The Idolmaster

Last updated
The Idolmaster
The iDOLM@STER logo.svg
Genre(s) Raising simulation, music, rhythm, business simulation
Developer(s)
Publisher(s)
Platform(s) Arcade, Xbox 360, PlayStation Portable, PlayStation 3, Nintendo DS, Mobile phone, Windows, iOS, Android, PlayStation Vita, PlayStation 4
First release The Idolmaster
July 26, 2005
Latest release Gakuen Idolmaster
May 16, 2024

The Idolmaster [lower-alpha 1] is a Japanese media franchise that began in 2005 with a raising simulation and rhythm video game series created by Bandai Namco Entertainment (formerly Namco). The series primarily centers on the career of a producer who works with a group of prospective pop idols at the talent agency 765 Production. Originally released as an arcade game, the franchise has grown to numerous ports, sequels and spin-offs across multiple video game consoles, including several social network games. The series includes a variety of other media such as an anime with the same name, printed media, audio dramas, a Korean drama, and radio shows.

Contents

Common elements

Plot and themes

Cast of The Idolmaster showing the main characters of the anime series which adapts the first game of the franchise Cast of idolmaster.jpg
Cast of The Idolmaster showing the main characters of the anime series which adapts the first game of the franchise

The central aspect of the plot for The Idolmaster deals with the training of prospective pop idols on their way to stardom. The main talent agency featured in the series is 765 Production (765 Pro), a rising studio located in a small office. Other studios include 876 Production (876 Pro), 961 Production (961 Pro), 346 Production (346 Pro), 315 Production (315 Pro) and 283 Production (283 Pro). At 765 Pro, there are initially 10 idols the player can choose: Haruka Amami, Chihaya Kisaragi, Yukiho Hagiwara, Yayoi Takatsuki, Ritsuko Akizuki, Azusa Miura, Iori Minase, Makoto Kikuchi, and Ami and Mami Futami (who work as a pair). [1] Three additional idols later added to 765 Pro include: Miki Hoshii, Hibiki Ganaha and Takane Shijō. [2]

A recurring theme in the series emphasizes the struggles an idol must go through to achieve stardom. [3] This is indicated by the level of an idol's tension meter. [4] Games in the series also explore relationships between characters, ranging from the relationship that develops between an idol and a producer, to the rivalry between idols and production studios. [5] [6]

Gameplay

In the main series of games, the player usually assumes the role of a producer who is put in charge of one or more idols as a part of a raising simulation. The player is initially put in charge of a single idol, but this can increase to more idols once the player gains enough experience as a producer. The player starts by arranging the idol's daily schedule, which gives the player a large amount of freedom on what the idol does, including giving the idol the day off. [7] [8] The schedule includes time for the producer to communicate with the idol, take them to jobs, train them during lessons, and offer directions during auditions and performances until they reach the top spot in the entertainment industry. [7] [9] However, the schedule choices in the original arcade game are limited to doing a lesson or taking an audition. [10] Training an idol has the player going through a variety of lessons in the form of minigames. These lessons serve to increase an idol's statistics in vocal, dance and visual image. [11] The number and type of lessons change over the series; for example, there are five in the original arcade game, six in The Idolmaster SP, and three in The Idolmaster 2. [11] [12] The other aspect of the game which increases an idol's statistics depends on their costumes and accessories. [4] [13]

In the communication phase between the producer and an idol, text progression pauses when the player is given multiple responses to choose from over the course of a conversation and the player is given a limited amount of time to make a choice, though the player can pause the game to be given more time. Depending on which choice is made will affect how well or poorly the communication is received. [14] As mutual trust builds between idol and producer, good memories are formed which help the idol in auditions. [11] In contrast, if bad memories are formed through poor communication, this will adversely affect an idol. [4] This communication is further expanded in The Idolmaster SP with the introduction of a promise system. [15] The communication phase is supplemented by the idol taking on various jobs to further her exposure and gain fans. [7] [16]

The audition phase is the main way for an idol to climb the idol rankings by gaining fans. [4] The audition process involves another series of minigames, which allow the player to appeal to the judges or audience by earning points in the vocal, dance and visual categories. [17] [18] If an idol passes the audition, she is chosen to do a televised public performance. [19] In later games, during the performance, the player is able to influence the idol by giving directions. [7] [18] The same gameplay in the audition process is also used during live concerts and festivals. [20] [21] The player can check the idol's rank, how many fans she has gained, [7] [22] and how much her singles have sold. [23]

