Valhalla (video game)

Last updated
Valhalla
Valhalla cover.jpg
Developer(s) Legend
Publisher(s)
  • UK: Legend
  • NA: Eurosoft International
Platform(s) ZX Spectrum, Commodore 64
Release1983: ZX Spectrum
1984: C64
Genre(s) Interactive fiction
Mode(s) Single-player

Valhalla is a text adventure with graphics published in 1983 by the British studio Legend for the ZX Spectrum. It reached number one in the UK sales charts. [1] The Commodore 64 version of the game was released in 1984 and reached number five. [2]

Contents

Gameplay

Screenshot Valhalla.png
Screenshot

In Valhalla the characters move through various Nordic locations with accompanying text at the bottom of the screen detailing all character actions. It is set mainly in Asgard and Midgard, though when the character dies, it reappears in Hell (Niflheim under another name) and is able to walk out.

The game's text parser understands most multi-part sentences, as long as they are written using the words listed in the manual. Listing the accepted words was not seen in most similar titles of the time.

The aim is to collect six mythical objects: Ofnir (key), Drapnir (ring), Skornir (shield), Skalir (sword), Felstrong (axe), and Grimnir (helmet). To obtain all the items, the player receives help from various characters from Norse mythology. If the player dies while holding any of the six items, it will be lost and moved to a new location. [3] These objects are required to access otherwise unreachable parts of the game, such as Valhalla, but carrying any of the items saps the player's strength.

The character has an alignment (between good and evil) that changes depending on which of the other characters are helped. The more the player helps good characters, the more other good characters will help the player in their quest. Characters include gods, goddesses, dwarves, dragons, wolves, a snake, and a raven. [4]

The characters move and interact independent of any action by the player. If the player does nothing, the game 'plays' itself, with the characters moving about while the player decides what to do. [3]

Typing in a swear word causes a dwarf to dash onto the screen to punch the player while generating the message "Mary is not amused....". Mary can be found in El Vinos and even if killed, she returns within a minute.

The game engine has a limit of eight objects to be left in any one location, whether on the ground, in a chest, or in a cupboard. If the player drops an object in an area where the limit has been reached, a character called Klepto appears to steal the item, removing it from the game.

Development

The publishing house Legend, founded and managed by John Peel, had previously published titles under the Microl label which financed the development of Valhalla. [5] The game was developed by Richard Edwards, Graham Asher, Charles Goodwin, James Learmont, and Andrew Owen using a system they named "Movisoft" which Peel hoped would become "the adventure game equivalent of CP/M". [5] The system occupied 4K of the game footprint and used machine code, with the rest of the game engine and text parser written in Sinclair BASIC. [6] The C64 version of the game was released in the first half of 1984 and featured larger and coloured character graphics. [7]

The cover of the game, as well as the loading screen, features a drawing of the Sutton Hoo helmet, an artifact from the 7th century believed to have belonged to King Rædwald of East Anglia.

Related Research Articles

<i>Manic Miner</i> 1983 video game

Manic Miner is a platform video game written for the ZX Spectrum by Matthew Smith. It was published by Bug-Byte in 1983, then later the same year by Software Projects. The first game in the Miner Willy series, the design was inspired by Miner 2049er (1982) for the Atari 8-bit family. Retro Gamer called Manic Miner one of the most influential platform games of all time, and it has been ported to numerous home computers, video game consoles, and mobile phones.

<i>Sabre Wulf</i> 1984 video game

Sabre Wulf is an action-adventure game released by British video game developer Ultimate Play the Game for the ZX Spectrum home computer in 1984. The player navigates the pith-helmeted Sabreman through a 2D jungle maze while collecting amulet pieces to bypass the guardian at its exit. The player does not receive explicit guidance on how to play and is left to decipher the game's objectives through trial and error. Sabreman moves between the maze's 256 connected screens by touching the border where one screen ends and another begins. Each screen is filled with colourful flora, enemies that spawn at random, and occasional collectibles.

<i>Knight Lore</i> 1984 video game

Knight Lore is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in video games. In Knight Lore, the player character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles to avoid, and puzzles to solve.

<span class="mw-page-title-main">Beam Software</span> Former Australian video game developer

Krome Studios Melbourne, originally Beam Software, was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia. Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd.. In 2006 the studio was sold to Krome Studios.

<i>Underwurlde</i> 1984 video game

Underwurlde is a 1984 action-adventure platform video game in the Sabreman series by Ultimate Play the Game for the ZX Spectrum and Commodore 64. The player controls the adventurer Sabreman as he jumps between platforms in a castle and its caverns to find an escape past the exit guardians. Underwurlde features about 600 flip screen areas. Unlike other games of its time, Sabreman is not injured when touched by enemies and is instead knocked backwards. Underwurlde is the second game in the series, between Sabre Wulf and Knight Lore, and released alongside the latter for the ZX Spectrum during Christmas in 1984. Another developer, Firebird, ported the game to the Commodore 64 the next year.

<i>Arthur: The Quest for Excalibur</i> Interactive fiction video game

Arthur: The Quest for Excalibur is an illustrated interactive fiction video game written by Bob Bates and published by Infocom in 1989. It was released for the Apple II, Amiga, Macintosh, and IBM PC compatibles. Atypically for an Infocom product, it shows illustrations of locations, characters and objects within the game. It is Infocom's thirty-fourth game and is the second of two Infocom games developed by Challenge using Infocom's development tools.

