Supaplex

Last updated

Supaplex
Supaplex cover.jpg
Developer(s) Think!Ware Development
Publisher(s) Dream Factory (Digital Integration)
Designer(s) Philip Jespersen
Michael Stopp
Platform(s) Amiga, MS-DOS
Release 1991
Genre(s) Scrolling tile-based puzzle game
Mode(s) Single player

Supaplex is a video game created by Philip Jespersen and Michael Stopp, two Swiss students, and published by Digital Integration in 1991. It is an extended clone of Boulder Dash .

Contents

History

Aiming to develop a version of Boulder Dash that could fit onto a floppy disk, the designers had a hard time developing better graphics under said constraint. The original Amiga Supaplex version had to fit on a standard 880 kB floppy disk and needed to run on a standard 512 kB Amiga like the original A500 or A2000. In fact, the Amiga version could not be copied onto the hard drive due to copy protection and its custom disk format.

The game was released for Amiga and MS-DOS. (Two people from the London area started developing a full version for the Atari ST, but it was never released, because of the limited graphical support[ citation needed ].) Unofficial ports have been made to other platforms, such as the ZX Spectrum.

Due to hardware-dependent programming, the PC version of Supaplex ran twice as fast as PCs became faster. Herman Perk disassembled the game, debugged it and re-assembled it again. The result became known as SpeedFix. Extra features have also been added without changing the game itself.

The developers of the game have declared the software to be freeware. [1]

Level editors and a Win32 clone called "Megaplex" were created. [2]

Gameplay

A partial screenshot showing a few elements of the game Supaplex.gif
A partial screenshot showing a few elements of the game

The game comes with 111 levels, though many unofficial level sets have been released that greatly increase that number. Although the levels must be played in order, the game allows up to three levels to be skipped at any given time. Also, it was very easy to skip additional levels by editing the file that contained the list of levels successfully completed. The game is very challenging, but unlike many Boulder Dash-related games, the difficulty comes from solving the puzzles in each level rather than from semi-responsive controls. Furthermore, Supaplex does not use time limits for solving the puzzles, unlike Boulder Dash.

Most objects are identical in behaviour to those in the original Boulder Dash, simply redrawn with a computer hardware theme. [3] Murphy replaces Rockford, who collects objects called Infotrons, which are reminiscent of schematic representations of atoms, instead of diamonds. Instead of dirt, the levels are filled with printed circuit board simply called base in the game's manual, and not lined with brick walls, but with computer chips and other hardware, and filled with Zonks instead of rocks. The enemies are moving scissors, called Snik Snaks, and electrons, which resemble sparkling stars.

Supaplex introduces a number of new elements that were not present in Boulder Dash, including bugs, pieces of base that randomly cause life-threatening electrostatic discharges, Ports, which limit Murphy's movement to specific directions, and terminals , which set off yellow Utility Disks. Utility Disks are explosive floppy disks and come in three different colors: Orange Disks work like Zonks, but explode when hit or when falling. Yellow Disks do not fall, yet may be pushed in any direction, but not pulled (which allows creating Sokoban-like puzzles), and explode when the Terminal is used. Red Disks can be carried and dropped when convenient, exploding seconds after.

Supaplex is the first Boulder Dash-like game that is not fully grid-based: while the playing field is an obvious grid, the objects do not "snap" from one grid position to another, but can be halfway or "in between" grid positions while moving or falling. This behavior has led to a number of well-known bugs that can be turned to the player's advantage, many of which need to be exploited to complete fan-made levels. For instance, by turning around quickly, the player can cause an enemy or rock to "bounce" off Murphy.

The game also applies "gravity" on some levels, which means that Murphy will fall down empty spaces and will be unable to go back up, unless he climbs up by using bases. Gravity is not indicated visually  the player can only notice by trial and error.

Reception

Supaplex received mostly favorable reviews. Comparing it to Boulder Dash and Emerald Mine , CU Amiga lauded the variety of the puzzles and the longevity of the gameplay, only lamenting the lack of a multiplayer mode and the need to restart difficult levels if the player makes a mistake. [9] Amiga Action thought that it improved considerably on the game inspiring it, but expressed dissatisfaction with its graphics, and also felt that it was priced high since several public-domain Boulder Dash clones already existed. [4] Zero praised the puzzle-oriented gameplay as addictive, with minor criticism directed at its stagnant graphics. [8]

Amiga Format also found the game to be addictive, but was more forgiving of the graphics, calling them "simplistic but effective". [6] Amiga Computing considered Supaplex to be an average game. It described its gameplay as dated with new features "to give it some welly", criticised its presentation for not providing context as to what the game is about, and felt that it should have been released as a budget title. [5] In its negative review, Amiga Power criticised the length and difficulty of the levels and the game's overall presentation, writing that there are superior Boulder Dash clones released to the public domain. [7]

See also

Related Research Articles

<i>Lemmings</i> (video game) 1991 video game

Lemmings is a puzzle–strategy video game originally developed by DMA Design and published by Psygnosis for the Amiga in 1991 and later ported for numerous other platforms. The game was programmed by Russell Kay, Mike Dailly and David Jones, and was inspired by a simple animation that Dailly created while experimenting with Deluxe Paint.

