Tanglewood (2018 video game)

Last updated

Tanglewood
Tanglewood Box Art.jpg
Box art
Developer(s) Big Evil Corporation
Publisher(s) Big Evil Corporation
Designer(s) Matt Phillips
Programmer(s) Matt Phillips
Artist(s) Armen Mardirossian,
Matthew Weekes,
Simon Butler,
Drew Lake,
Krzysztof Matys,
Javier Degirolmo (font design)
Composer(s) Nathan 'freezedream' Stanley
Platform(s) Sega Genesis/Mega Drive, Windows, macOS, Linux, Dreamcast, Evercade, Nintendo Switch
Release
Genre(s) Platformer, puzzle
Mode(s) Single-player

Tanglewood is a puzzle platformer developed and published by Big Evil Corporation for the Sega Genesis/Mega Drive. It was crowdfunded through Kickstarter and released on 14 August 2018, with emulated versions available for Windows, Mac, and Linux on Steam and a dual-game cartridge for the Evercade along with Xeno Crisis . [1] [2] [3]

Contents

The game was released on physical carts playable on Mega Drive systems. [4] A director's cut is planned to release on the Nintendo Switch as Tanglewood: Definitive Edition. [5] [6] [7] A scheduled Dreamcast port was put on hiatus on 29 May 2019. [8]

Gameplay

Gameplay screenshot; Nymn is running across a bridge powered by a contraption Tanglewood screenshot.png
Gameplay screenshot; Nymn is running across a bridge powered by a contraption

In Tanglewood, the player controls a fox-like creature named Nymn and later plays as another fox-like creature called Echo. The player must complete puzzles and avoid enemies to survive the night. Gamers can control Nymn to run, jump, push objects and use temporary powers granted by fuzzls. [9] All versions of Tanglewood are displayed in a 4:3 aspect ratio, except for the scheduled Tanglewood: Definitive Edition, which is planned to have a 16:9 aspect ratio.[ citation needed ]

Chapters

Each chapter, except for the last, has a number of acts. The first chapter has four acts, chapters two through six have three acts each, and the seventh chapter has two acts. Chapter eight is the final boss. The planned director's cut will include scrapped levels and the ability to backtrack to previous levels.[ citation needed ]

Interactive objects

Fuzzls are mysterious fuzzy balls of unknown origin that are a part of most puzzles. If one pushes them to their nest, they temporarily grant the player different powers depending on the fuzzl's color; yellow bestows gliding faculties, green allows time manipulation, and blue grants the ability to tame large beasts called djakks. When the power is gone, the player can return to the fuzzl's location to reacquire it. Later in the game, the player is introduced to red fuzzls that can charge machines. During the final boss, larger white fuzzls give the player the ability to damage any enemy on screen but must wait between activations.

In addition to fuzzls, the player can push boulders, crates, and logs to get through levels. Logs are unique as they can also be rolled on.

Flues can launch the player's character into the air if the player jumps into them. Mushrooms give the player a boost as well. If the player jumps on top of the mushroom, the character will bounce higher.

The player can use contraptions powered by red fuzzls to their advantage. Most contraptions are connected to buttons that must be held down for the player to advance. Gamers can either push an object on top of the button or slow down time using the green fuzzls's ability.

Checkpoint totems will glow Nymn's color when the player passes them. The player will respawn at the last checkpoint activated if they die. [9]

Secrets and collectibles

In each act, except in the last chapter, there are eight collectible fireflies. Some are easily found on the main path but others are hidden and require exploration to locate. If the player collects all 168 fireflies, an alternate ending is unlocked. In the pause menu, there are two firefly counters: one displays the number of fireflies collected in the current act and the other shows the collected fireflies across the whole game. [9] The director's cut is planned to include more secrets and collectibles, including unlockable artwork.[ citation needed ]

Enemies and bosses

There are several enemies in Tanglewood. As the day progresses, the game becomes more difficult.

