Trauma Center (video game series)

Last updated
Trauma Center
Trauma center logo.png
Recurring Western logo for the series.
Genre(s) Simulation
Visual novel
Developer(s) Atlus [lower-alpha 1]
Publisher(s)
Creator(s) Katsura Hashino
Platform(s) Nintendo DS
Wii
First release Trauma Center: Under the Knife
June 16, 2005
Latest release Trauma Team
May 18, 2010

Trauma Center [lower-alpha 2] is a series of video games developed by Atlus and published by Atlus (Japan, North America) and Nintendo (Europe). Beginning with Trauma Center: Under the Knife in 2005 for the Nintendo DS, the series released four more entries on the DS and Wii. The gameplay is split between a surgical gameplay simulation, and visual novel storytelling. While the main characters of the games vary, the games share a common setting of a near-future Earth where advanced medical procedures have cured most diseases, including cancer, AIDS, and influenza. A recurring organisation is Caduceus, a worldwide, semi-covert medical research foundation that is a branch of the World Health Organization. The games commonly feature outbreaks of various man-made diseases that pose a significant threat to humanity, as well as themes of bioterrorism.

Contents

The series was created by Katsura Hashino, who wanted to use the DS's controls to explore a simulation type only previously possible on PCs. Following the first game, a dedicated production team dubbed "CaduceTeam" was created to handle future games. Beginning with the Wii remake Second Opinion , the series was directed by Daisuke Kanada.

Titles

Release timeline
2005 Trauma Center: Under the Knife
2006 Trauma Center: Second Opinion
2007 Trauma Center: New Blood
2008 Trauma Center: Under the Knife 2
2009
2010 Trauma Team

Common elements

Gameplay

The gameplay and presentation of Trauma Center use two recurring features: surgery simulation carried out from a first-person view, and the narrative delivered using a visual novel style. [8] [25] [lower-alpha 3] Trauma Team includes surgery, but also shows five other specialties: emergency medicine where patients at the scene are given rapid treatments, endoscopy for small-scale internal treatment of the respiratory and the GI tracts, orthopedics which focuses on skeletal operations and reconstruction, diagnosis for determining medical conditions through a routine of speaking with the patient and examining medical scans, and forensic medicine where evidence from crime scenes and the victims are used to reach a conclusion to the case. [31] [32] [33]

During surgery, the player operates on patients using a variety of tools: a scalpel, forceps, a healing gel known as the antibiotic gel, a syringe for injecting various medicines and vital stabilizers, a suture needle for stitching wounds, a surgical drain, a surgical laser, and an ultrasound scanner. The games also include special tools used outside the normal ones, such as the defibrillator for resuscitation, as well as bandages for covering surgical incisions. [34] [35] Operation types include treating car accident victims, tumor extractions, skin grafts for burn victims, bone fixation, aneurysms, organ transplants, as well as treating the various man-made diseases in the series. [36] The DS titles make use of the touch screen, with players selecting and using tools using icons. [37] [38] For Second Opinion, New Blood, and Trauma Team, the controls were adjusted to work with the Wii Remote and Nunchuk, and added motion control functions, such as a modified version of the defibrillator. [12] [34] All titles feature a system called the Vitals, which can range from 0 to 99 and represent the patient's status during an operation. If this value drops below 0 during a gameplay section, the player will experience a game over.

A recurring gameplay mechanic across the series is the Healing Touch, an ability which grants superhuman advantages to surgeons who hold it. Its effects vary between individuals, with demonstrated abilities including slowing time, healing patients, and preventing a patient's vitals from dropping. [39] [40] It is activated by drawing a star shape on the screen. [18] [37] The Healing Touch and similar fantastical elements were toned down or removed in Trauma Team. [41] Both New Blood and Trauma Team included local cooperative multiplayer options. [18] [33]

Setting and themes

The Trauma Center series is set in a near-future version of Earth where medical advances have led to the development of cures for previously major diseases such as AIDS and cancer. [7] A key organisation in the series is Caduceus: a medical research body for studying intractable diseases which also has a semi-covert role in fighting bioterrorism. Caduceus has three branches established around the world, one in the United States (split into an east and west coast branch), one in Japan, and one in Europe. [7] [42] A recurring element across the series is the presence of science fiction or otherwise supernatural elements in the narratives. [25] [43] Trauma Team includes fewer elements of science fiction, notably including no explicit mention of the Healing Touch. [41]