<i>Bombuzal</i> 1988 video game

Bombuzal is a puzzle video game designed by Antony Crowther and David Bishop for Image Works. The game was released in 1988 for the Amiga, Atari ST and Commodore 64. It was also released in 1989 for MS-DOS and Dec, 21 1990 in Japan for the Super Famicom, with the North American version released on August, 1992 renamed as Ka-Blooey.

<i>Boulder Dash</i> (video game) 1984 video game

Boulder Dash is a 2D maze-puzzle video game released in 1984 by First Star Software for Atari 8-bit computers. It was created by Canadian developers Peter Liepa and Chris Gray. The player controls Rockford, who collects treasures while evading hazards.

<i>Llamatron</i> 1991 video game programmed by Jeff Minter

Llamatron is a multidirectional shooter video game programmed by Jeff Minter of Llamasoft and released in 1991 for the Atari ST and Amiga and in 1992 for MS-DOS. Based on Robotron: 2084, players of Llamatron control the eponymous creature in an attempt to stop an alien invasion of Earth and rescue animals—referred to as "Beasties"—for points. Players advance by destroying all of the enemies on each level using a laser that fires automatically in the direction that the Llamatron is moving. Various power-ups exist to aid the player in defeating the wide variety of enemies and obstacles they face along the way.

<i>Oh No! More Lemmings</i> 1991 video game expansion pack

Oh No! More Lemmings is an expansion pack for the puzzle video game Lemmings by DMA Design. It contains 100 single-player levels and six music tracks. The Amiga version also includes 10 two-player levels. The game requires either the install disk from the previous Lemmings, or, in a standalone version, the game manual, for use as a copy protector. The new levels are separated into five difficulty categories, each with 20 levels.

<i>RocksnDiamonds</i> 1995 video game

Rocks'n'Diamonds is a puzzle video game with elements of Boulder Dash, Supaplex, Emerald Mine, Solomon's Key, and Sokoban clone. It is free software under the GNU GPL-2.0-only license created by Artsoft Entertainment and designed by Holger Schemel.

<i>Bone Cruncher</i> 1987 video game

Bone Cruncher is a puzzle video game for the Acorn Electron, BBC Micro, and Commodore 64 first published by Superior Software in 1987. It uses the "rocks and diamonds" mechanics of Boulder Dash. An Amiga version was released in 1988.

<i>RoboCop 2</i> (video game) 1990 video game

RoboCop 2 is a platform shooter video game based on the 1990 film of the same name. The game was released for several platforms, including Amiga, Amstrad GX4000, Atari ST, Commodore 64, Game Boy, Nintendo Entertainment System, and ZX Spectrum. Ocean Software developed and published several versions, and Data East manufactured an arcade version.

<i>Alien Breed 3D II: The Killing Grounds</i> 1996 video game

Alien Breed 3D II: The Killing Grounds is a first-person shooter, the fifth game in the Alien Breed franchise, a series of science fiction-themed shooters by Team17. It was published in 1996 by Ocean Software.

<i>Space Quest I</i> 1986 video game

Space Quest: Chapter I – The Sarien Encounter, commonly known as Space Quest I, is a graphic adventure game released in October 1986 by Sierra On-Line. It is the first game in the Space Quest series. It quickly became a hit, selling in excess of 100,000 copies. Total sales are believed to be around 200,000 to date, not including the many compilations it has been included in.

<i>Heartlight</i> (video game) 1990 video game

Heartlight is a puzzle video game originally developed by Janusz Pelc for the Atari 8-bit family in 1990. In 1994, an MS-DOS port was published by Epic MegaGames along with two other games by Janusz Pelc in the Epic Puzzle Pack. The shareware version has 20 levels and the full version has 70 levels. In 2006, Maciej Miąsik, co-author of the MS-DOS version, released it under the Creative Commons CC BY-SA 2.5 license as freeware. The source code became available too. In 2020, a web browser remake was released with updated graphics.

<i>Welltris</i> 1989 video game

Welltris is a puzzle video game, developed by Doca and licensed to Bullet-Proof Software. It is an official game in the Tetris series. Adaptations were made by Sphere, Inc., for Spectrum HoloByte, and by Infogrames. It was released for MS-DOS compatible operating systems in 1989. Ports for Macintosh, Amiga, Amstrad CPC, and Atari ST followed 1990, then ZX Spectrum and Commodore 64 1991.

