although this miniature wargame is no longer supported by Games Workshop, two video game adaptations have been made since its cancellation.

<i>Colossus</i>-class battleship (1910) Class of battleships of the Royal Navy

The Colossus-class battleships were a pair of dreadnought battleships built for the Royal Navy (RN) at the end of the first decade of the 20th century, the last 12-inch-gunned (305 mm) battleships built for the RN. The sister ships spent their whole careers assigned to the Home and Grand Fleets, often serving as flagships. Aside from participating in the Battle of Jutland in May 1916, and the inconclusive action of 19 August several months later, their service during the First World War generally consisted of routine patrols and training in the North Sea.

<i>Full Thrust</i>

Full Thrust is a science fiction strategy wargame written by Jon Tuffley and published by Ground Zero Games of England. It is usually played with miniature figurines representing imaginary starships, although cardboard chits representing the vessels can also be used. Unlike many games, the publishers encourage the use of any miniatures rather than only "official" ones, though Ground Zero Games does also sell an extensive miniature range.

<i>Space Crusade</i> 1990 board game

Space Crusade is an adventure board game produced by Milton Bradley together with Games Workshop and was first made in 1990. It was produced in the UK and available in some other countries including Finland, Ireland, France, Spain, Denmark, Australia and New Zealand. In Germany, Italy, Belgium and the Netherlands, it is known as Star Quest.

<span class="mw-page-title-main">Naval artillery</span> Artillery mounted on a warship

Naval artillery is artillery mounted on a warship, originally used only for naval warfare and then subsequently used for more specialized roles in surface warfare such as naval gunfire support (NGFS) and anti-aircraft warfare (AAW) engagements. The term generally refers to tube-launched projectile-firing weapons and excludes self-propelled projectiles such as torpedoes, rockets, and missiles and those simply dropped overboard such as depth charges and naval mines.

<span class="mw-page-title-main">Salvo</span> Simultaneous discharge of weaponry

A salvo is the simultaneous discharge of artillery or firearms including the firing of guns either to hit a target or to perform a salute. As a tactic in warfare, the intent is to cripple an enemy in one blow and prevent them from fighting back.

The development of the steam ironclad firing explosive shells in the mid-19th century rendered sailing ship tactics obsolete.

HMS <i>Hercules</i> (1868) 1868 ironclad of the Royal Navy

HMS Hercules was a central-battery ironclad of the Royal Navy in the Victorian era, and was the first warship to mount a main armament of 10-inch (250 mm) calibre guns.

Russian battleship <i>Tri Sviatitelia</i> Russian pre-dreadnought battleship

Tri Sviatitelia was a pre-dreadnought battleship built for the Imperial Russian Navy during the 1890s. She served with the Black Sea Fleet and was flagship of the forces pursuing the mutinous battleship Potemkin in June 1905. During World War I the ship encountered the German battlecruiser SMS Goeben twice, but never hit the German ship, nor was she damaged by her. From 1915 onward she was relegated to the coast bombardment role as she was the oldest battleship in the fleet. Tri Sviatitelia was refitting in Sevastopol when the February Revolution of 1917 began and she was never operational afterwards.

<i>Imperator Aleksandr II</i>-class battleship Russian class of battleships

The Imperator Aleksandr II-class battleships were two battleships built for the Imperial Russian Navy in the 1880s. They were intended to counter the small armored ships of the other Baltic powers. Construction was very prolonged and the ships were virtually obsolescent when completed. They were optimized for ramming.

HMS <i>Inflexible</i> (1876)

HMS Inflexible was a Victorian ironclad battleship carrying her main armament in centrally placed turrets. The ship was constructed in the 1870s for the Royal Navy to oppose the perceived growing threat from the Italian Regia Marina in the Mediterranean.

<i>Mogador</i>-class destroyer French destroyer class

The Mogador-class large destroyers (contre-torpilleurs) of the French Navy were laid down in 1935 and commissioned in 1939. They were extremely fast, very large destroyers intended to act as scouts for the two fast Dunkerque-class battleships. The design evolved from the extremely fast Le Fantasque class, being 300 tons heavier and carrying eight guns in semi-enclosed twin turrets rather than five guns in single open mounts. With their eight 138.6 mm (5.46 in) guns they approached a light cruiser in firepower.

<i>Nassau</i>-class battleship Battleship class of the German Imperial Navy

The Nassau class was a group of four dreadnought battleships built for the German Kaiserliche Marine in the early 1900s. The class comprised Nassau, the lead ship, Rheinland, Posen, and Westfalen. All four ships were laid down in mid-1907, and completed by late 1910. Though commonly perceived as having been built in response to the British Dreadnought, their design traces its origin to 1903; they were in fact a response to Dreadnought's predecessors of the Lord Nelson class. The Nassaus adopted a main battery of twelve 28 cm (11 in) guns in six twin-gun turrets in an unusual hexagonal arrangement. Unlike many other dreadnoughts, the Nassau-class ships retained triple-expansion steam engines instead of more powerful steam turbines.

<i>Super Battleship</i> 1993 video game

Super Battleship is a naval simulator video game released for the Genesis and Super NES in 1993. The game is strictly single-player and is primarily a strategy game with some real-time elements. It is based on the Battleship board game by the Milton Bradley Company.

References

  1. "White Dwarf 139 - July 1991". Archived from the original on 2009-02-25.
  2. "White Dwarf 146 - February 1992". Archived from the original on May 6, 2008.
  3. https://archive.org/details/Gdw-Challenge59/page/n35/mode/2up [ bare URL ]