Speed Race

Last updated
Speed Race
Speed Race flyer.png
Developer(s) Taito
Publisher(s)
Designer(s) Tomohiro Nishikado
SeriesSpeed Race
Platform(s) Arcade
ReleaseSpeed Race
Racer
Wheels
Speed Race DX
Wheels II
Speed Race Twin
Genre(s) Racing
Mode(s) Single-player, two-player (Wheels II, Twin)

Speed Race [lower-alpha 1] is a 1974 arcade racing video game developed and manufactured by Taito and released under the titles Racer and Wheels in North America by distributor Midway Manufacturing in 1975. Designed by Tomohiro Nishikado, the gameplay involves the player using the attached steering wheel to maneuver a car alongside a fast vertical scrolling road. The objective is to score points by driving past other cars without colliding with them; more points are awarded for driving faster. Players must do this under a 90-second time limit, which ends the game when it runs out. The gameplay concepts were adapted from two earlier driving electro-mechanical games: Kasco's Mini Drive (1958) and Taito's Super Road 7 (1970).

Contents

The original Speed Race and Wheels had an upright arcade cabinet, while Midway's Racer introduced a sit-down cabinet. [5] Taito released an updated version of Speed Race called Speed Race DX in 1975. [1] Two-player versions followed with Midway's Wheels II and Taito's Speed Race Twin. [6]

The game was a worldwide commercial success. Speed Race was a hit in Japan, establishing 100 yen per play as the standard for arcade games there, while Wheels and Wheels II sold 10,000 arcade cabinets in the United States to become the best-selling arcade game of 1975. The Speed Race DX and Wheels versions were also among the top three highest-grossing arcade games of 1976 in Japan and the United States, respectively, while Speed Race DX was Japan's highest-grossing arcade video game of 1977. The game spawned the Speed Race series of arcade racing games. The game's use of vertical scrolling was also influential on later games.

Gameplay

Speed Race is a one or two-player racing video game where players controls a race car along a constantly-scrolling vertical road. The player uses a steering wheel to move the car left or right and an accelerator to make it move faster. The objective of the game is to drive past other cars that scroll past the players under a 90-second time limit without colliding into them. The time limit and the player's score are displayed on an auxiliary LED display placed above the monitor. Points are earned by driving past cars, with additional points being awarded based on how fast the car is moving. Colliding with a car resets the player's speed and starts them at the beginning of the track. The game ends when the time limit runs out, though the timer can be extended by earning a certain number of points. Two difficulty modes are available that increase the speed of the cars and the number of cars on the track. [7]

Development

Following the release of Atari's Gran Trak 10 earlier in 1974, Taito employee Tomohiro Nishikado decided to develop his own racing video game the same year; he did not enjoy Gran Trak 10, due to its twisting tracks and complex controls. Nishikado looked to two older driving electro-mechanical games for inspiration: Kasco's Mini Drive (1958) and Taito's 1970 rear-projection driving game Super Road 7, the latter in turn similar to Kasco's Indy 500 (1968) and Chicago Coin's Speedway (1969). Mini Drive and Super Road 7 involved driving a car down an endlessly scrolling road, with Super Road 7 also having the need to dodge cars in front of the player. Nishikado adapted these gameplay concepts into a video game called Speed Race. In order to simulate the scrolling effect and give the illusion of a moving background, he animated a background road image and modulated the speed of oncoming computer-controlled cars based on the player's speed. [8]

Reception

In Japan, due to the complexity of the hardware, Taito released Speed Race at a price point of 100 yen per play, compared to the standard 50 yen per play up until then. Despite this, the game became a major hit in Japan, establishing 100 yen as the standard price point for arcade games in Japan over the next several decades. [8] The updated versions Speed Race DX and Speed Race Twin were among the top ten highest-grossing arcade video games of 1976 in Japan, with Speed Race DX at number two (below Taito's Ball Park ) and Speed Race Twin at number eight. [9] Speed Race DX went on to be the highest-grossing arcade video game of 1977 in Japan, and second-highest-grossing overall arcade game below Namco's electro-mechanical F-1 . [10]

In North America, the game became a hit when it was released by Midway there in 1975. [8] Wheels sold 7,000 arcade cabinets and Wheels II sold 3,000 for a combined 10,000 sold in the United States, making it the best-selling arcade game of 1975, according to sales figures provided by Ralph H. Baer. [11] In March 1976, the first annual RePlay arcade chart listed Wheels and Wheels II as the second-highest-grossing arcade game of the previous year in the United States, in terms of coin drop earnings (below Atari's Tank and Tank II), while the Racer version was the year's eighth-highest-grossing arcade video game. [12] In October, RePlay listed Wheels as the third-highest-grossing arcade video game of 1976 in the United States, below Sea Wolf and Gun Fight (both manufactured by Midway). [13]

Legacy

The game's use of vertical scrolling was influential on later games. One of the games it influenced was Atari's Hi-way (1975), which added a sit-down cockpit cabinet like older electro-mechanical games. [14]