A scirus is a squirrel-like creature that will run away from Nymn but will threaten him if cornered. If the player gets too close, it will attack. Hoggs will chase Nymn and attempt to impale him with its horn. If the player tricks a hogg into running into a wall, its horn will get stuck to it temporarily. Fish-like creatures will swim towards Nymn if he is on their horizontal axis. They cannot swim vertically. The most common enemy in the game is the djakk. In the game, djakks are giant hunting pets whose masters disappeared thousands of years ago. Djakks chase Nymn in an attempt to eat him but are unable to jump. The player can kill djakks by pushing a boulder onto their heads or making them run into spikes. Djakks will try to bite Nymn if they are close but the player can outrun the bite if Nymn runs at full speed. The player can tame djakks using the blue fuzzls's ability and ride them temporarily. After taming a djakk, the player can get across larger gaps that are normally inaccessible. Elders are djakks who lived for nearly 1,000 years. In the game, they were left in their cages when their masters passed away leading to their desperation for food. As a result, elders and run faster than normal djakks. Elders only appear in the third chapter. [9]

There is a midpoint boss in the fourth chapter where the player must fight Borgus who is the last of its species, the djermisch. [10] To defeat Borgus, the player should push a boulder onto a contraption, move it to the platforms above, push it on top of Borgus, and repeat until victorious. The main villain in the game is an unnamed demon. The developer, Matt Phillips, never named it and prefers to refer to it as a demon. The final boss takes place during the final chapter. After obtaining a white fuzzl's power, Echo fights the demon. To beat game, the player must use the white fuzzl's power to damage the demon, avoid it after it turns into an orb, and repeat until the demon is defeated.

The planned director's cut promises to include more bosses to the original game. [6]

Password system

Tanglewood uses a password system to save games. The player's password is displayed when the game is paused. On the Genesis/MD version, the player manually enters the password and starts at the beginning of the act. On the Steam version, the game automatically saves the password and starts at the last checkpoint activated.

Level select

After the credits roll, the player will be sent back to the title screen and a level select option will be unlocked. This allows them to start at any chapter desired. The level selection can also be accessed without beating the game. During the game's beginning sequence, if the player holds the Start button and moves the fuzzl towards the djakk, then the fuzzl will be eaten. This activates the game's cheat mode which is indicated by a red fuzzl cursor. Entering the sound test and selecting the sound effects 19, 65, 9 and 17 in that order will unlock the level selection option. [11]

Plot

Screenshot of the first cutscene. It shows the demon smiling at Nymn while he's sleeping. Tanglewood First Cutscene Screenshot.png
Screenshot of the first cutscene. It shows the demon smiling at Nymn while he's sleeping.

Tanglewood opens with a cutscene showing Nymn sleeping in a nest in a forest tree. An orb floats in, transforms into a demon, smiles at Nymn, reverts back to an orb, and then floats away. Nymn wakes up but sees nothing untoward and goes back to sleep.

For the first few levels, Nymn makes his way through the forest, surviving its many hazards.

At the end of the third chapter, Nymn finds another fox-like creature named Echo hiding from a djakk. After killing the djakk, Nymn approaches Echo, who jumps toward Nymn and howls with relief. Echo begins following Nymn.

At the end of the fifth chapter, the orb returns. It floats in front of Nymn and Echo. Echo is scared and curls up into a ball. The orb transforms into the demon and kills Nymn. The player now controls Echo, who must continue alone.

The ending depends on whether the player collects every firefly. If they do not, then Echo defeats the demon, arrives at Nymn's nest, and sleeps alone. [12] If the player does collect every firefly, then Nymn returns to save Echo from certain death halfway through the fight with the demon. Once the demon is defeated, Echo and Nymn return to Nymn's nest and go to sleep. [13]

Tanglewood: Definitive Edition plans to include additional lore to the game's plot.[ citation needed ]

Development

Matt Phillips programmed the entire game in 68000 assembly language using original Sega development tools and processes from the 1990s with his own engine. [14] [15] [16] [17] [18] The game was initially developed under the name "Project Watershed." Seven development video logs on YouTube presented game engine creation progress between December 2014 to January 2015. [19] The third video shows a ledge grabbing mechanic that is not present in the final game. [20] It took about five to six years to finish the game. [4]

