Adrian Ward (artist)

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Adrian ward at Changing Grammars, Hamburg 2004 Adrian ward changing grammars.jpg
Adrian ward at Changing Grammars, Hamburg 2004

Adrian Ward (born 1976 in Bishop Auckland, England) is a software artist and musician. He is known for his generative art software products released through his company Signwave, and as one third of the techno gabba ambient group, Slub. [1] His theoretical approach to generative and software art guides his practice, [2] [3] including contributing to the early principles of the livecoding movement. [4]

Adrian co-won the 2001 Transmediale software art award in Berlin, alongside Netochka Nezvanova for his well-known [5] Auto-Illustrator [6] [7] [8] [9] parody of Adobe Illustrator, off-the-shelf generative software that takes control over the artwork produced with it. [10] Auto-Illustrator has earned prestigious digital arts awards [11] including an honorary mention at the 2001 Prix Ars Electronica. [12] He is also a board member of the UK Museum of Ordure, an ongoing collaborative art project with Stuart Brisley and Geoff Cox. [13] [14]

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<span class="mw-page-title-main">Alex McLean</span> British musician and researcher (born 1975)

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<span class="mw-page-title-main">Slub (band)</span>

Slub is an algorave group formed in 2000 by Adrian Ward and Alex McLean, joined by Dave Griffiths in 2005 and Alexandra Cardenas in 2017. They are known for making their music exclusively from their own generative software, projecting their screens so their audience can see their handmade interfaces. Their music is improvised, and advertised as falling within the ambient gabba genre.

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References

  1. Shulgin, A. (2003). Listen to the tools, interview with Alex McLean and Adrian Ward. In read_me 2.3 reader. NIFCA.
  2. Cox, G., McLean, A., and Ward, A. (2000). The Aesthetics of Generative Code. In International Conference on Generative Art.
  3. Dew, Harrison (28 February 2013). Digital Media and Technologies for Virtual Artistic Spaces. IGI Global. ISBN   978-1-4666-2962-2.
  4. Ward, A., Rohrhuber, J., Olofsson, F., McLean, A., Griffiths, D., Collins, N., and Alexander, A. (2004). Live Algorithm Programming and a Temporary Organisation for its Promotion. In Goriunova, O. and Shulgin, A., editors, read_me – Software Art and Cultures.
  5. Sommerer, Christa; Mignonneau, Laurent; King, Dorothée (3 March 2017). Interface Cultures: Artistic Aspects of Interaction. transcript Verlag. ISBN   978-3-8394-0884-1.
  6. Ward, A., Levin, G., Lia, and Meta. 4x4 Generative Design (with Auto-Illustrator, Java, DBN, Lingo): Life/Oblivion. Apress.
  7. Fuller, Matthew (1 January 2008). Software Studies: A Lexicon. MIT Press. ISBN   978-0-262-06274-9.
  8. Nöth, Winfried; Bishara, Nina (1 January 2007). Self-Reference in the Media. Walter de Gruyter. ISBN   978-3-11-019883-6.
  9. Manovich, Lev (4 July 2013). Software Takes Command. A&C Black. ISBN   978-1-62356-745-3.
  10. Cloninger, Curt (3 October 2006). Hot-Wiring Your Creative Process: Strategies for print and new media designers. New Riders. ISBN   978-0-13-279822-8.
  11. Thoughtful Interaction Design: A Design Perspective on Information Technology. MIT Press. 26 January 2007. ISBN   978-0-262-29692-2.
  12. Leopoldseder, Hannes; Schöpf, Christine (4 September 2001). Cyberarts 2001 (in German). Springer Science & Business Media. ISBN   978-3-211-83628-6.
  13. Rugg, Judith; Sedgwick, Michèle (1 January 2007). Issues in Curating Contemporary Art and Performance. Intellect Books. ISBN   978-1-84150-162-8.
  14. Ascott, Roy (1 January 2006). Engineering Nature: Art & Consciousness in the Post-biological Era. Intellect Books. ISBN   978-1-84150-128-4.