All the Trauma Center titles share the same universe and timeline. [41] Under the Knife, and its remake Second Opinion, are set in the year 2018. [7] [39] New Blood is set ten years after the events of Second Opinion, in the year 2028. [18] Under the Knife 2 is set three years after Under the Knife, in 2021. [21] Trauma Team takes place in 2020, two years after the events of Second Opinion, though it is less directly connected to the rest of the series. [41] Some recurring characters include: Derek Stiles, who makes appearances in each title in the series, Angie Thompson, who appears in most games in the series as Derek's assistant, and Naomi Kimishima, a protagonist in both Second Opinion and Trauma Team. [43] [23]

A recurring narrative theme in the Trauma Center series is the passion of doctors to save lives, as well as the impact of bioterrorism on society. [21] [44] In Second Opinion, a secondary theme is the limits of medical technology. [44] The narrative themes of New Blood include issues of the cost of healthcare, persevering in the face of adversity, and inequality of medical access. [45] The story of Under the Knife 2 incorporated issues of doctor shortages, medical training, and physically enhancing the human body through medicine. [21] In Trauma Team, the story focused on themes of the preciousness of life and fear of death, drawing direct inspiration from the 2009 swine flu pandemic. [46]

Development

The original Trauma Center was created by Atlus staff member Katsura Hashino, who acted as producer. [25] Beginning production in 2004, the team wanted to recreate the surgical simulation gameplay of PC titles for the DS, since its controls and hardware were more capable compared to others of the time. [47] Many of the staff were veterans of Atlus's role-playing game Megami Tensei , making production challenging due to the team's inexperience. [25] Following the success of Under the Knife, Hashino formed some of the team into a dedicated team to work on the series. They were internally known as "CaduceTeam", made up of what director Daisuke Kanada described as Atlus's most enthusiastic gamers. [48] [49] Kanada has worked on multiple Megami Tensei titles and collaborated with Hashino on several games since Maken X in 1999; Second Opinion was his debut as a director. [50] [51] Production of Second Opinion began in January 2006. [13]

Recurring staff included Daisuke Kanada as director, [50] [46] artist Masayuki Doi, who replaced original artist Maguro Ikehata from Second Opinion onward, [52] [53] [54] programmer Takaaki Ikeda, [55] and scenario writer Shogo Isogai, who worked on Under the Knife, Second Opinion and New Blood. [56] [57] Under the Knife was directed by Kazuya Niinou, who was later lead designer on the original Etrian Odyssey for Atlus, and would later work on titles for Imageepoch and Square Enix. [47] [58] MediaVision helped with production on New Blood, while Vanguard developed Under the Knife 2 under Atlus's supervision. [1] [2] Trauma Team began development in 2007, beginning as being similar to previous entries in the series before expanding into its current form, covering multiple medical professions. [22] [46]

Reception

In a series retrospective, Pete Davison of USGamer called Trauma Center an "underdog" series in Atlus' lineup, saying that it was interesting due to its use of unusual mechanics for a typical video game, and describing the idea of an interactive medical drama as an "underexplored concept" and one of the reasons he purchased a Nintendo DS. He compared the series' mechanics to Life & Death (1988), one of the first surgery simulation video games, albeit calling its mechanics "considerably more 'arcadey'". However, he praised the series for focusing more on speed than pinpoint accuracy. He also praised the series as a whole for "consistently foster[ing] a genuine feeling of emotional engagement", saying that it "grabs hold" of the player through tense music and sound effects during surgery sequences, and said that he enjoyed its focus on members of the medical profession, "among the closest things we have to genuine 'heroes' in reality". [59] Joshua Jankiewicz of Hardcore Gaming 101 compared the series to Ace Attorney , noting that they were both introduced in the United States around the same time on the DS, and both had dramatic, anime-style presentations of an otherwise ordinary career. He also observed that the series performed better in the US than Japan, albeit declining with each entry besides Trauma Team. [60]

Chris Hoffman of Nintendo Power called Under the Knife a "breakthrough title" that proved that saving lives could be "just as satisfying and challenging" as "defeating bad guys". However, he stated that the game's sequels lacked the same level of innovation, stating that they were "cut from the same cloth". He described the series' last entry, Trauma Team, as a "vastly improved upgrade" due to the ability to play as six different doctors. [61]

Related Research Articles

Metroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic Metroid creatures.

