Wiffle Ball (video game)

Last updated
Wiffle Ball
Wiffle Ball video game cover.jpeg
The prototype box art of Wiffle Ball, showing its title as Wiffle Ball Advance
Developer(s) Skyworks Technologies
Publisher(s)
  • EU: Zoo Digital Publishing
Director(s) Bill Wentworth
Producer(s) Garry Kitchen
Artist(s)
  • Adam Hayes
  • Julie Chase
Composer(s) Chris Kelly
Platform(s) Nintendo DS
Release
  • WW: March 12, 2009
Genre(s) Sports
Mode(s) Single-player, multiplayer

Wiffle Ball is a 2009 Wiffle ball sports game developed by Skyworks Technologies and published by Destination Software Inc. in the United States. The game was also released in Europe, where it was published by Zoo Digital Publishing. Released on March 12, 2009, Wiffle Ball received "generally unfavorable" reviews from critics, [1] who stated that "every step of [the game's] execution [was] a failure". [2]

Contents

Gameplay

The gameplay of Wiffle Ball is highly similar to the sport with the same name. The game is divided into two main modes: Quick-Play and Tournament. [3] The Quick-Play mode was designed to be played for short amounts of time, while the Tournament mode is meant to be played for longer. The game also features a wireless multiplayer mode, where two players compete in a game of Wiffle ball. [2]

Development and release

Wiffle Ball was developed by Skyworks Technologies and was published by Destination Software Inc. in North America, and by Zoo Digital Publishing in Europe. The game was referred to as Wiffle Ball Advance prior to its release. [4] The game was directed by Bill Wentworth, produced by Garry Kitchen, and composed by Chris Kelly. [5]

Wiffle Ball was first announced by Nintendo in 2006, with a slated release date of Q1 2007. [4] The game later released worldwide on March 12, 2009. [6]

Reception

Wiffle Ball received "generally unfavorable" reviews from critics according to review aggregator Metacritic. [1] Critics were negative towards how the game requires players to use the Nintendo DS stylus, which some deemed as unnecessary. [2] GameZone's Louis Bedigian felt that the use of the stylus complicated the game's gameplay. [7]

GameZone was positive towards the idea of making a video game based on the Wiffle ball sports, but felt that Wiffle Ball "missed the mark". The game's audio and soundtrack received mixed reception from critics; GameZone called it "bad", [7] while Nintendojo was more positive to it, calling the song used during gameplay "relaxing". [9]

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References

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  2. 1 2 3 4 Adams, Chris (May 14, 2012). "Wiffle Ball Review". IGN . Ziff Davis. Archived from the original on August 13, 2022. Retrieved January 19, 2021.
  3. 1 2 Leach, Gracie. "Wiffle Ball". AllGame . Rovi Corporation. Archived from the original on November 15, 2014. Retrieved January 19, 2021.
  4. 1 2 Boyes, Emma (December 20, 2006). "Nintendo details Euro Q1 releases". GameSpot . CBS Interactive. Archived from the original on July 29, 2023. Retrieved January 19, 2021.
  5. "Wiffle Ball - Credits". AllGame . Rovi Corporation. Archived from the original on November 16, 2014. Retrieved January 21, 2021.
  6. "Wiffle Ball (DS)". Nintendo Life . Nlife Media. 9 October 2007. Archived from the original on 21 January 2021. Retrieved January 19, 2021.
  7. 1 2 3 Bedigian, Louis (April 30, 2007). "Wiffle Ball Review". GameZone. Archived from the original on August 18, 2009. Retrieved January 19, 2021.
  8. "Wiffle Ball". Nintendo Gamer . Future plc. August 2007. p. 71. It's astonishing that anyone would try and sell this as a complete game. Piffle ball more like.
  9. 1 2 Heath, Ryan. "Wiffle Ball DS". Nintendojo. Archived from the original on May 25, 2007. Retrieved January 19, 2021.