The Persistence

Last updated
The Persistence
The Persistence cover art.jpg
Developer(s) Firesprite
Publisher(s) Firesprite
Director(s) Stuart Tilley
Designer(s) Alex Moore
Programmer(s) Tom Vernon
Artist(s) Lee Carus
Writer(s) Chris Bateman
Niki Smith
Composer(s)
  • John Sanderson
  • Alistair Kerley
  • Santino Browne
Engine Unreal Engine 4
Platform(s)
ReleasePlayStation 4
July 24, 2018
PC, Switch, Xbox One
May 21, 2020
Enhanced
June 4, 2021
Genre(s) Survival horror, roguelike
Mode(s) Single-player

The Persistence is a survival horror video game developed and published by Firesprite. Originally released for the virtual reality headset PlayStation VR in July 2018, the game was released for PC, Nintendo Switch, Xbox One in May 2020. An Enhanced version of the game was released for PC, PlayStation 5 and Xbox Series X and Series S in June 2021.

Contents

Gameplay

The Persistence is a first-person survival horror game. The game is set onboard The Persistence, a stranded spaceship in the year 2057. The player assumes control of a clone of security officer Zimri Eder. He is tasked to reactivate the ship's stardrive in order to escape while fighting mutated clones which have occupied the ship. Stealth is encouraged, though the player also has access to several weapons, including a taser gun named the Harvester, a gravity gun named the Gravometric Hook, as well as items such as Ivy Serum which temporarily turns an enemy into an ally. [1] The game also features elements commonly found in roguelike games. The player needs to complete tasks on each of the four ship decks, though the ship layout, which is procedurally generated, changes whenever the player uses a teleporter. [2] As the player explores the ship, they will find FAB chips, which can be used to unlock weapon upgrades, and stem cells, which can grant the player passive perks such as increased health or enhanced strength. Whenever the player dies, they will respawn as another clone of Zimri Eder. [1] A companion app for iOS and Android was released alongside the game, which allows up to four players to influence how a game play out by either helping or hindering a player's progress. [3]

Development

The game was developed by UK-based developer Firesprite. The studio was inspired by sci-fi classics including Alien , as well as games such as Dead Space and System Shock . [4] Stories of Your Life and Others , a collection of short stories by American writer Ted Chiang, was also a major source of inspiration. Development of the game first started in early 2015. The studio used their experience developing The Playroom and The Playroom VR to understand how social play and interaction worked when they were developing the companion app. [5] Firesprite chose Unreal Engine 4 as the game's engine because it allowed the team to prototype and experiment with different gameplay mechanics quickly. [6]

Firesprite officially announced the game in March 2017. [7] It was initially released for virtual reality headset PlayStation VR exclusively on July 24, 2018. [8] [9] A modified version of the game, which allows players to play the game without using any VR headset, was released on May 21, 2020 for PC, PS4, Xbox One and Nintendo Switch. [10] [11] The Persistence Enhanced was released for PC, PlayStation 5 and Xbox Series X and Series S on June 4, 2021. Players who owned the game on PS4, Xbox One or PC will be able to upgrade their game at no additional cost. [12]

Reception

According to review aggregator Metacritic, the PC version of the game received generally positive reviews based on 4 reviews, while the PlayStation 5 version received "mixed or average" reviews based on 5 reviews. [13] [14] Ian Higton, reviewing the PSVR version, described the game as "an ideal purchase for VR horror fans", and remarked that the game, with its roguelike elements, "offers way more in terms of gameplay" when compared with other VR titles in the market. [1] Sammy Barker from Push Square , reviewing the PS5 version of the game, also liked the roguelike elements and the game's sense of progression, though noted that some of the systems "feel odd outside of VR". [15]

Related Research Articles

<i>Tetris Effect</i> 2018 puzzle video game

Tetris Effect is a block-dropping arcade-styled puzzle video game developed by Japanese studios Monstars and Resonair and published by Enhance Games. The game was released worldwide exclusively for the PlayStation 4 on November 9, 2018, and features support for the PlayStation VR. A Microsoft Windows version, with support for Oculus Rift and HTC Vive, was released on July 23, 2019. A version for the Meta Quest standalone VR headset was released on May 14, 2020.

Just Add Water (Development) Limited is an independent video game developer based in Leeds, UK. Founded by Stewart Gilray in 2006, Just Add Water has worked on different titles for the PlayStation 3 and PC, notably the Oddworld series. They have teamed up with Oddworld Inhabitants, to recreate the series in high definition as well as working on new installments in the series.

<span class="mw-page-title-main">PlayStation 4</span> Sonys fourth home video game console

The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in Europe, South America and Australia, and on February 22, 2014 in Japan. A console of the eighth generation, it competes with Microsoft's Xbox One and Nintendo's Wii U and Switch.