Megami Tensei, marketed internationally as Shin Megami Tensei, is a Japanese media franchise created by Aya Nishitani, Kouji "Cozy" Okada, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed and published by Atlus, and currently owned by Atlus, the franchise consists of multiple subseries and covers multiple role-playing genres including tactical role-playing, action role-playing, and massively multiplayer online role-playing. The first two titles in the series were published by Namco, but have been almost always published by Atlus in Japan and North America since the release of Shin Megami Tensei. For Europe, Atlus publishes the games through third-party companies.

<i>WarioWare: Touched!</i> 2004 video game

WarioWare: Touched! is a minigame compilation party video game released by Nintendo for the Nintendo DS. The fourth installment of the WarioWare series, and the first of three on the Nintendo DS, the game involves rapidly completing "microgames" — simple minigames lasting extremely short periods of time — as quickly as possible. The microgames are exclusively controlled with the Nintendo DS's touchscreen and microphone.

<i>Urban Champion</i> 1984 video game

Urban Champion (アーバンチャンピオン) is a fighting video game developed and published by Nintendo in 1984. It was first released for the Famicom and Nintendo VS. System for arcades in 1984, and later released for the Nintendo Entertainment System in North America and Europe in 1986. It was inspired by the 1984 Game & Watch game Boxing. It is Nintendo's first 2D fighting game, eventually followed in 1993 by Joy Mech Fight, released exclusively in Japan for the Famicom.

<i>Phoenix Wright: Ace Attorney</i> 2001 video game

Phoenix Wright: Ace Attorney is a visual novel adventure game developed and published by Capcom. It was released in 2001 for the Game Boy Advance in Japan and has been ported to multiple platforms. The 2005 Nintendo DS version, titled Gyakuten Saiban Yomigaeru Gyakuten in Japan, introduced an English language option, and was the first time the game was released in North America and Europe. It is the first entry in the Ace Attorney series; several sequels and spin-offs were produced, while this game has seen further ports and remasters for computers, game consoles, and mobile devices.

<i>Trauma Center: Under the Knife</i> 2005 video game

Trauma Center: Under the Knife is a simulation video game developed by Atlus for the Nintendo DS. The debut entry in the Trauma Center series, it was published in Japan and North America by Atlus in 2005, and by Nintendo in Europe in 2006. Set in a near future where medical science can cure previously incurable diseases, the world's population panics when a new manmade disease called GUILT begins to spread. Doctor Derek Stiles, a surgeon possessing a mystical "Healing Touch", works with the medical group Caduceus to find a cure to GUILT. The gameplay combines surgery-based simulation relying on the DS's touchscreen controls with a story told as a visual novel.

<i>Trauma Center: Second Opinion</i> 2006 video game

Trauma Center: Second Opinion is a simulation video game developed by Atlus for the Wii. The second entry in the Trauma Center series, Second Opinion is a remake of the Nintendo DS title Trauma Center: Under the Knife (2005). The game was released in North America and Japan in 2006 by Atlus as a console launch title, and in other regions in 2007 by Nintendo.

<i>Etrian Odyssey</i> (video game) 2007 video game

Etrian Odyssey is a 2007 3D dungeon crawler role-playing video game by Atlus for the Nintendo DS. It centers around first-person exploration of a mysterious dungeon known as the Yggdrasil Labyrinth using a player-created party of characters. The game received mixed to positive reviews from critics, who criticized its punishing difficulty as limiting its appeal, but also making its gameplay more rewarding.

Puzzle Series is a series of puzzle video games by Hudson Soft.