Game series

Release timeline
2005 The Idolmaster (arcade)
The Idolmaster Happening Location
2006
2007 The Idolmaster (Xbox 360)
2008 The Idolmaster Live For You!
2009 The Idolmaster SP
The Idolmaster Dearly Stars
2010The Idolmaster Mobile
2011 The Idolmaster 2
The Idolmaster Gravure For You!
The Idolmaster Cinderella Girls
2012The Idolmaster mobile i
The Idolmaster Live in Slot
The Idolmaster Shiny Festa
2013 The Idolmaster Million Live!
The Idolmaster Shiny TV
2014 The Idolmaster SideM
The Idolmaster One For All
2015The Idolmaster Cinderella Girls Gravure For You!
The Idolmaster Cinderella Girls: Starlight Stage
The Idolmaster Must Songs
2016 The Idolmaster Platinum Stars
The Idolmaster Cinderella Girls: Viewing Revolution
2017The Idolmaster Million Live!: Theater Days
The Idolmaster SideM: Live on Stage!
The Idolmaster Stella Stage
2018 The Idolmaster Shiny Colors
2019
2020
2021The Idolmaster Poplinks
The Idolmaster SideM: Growing Stars
The Idolmaster Starlit Season
2022
2023The Idolmaster Shiny Colors Song for Prism
2024 Gakuen Idolmaster

Early years

The Idolmaster , the first game of the series, was first released in Japan on July 26, 2005 as an arcade game [24] using Namco Bandai Games' Namco System 246 arcade system board. Developed by Metro, [25] it introduced many gameplay and plot themes common to the franchise. The player assumes the role of a novice producer who works with prospective pop idols through lessons, auditions and performances. [26] The player can also develop a relationship between an idol and her producer. The game uses the touchscreen Rewritable Stage arcade cabinet, which issues the player two rewritable cards containing the player's profile and save data. [27] It also makes use of the ALL.Net network service to keep track of national idol rankings. The network was discontinued on September 1, 2010, [28] though a few of the arcade cabinets still survive. [29]

A port of the arcade game for the Xbox 360 was released on January 25, 2007. This version introduced an additional idol, Miki Hoshii, and includes new songs. The port makes use of Xbox Live, and the game has been credited with making Japan's ratio of sign-ups for Xbox Live compared to the number of consoles sold as the world's highest. [30] Over four times as many Microsoft points were sold on the date of The Idolmaster's Xbox 360 release as on the date before it. [30] A sequel to the arcade game titled The Idolmaster Live For You! for the Xbox 360 was released on February 28, 2008. In Live For You!, the player assumes the role of a "special producer" due to the sudden absence of the original producer and is charged with coordinating the idols' concerts. The game focuses mainly on the concert coordination aspect of the original and expands on it in many ways, with higher customization of the stage, costumes and songs. [31] Live For You! also introduced a rhythm game aspect into the series, incorporating it as a minigame during an idol's concert. [32] A collection containing both The Idolmaster and Live For You! was released on March 12, 2009 as The Idolmaster Twins. [33]

A game titled The Idolmaster SP for the PlayStation Portable was released in three versions on February 19, 2009 titled Perfect Sun, Missing Moon and Wandering Star. [34] [35] SP re-introduces Miki Hoshii as a rival idol working for the 961 Pro studio, and introduces the new characters Hibiki Ganaha and Takane Shijō, also working for 961. Hibiki is in Perfect Sun, Miki is in Missing Moon, and Takane is in Wandering Star. SP also introduces a multiplayer mode for up to three players where each of the players' idols can interact and audition together. A slot machine titled The Idolmaster Live in Slot! was released on May 23, 2012 by Sammy using the Xbox 360 version of The Idolmaster as its motif. [36] [37]

2nd Vision

In May 2009, the franchise's next stage called "2nd Vision" was announced, which was described as The Idolmaster's next project that would further expand the series' world. [38] The first 2nd Vision game is The Idolmaster Dearly Stars for the Nintendo DS and was released on September 17, 2009. [39] [40] Instead of playing the role of a producer, the player portrays one of the three idols introduced in Dearly Stars as they enter 876 Pro. [41] In addition to the story mode, the game also features a cheering mode for up to 16 players, [42] and includes wi-fi functionality. The idols from previous The Idolmaster games make appearances in Dearly Stars as already established and popular idols.