<i>Archipelagos</i> (video game) 1989 video game

Archipelagos is a 1989 first person action and strategy video game developed by Astral Software and playable on Amiga, Atari ST, and MS-DOS.

<i>Line of Fire</i> (video game) 1989 video game

Line of Fire is a first-person light gun shooter game developed by Sega and released for arcades in 1989. It was released with two arcade cabinet versions, a standard upright and a sit-down cockpit, both featuring two positional guns. The cockpit design allows the player(s) to sit down while playing the game, while having two-handed machine guns, controlled by a potentiometer-controlled gun alignment software system. The game follows a two-man commando unit as they try to escape from a terrorist facility after seizing a prototype weapon.

<i>Brat</i> (video game) 1991 video game

Brat is an action puzzle video game developed by Foursfield and published by Image Works for the Amiga and Atari ST in 1991.

<i>Cloud Kingdoms</i> 1990 video game

Cloud Kingdoms is a puzzle game published by Millennium Interactive for the Amiga, Atari ST, Commodore 64, and MS-DOS in 1990. The player controls Terry, a green bouncing sphere, on a quest to recover his magic crystals that have been stolen by Baron von Bonsai. To do so, he must travel through the eponymous Cloud Kingdoms, avoiding enemies and hazards while collecting all of the crystals within the game's time limit. The game was developed by Dene Carter at Logotron, with sounds and music composed by David Whittaker.

<i>Emerald Mine</i> 1987 video game

Emerald Mine is a 1987 puzzle video game developed and published for Amiga and Atari ST by Kingsoft. The series follows mines filled with various gems, such as emeralds. It is a Boulder Dash clone in which the player completes levels by collecting sufficient gems before reaching the exit. Emerald Mine was Kingsoft's best-selling title with reviews generally favorable, and spawned several sequels. It was also Volker Wertich's, one of the game's designers, most successful game until The Settlers in 1993, of which he was also the creator.

<i>Ghostbusters II</i> (computer video game) 1989 video game

Ghostbusters II is a 1989 action game based on the film of the same name. It was published by Activision for various computer platforms. British studio Foursfield developed a version for Commodore 64, Amiga, Atari ST, Amstrad CPC and ZX Spectrum, which also got ported to the MSX by New Frontier. It features three levels based on scenes from the film. Dynamix developed a separate version for the DOS, also based on the film. The non-DOS versions were praised for the graphics and audio, but criticized for long loading times, disk swapping, and the final level. The DOS, Commodore 64 and Amiga versions were the only versions released in North America.

<i>Terminator 2</i> (computer game) 1991 video game

Terminator 2: Judgment Day is a 1991 action video game developed by Dementia and published by Ocean Software. It is based on the 1991 film of the same name, and was released in Europe for Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, and ZX Spectrum. It is a sequel to The Terminator, itself based on the 1984 film of the same name. The game features several gameplay styles such as driving, fighting, and puzzle-solving.

<i>Centerfold Squares</i> 1988 erotic video game

Centerfold Squares, retitled Centrefold Squares in Europe, is an erotic puzzle game originally developed and self-published by Artworx and released in 1988 for the Amiga, Atari ST and DOS. The game is a variation of Reversi where rectangular sections of an image of a nude model are revealed as the player earns points. Centrefold Squares was published by CDS Software in Europe, and published by Proein S.A under the original American title in Spain.

References

  1. "Supaplex History". www.elmerproductions.com.
  2. "Supaplex Software". www.elmerproductions.com.
  3. "Supaplex Cast". www.elmerproductions.com.
  4. 1 2 "Review: Supaplex". Amiga Action . No. 26. November 1991. pp. 102–103. Retrieved 24 July 2022.
  5. 1 2 Whitehead, Daniel (December 1991). "Review: Supaplex". Amiga Computing . No. 43. p. 105. Retrieved 24 July 2022.
  6. 1 2 Hutchinson, Andy (January 1992). "Screenplay – Supaplex". Amiga Format . No. 30. p. 114. Retrieved 24 July 2022.
  7. 1 2 Campbell, Stuart (January 1992). "Review: Supaplex". Amiga Power . No. 9. p. 92. Retrieved 24 July 2022.
  8. 1 2 Caudell, Ben (November 1991). "Review: Supaplex". Zero . No. 25. p. 71. Retrieved 24 July 2022.
  9. 1 2 Slingsby, Dan (November 1991). "Screen Scene – Supaplex". CU Amiga . No. 21. p. 64. Retrieved 24 July 2022.