Music

All of Tanglewood's music and most of its sound effects were composed by Nathan Stanley under the name freezedream. The artist had previously made Genesis/MD music like his 2010 album Today released on cartridge. The first track in the album, "Winter in July", shares similarities to the song "Deadwood" used in Tanglewood at the beginning of the sixth chapter. [21] A short version of the song "Rain" from the freezedream album Sonic Traces was used at the end of the first chapter. [22]

There is a Tanglewood OST cartridge that includes every track in the game and a new track called "Tanglewood (Reprise)". It also plays the full version of "Rain" instead of the short version used in the game. [23]

There are a total of 26 tracks from the official soundtrack though some are short jingles. [23]

The game uses the Echo Sound Driver, which is a Genesis/MD sound engine.

Reception

Review aggregator website Metacritic states that Tanglewood has received generally favorable scores from critics on PC. [24]

Awards

Tanglewood won the 2018 Development World Championship's Fan Favorite Award, [29] the 2018 Revival Retro's Best Indie Game of Show Award,[ citation needed ] and the 2018 Euskal Encounter's Retrotalents award.[ citation needed ]Tanglewood was also a finalist for the 2018 Develop Conference's Indie Showcase award.[ citation needed ]

Related Research Articles

<span class="mw-page-title-main">Sega CD</span> Video game console add-on

The Sega CD, known as Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan, October 15, 1992, in North America, and April 2, 1993, in Europe. The Sega CD plays CD games and adds hardware functionality such as a faster CPU and graphic enhancements such as sprite scaling and rotation. It can also play audio CDs and CD+G discs.

<i>Sonic the Hedgehog 3</i> 1994 video game

Sonic the Hedgehog 3 is a 1994 platform game developed and published by Sega for the Genesis. Like previous Sonic games, players traverse side-scrolling levels while collecting rings and defeating enemies. They control Sonic and Tails, who attempt to retrieve the Chaos Emeralds to stop Doctor Robotnik from relaunching his space station, the Death Egg, after it crash-lands on a mysterious floating island. Sonic 3 introduces Knuckles the Echidna, the island guardian, who lays traps for Sonic and Tails.

<i>Dr. Robotniks Mean Bean Machine</i> 1993 video game

Dr. Robotnik's Mean Bean Machine is a falling block puzzle game developed by Compile and published by Sega. It was released for the Sega Genesis / Mega Drive in North America and Europe in November 1993, and ported to the Game Gear in 1993 and Master System in 1994.

<i>Ecco Jr.</i> 1995 video game

Ecco Jr. is a video game in the Ecco the Dolphin series, released by Sega in North America in April 1995 and in Australia in November 1995. It has the controls and basic gameplay of the other two Mega Drive/Genesis titles, but is geared towards younger players, lacking the high difficulty of Ecco the Dolphin and Ecco: The Tides of Time.

<i>Flashback</i> (1992 video game) 1992 video game

Flashback, released as Flashback: The Quest for Identity in the United States, is a 1992 science fiction cinematic platform game developed by Delphine Software of France and published by U.S. Gold in the United States and Europe, and Sunsoft in Japan.

<i>Streets of Rage 2</i> 1992 video game

Streets of Rage 2, known as Bare Knuckle II in Japan, is a 1992 side-scrolling beat 'em up video game published by Sega for the Genesis/Mega Drive. A sequel to Streets of Rage (1991), the characters Axel Stone and Blaze Fielding return while the game also introduces two new characters: Max Thunder, and Eddie "Skate" Hunter, the younger brother of Adam Hunter from the first game.

<i>Castle of Illusion Starring Mickey Mouse</i> 1990 video game

Castle of Illusion Starring Mickey Mouse is a 1990 platform game developed and published by Sega and released for the Mega Drive/Genesis. An 8-bit version of the game was later released for the Master System and Game Gear. The game follows Mickey Mouse on a quest to save Minnie Mouse from the evil witch Mizrabel. It is the first game in Sega's Illusion video game series starring Mickey.

<span class="mw-page-title-main">Sega Genesis</span> Home video game console

The Sega Genesis, also known as the Mega Drive outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy.