Another sequel to the original arcade game titled The Idolmaster 2 was released for the Xbox 360 on February 24, 2011 and later for the PlayStation 3 (PS3) on October 27, 2011. [43] [44] Set in the same universe as Dearly Stars six months after The Idolmaster, the player can choose between most of same idols in addition to Miki, Hibiki and Takane. In The Idolmaster 2, Azusa Miura, Iori Minase and Ami Futami now form an independent unit with Ritsuko Akizuki as their producer. [6] A nine-volume fan disc series titled The Idolmaster Gravure For You! was released for the PS3 from October 27, 2011 to June 28, 2012. [44] Gravure For You! allows the player to give the idols directions while taking gravure photos of them in various poses, costumes and locations. [45]

On October 25, 2012, The Idolmaster Shiny Festa was released for the PlayStation Portable in three versions. Like The Idolmaster SP, the different versions—titled Honey Sound, Funky Note and Groovy Tune—feature different idols from The Idolmaster 2 to work with. [46] Shiny Festa is a rhythm game, and unlike previous games does not feature any raising simulation gameplay. [47] The Shiny Festa games were released on iOS and localized into English on April 22, 2013. [48] The titles of the games were changed for the port: Honey Sound became Harmonic Score, Funky Note became Rhythmic Record and Groovy Tune became Melodic Disc.

An app for the PS3 titled Imas Channel was released on the PlayStation Network on October 2, 2013. The app includes a Shiny TV component which features a PS3 version of Shiny Festa, and the nine Gravure For You! fan discs can also be downloaded via the app. [49] The game The Idolmaster One For All was released on May 15, 2014 for the PS3 and allows players to produce all 13 idols from 765 Pro. [50] A game titled The Idolmaster Platinum Stars for the PlayStation 4 (PS4) [51] [52] was released on July 28, 2016. The Idolmaster Stella Stage was released for the PS4 on December 20, 2017. [53] The Idolmaster Starlit Season, a crossover game featuring idols from the original series, Cinderella Girls, Million Live! and Shiny Colors, was originally planned to release in 2020 for the PS4 and Windows via Steam, but was delayed first to May 27, 2021 due to the COVID-19 pandemic, and then further to October 14, 2021 for quality improvements. [54] [55] [56] [57] [58]

3.0 Vision

The franchise's third stage called "3.0 Vision" was announced on December 26, 2022. [59]

Social network games and spin-offs

The first social network game in the series, The Idolmaster Cinderella Girls , was released on the Mobage browser game platform for feature phones on November 28, 2011, [60] and for iOS and Android devices on December 16, 2011. [61] The game features a card battle system and over 100 additional idols, including the 13 idols from 765 Pro. [62] [63] In September 2012, the Nikkei Shimbun reported that Cinderella Girls earns over 1 billion yen in revenue monthly. [64]

The second social network game, The Idolmaster Million Live! , was released on February 27, 2013 on the GREE browser game platform for iOS and Android devices, and feature phones sold by au, NTT DoCoMo and SoftBank. [65] [66] Like Cinderella Girls, the game features a card battle system and another 37 additional idols, which also includes the 13 idols from 765 Pro. [66] GREE officially ended the service on March 19, 2018. [67] A successor game to The Idolmaster Million Live! titled The Idolmaster Million Live! Theater Days was released on June 29, 2017. [68] The game features all 37 Million Live! idols from the preceding game and the 13 765 Pro idols, but also introduces two brand new idols, bringing it up to a total of 52 playable and produceable idols. [69]

The third social network game, The Idolmaster SideM , was released on February 28, 2014 on the Mobage platform for mobile devices. [70] [71] The game features a card battle system similar to the other social network games, but instead focuses on male idols at the talent agency 315 Production, which also includes the three idols formerly from 961 Production. [72] A rhythm game with 3D models titled The Idolmaster SideM: Live On Stage! was released August 17, 2017. [73] A newer game titled The Idolmaster SideM: Growing Stars was released October 6, 2021. [74]

The Idolmaster Shiny Colors was released for Bandai Namco and Drecom's enza platform for HTML5 games on April 24, 2018. [75] An app version was released for iOS and Android on March 13, 2019. [76] The game is an idol raising simulator similar in style to the original games but with no rhythm game elements. This game features a completely new cast, including 25 idols and 3 employees at 283 Production (including the producer).