<i>Final Fantasy Fables: Chocobos Dungeon</i> 2007 video game

Final Fantasy Fables: Chocobo's Dungeon is a 2007 role-playing video game published by Square Enix for the Wii. It is an installment in the Chocobo series that focuses on Chocobo and his quest to free a town lost in time from eternal forgetfulness. It is a loose sequel to Chocobo's Dungeon 2 on the PlayStation.

<i>Pokémon Mystery Dungeon</i> Video game series spin-off from the Pokémon series

Pokémon Mystery Dungeon is a video game series spin-off from the main Pokémon series developed by Spike Chunsoft. The games feature the fictional creatures called Pokémon who have the ability to speak human language navigating through a randomly generated dungeon using turn-based moves, common to Mystery Dungeon games. As of March 2020, there have been eleven games across five platforms, as well as several manga adaptations and animated specials.

<i>Trauma Center: New Blood</i> 2007 surgical simulation video game

Trauma Center: New Blood is a simulation video game developed by Atlus for the Wii. The third entry in the Trauma Center series, the game was published in North America in 2007 by Atlus, and in other regions in 2008 by Atlus (Japan) and Nintendo. The story follows doctors Markus Vaughn and Valerie Blaylock, each holding a supernatural ability called the Healing Touch, as they face a man-made parasitic virus called Stigma. Gameplay combines surgical simulation with a story told as a visual novel, with operations controlled exclusively using the Wii Remote and Nunchuk.

<i>Trauma Center: Under the Knife 2</i> 2008 video game

Trauma Center: Under the Knife 2 is a 2008 simulation video game developed by Vanguard for the Nintendo DS (DS), and published by Atlus. It is the fourth game in the Trauma Center series and a direct sequel to Trauma Center: Under the Knife (2005). Set three years after the events of Under the Knife, the plot follows protagonist Derek Stiles as he confronts not only the revival of terrorist organisation Delphi and its GUILT disease, but personal insecurities and corporate manipulation. The gameplay combines surgical simulation relying on the DS's touchscreen controls with a story told as a visual novel.

<i>Trauma Team</i> 2010 video game

Trauma Team is a 2010 simulation video game developed and published by Atlus for the Wii. It is the fifth and current final entry in the Trauma Center series. The narrative of Trauma Team follows six protagonists who operate in different sectors of the medical profession, and their united conflict with a virulent infection dubbed "Rosalia". The gameplay combines medical simulation with visual novel-style storytelling through motion comic cutscenes. The different storylines focus on simplified versions of surgery, emergency medicine, endoscopy, diagnosis, orthopedics and forensic medicine.

<i>Radiant Historia</i> 2010 video game

Radiant Historia is a role-playing video game co-developed by Atlus and Headlock for the Nintendo DS. It was released in Japan in 2010 by Atlus, and in North America in 2011 by their subsidiary Atlus USA. An expanded remake for the Nintendo 3DS, titled Radiant Historia: Perfect Chronology, was released in 2017 in Japan and released in North America and Europe the following year, with the European version being published by Deep Silver.

Art Academy is a series of edutainment video games beginning in 2009 with Art Academy. Its most recent release was Disney Art Academy. One of Nintendo's franchises, the series has been released on Nintendo DS, Nintendo 3DS and Wii U.

<i>Persona Q2: New Cinema Labyrinth</i> 2018 video game

Persona Q2: New Cinema Labyrinth is a 2018 dungeon crawler role-playing video game by Atlus for the Nintendo 3DS. It is a spin-off of the Persona series, itself part of the larger Megami Tensei franchise, and a sequel to Persona Q: Shadow of the Labyrinth featuring the cast from Persona 3, Persona 4, and Persona 5. It was released in Japan in November 2018 and worldwide in June 2019.

<i>Cooking Mama</i> Japanese video game series

Cooking Mama is a video game series and media franchise owned by Cooking Mama Limited. The series is a cookery simulation-styled minigame compilation of many video games and adventures for Nintendo gaming platforms. Generally, the gameplay revolves around performing different kitchen tasks, through the instructions of "Mama", to cook various meals. The series so far consists of five main games on Nintendo DS and Nintendo 3DS, two spin-offs on Wii, two spin offs on DS, and a spin off on 3DS. It also spins off into the Gardening Mama series. The original Cooking Mama game was also ported to iOS. A sixth main series game, Cooking Mama: Cookstar, was released for the Nintendo Switch and PlayStation 4 in 2021.