Series

Speed Race spawned numerous updates, variations and sequels released by Taito and Midway in arcades. [1]

TitleManufacturerRelease date
Speed RaceTaitoNovember 1974
RacerMidwayFebruary 1975
WheelsMidwayMarch 1975
Speed Race DXTaitoAugust 1975
Wheels IIMidwayAugust 1975
Speed Race TwinTaitoApril 1976
Super Speed RaceTaitoDecember 1977
T.T. Speed RaceTaitoJune 1978
Super Speed Race VTaitoJuly 1978
T.T. Speed Race CLTaitoOctober 1978
Speed Race CL-5TaitoOctober 1978
Super Speed RaceMidwayNovember 1979
Super Speed Race GP VTaitoDecember 1979
Super Speed Race Jr.TaitoJune 1985

In Japan, Super Speed Race was among the top ten highest-earning arcade video games of 1977. [10] Speed Race Race V was the second highest-earning arcade video game of 1978, just below Taito's own shoot 'em up hit Space Invaders . [15] Super Speed Race V and Speed Race CL-5 were the fifth and sixth highest-earning arcade games of 1979, respectively. [16] Super Speed Race was then the ninth highest-earning arcade game of 1980. [17]

Titus Software's Automobili Lamborghini (1997) for the Nintendo 64 was later re-branded Super Speed Race 64 for its Japanese release, which was published by Taito in May 1998. [18]

See also

Notes

  1. Japanese: スピードレース, Hepburn: Supīdo Rēsu

Related Research Articles

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<i>Breakout</i> (video game) 1976 video game

Breakout is an arcade video game developed and published by Atari, Inc. and released on May 13, 1976. It was designed by Steve Wozniak, based on conceptualization from Nolan Bushnell and Steve Bristow who were influenced by the seminal 1972 Atari arcade game Pong. In Breakout, a layer of bricks lines the top third of the screen and the goal is to destroy them all by repeatedly bouncing a ball off a paddle into them. The arcade game was released in Japan by Namco. Breakout was a worldwide commercial success, among the top five highest-grossing arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing arcade video games of 1977 in the US and Japan. The 1978 Atari VCS port uses color graphics instead of a monochrome screen with colored overlay.

<i>Galaxian</i> 1979 video game

Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.

<i>Night Driver</i> (video game) 1976 video game

Night Driver is an arcade video game developed by Atari, Inc. and released in the United States in October 1976. It's one of the earliest first-person racing video games and is commonly believed to be one of the first published video games to with real-time first-person graphics. Night Driver has a black and white display with the hood of the player's car painted on a plastic overlay. The road is rendered as scaled rectangles representing "pylons" that line the edges.

<span class="mw-page-title-main">Tomohiro Nishikado</span> Japanese video game developer

Tomohiro Nishikado is a Japanese video game developer and engineer. He is the creator of the arcade shoot 'em up game Space Invaders, released to the public in 1978 by the Taito of Japan, often credited as the first shoot 'em up and for beginning the golden age of video arcade games. Prior to Space Invaders, he also designed other earlier Taito arcade games, including the shooting electro-mechanical games Sky Fighter (1971) and Sky Fighter II, the sports video game TV Basketball in 1974, the vertical scrolling racing video game Speed Race in 1974, the multi-directional shooter Western Gun in 1975, and the first-person combat flight simulator Interceptor (1975).

<i>Gun Fight</i> 1975 video game

Gun Fight, known as Western Gun in Japan and Europe, is a 1975 multidirectional shooter arcade game designed by Tomohiro Nishikado, and released by Taito in Japan and Europe and by Midway in North America. Based around two Old West cowboys armed with revolvers and squaring off in a duel, it was the first video game to depict human-to-human combat. The Midway version was also the first video game to use a microprocessor. The game's concept was adapted from Sega's 1969 arcade electro-mechanical game Gun Fight.

1979 saw many sequels and prequels in video games, such as Space Invaders Part II and Super Speed Race, along with new titles such as Asteroids, Football, Galaxian, Head On, Heiankyo Alien, Monaco GP, Sheriff and Warrior. For the second year in a row, the highest-grossing video game was Taito's arcade game Space Invaders and the best-selling home system was the Atari Video Computer System.

1978 saw the release of new video games such as Space Invaders. The year is considered the beginning of the golden age of arcade video games. The year's highest-grossing video game was Taito's arcade game Space Invaders, while the best-selling home system was the Atari Video Computer System.

1977 had sequels such as Super Speed Race and Datsun 280 ZZZAP as well as several new titles such as Space Wars. The year's highest-grossing arcade games were F-1 and Speed Race DX in Japan, and Sea Wolf and Sprint 2 in the United States. The year's best-selling home system was Nintendo's Color TV-Game, which was only sold in Japan.

1976 had new titles such as Road Race, Night Driver, Heavyweight Champ, Sea Wolf and Breakout. The year's highest-grossing arcade games were Namco's F-1 in Japan and Midway's Sea Wolf in the United States.

1975 had new titles such as Western Gun, Dungeon and dnd. The year's best-selling arcade game was Taito's Speed Race, released as Wheels and Wheels II in North America.

