ARTag

Last updated
Comparison of some augmented reality fiducial markers for computer vision Comparison of augmented reality fiducial markers.svg
Comparison of some augmented reality fiducial markers for computer vision

An ARTag is a fiducial marker system to support augmented reality. They can be used to facilitate the appearance of virtual objects, games, and animations within the real world. Like the earlier ARToolKit system, they allow for video tracking capabilities that calculate a camera's position and orientation relative to physical markers in real time. Once the camera's position is known, a virtual camera can be positioned at the same point, revealing the virtual object at the location of the ARTag. It thus addresses two of the key problems in Augmented Reality: viewpoint tracking and virtual object interaction.

Contents

An ARTag appears on the Mars Science Laboratory. [1] [2] A similar technique is being used by NASA's Spacecraft 3D smartphone app as an educational outreach tool. [3] [4]

ARTag is supported by the open source Goblin XNA software. [5]

See also

Related Research Articles

Augmented reality View of the real world with computer-generated supplementary features

Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive, or destructive. This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one. Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.

Motion capture Process of recording the movement of objects or people

Motion capture is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robotics. In filmmaking and video game development, it refers to recording actions of human actors, and using that information to animate digital character models in 2D or 3D computer animation. When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture. In many fields, motion capture is sometimes called motion tracking, but in filmmaking and games, motion tracking usually refers more to match moving.

Mars Science Laboratory Robotic mission that deployed the Curiosity rover to Mars in 2012

Mars Science Laboratory (MSL) is a robotic space probe mission to Mars launched by NASA on November 26, 2011, which successfully landed Curiosity, a Mars rover, in Gale Crater on August 6, 2012. The overall objectives include investigating Mars' habitability, studying its climate and geology, and collecting data for a human mission to Mars. The rover carries a variety of scientific instruments designed by an international team.

Mixed reality Merging of real and virtual worlds to produce new environments

Mixed reality (MR) is the merging of real and virtual worlds to produce new environments and visualizations, where physical and digital objects co-exist and interact in real time. Mixed reality does not exclusively take place in either the physical world or virtual world, but is a hybrid of reality and virtual reality. Augmented reality, a related term, takes place in the physical world, with information or objects added virtually.

Fiducial marker

A fiducial marker or fiducial is an object placed in the field of view of an imaging system that appears in the image produced, for use as a point of reference or a measure. It may be either something placed into or on the imaging subject, or a mark or set of marks in the reticle of an optical instrument.

ARToolKit

ARToolKit is an open-source computer tracking library for creation of strong augmented reality applications that overlay virtual imagery on the real world. Currently, it is maintained as an open-source project hosted on GitHub. ARToolKit is a very widely used AR tracking library with over 160,000 downloads on its last public release in 2004.

Wikitude

Wikitude is a mobile augmented reality (AR) technology provider based in Salzburg, Austria. Founded in 2008, Wikitude initially focused on providing location-based augmented reality experiences through the Wikitude World Browser App. In 2012, the company restructured its proposition by launching the Wikitude SDK, a development framework utilizing image recognition and tracking, and geolocation technologies.

Vuforia is an augmented reality software development kit (SDK) for mobile devices that enables the creation of augmented reality applications. It uses computer vision technology to recognize and track planar images and 3D objects in real time. This image registration capability enables developers to position and orient virtual objects, such as 3D models and other media, in relation to real world objects when they are viewed through the camera of a mobile device. The virtual object then tracks the position and orientation of the image in real-time so that the viewer's perspective on the object corresponds with the perspective on the target. It thus appears that the virtual object is a part of the real-world scene.

Metaio was a privately held Augmented Reality (AR) company that developed software technology and provided augmented reality solutions. Headquartered in Munich, Germany, with subsidiaries in San Francisco, California, New York City, New York and Dallas, Texas, metaio provided a software development kit (SDK) for programming PC, web, mobile and custom offline augmented reality applications. Additionally, Metaio was the creator of Junaio, a free mobile AR browser available for Android and iOS devices. On 28 May 2015 it was reported that Metaio GmbH was acquired by Apple Inc for an undisclosed sum.

<i>Curiosity</i> (rover) NASA robotic rover exploring the crater Gale on Mars, arrived in August 2012

Curiosity is a car-sized Mars rover designed to explore the Gale crater on Mars as part of NASA's Mars Science Laboratory (MSL) mission. Curiosity was launched from Cape Canaveral (CCAFS) on 26 November 2011, at 15:02:00 UTC and landed on Aeolis Palus inside Gale crater on Mars on 6 August 2012, 05:17:57 UTC. The Bradbury Landing site was less than 2.4 km (1.5 mi) from the center of the rover's touchdown target after a 560 million km (350 million mi) journey.

