Zoo Keeper (2003 video game)

Last updated
Zoo Keeper
Zoo Keeper.jpg
Developer(s) Success
Publisher(s) Ignition Entertainment
Platform(s) Arcade, GBA, PlayStation 2, Nintendo DS, Nintendo 3DS, iOS, Android
ReleaseGame Boy Advance
  • JP: October 31, 2003
  • EU: August 4, 2005
PS2
  • JP: February 12, 2004
  • EU: August 2004
Nintendo DS
  • JP: December 2, 2004
  • NA: January 18, 2005
  • EU: March 11, 2005
iOS
  • WW: June 10, 2011
Android
  • WW: November 25, 2011
Nintendo 3DS
  • JP: January 26, 2012
Genre(s) Puzzle
Mode(s) Single-player, multiplayer

Zoo Keeper is a tile-matching video game developed for the Web by Robot Communications and later ported to the Nintendo DS by Japanese video game publisher Success. Zoo Keeper was released for arcades in 2004. [1] The game was then brought to American and European shores by Ignition Entertainment, and has since been released for iOS and Android devices under the title Zookeeper DX Touch Edition by Kiteretsu. [2] [3]

Contents

In Japan, before the release for Nintendo DS, Success released this game for Game Boy Advance and PlayStation 2 with alternative name Zooo. The PlayStation 2 version of this game was later released in Europe by 505 Game Street as Zoo Puzzle.

Gameplay

Nintendo DS screenshot Screenshot of Zoo Keeper (Nintendo DS).jpg
Nintendo DS screenshot

The objective of Zoo Keeper is to remove the animal tiles that fill up the screen by aligning three or more in a row or column. [4] Levels end when a pre-determined number of each animal tile has been removed. These quotas are listed underneath each animal symbol.

Tiles are aligned by swapping ones adjacent to each other. If this causes a line of three or more matching tiles to form, the tiles stay in their new position and the matching tiles are removed. If no line of three or more matching tiles is formed the tiles revert to their original position. Lines can be horizontal or vertical, and combinations can cause many lines to disappear at the same time. When tiles disappear, any tiles above them on the screen fall down to fill the space. If this results in a further line of three, this line also disappears. This is called a 'chain'. An example of a chain can be seen in the screenshot: making a line of (green) crocodiles in the centre of the screen will cause the crocodiles to disappear, and the (red) gorillas will meet to make a line of three.

One very important aspect that sets Zoo Keeper apart from Bejeweled and its many clones is the ability to switch tiles while another move is still 'in progress'. This allows the player to set up chains, or to 'fake' chains by creating multiple rows of three in quick succession.

If no moves are available the screen is reset, but the clock keeps ticking. Similarly, while chains are formed after a level is cleared the clock continues, though the player is locked out from playing. A key challenge when playing Zoo Keeper is the inability to find a valid move, which players know must exist (otherwise the screen would be reset). To combat this, players can use the "binoculars" tool to show the position of any unmade moves. [5]

At any time during the game, a Special Panel may appear. This is a tile which quickly flicks through all animal types giving it a flashing effect. Tapping on this tile will cause it to stop on one of the animals and all tiles of this type will be instantly removed from the screen. [5] A very rare phenomenon is where a row of three Special Panels is made. The result is a rainbow-like animation of the tiles and the word 'Revolution' appearing on the screen. 1,000,000 bonus points are rewarded when this happens.

On the DS version of the game, as shown in the screenshot, the upper screen shows a favourite animal, [6] for which captures generate increased points. It utilises touch screen operation and the opportunity to battle another DS owner. Other versions allow two players to play at once on one screen.

Modes

Zoo Keeper

Zoo Keeper mode sets a quota of animal tiles to remove in order to advance a level. [7] This quota starts at three animals. As play progresses, this quota increases, while the time limit to meet the quota decreases.

Tokoton

Tokoton is similar to the main mode, but the quota is set at 100 animals. In addition, the player is not required to catch 100 of every animal, but instead 100 of just one type. [7] When 100 elephants, for example, are captured, the screen clears and the points awarded for each cleared tile are increased. The counter for elephants is reset to zero, but the counters for all other animals remain as they are. Therefore, it is common to increase by a few levels in a short period of time.

Quest

This mode consists of ten stages, where the Curator of the zoo sets certain challenges. [8] These challenges are:

This mode has attracted much criticism, as the randomness of the challenges and reward system mean that progressing is as much a matter of luck as it is of skill. In particular, in reference to the seventh challenge listed above, Stuart Campbell wrote in his review that the game doesn't take into account that the random new items filling the places of the captured animals can inadvertently generate new captures, making your challenge impossible.