1974 had new titles such as Speed Race, Dungeon, Gran Trak 10, Tank and TV Basketball. The year's best-selling arcade game was Tank by Kee Games.

<i>Sprint 2</i> 1976 arcade game

Sprint 2 is a two player overhead-view arcade racing video game released in 1976 by Kee Games, a wholly owned subsidiary of Atari, and distributed by Namco in Japan. While earlier driving games had computer-controlled cars that moved along a "canned predetermined" course, Sprint 2 "introduced the concept of a computer car that had the intelligence to drive itself around the track" in "a semi-intelligent" manner.

<i>Sea Wolf</i> (video game) 1976 video game

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<i>F-1</i> (arcade game) 1976 video game

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<i>Monaco GP</i> (video game) 1979 video game

Monaco GP is an arcade racing game released by Sega in November 1979 in Japan, and January 1980 worldwide. An upgraded version, Pro Monaco GP, was released later in 1980. One of the last Sega games to use TTL chips instead of a microprocessor CPU, the game has players race against a clock and pass rival racers while attempting to earn points driving through five areas.

<i>Fonz</i> (video game) 1976 video game

Road Race is a 1976 car driving arcade racing video game developed and released by Sega in February 1976. Later the same year, Sega released two motorbike racing variants, Man T.T. and Moto-Cross, which were in turn re-branded as Fonz, in November 1976. The game was based on the character Fonzie from the 1970s TV show Happy Days, with the slogan being "TV's hottest name, Your hottest game." Sega licensed Fonz because at the time it was owned by Charles Bluhdorn's Gulf+Western Company and it was a Paramount Television intellectual property.

Electro-mechanical games are types of arcade games that operate on a combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet. Some of these were early light gun games using light-sensitive sensors on targets to register hits, while others were simulation games such as driving games, combat flight simulators and sports games. EM games were popular in amusement arcades from the late 1940s up until the 1970s, serving as alternatives to pinball machines, which had been stigmatized as games of chance during that period. EM games lost popularity in the 1970s, as arcade video games had emerged to replace them in addition to newer pinball machines designed as games of skill.

<i>LeMans</i> (video game) 1976 arcade game

LeMans is a single-player race game created by Atari, Inc. in 1976. It was distributed in Japan by Namco. It is the successor to the Gran Trak 10 and Gran Track 20 video games.

References

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  2. 1 2 "Video Game Flyers: Speed Race, Taito (EU)". The Arcade Flyer Archive. International Arcade Museum . Retrieved 22 March 2021.
  3. 1 2 "Video Game Flyers: Speed Race, Leisure & Allied Industries (AU)". The Arcade Flyer Archive. International Arcade Museum . Retrieved 22 March 2021.
  4. "Video Game Flyers: Speed Race Twin, Taito (EU)". The Arcade Flyer Archive. Retrieved 31 May 2021.
  5. Wolf, Mark J. P. (2008). The Video Game Explosion: A History from PONG to Playstation and Beyond. ABC-CLIO. p. 37. ISBN   978-0-313-33868-7.
  6. Smith, Alexander (19 November 2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982. CRC Press. p. 195. ISBN   978-0-429-75261-2.
  7. Speed Race Operating and Maintenance Manual, p. 3
  8. 1 2 3 Smith, Alexander (19 November 2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982. CRC Press. p. 194. ISBN   978-0-429-75261-2.
  9. "本紙アンケー 〜 ト調査の結果" [Paper Questionnaire: Results of the Survey](PDF). Game Machine (in Japanese). No. 65. Amusement Press, Inc. 1 February 1977. pp. 2–3.
  10. 1 2 "結果ベスト3" [Best 3 Results](PDF). Game Machine (in Japanese). No. 90. Amusement Press, Inc. 15 February 1978. pp. 2–3.
  11. Baer, Ralph H. (2005). Videogames: In the Beginning. Rolenta Press. pp. 10–3. ISBN   978-0-9643848-1-1.
  12. "The Nation's Top Arcade Games". RePlay. March 1976.
  13. "Profit Chart". RePlay. October 1976.
  14. Barton, Matt (8 May 2019). Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time. CRC Press. p. 73. ISBN   978-1-000-00092-4.
  15. "人気マシン・ベスト3" [Popular Machines: Best 3](PDF). Game Machine (in Japanese). No. 113. Amusement Press, Inc. February 1979. pp. 2–3.
  16. "ベストスリー 本紙調査" [Best 3 Paper Survey](PDF). Game Machine (in Japanese). No. 136. Amusement Press, Inc. February 1980. p. 2.
  17. "ベストスリー 本紙調査 (調査対象1980年) 〜 アーケードゲーム機" [Best Three Book Survey (Survey Target 1980) ~ Arcade Game Machines](PDF). Game Machine (in Japanese). No. 159. Amusement Press, Inc. 15 February 1981. p. 2.
  18. "スーパースピードレース 64". Media Arts Database (in Japanese). Agency for Cultural Affairs . Retrieved 2 May 2021.

Bibliography