<i>Mega Man: The Wily Wars</i> 1994 video game

Mega Man: The Wily Wars is a 1994 video game compilation developed by Minakuchi Engineering and published by Capcom for the Sega Genesis; the compilation features remakes of the first three Mega Man games, alongside a new game called Wily Tower, only unlockable with a completed save file.

<i>Bomberman 94</i> 1993 video game

Bomberman '94 is a video game from the Bomberman series which was developed and published by Hudson Soft for the PC Engine and released on December 10, 1993, in Japan. It was later re-developed by Westone and re-published by Sega as Mega Bomberman on the Sega Mega Drive/Genesis in 1994 in other areas. The PC Engine Bomberman '94 was later released outside Japan through the Virtual Console and the PlayStation Network.

<span class="mw-page-title-main">Piko Interactive</span> American video game company

Piko Interactive LLC is an American video game publisher based in San Antonio, Texas. Founded in early 2013 by Eli Galindo, the company focuses on physical re-releases of games from older video game consoles and digitally released ports to newer systems.

<i>Coffee Crisis</i> 2017 beat em up game for Sega Genesis

Coffee Crisis is a game for the Sega Genesis/Mega Drive and Microsoft Windows, developed and published by Pittsburgh-based company Mega Cat Studios. The console version was released on February 24, 2017, as a physical cartridge with printed manual.

<span class="mw-page-title-main">Mega Sg</span> Home video game console by Analogue

The Mega Sg is a home video game console manufactured by Analogue, released in 2019. It runs games developed for the Sega Genesis, Master System, Game Gear and SG-1000, systems released by Sega in the 1980s and early 1990s during the fourth generation of consoles. Rather than emulate games, the Mega Sg uses FPGA chips that replicate the original system hardware.

<i>Yu Yu Hakusho Makyō Tōitsusen</i> 1994 video game

Yu Yu Hakusho Makyō Tōitsusen is a 1994 fighting game developed by Treasure and published by Sega for the Mega Drive. It is based on the manga series Yu Yu Hakusho by Yoshihiro Togashi. The plot follows the protagonist Yusuke Urameshi, who is tasked by the ruler of the afterlife with solving detective-style cases involving both humans and demons threatening the living world. The story begins to focus heavily on martial arts battles as it progresses.

<span class="mw-page-title-main">Sega Genesis Mini</span> Home video game console

The Sega Genesis Mini, known as the Mega Drive Mini in regions outside of North America, is a dedicated console modeled on the Sega Genesis. The Mini emulates the original console's 16-bit hardware, and includes 42 games made available through emulation software by M2. It was released in North America and Japan in September 2019 and in Europe and the Middle East in October 2019. A follow-up, Sega Genesis Mini 2, was released in October 2022 and includes 60 games from the Genesis and Sega CD.

Mega Cat Studios is an American video game development and publishing company located in Pittsburgh, Pennsylvania, founded in 2015 by James Deighan, Nick Mann and Zack Manko.

<span class="mw-page-title-main">Evercade</span> Handheld game console

The Evercade is a handheld game console developed and manufactured by UK company Blaze Entertainment. It focuses on retrogaming with ROM cartridges that each contain a number of emulated games. Development began in 2018, and the console was released in May 2020, after a few delays. Upon its launch, the console offered 10 game cartridges with a combined total of 122 games.

<i>Tänzer</i> (video game) 2019 video game

Tänzer is a 2019 hack and slash action-platform video game developed by Mikael Tillander and originally published by Mega Cat Studios for the Sega Mega Drive. In the game, players assume the role of a ballerina whose body was transformed to fight against enemies in a post-apocalyptic setting. The title was crowdfunded through Kickstarter, being first released in 2019 for the Mega Drive and has since been re-released as part of the Mega Cat Studios – Collection 1 compilation for Evercade in 2020.

<i>Xeno Crisis</i> 2019 video game

Xeno Crisis is a 2019 multidirectional shooter homebrew video game developed and published by Bitmap Bureau for the Sega Mega Drive/Genesis, Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One. It was later ported to Dreamcast, PlayStation Vita, Neo Geo, Neo Geo CD, Nintendo 64, GameCube, and Super Nintendo Entertainment System. The premise takes place in Outpost 88, a scientific research facility overrun by aliens. The facility sent a distress signal, leading Commander Darius dispatching space marines John Marsh and Sarah Ridley to confront the aliens. Gameplay revolves around players defeating enemies, rescuing survivors, collecting in-game currency for upgrades, and facing against bosses.