The sixth spin-off, named Gakuen Idolmaster , was announced on March 5, 2024. [77] The game was released on May 16, 2024. [78]

Development

The Idolmaster arcade game cabinet Idolmaster arcade cabinets cropped.jpg
The Idolmaster arcade game cabinet

Origin

In the early 2000s, there were arcade games already in use that allowed players to save their progress on magnetic stripe cards so as to continue playing later. [3] In 2001, [79] Namco designer Akihiro Ishihara chose to create an arcade game that used that technology. [3] Ishihara wanted to make a game that would make players want to come back to play every day, which would be tied to the growth of video arcades. Ishihara realized that players would need an emotional attachment to the game for them to play it every day. With the target audience to be male players, Ishihara thought that a raising simulation where players could befriend girls and young women would lead players to form a strong emotional attachment for the game. Next, in order to effectively use the competitive culture that surrounds video arcades, Ishihara thought about various themes for the game, including professional wrestling and volleyball. Ishihara finally settled on a game featuring pop idols, who players would raise and compete against other players' idols to reach the top of the entertainment industry. [3] There were some members of Namco that thought it would feel awkward to play The Idolmaster in public and that it would not be well received by players. However, when the game was first tested in arcades, there were long lines of people waiting to play. As word spread and its popularity grew, rival game companies said they had wanted to be the first to create a game like The Idolmaster. [80]

Following the success of the arcade game, Namco Bandai Games went on to develop its Xbox 360 port starting in early 2006, though a port of the game had been discussed as early as May 2005. [81] Namco Bandai Games producer Yōzō Sakagami was initially unsure if The Idolmaster would be suited for a video game console due to hardware and network limitations, but he felt that the Xbox 360 and its Xbox Live network could handle the game's specifications. [3] This would also allow the developers to improve the game's quality and attract attention from those who never played the arcade game. Many people who were interested in the arcade game but never played it would tell Sakagami that this was either because their local arcade did not have The Idolmaster, or because they were embarrassed to play it in public. According to Sakagami, to the development team of the port, there was a large significance in correcting these issues. Their other focus was on allowing players to comfortably play the game and enjoy its various scenarios without the rushed gameplay found in the arcade version. [3] Certain gameplay elements were changed in the port, and this approach to improving and supplementing gameplay elements has continued throughout the series. [3] [7] [8]

Design and graphics

Most of the core design staff for each game is different, but there are several staff members who have worked for multiple games in the series. The arcade game was directed by Akihiro Ishihara, who also directed The Idolmaster SP and The Idolmaster 2, the latter of which he shared directorship with Masataka Katō. [82] The director for the Xbox 360 port of The Idolmaster is Hiroyuki Onoda. [81] Several returning scenario writers for the series include: Shōgo Sakamoto, Tomoyo Takahashi, Emi Tanaka, Yoshihito Azuma, and Akihiro Ishihara. The original character design was handled by Toshiyuki Kubooka up to The Idolmaster SP. [83] After that, Kiyotaka Tamiya based the character design used in The Idolmatser Dearly Stars and later games on Kubooka's designs. [82]

The graphics of the original arcade game were limited by the Namco System 246 arcade game board released in 2001, which is compatible with a PlayStation 2. [81] Since the arcade game, characters have been rendered using 3D graphics with pre-rendered backgrounds, except during auditions and performances which use a full 3D environment. The developers employ motion capture to present a realistic view of the characters—not only during normal gameplay, [3] but also during performances, which are rendered using motion capture from professional dancers. [84] When developing the Xbox 360 port of The Idolmaster, the characters had to be entirely redone, including the motion capture, which used the same actors as before. Further details were able to be added to the character designs because of the Xbox 360's improved, high-definition hardware. [3]

Music

The titles in the series feature a variety of music sung by the idols, many of which are featured in multiple games either initially or as downloadable content. The original arcade game has 10 songs, and this is increased to 16 in the Xbox 360 port, as it includes 6 new songs. [81] More songs have continued to be introduced in later games, which include: five in The Idolmaster Live For You!, five in The Idolmaster SP, four in The Idolmaster Dearly Stars, 13 in The Idolmaster 2, and four in The Idolmaster Shiny Festa. Additional songs initially released on various music albums and singles have also been featured in the games, including remix versions of some songs.