Final Fantasy Crystal Chronicles is a series of video games within the Final Fantasy franchise developed by Square Enix. Beginning in 2003 with the game for the GameCube, the series has predominantly been released on Nintendo gaming hardware and covers multiple genres, including action role-playing. The Crystal Chronicles series takes place in an unnamed world inhabited by four tribes. Recurring themes include creating objects from memory and the importance of family. The gameplay, which has always been aimed at as wide an audience as possible within a genre, generally involves either multiple players or a large group working together.

References

Citations
  1. 1 2 カドゥケウス NEW BLOOD. Media.Vision (in Japanese). Archived from the original on 2018-11-23. Retrieved 2018-12-06.
  2. 1 2 ヴァンガード - 救急救命 カドゥケウス2. Vanguard (in Japanese). Archived from the original on 2008-10-25. Retrieved 2018-12-05.
  3. Adams, David (2005-05-13). "Pre-E3 2005: Atlus Announces Lineup". IGN . Archived from the original on 2012-12-21. Retrieved 2018-12-01.
  4. [DS] 超執刀 カドゥケウス (in Japanese). Atlus. Archived from the original on 2013-10-24. Retrieved 2018-12-01.
  5. Adams, David (2005-10-04). "Trauma Center Opens Its Practice". IGN . Archived from the original on 2012-12-27. Retrieved 2019-03-10.
  6. Pallesen, Lasse (2006-02-20). "Trauma Centre: Under the Knife Coming to Europe this April". Nintendo World Report. Archived from the original on 2018-11-30. Retrieved 2018-12-01.
  7. 1 2 3 4 "Behind the Scalpel - The Story of Trauma Center". Atlus . Archived from the original on 2007-11-19. Retrieved 2011-09-06.
  8. 1 2 3 4 Davison, Peter (2013-08-07). "It's Time We Had a New Trauma Center". USGamer . Archived from the original on 2016-02-17. Retrieved 2018-11-05.
  9. Remo, Chris (2006-11-18). "Wii Launch Lineup Release List". Shacknews . Archived from the original on 2017-10-26. Retrieved 2018-11-05.
  10. Wii本体と同時発売のソフト16本をまとめてチェック!. Inside Games (in Japanese). 2006-10-27. Archived from the original on 2018-11-04. Retrieved 2018-11-05.
  11. Kozanecki, James (2008-07-23). "500,000 Wiis sold in Australia". GameSpot . Archived from the original on 2018-08-11. Retrieved 2018-11-05.
  12. 1 2 Casamassina, Matt (2006-09-07). "Interview: Trauma Center: Second Opinion". IGN . Archived from the original on 2014-06-17. Retrieved 2018-11-05.
  13. 1 2 Schaedel, Nick (2006-09-02). "Sliced Gaming Feature: Trauma Centre Interview". Sliced Gaming. Archived from the original on 2018-11-04. Retrieved 2018-11-05.
  14. Yip, Spencer (2007-11-13). "Next week Trauma Center opens for new patients". Siliconera. Archived from the original on 2010-02-10. Retrieved 2018-12-06.
  15. 『カドゥケウス ニューブラッド』の発売日が2008年1月17日に決定! ”アトラスネット”では公式サイトがオープン. Famitsu (in Japanese). 2007-11-02. Archived from the original on 2007-11-02. Retrieved 2018-12-06.
  16. Purchese, Robert (2008-09-12). "Trauma Center: New Blood dated". Eurogamer . Archived from the original on 2009-06-19. Retrieved 2018-12-06.
  17. "Trauma Center: New Blood". GameSpot . Archived from the original on 2012-11-22. Retrieved 2018-12-06.