<i>The Hobbit</i> (1982 video game) 1982 video game

The Hobbit is an illustrated text adventure computer game released in 1982 for the ZX Spectrum home computer and based on the 1937 book The Hobbit, by J. R. R. Tolkien. It was developed at Beam Software by Philip Mitchell and Veronika Megler and published by Melbourne House. It was later converted to most home computers available at the time including the Commodore 64, BBC Micro, and Oric computers. By arrangement with the book publishers, a copy of the book was included with each game sold.

<i>Spellbound Dizzy</i> 1991 video game

Spellbound Dizzy or Dizzy 5 is an adventure video game, featuring the character Dizzy, released in November 1991 by Codemasters. The series was originally developed by the Oliver twins but they had little involvement with this title other than executive sign-off, leaving Big Red Software to redesign the graphics engine and design the game and puzzles.

<i>Eureka!</i> (video game) 1984 video game

Eureka! is a video game for the Commodore 64 and ZX Spectrum computers, written by Ian Livingstone, developed by Novotrade for Andromeda Software and published by Domark in 1984.

<i>Wanted: Monty Mole</i> 1984 video game

Wanted: Monty Mole is a platform video game published in July 1984 for the ZX Spectrum and Commodore 64 home computers. It is the first game released by Gremlin Graphics and the first game in the Monty Mole series. Monty Mole is a fictional mole created by Ian Stewart, the director of the company.

<i>The Heroes of Karn</i> 1983 video game

The Heroes of Karn is a 1983 adventure game written by Ian Gray. It was released by Interceptor Micros for the Commodore 64, Amstrad CPC and ZX Spectrum. Music was written by Chris Cox. The Spectrum and Amstrad versions were adapted by David M. Banner with graphics by Terry Greer. A sequel, The Empire of Karn, was released in 1985 on the Commodore 64.

<i>Erik the Viking</i> (video game) 1984 video game

The Saga of Erik the Viking is a text-based adventure video game developed by Level 9 Computing and published by Mosaic Publishing in 1984. The game runs on the Amstrad CPC, BBC model B, Commodore 64, and ZX Spectrum.

<i>Hunchback</i> (video game) 1983 video game

Hunchback is a video game developed by Century Electronics and published in arcades in 1983. The game is loosely based on the 1831 Victor Hugo novel The Hunchback of Notre Dame and the player controls Quasimodo. Set on top of a castle wall, the player must guide the Hunchback from left to right while avoiding obstacles on a series of non-scrolling screens. The goal of each screen is to ring the church bell at the far right.

<i>Hercules</i> (1984 video game) 1984 video game

Hercules is a platform video game written by Steve Bak for the Commodore 64 and published by Interdisc in 1984. It was reissued in 1986 by Alpha Omega and ported to the Acorn Electron, BBC Micro, Commodore 16, Plus/4, and ZX Spectrum. Alpha Omega changed its name to The Power House shortly after publishing the game.

<i>Silicon Dreams</i> 1983 video game

Silicon Dreams is a trilogy of interactive fiction games developed by Level 9 Computing during the 1980s. The first game was Snowball, released during 1983, followed a year later by Return to Eden, and then by The Worm in Paradise during 1985. The next year they were vended together as the first, second and last of the Silicon Dreams.

<i>The Real Ghostbusters</i> (1987 video game) 1987 video game

The Real Ghostbusters is a 1987 shoot 'em up arcade game developed and published by Data East in the United States. It is loosely based on the animated series of the same name. In Japan, Data East released it as a non-Ghostbusters arcade game under the title Meikyuu Hunter G. In 1989, Activision published The Real Ghostbusters for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

Scetlander was a software publisher which released titles for various 8- and 16-bit home computer systems in the 1980s and 1990s.

<i>Swords and Sorcery</i> (video game) 1985 video game

Swords and Sorcery is a fantasy role playing video game developed and published by Personal Software Services. It was released exclusively in the United Kingdom for the ZX Spectrum in 1985 and the Amstrad CPC in 1986. The game contains elements of dungeon crawling and revolves around a customisable player-character navigating through catacombs in order to secure a large wealth of treasure, whilst simultaneously collecting seven pieces of sacred armour.

<i>Judge Dredd</i> (1986 video game) 1986 video game

Judge Dredd is a platform shoot 'em up video game based on the character of the same name. It was developed by Beam Software and published by Melbourne House. It was released in Europe in 1986, for Commodore 64 and ZX Spectrum.

<i>Pink Panther</i> (video game) 1988 video game

Pink Panther is a 1988 video game based on the character of the same name. It was developed by German company Magic Bytes and published by Gremlin Graphics. It was released in Europe for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum. Pink Panther was criticized for its control and difficulty, although the Amiga and Atari ST versions received praise for their graphics.

References

  1. "PCN Charts". Personal Computer Games. No. 10. VNU. December 1983. p. 10. Retrieved 9 December 2021.
  2. "PCG Top 50". Personal Computer Games. No. 19. VNU. September 1984. p. 19. Retrieved 9 December 2021.
  3. 1 2 "Valhalla for Commodore 64 (1984)". MobyGames. Retrieved 2020-07-02.
  4. https://worldofspectrum.org/pub/sinclair/games-info/v/Valhalla.txt — the list of characters and their types is quite a long way down
  5. 1 2 "The legend continues". Popular Computing Weekly. No. 16. Sunshine Publications. 15 December 1983. p. 16. Retrieved 9 December 2021.
  6. "Valhalla". RetroGamer. 28 February 2009. Retrieved 2020-07-02.
  7. "Valhalla converted for the CBM 64". Micro Adventurer. March 1984. p. 7.