Adaptations

  1. Japanese: アイドルマスター, Hepburn: Aidorumasutā, officially stylized as THE iDOLM@STER

Related Research Articles

<i>The Idolmaster</i> (video game) 2005 simulation video game

The Idolmaster is a Japanese raising simulation video game developed by Metro and published by Namco. It was released on July 26, 2005 as an arcade game and is the first game in The Idolmaster series. It was ported to the Xbox 360 on January 25, 2007 with many changes and improvements. The gameplay and story follows the career of a producer in charge of training prospective pop idols on their way to stardom. This includes arranging the idol's schedule, taking them to jobs, training them during lessons, and directing them through auditions. As gameplay continues, a relationship will develop between the idol and her producer fostered through talking with the idol and forming good memories.

<i>The Idolmaster Live For You!</i> Simulation video game

The Idolmaster Live For You! is a live simulation video game developed and published by Namco Bandai Games for the Xbox 360. It was released in Japan on February 28, 2008, as a sequel to The Idolmaster. The gameplay in Live For You! focuses on coordinating the concert event from The Idolmaster with higher customization of the songs, stage and costumes. The game features a rhythm minigame during performances, which was developed to add a sense of unity with the audience and add excitement. The player is also able to freely manipulate how the performance looks by adjusting the position of the camera towards the idols. The story is told from the perspective of a special producer in charge of coordinating the live performances of 11 pop idols from The Idolmaster series.

<i>The Idolmaster SP</i> Simulation video game

The Idolmaster SP is a series of three Japanese raising simulation video games in The Idolmaster series developed and published by Namco Bandai Games. They were released on February 19, 2009, as Perfect Sun, Missing Moon, and Wandering Star for the PlayStation Portable as a port of The Idolmaster. The gameplay in SP features changes from its predecessor, including an additional promise system which puts more of a focus on communication. The games include three game modes: two single-player and one multiplayer mode for up to three players. The story is told from the perspective of a producer in charge of training 10 prospective pop idols on their way to stardom, and each version of SP features different idols.

<i>The Idolmaster 2</i> 2011 Japanese simulation video game

The Idolmaster 2 is a Japanese raising simulation video game in The Idolmaster series developed and published by Namco Bandai Games. It was originally released on February 24, 2011, for the Xbox 360 in Japan, and later for the PlayStation 3 on October 27, 2011. The story in The Idolmaster 2 is told from the perspective of a producer in charge of leading and training a group of three pop idols to stardom and receive music awards. Its gameplay, while remaining similar to the previous title, features several improvements and differences, including changes in the roster of idol characters and the removal of online multiplayer elements.

<i>The Idolmaster Shiny Festa</i> 2012 rhythm game by Namco Bandai Games

The Idolmaster Shiny Festa is a series of three Japanese rhythm video games developed by Namco Bandai Studios and published by Namco Bandai Games. The games are part of The Idolmaster franchise, and were originally released on October 25, 2012 as Honey Sound, Funky Note, and Groovy Tune for the PlayStation Portable in Japan. They were the first games in the series to be localized into English, and were released for iOS on April 22, 2013 as Harmonic Score, Rhythmic Record, and Melodic Disc, while retaining their original names for the Japanese versions. Service for the iOS version was discontinued on March 15, 2016.

<i>The Idolmaster Dearly Stars</i> Simulation video game

The Idolmaster Dearly Stars is a Japanese life simulation video game developed by Microvision and published by Bandai Namco Games. It was released on September 17, 2009 for the Nintendo DS. The game is a spin-off of The Idolmaster series and its timeline coincides before the events in The Idolmaster 2.