  18. 1 2 3 4 Thomsen, Mike (2007-07-16). "Preview: Trauma Center: New Blood". Nintendo World Report. Archived from the original on 2018-12-01. Retrieved 2018-12-06.
  19. Dobson, Jason (2008-04-07). "Atlus bringing Trauma Center 2 for DS stateside before Japan". Joystiq . Archived from the original on 2008-04-09. Retrieved 2018-12-05.
  20. アトラス、DS『救急救命カドゥケウス2』を発売決定 (in Japanese). Inside Games. 2008-04-09. Archived from the original on 2018-11-23. Retrieved 2018-12-05.
  21. 1 2 3 4 アトラス、DS「救急救命カドゥケウス2」発売決定 新たな手術法・病原などを追加して登場. Inside Games (in Japanese). 2008-04-11. Archived from the original on 2011-05-14. Retrieved 2020-12-15.
  22. 1 2 『HOSPITAL.6人の医師』開発者インタビュー. Famitsu (in Japanese) (1127). Enterbrain. 2010-07-22. Transcript
  23. 1 2 HOSPITAL. 6人の医師 術式開示録 (in Japanese). Enterbrain. 2010-07-30. ISBN   978-4047267404.
  24. Ronaghan, Neal (2009-12-22). "Preview - Trauma Team". Nintendo World Report. Archived from the original on 2019-02-13. Retrieved 2018-11-05.
  25. 1 2 3 4 :::超執刀 カドゥケウス:::. Atlus (in Japanese). Archived from the original on 2006-08-24. Retrieved 2018-12-01.
  26. "Trauma Center: Under the Knife". Atlus . Archived from the original on 2020-11-30. Retrieved 2021-01-23.
  27. "Trauma Center: Second Opinion". Atlus . Archived from the original on 2021-01-23. Retrieved 2021-01-23.
  28. "Trauma Center: New Blood". Atlus . Archived from the original on 2021-01-23. Retrieved 2021-01-23.
  29. "Trauma Center: Under the Knife 2". Atlus . Archived from the original on 2020-11-30. Retrieved 2021-01-23.
  30. "Trauma Team". Atlus . Archived from the original on 2020-11-30. Retrieved 2021-01-23.
  31. Barnholt, Ray (2010-05-17). "Trauma Team Review". 1UP.com . Archived from the original on 2016-03-05. Retrieved 2012-02-08.
  32. Watters, Chris (2010-05-14). "Trauma Team Review". GameSpot . Archived from the original on 2015-01-24. Retrieved 2012-07-23.
  33. 1 2 "Trauma Team review". GameTrailers . 2010-04-27. Archived from the original on 2010-11-16. Retrieved 2012-02-08.
  34. 1 2 Bozon (2007-11-16). "Trauma Center: New Blood Review". IGN . Archived from the original on 2007-11-19. Retrieved 2009-02-22.
  35. 救急救命 カドゥケウス2 - Operation. Atlus (in Japanese). Archived from the original on 2009-01-24. Retrieved 2018-12-05.
  36. Yip, Spencer (2008-07-09). "Trauma Center: Under the Knife 2 and after the operation". Siliconera. Archived from the original on 2008-07-10. Retrieved 2018-12-05.
  37. 1 2 East, Tom (2008-01-10). "Review: Trauma Center: Under the Knife". Official Nintendo Magazine . Archived from the original on 2009-06-01. Retrieved 2009-02-22.
  38. Stella, Shiva (2008-07-01). "Trauma Center: Under the Knife 2 Review". GameSpot . Archived from the original on 2011-11-27. Retrieved 2009-03-25.
  39. 1 2 Yip, Spencer (2006-11-20). "Nintendo LA Wii Event: Chat with Atlus". Siliconera. Archived from the original on 2009-12-12. Retrieved 2018-11-05.
  40. Yip, Spencer (2007-12-06). "Trauma Center: New Blood, familiar operations". Siliconera. Archived from the original on 2007-12-08. Retrieved 2018-12-06.