<i>The Playroom</i> (2013 video game) 2013 casual video game

The Playroom is a casual video game that is a collection of augmented reality mini-games. It was developed by Japan Studio's Team Asobi division, comes pre-loaded on all PlayStation 4 consoles, and is meant to demonstrate the use of the PlayStation Camera and the DualShock 4 controller. The PlayStation Camera accessory is required to play The Playroom. If a camera is not present, a trailer for The Playroom will be displayed instead of the full game. Firesprite, a studio founded by former employees of Studio Liverpool, worked on the visuals of The Playroom. Downloadable content is free.

Eve: Valkyrie was a multiplayer dogfighting shooter game set in the Eve Online universe that was designed to use virtual reality headset technology. Originally launched for Microsoft Windows for use with the Oculus Rift virtual reality headset, CCP Games had announced they plan to enable cross-platform play between the three major VR systems: the Oculus Rift, the HTC Vive, and the PlayStation VR. Released in March 2016, the game had two game mode options: Chronicles could be played in single player, while Combat allowed eight by eight combat PvP missions. Reviews generally criticized the limited plot and limitations of single player mode, although the described "arcade experience" was praised for having intuitive controls and "exhilarating" dogfighting features, with PC Powerplay dubbing it "arguably the best VR experience currently available for the [Oculus Rift] platform."

<span class="mw-page-title-main">PlayStation VR</span> Virtual reality headset developed by Sony Interactive Entertainment

The PlayStation VR is a virtual reality headset developed by Sony Interactive Entertainment, which was released in October 2016.

<i>Borderlands: The Handsome Collection</i> 2015 video game

Borderlands: The Handsome Collection is a compilation of first-person shooter video games developed by Gearbox Software and published by 2K. The Handsome Collection consists of both Borderlands 2 (2012) and Borderlands: The Pre-Sequel (2014) for PlayStation 4 and Xbox One, along with all of their accompanying downloadable content, enhanced local multiplayer, and the ability to transfer save data from their respective PlayStation 3 /Vita/PSVR and Xbox 360 versions. A port to the Nintendo Switch entitled Borderlands Legendary Collection was released in North America on May 29, 2020 along with the PlayStation 4 and Xbox One versions, which additionally includes the first Borderlands. For The Handsome Collection, Borderlands 2 was ported by Iron Galaxy Studios and Borderlands: The Pre-Sequel by Armature Studio. The Legendary Collection port was handled by Turn Me Up Games and Behaviour Interactive.

<i>Megaton Rainfall</i> 2017 video game

Megaton Rainfall is an action video game developed by Pentadimensional Games for PlayStation 4 and Microsoft Windows. It was released on October 17, 2017, for PlayStation 4 as a timed exclusive and later on November 17, 2017, for Microsoft Windows. It was released on the Nintendo Switch and Xbox One on August 9, 2018. It is also compatible with Sony's virtual reality headset, PlayStation VR, and was made compatible with the Oculus Rift and HTC Vive on August 9, 2018.

Supermassive Games Ltd is a British video game developer based in Guildford, Surrey. The studio is best known for developing horror games such as Until Dawn for the PlayStation 4, The Dark Pictures Anthology for Bandai Namco Entertainment and The Quarry for 2K Games.

<i>Resident Evil 7: Biohazard</i> 2017 video game

Resident Evil 7: Biohazard is a 2017 survival horror game developed and published by Capcom. The player controls Ethan Winters as he searches for his long-missing wife in a derelict plantation occupied by an infected family, solving puzzles and fighting enemies. Resident Evil 7 diverges from the more action-oriented Resident Evil 5 and Resident Evil 6, returning to the franchise's survival horror roots, emphasizing exploration. It is the first main Resident Evil game to use a first-person view.

<i>Ghost Giant</i> 2019 video game

Ghost Giant is a virtual reality puzzle game developed and published by Zoink for PlayStation VR and Oculus Quest. It was released for PlayStation VR in April 2019 and Oculus Quest in February 2020.

<span class="mw-page-title-main">PlayStation 5</span> Sonys ninth-generation and fifth home video game console

The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North America, and South Korea, and was released worldwide one week later. The PS5 is part of the ninth generation of video game consoles, along with Microsoft's Xbox Series X/S consoles, which were released in the same month.

<i>Paper Beast</i> 2020 video game

Paper Beast is a 2020 virtual reality adventure game developed and published by Pixel Reef for PlayStation 4, Windows, and PlayStation 5. The game was created by Éric Chahi, who previously worked on Another World. In the game, players are tasked to navigate a world inhabited by various digital lifeforms. It received generally positive reviews upon release. Paper Beast: Folded Edition, a non-VR version of the game, was released on October 20, 2020.