The Augmented Reality Markup Language (ARML) is a data standard to describe and interact with augmented reality (AR) scenes. It has been developed within the Open Geospatial Consortium (OGC) by a dedicated ARML 2.0 Standards Working Group. ARML consists of both an XML grammar to describe the location and appearance of virtual objects in the scene, as well as ECMAScript bindings to allow dynamic access to the properties of the virtual objects, as well as event handling, and is currently published in version 2.0. ARML focuses on visual augmented reality.

Tango was an augmented reality computing platform, developed and authored by the Advanced Technology and Projects (ATAP), a skunkworks division of Google. It used computer vision to enable mobile devices, such as smartphones and tablets, to detect their position relative to the world around them without using GPS or other external signals. This allowed application developers to create user experiences that include indoor navigation, 3D mapping, physical space measurement, environmental recognition, augmented reality, and windows into a virtual world.

Blend4Web

Blend4Web is a free and open source framework for creating and displaying interactive 3D computer graphics in web browsers.

Microsoft HoloLens Mixed reality smartglasses

Microsoft HoloLens, known under development as Project Baraboo, are a pair of mixed reality smartglasses developed and manufactured by Microsoft. HoloLens was the first head-mounted display running the Windows Mixed Reality platform under the Windows 10 computer operating system. The tracking technology used in HoloLens can trace its lineage to Kinect, an add-on for Microsoft's Xbox game console that was introduced in 2010.

VR positional tracking

In virtual reality (VR), positional tracking detects the precise position of the head-mounted displays, controllers, other objects or body parts within Euclidean space. Because the purpose of VR is to emulate perceptions of reality, it is paramount that positional tracking be both accurate and precise so as not to break the illusion of three-dimensional space. Several methods of tracking the position and orientation of the display and any associated objects or devices have been developed to achieve this. All of said methods utilize sensors which repeatedly record signals from transmitters on or near the tracked object(s), and then send that data to the computer in order to maintain an approximation of their physical locations. By and large, these physical locations are identified and defined using one or more of three coordinate systems: the Cartesian rectilinear system, the spherical polar system, and the cylindrical system. Many interfaces have also been designed to monitor and control one's movement within and interaction with the virtual 3D space; such interfaces must work closely with positional tracking systems to provide a seamless user experience.

Verge3D

Verge3D is a real-time renderer and a toolkit used for creating interactive 3D experiences running on websites.

Commercial augmented reality (CAR) describes augmented reality (AR) applications that support various B2B (Business-to-Business) and B2C (Business-to-Consumer) commercial activities, particularly for the retail industry. The use of CAR started in 2010 with virtual dressing rooms for E-commerce.

NASAs Eyes

NASA's Eyes Visualization is a freely available suite of computer visualization applications created by the Visualization Technology Applications and Development Team at NASA's Jet Propulsion Laboratory (JPL) to render scientifically accurate views of the planets studied by JPL missions and the spacecraft used in that study. The Eyes family of products is available for desktop computers running Windows 7+, and Mac OSX 10.8+ with a Linux version being planned. Deep Space Network Now and Experience Curiosity are web-based and available across all platforms. 3D models of spacecraft and other objects are displayed with the option of comparing their size to a human, school bus, or football stadium.


The Augmented Reality Sandtable (ARES) is an interactive, digital sand table that uses augmented reality (AR) technology to create a 3D battlespace map. It was developed by the Human Research and Engineering Directorate (HRED) at the Army Research Laboratory (ARL) to combine the positive aspects of traditional military sand tables with the latest digital technologies to better support soldier training and offer new possibilities of learning. It uses a projector to display a topographical map on top of the sand in a regular sandbox as well as a motion sensor that keeps track of changes in the layout of the sand to appropriately adjust the computer-generated terrain display.

References

  1. "Image: Mars Curiosity Looks Away from the Sun". SpaceRef - Your Space Reference. 2012-08-08. Retrieved 2012-08-09.
  2. "Mars Science Laboratory: Participate". NASA JPL. Archived from the original on 2009-03-20. Retrieved 2012-08-10.
  3. "Nasa's augmented reality app lets you control Curiosity Mars rover". Wired UK. 2012-07-12. Archived from the original on 2012-08-20. Retrieved 2012-08-09.
  4. "AR target image: grains from an Oregon sand dune" (PDF). NASA. Archived from the original (PDF) on 2012-08-10. Retrieved 2012-08-10.
  5. "Goblin XNA". Columbia University Computer Graphics & User Interfaces Lab. 2009-01-30. Retrieved 2012-08-09.