An amplified conference is a conference or similar event in which the talks and discussions at the conference are 'amplified' through use of networked technologies in order to extend the reach of the conference deliberations. The term was originally coined by Lorcan Dempsey in a blog post. [1] The term is now widely used within the academic and research community with Wankel proposing the following definition:
The extension of a physical event (or a series of events) through the use of social media tools for expanding access to (aspects of) the event beyond physical and temporal bounds. Such amplification takes place in the context of intent to make the most of the intellectual content, discussion, networking, and discovery initiated by the event through the process of sharing with co-attendees, colleagues, friends and wider informed publics. [2]
A paper by Haider and others [3] illustrates how amplified conferences are becoming mainstream in a discussion on "how social media have been employed as part of the project, particularly around event amplification".
As described by Guy in the Ariadne ejournal [4] the term is not a prescriptive one, but rather describes a pattern of behaviors which initially took place at IT and Web-oriented conferences once WiFi networks started to become available at conference venues and delegates started to bring with them networked devices such as laptops and, more recently, PDAs and mobile phones.
There are a number of ways in which conferences can be amplified through use of networked technologies:
The amplification of conferences can be viewed as an example of how new technologies are altering standard practice. By using these techniques a different type of interaction is created at the conference itself, but also the boundaries around the conference can be seen as permeable, with remote participants engaging in discussion. An amplified conference also provides a considerably altered archive compared with a 'traditional' one. For the latter, the printed proceedings will be the main record, but for an amplified event this record is distributed across many media and takes in a wider range of content types, including the papers, videos of the presentations (for example on YouTube), the slides (e.g. on Slideshare), photos of the event (Flickr), interaction between participants (Twitter), reflections and comments (blogs), etc. The amplified conference represents an example of changing practice in digital scholarship.
Online chat is any direct text-, audio- or video-based (webcams), one-on-one or one-to-many (group) chat, using tools such as instant messengers, Internet Relay Chat (IRC), talkers and possibly MUDs or other online games. Online chat includes web-based applications that allow communication – often directly addressed, but anonymous between users in a multi-user environment. Web conferencing is a more specific online service, that is often sold as a service, hosted on a web server controlled by the vendor. Online chat may address point-to-point communications as well as multicast communications from one sender to many receivers and voice and video chat, or may be a feature of a web conferencing service.
Social software, also known as social apps or social platform includes communications and interactive tools that are often based on the Internet. Communication tools typically handle capturing, storing and presenting communication, usually written but increasingly including audio and video as well. Interactive tools handle mediated interactions between a pair or group of users. They focus on establishing and maintaining a connection among users, facilitating the mechanics of conversation and talk. Social software generally refers to software that makes collaborative behaviour, the organisation and moulding of communities, self-expression, social interaction and feedback possible for individuals. Another element of the existing definition of social software is that it allows for the structured mediation of opinion between people, in a centralized or self-regulating manner. The most improved area for social software is that Web 2.0 applications can all promote co-operation between people and the creation of online communities more than ever before. The opportunities offered by social software are instant connections and opportunities to learn. An additional defining feature of social software is that apart from interaction and collaboration, it aggregates the collective behaviour of its users, allowing not only crowds to learn from an individual but individuals to learn from the crowds as well. Hence, the interactions enabled by social software can be one-to-one, one-to-many, or many-to-many.
Telepresence is the appearance or sensation of a person being present at a place other than their true location, via telerobotics or video.
A telephone call or telephone conversation, also known as a phone call or voice call, is a connection over a telephone network between the called party and the calling party. Telephone calls started in the late 19th century, initially relying on analog systems. As technology advanced, the majority of telephone calls moved from traditional landlines to cellular networks and mobile phones. Telephone calls have also become common over the internet, using Voice over IP (VoIP) technology. They are typically used for real-time conversation between two or more parties, especially when the parties cannot meet in person.
The social web is a set of social relations that link people through the World Wide Web. The social web encompasses how websites and software are designed and developed in order to support and foster social interaction. These online social interactions form the basis of much online activity including online shopping, education, gaming and social networking services. The social aspect of Web 2.0 communication has been to facilitate interaction between people with similar tastes. These tastes vary depending on who the target audience is, and what they are looking for. For individuals working in the public relation department, the job is consistently changing and the impact is coming from the social web. The influence held by the social network is large and ever changing.
Web conferencing is used as an umbrella term for various types of online conferencing and collaborative services including webinars, webcasts, and web meetings. Sometimes it may be used also in the more narrow sense of the peer-level web meeting context, in an attempt to disambiguate it from the other types known as collaborative sessions. The terminology related to these technologies is exact and agreed relying on the standards for web conferencing but specific organizations practices in usage exist to provide also term usage reference.
Backchannel is the use of networked computers to maintain a real-time online conversation alongside the primary group activity or live spoken remarks. The term was coined from the linguistics term to describe listeners' behaviours during verbal communication.