<i>Trover Saves the Universe</i> 2019 video game

Trover Saves the Universe is a 2019 action platform game developed and published by Squanch Games for Microsoft Windows, PlayStation 4, Nintendo Switch, Xbox One and Oculus Quest. Envisioned as a comedy game, the title features an optional virtual reality component. Justin Roiland, who was the founder of Squanch Games and the co-creator of Rick and Morty, provided voice work for many characters in this game. It received generally positive reviews upon release.

<i>The Dark Pictures Anthology</i> Video game series

The Dark Pictures Anthology is an anthology series of interactive drama and survival horror video games developed by Supermassive Games and published by Bandai Namco Entertainment. The anthology will consist of eight games, with each game inspired by a different horror genre. Each game features five main characters whose survival depends on the choices made by the player. While each character only appears in one game, face models are often reused in other games, except those of the leading actors. The games use a third-person perspective and the ability to choose from various dialogue options.

In the video game industry, 2023 saw significant changes within larger publishers and developers. Microsoft, after having satisifed worldwide regulatory bodies, completed its US$69 billion acquisition of Activision Blizzard, making them the third largest game publisher in the world. Embracer Group, which had been in an acquisition spree over the previous few years, had an estimated $2 billion deal fall through, causing many of the studios under Embracer to either lay off staff or close entirely. Similar layoffs were seen at Epic Games and Bungie, part of a larger trend of layoffs at technical companies in 2023.

<i>Among Us VR</i> 2022 video game

Among Us VR is a social deduction video game developed by Schell Games, Innersloth, and Robot Teddy. The game is a virtual reality version of Among Us. It was published by Innersloth in November 2022 for Quest 2 and Windows via several SteamVR-supported headsets. A PlayStation 5 version via the PlayStation VR2 was planned for February 2023, but did not release in that timeframe.

The PlayStation VR2 is a virtual reality headset for the PlayStation 5 home video game console developed by Sony Interactive Entertainment released on February 22, 2023.

References

  1. 1 2 3 Higton, Ian (July 24, 2018). "The Persistence review - a tense Sci-Fi Roguelike that's perfect for VR". Eurogamer . Archived from the original on July 5, 2022. Retrieved July 4, 2022.
  2. Hurley, Leon (March 14, 2017). "The Persistence looks a lot like a PSVR Dead Space (where your friends can help or betray you with a companion app)". GamesRadar . Archived from the original on July 5, 2022. Retrieved July 4, 2022.
  3. Sinha, Ravi (July 18, 2017). "The Persistence Interview: The Joys and Sorrows of Dying". GamingBolt. Archived from the original on July 5, 2022. Retrieved July 4, 2022.
  4. Parijat, Shubhankar (May 25, 2020). "The Persistence Interview – Turning A VR Experience Into A Non-VR One". GamingBolt. Archived from the original on July 5, 2022. Retrieved July 4, 2022.
  5. O'Neill, Jamie (July 19, 2018). "Interview: Firesprite Discusses PSVR Jump Scares, Sci-Fi Influences, and Stealth vs Action in The Persistence". Push Square . Archived from the original on July 5, 2022. Retrieved July 4, 2022.
  6. "Making it in Unreal: freeform FPS VR movement in The Persistence". PCGamesN . November 10, 2020. Archived from the original on June 14, 2022. Retrieved June 4, 2022.
  7. Sharouda, Islem (March 13, 2017). "The Persistence announced for PSVR". Gamereactor. Retrieved July 4, 2022.
  8. Tilley, Stuart (January 31, 2018). "Firesprite shares five tips to help you survive a malfunctioning ship populated by mutated clones of your former crewmates". PlayStation Blog . Archived from the original on June 30, 2022. Retrieved July 4, 2022.
  9. Romano, Sal (January 31, 2018). "First-person horror roguelike The Persistence for PlayStation VR launches July 24". Gematsu. Archived from the original on July 5, 2022. Retrieved July 4, 2022.
  10. Lyles, Taylor (March 9, 2020). "The Persistence will finally be playable without a VR headset". The Verge . Archived from the original on July 5, 2022. Retrieved July 4, 2022.
  11. Romano, Sal (April 23, 2020). "The Persistence for PS4, Xbox One, Switch, and PC launches May 21". Gematsu. Archived from the original on April 26, 2020. Retrieved July 4, 2022.
  12. Borger, Will (April 29, 2021). "The Persistence Enhanced Launches June 4th". GamingBolt. Archived from the original on June 1, 2022. Retrieved June 4, 2022.
  13. "The Persistence for PC reviews". Metacritic . CBS Interactive. Archived from the original on July 5, 2022. Retrieved July 4, 2022.
  14. "The Persistence for PlayStation 5 reviews". Metacritic . CBS Interactive. Archived from the original on July 5, 2022. Retrieved July 4, 2022.
  15. Barker, Sammy (June 21, 2022). "Mini Review: The Persistence Enhanced (PS5) - Survival Horror Roguelite Still Rocks". Push Square . Archived from the original on July 6, 2022. Retrieved July 4, 2022.