<i>Paprium</i> 2020 video game

Paprium is a side-scrolling beat 'em up video game for the Mega Drive developed by studio WaterMelon and released in 2020. It was announced as part of a crowd-funding pitch in 2012. Development took eight years, with little to no communication with game's backers or the press, and was widely considered to be vaporware.

References

  1. "TANGLEWOOD: An original game for the SEGA Genesis/Mega Drive". Kickstarter. Retrieved 29 March 2019.
  2. "TANGLEWOOD® on Steam". store.steampowered.com. Retrieved 29 March 2019.
  3. "Amazon.com: Blaze Evercade Evercade Xeno Crisis/Tanglewood Dual Game Cartridge - Electronic Games: Video Games". www.amazon.com. Retrieved 2 June 2021.
  4. 1 2 "A new Sega Mega Drive game is coming out this month". Eurogamer.net. 4 August 2018.
  5. "TANGLEWOOD: Definitive Edition is coming soon to Nintendo Switch". TANGLEWOOD® - a new game for SEGA Mega Drive. Retrieved 29 May 2021.
  6. 1 2 "Tanglewood: Definitive Edition Tweet". www.facebook.com. 17 September 2019. Retrieved 1 June 2021.
  7. DF Developers: Brand New Mega Drive/Genesis Games With Bitmap Bureau and Big Evil Corp [Sponsored] , retrieved 1 June 2021
  8. Graham (29 May 2019). "Tanglewood's Dreamcast port on "hiatus"". Mega Visions - SEGA, Nintendo, Xbox, PlayStation, Retro news, reviews, features, podcasts. Retrieved 1 June 2021.
  9. 1 2 3 4 "Tanglewood Manual" (PDF).
  10. @tanglewoodgame (30 September 2017). "Borgus..." (Tweet). Retrieved 18 April 2023 via Twitter.
  11. Phillips, Matt (16 May 2021), BigEvilCorporation/TANGLEWOOD , retrieved 2 June 2021
  12. Tanglewood. SEGA Genesis. Walkthrough , retrieved 3 June 2021
  13. Retro Megabit: Tanglewood Longplay Chapters 1-8 All Fireflies , retrieved 3 June 2021
  14. "An Interview with Matt Phillips: Creator of Tanglewood, A Brand New Sega Genesis Physical Release – GamingRebellion". www.gamingrebellion.com.
  15. "Sega-16 – Interview: Matt Phillips (Tanglewood Game Developer)". www.sega-16.com.
  16. "Interview: Matt Phillips, Tanglewood Developer | Retro Gamer". 8 December 2016.
  17. Gach, Ethan (11 February 2018). "Making A New Game For The Original Sega Genesis Isn't Easy". Kotaku.
  18. "This Guy Is Making an All-New Sega Genesis Game the 90s Way". Motherboard. 14 November 2016.
  19. WATERSHED Development Video Log: 1 - Basic Character Movement , retrieved 21 January 2022
  20. WATERSHED Development Video Log: 3 - Ledge Grabbing , retrieved 6 September 2022
  21. "Today, by freezedream". freezedream. Retrieved 3 June 2021.
  22. "Sonic Traces, by freezedream". freezedream. Retrieved 3 June 2021.
  23. 1 2 "Tanglewood OST, by freezedream". freezedream. Retrieved 3 June 2021.
  24. 1 2 "Tanglewood for PC Reviews". Metacritic.
  25. Thorpe, Nick (September 2018). "Retrorated: Tanglewood". Retro Gamer (186): 98–99. ISSN   1742-3155.
  26. Bishop, Sam (19 August 2018). "It's a Mega Drive in 2018, and that pretty much means what you think it does".
  27. Aki-at (6 September 2018). "Tanglewood Review – A Retro Revival".
  28. "Tanglewood on Steam".
  29. "Game Development World Championship 2018 | GDWC". thegdwc.com. Retrieved 6 September 2022.