An academic conference or scientific conference is an event for researchers to present and discuss their scholarly work. Together with academic or scientific journals and preprint archives, conferences provide an important channel for exchange of information between researchers. Further benefits of participating in academic conferences include learning effects in terms of presentation skills and "academic habitus", receiving feedback from peers for one's own research, the possibility to engage in informal communication with peers about work opportunities and collaborations, and getting an overview of current research in one or more disciplines.
The Internet Governance Forum (IGF) is a multistakeholder governance group for policy dialogue on issues of Internet governance. It brings together all stakeholders in the Internet governance debate, whether they represent governments, the private sector or civil society, including the technical and academic community, on an equal basis and through an open and inclusive process. The establishment of the IGF was formally announced by the United Nations Secretary-General in July 2006. It was first convened in October–November 2006 and has held an annual meeting since then.
An unconference is a participant-driven meeting. The term "unconference" has been applied to a wide range of gatherings that try to avoid hierarchical aspects of a conventional conference, such as sponsored presentations and top-down organization.
Mobile dating services, also known as cell dating, cellular dating, or cell phone dating, allow individuals to chat, flirt, meet, and possibly become romantically involved by means of text messaging, mobile chatting, and the mobile web.
This is a comparison of standards of wireless networking technologies for devices such as mobile phones. A new generation of cellular standards has appeared approximately every tenth year since 1G systems were introduced in 1979 and the early to mid-1980s.
Marc Scarpa is an American entrepreneur, producer and director specializing in live participatory media. He is the executive board member and the founding New York Chair of the Producers Guild of America New Media Council and a recipient of the Marc A. Levey distinguished service award. Scarpa is the CEO and founder of Definance Media. Scarpa has received a Webby Award in 2010 for Best Event / Live Webcast for his work on the 52nd Annual Grammy Awards, a Cannes Bronze Lion for Branded Content and Entertainment for the X Factor Pepsi Digital Preshow and Xtra Factor App and four Social TV Awards including Best of Show for X Factor Pepsi Digital Preshow and Xtra Factor App. Additionally, he has been a panelist for conferences such as NATPE, X-SummitArchived 2013-03-14 at the Wayback Machine, LTE North America, Digital Hollywood and Canadian Music Week among others.
The Nokia N95 is a mobile phone produced by Nokia as part of their Nseries line of portable devices. Announced in September 2006, it was released to the market in March 2007. The N95 ran S60 3rd Edition, on Symbian OS v9.2. It has a two-way sliding mechanism, which can be used to access either media playback buttons or a numeric keypad. It was first released in silver and later on in black, with limited edition quantities in gold and purple. The launch price of the N95 was around €550.
A lightning talk is a very short presentation lasting only a few minutes, given at a conference or similar forum. Several lightning talks will usually be delivered by different speakers in a single session, sometimes called a data blitz.
Microsoft Ignite is an annual conference for developers, IT professionals and partners, hosted by Microsoft. The first conference, then known as TechEd, happened in 1993 in Orlando, Florida, United States.
A hybrid event is a tradeshow, conference, unconference, seminar, workshop or other meeting that combines a "live" in-person event with a "virtual" online component.
A second screen involves the use of a computing device to provide a different viewing experience for content on another device.
Android Developer Days (ADD) is an open conference held at various locations worldwide each year. The Android Developer Days conference is a growing organization that allows developers of various software and applications to showcase, observe, and participate in Android Developing events, such as informational lectures, workshops, entertainment activities, panel discussions, and networking opportunities make up a majority of the Android Developer Days. As an international leader in mobile operating systems, ADD has become increasingly popular as the center for mobile device conventions. Unofficial participants may elect to observe different booths and displays. However, in order to partake in the festivities, one must apply to join the organization. There is an assortment of ways that one is able to join the conference including exhibiting your own presentation, showcasing posters featuring developing applications, or instructing hands-on, interactive coding tutorials. In 2014, the Android Developer Days conventions had been held in Ankara, Turkey, from May 16 to May 17.
In the field of AI and data science, companies lag in their ability to attract and retain talent, innovate, and meet shareholder/stakeholder expectations. As a significant portion of the population, the immense potential of women's talent is still excluded. Women in Data Science (WiDS) addresses the gender imbalance in data science/AI and works to remove barriers along the woman's journey – from her secondary school years to becoming a leader in her field. WiDS was sparked at Stanford University, California by Dr. Margot Gerritsen, Karen Matthys, and Dr. Esteban Arcaute, as the Women in Data Science(WiDS) WorldwideInitiative. Their mission is to achieve 30% representation for women in the field of data science by 2030, with a long-term vision of full and equal representation in decision-making, economic prosperity, and opportunities. WiDS's position on being able to create impact is with a strong network of universities, a global ambassador model, holistic programs addressing data science barriers, and nine years of experience with educational resources, this initiative provides scalable, culturally sensitive support and reaches over 150,000 women worldwide.