  41. 1 2 3 4 Yip, Spencer (2009-07-01). "Atlus Tells Us About Trauma Team". Siliconera. Archived from the original on 2010-02-18. Retrieved 2019-02-12.
  42. “命の尊さ”を世に問う医療ドラマ――「カドゥケウス NEW BLOOD」. ITMedia (in Japanese). 2007-12-06.
  43. 1 2 Casamassina, Matt (2009-12-10). "Trauma Team: Meet the Doctors". IGN . Archived from the original on 2009-12-13. Retrieved 2019-02-12.
  44. 1 2 Kanada, Daisuke (2008-09-08). ディレクター金田のカドゥケウス日誌 Vol.20. Atlus (in Japanese). Archived from the original on 2017-03-22. Retrieved 2018-11-05.
  45. Atlus Express 11 - カドゥケウス NEW BLOOD. Atlus (in Japanese). 2007. Archived from the original on 2017-03-22. Retrieved 2018-12-06.
  46. 1 2 3 "Trauma Team - Featurettes". Trauma Team Website. Archived from the original on 2018-06-12. Retrieved 2012-02-08.
  47. 1 2 Nintendo Inside Special - 超執刀 カドゥケウス. Nintendo Inside (in Japanese). 2005-04-16. Archived from the original on 2006-07-08. Retrieved 2018-12-01. Translation
  48. Kanada, Daisuke (2007-10-01). ディレクター金田のカドゥケウス日誌 Vol.01. Atlus (in Japanese). Archived from the original on 2017-03-22. Retrieved 2018-11-05.
  49. "Exclusive: Behind The Scenes Of Atlus' Persona 4". Gamasutra . 2009-10-06. Archived from the original on 2018-02-21. Retrieved 2018-12-06.
  50. 1 2 手術アクションがWiiに登場! 『超執刀カドゥケウスNEO(仮題)』【映像インタビューつき】. Famitsu (in Japanese). 2006-07-28. Archived from the original on 2013-06-03. Retrieved 2020-12-29.
  51. Osaka University of Arts (2011-03-24). "Daisuke Kanada". 大阪芸術大学大学漫画 Vol.18 (in Japanese). Koike Shoin. ISBN   9784862257017.
  52. Sahdev, Ishaan (2013-04-10). "Shin Megami Tensei IV's Staff Have Worked On These Games". Siliconera. Archived from the original on 2013-04-13. Retrieved 2018-11-05.
  53. Atlus (2005-10-04). Trauma Center: Under the Knife (Nintendo DS). Atlus USA. Scene: Credits.
  54. :::超執刀 カドゥケウス::: 4コマ漫画 - 「貫禄」作・画 池端 まぐろ. Atlus (in Japanese). 2005. Archived from the original on 2007-02-24. Retrieved 2018-12-01.
  55. 特別企画 メイキング オブ HOSPITAL.〜HOSPITAL.を創った男たち〜: EPISODE.3 『HOSPITAL.』を動かすー気持ちよさを追求した遊び心地. Atlus (in Japanese). Archived from the original on 2015-09-01. Retrieved 2019-07-16.
  56. Kanada, Daisuke (2008-09-08). ディレクター金田のカドゥケウス日誌 Vol.20. Atlus (in Japanese). Archived from the original on 2017-03-22. Retrieved 2018-11-05.
  57. Kanada, Daisuke (2007-10-29). ディレクター金田のカドゥケウス日誌 Vol.03. Atlus (in Japanese). Archived from the original on 2017-03-22. Retrieved 2018-12-06.
  58. Romano, Sal (2019-08-23). "Dragon Quest Builders series director Kazuya Niinou leaves Square Enix". Gematsu. Archived from the original on 2020-11-07.
  59. Davison, Pete (2013-08-07). "It's Time We Had a New Trauma Center". VG247 . Retrieved 2024-05-31.
  60. Jankiewicz, Joshua (2016-04-12). "Trauma Center: Under the Knife". Hardcore Gaming 101. Retrieved 2024-05-31.
  61. Hoffman, Chris (August 2009). "Group Therapy". Nintendo Power : 63 via Internet Archive.
Notes
  1. Additional production handled by Media.Vision and Vanguard. [1] [2]
  2. Known in Japan as Caduceus (カドゥケウス, Kadukeusu)
  3. Visual novel genre cited in official Atlus pages. [26] [27] [28] [29] [30]