<i>The Idolmaster Movie: Beyond the Brilliant Future!</i> 2014 Japanese animated film by Atsushi Nishigori

The Idolmaster Movie: Beyond the Brilliant Future!, stylized as THE IDOLM@STER MOVIE: Beyond the Brilliant Future!, is a 2014 Japanese animated film based on The Idolmaster franchise and a sequel to The Idolmaster (2011). Produced by A-1 Pictures and distributed by Aniplex, the film is directed by Atsushi Nishigori from a script he wrote with Tatsuya Takahashi. The film follows Producer working with the idols of 765 Production for their first arena concert and inviting seven idols-in-training as their backup dancers.

<i>The Idolmaster One For All</i> 2014 simulation video game

The Idolmaster One For All is a Japanese raising simulation video game in The Idolmaster series developed by Bandai Namco Studios and published by Bandai Namco Games. It was released in Japan on May 15, 2014, for the PlayStation 3. The story in One For All is told from the perspective of a producer in charge of leading and training a group of pop idols to stardom. Its gameplay, while most similar to its predecessor The Idolmaster 2, features several improvements and differences, and allows players to produce all 13 idols from 765 Production, the main talent agency featured in the series.

<i>The Idolmaster Cinderella Girls</i> Mobile game by Cygames and Bandai Namco

The Idolmaster Cinderella Girls is a Japanese free-to-play simulation video game co-developed by Cygames and Bandai Namco Studios for the Mobage social network platform for mobile phones. It was first released on November 28, 2011, for feature phones, and compatibility was extended to iOS and Android devices on December 16, 2011. The game is based on The Idolmaster franchise, and features a cast of new idol characters. In September 2015, a music video game developed by Cygames titled The Idolmaster Cinderella Girls: Starlight Stage was released on the Google Play Store and Apple Store in Japan. The original game ended service on March 30, 2023, and was succeeded by its spinoff game and adaptations.

<i>The Idolmaster Cinderella Girls: Starlight Stage</i> 2015 dancing simulation video game

The Idolmaster Cinderella Girls: Starlight Stage is a Japanese free-to-play collectible card and rhythm video game in The Idolmaster series co-developed by Cygames and published by Bandai Namco Entertainment. The game is a spin-off of The Idolmaster Cinderella Girls and part of The Idolmaster series. It was originally released in Japan on September 3, 2015 for Android and on September 10, 2015 for iOS.

<i>The Idolmaster Million Live!</i> Multimedia idol series by Bandai Namco

The Idolmaster Million Live is a Japanese multimedia spin-off series of The Idolmaster, starting with the game of the same name. The series follows a new group of idols working alongside the idols of 765 Production with a producer at the 765 Live Theater.

<i>The Idolmaster SideM</i> 2017 multimedia male idol series by Bandai Namco

The Idolmaster SideM is a Japanese multimedia spin-off series of The Idolmaster, starting with a 2014 game and expanding to include music CDs, two anime series, a web radio show, printed manga, and a rhythm game. The series focuses on the male idols of 315 Production, in contrast with the normally female idol centric series.

<i>The Idolmaster Shiny Colors</i> Simulation video game by Bandai Namco

The Idolmaster Shiny Colors is a Japanese life simulation video game developed by Bandai Namco Nexus and published by Bandai Namco Entertainment. A spin-off of The Idolmaster franchise, it started as a browser game that launched in April 2018, and was later released as a mobile game for iOS and Android in March 2019. A manga adaptation was serialized on Kadokawa Shoten's Comic Newtype website from July 2019 to August 2022. An anime television series adaptation produced by Polygon Pictures premiered in April 2024. A second season is also set to premiere in Q4 2024.

<i>The Idolmaster Cinderella Girls U149</i> Japanese manga series by Kyowno

The Idolmaster Cinderella Girls U149 is a Japanese spin-off manga series of the The Idolmaster Cinderella Girls free-to-play simulation video game by Cygames and Bandai Namco Studios. The series is created by Kyowno, focusing on girls under 149 centimeters tall to be idols. An anime television series adaptation by CygamesPictures aired from April to June 2023.

Gakuen Idolmaster is a Japanese multimedia spin-off series of The Idolmaster, starting with a free-to-play mobile game developed by QualiArts and published by Bandai Namco Entertainment. The game was released on May 16, 2024, for iOS and Android in Japan.

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