Time Attack

This mode is the same as the main game, but with a time limit of six minutes. [8] The quotas needed for each level are reduced.

Super Hard Mode

Initially, players can choose to play on 'easy', 'medium' or 'hard' difficulties. These difficulties give higher points values to each game type. 'Super hard mode' is unlocked by placing top in each of the previous modes' high score tables.

Related Research Articles

<i>Dr. Mario</i> 1990 video game

Dr. Mario is a 1990 puzzle video game developed and published by Nintendo for the Nintendo Entertainment System, Famicom, and Game Boy. It was produced by Gunpei Yokoi and designed by Takahiro Harada. The soundtrack was composed by Hirokazu Tanaka.

<i>Tetris Attack</i> 1995 video game

Tetris Attack, also known as Panel de Pon in Japan, is a puzzle video game developed by Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. A Game Boy version was released a year later. In the game, the player must arrange matching colored blocks in vertical or horizontal rows to clear them. The blocks steadily rise towards the top of the playfield, with new blocks being added at the bottom. Several gameplay modes are present, including a time attack and multiplayer mode.

<i>Puyo Pop Fever</i> 2003 puzzle video game

Puyo Pop Fever is a 2003 puzzle video game developed by Sonic Team and published by Sega. It is the fifth main installment in the Puyo Puyo puzzle game series and the second Puyo Puyo game to be programmed by Sonic Team after Puyo Pop. This was the start of the what can be considered a reboot of the Puyo Puyo franchise, with this entry's plot revolving around Professor Accord losing her flying cane. Sega, which acquired the series' rights from Compile in 1998, published all the Japanese releases of the game, and also published the arcade and GameCube versions internationally. The game was scarcely released internationally, and certain versions were released by other publishers in those areas. Only the arcade, GameCube, and Nintendo DS versions were released in North America. Europe received all three versions plus the PlayStation 2, Xbox, Game Boy Advance, and PlayStation Portable versions. The Dreamcast version, released exclusively in Japan, was the last Dreamcast game developed by Sonic Team, the last first-party title released on the platform, as well as the final first-party title by Sega. was ported from the arcade version. The Dreamcast version is the only console version to use sprites in place of 3D models.

<i>Polarium</i> 2004 video game

Polarium is a puzzle game developed by Mitchell Corporation and published by Nintendo for the Nintendo DS. It was a launch title in Japan, Europe and China. In the game, players use a stylus to draw lines on the DS's touch screen, flipping black and white tiles to clear puzzles.

Point Blank, known as Gun Bullet, or Gunvari in Japan, is a series of light gun shooter games developed by Namco for the arcade, PlayStation and Nintendo DS; the trilogy was first released in arcade in 1994 and was later ported onto the PlayStation. Point Blank DS was released in 2006 for the Nintendo DS featuring 40 challenges from the original series.

<i>Kirbys Star Stacker</i> 1997 video game

Kirby's Star Stacker is a 1997 puzzle video game developed by HAL Laboratory and published by Nintendo for the Game Boy.

<i>Zoo Tycoon 2</i> 2004 business simulation video game

Zoo Tycoon 2 is a business simulation video game developed by Blue Fang Games and published by Microsoft Game Studios and MacSoft. Originally released for Microsoft Windows, Zoo Tycoon 2 is also available for Windows Mobile, PDA, and Mac OS X, although expansions are not included in the Mac version. A Nintendo DS version, titled Zoo Tycoon 2 DS, was released in 2008.

<i>Zoo Keeper</i> (1983 video game) 1983 video game

Zoo Keeper is an arcade video game created by Taito America and released in 1983. The player controls Zeke, a zookeeper, attempting to rescue his girlfriend Zelda from a zoo where the animals have escaped from their cages. The majority of the game takes place on a screen where the player builds a wall to keep animals in the zoo—jumping escaped animals to avoid contact. Two different platform game levels are interspersed every few rounds. Zoo Keeper was sold as a conversion kit for Taito's Qix.

Konductra is a puzzle game for the Nintendo DS published by O~3 Entertainment. The game had an interesting development cycle, with IGN revealing the title on November 23, 2005. At the time independent developer oeFun had started work without having a publisher lined up. oeFun and O~3 came into a publishing agreement in the summer of 2006 after the title was finished.

<i>Heberekes Popoon</i> 1993 video game

Hebereke's Popoon is a two player puzzle video game developed and published by Sunsoft. It is based on the Hebereke series. Hebereke means drunk or untrustworthy. Popoon is an onomatopoeia for the sound made by the game pieces when they explode.

<i>Puzzle Quest: Challenge of the Warlords</i> 2007 video game

Puzzle Quest: Challenge of the Warlords is a puzzle video game designed by Steve Fawkner for Australian game developer Infinite Interactive and published by D3 Publisher in 2007. The game combines role-playing with tile-matching elements. Taking place in a high fantasy setting, the player moves his or her character around the game's world and encounters monsters and other enemies to fight so as to gain experience and acquire treasure as in a typical role-playing game. Combat takes place on a board similar to Bejeweled, and by making matches of colored gems, the combatants can cause damage to their opponents, cast spells, or perform other abilities that affect the flow of the game.

<i>Planet Puzzle League</i> 2007 video game

Planet Puzzle League, known as Puzzle League DS in Europe, and as Panel de Pon DS in Japan, is a video game for the Nintendo DS handheld video game console in the Puzzle League Panel de Pon visual matching puzzle game series. In North America, Planet Puzzle League is part of the Touch! Generations brand; in Japan, Panel de Pon DS is marketed in the general Touch! brand. The publisher for the game is Nintendo, and the developer is Nintendo's second-party developer Intelligent Systems, creator of the original Panel de Pon and its cult classic English-language adaptation Tetris Attack. The game was released in Japan on April 26, 2007 in North America on June 4, 2007, and in Europe on June 29, 2007.

<i>Zoo Tycoon</i> Video game series

Zoo Tycoon is a series of business simulation video games. The worlds focus around building and running successful zoo scenarios. The series was initially developed by Blue Fang Games and published by Microsoft Studios who later in 2001–2008 went on to create two stand-alone video games and seven expansion packs for PC and Macintosh platforms. In 2013, Microsoft Studios released a new Zoo Tycoon game, developed by Frontier Developments for Xbox One and Xbox 360. An enhanced version of the Xbox game, Zoo Tycoon: Ultimate Animal Collection, was released for Windows 10 and the Xbox One on October 31, 2017. Frontier Developments, the developer of the final Zoo Tycoon game, released the spiritual successor to the series, Planet Zoo, in 2019.

<i>Zoo Tycoon 2 DS</i> 2008 video game

Zoo Tycoon 2 DS is a Nintendo DS game based on the PC game Zoo Tycoon 2. It is the sequel to Zoo Tycoon DS.

Puyo Puyo (ぷよぷよ), previously known as Puyo Pop outside Japan, is a series of tile-matching video games created by Compile. Sega has owned the franchise since 1998, with games after 2001 being developed by Sonic Team. Puyo Puyo was created as a spin-off franchise to Madō Monogatari, a series of first-person dungeon crawler role-playing games by Compile from which the Puyo Puyo characters originated. The series has sold over 9 million copies, including the Madō Monogatari games.

<span class="mw-page-title-main">Tile-matching video game</span> Type of puzzle video game

A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games.

<i>Puzzlejuice</i> 2012 video game

Puzzlejuice is a 2012 indie puzzle video game for iOS produced and developed by video game company Sirvo. The game is a combination of Tetris, tile-matching, and Boggle: players rearrange falling tetromino blocks into rows of similar colors, which turn into letters that are cleared from the board by forming words. The fast-paced game also includes challenges and power-ups. The development team consisted of three people; programmer Asher Vollmer initially developed the game alone, before reaching out to artist Greg Wohlwend for advice on the aesthetics. Composer Jimmy Hinson produced the game's music.

<i>Groove Coaster</i> Video game series

The Groove Coaster series is an iOS / Android and arcade rhythm game franchise developed by Matrix Software and published by Taito. The first Groove Coaster was released for iOS on July 28, 2011. This rhythm game follows a roller coaster type track on screen, where players must make the appropriate controller inputs. Like many rhythm games, a life bar is attached to the game play. Players gain or lose points on the bar depending on the input timings.

<i>Disco Zoo</i> 2014 video game

Disco Zoo is a zoo simulation video game developed by Milkbag Games and published by NimbleBit for iOS and Android. It was published into the App Store on 21 February 2014 for iOS.

References

  1. "Zoo Keeper for Arcade (2004)". MobyGames . Retrieved 2018-10-01.
  2. "ZOOKEEPER DX Touch Edition iPhone Game Info". Slide to Play. Retrieved 2011-06-15.
  3. "Zookeeper DX Touch Edition Android Game Marketplace Entry" . Retrieved 2012-03-10.
  4. Instruction Booklet p. 13
  5. 1 2 Instruction Booklet p. 14
  6. Instruction Booklet p. 11
  7. 1 2 Instruction Booklet p. 9
  8. 1 2 Instruction Booklet p. 10