Angel F

Last updated
Angel_F Angel f-artificial intelligence.svg
Angel_F

Angel_F is a fictional child artificial intelligence that has been used in art performances worldwide focused on the issues of digital liberties, intellectual property and on the evolution of language and behaviour in information society. The character was created by Salvatore Iaconesi in 2007 as a hack to the Biodoll art performance by Italian artist Franca Formenti.

Contents

The project was later joined by Oriana Persico who curated communication and part of the theoretical approaches of the action.

The Angel_F project has been featured in books, magazines, national televisions, and has been invited to many conferences and events, both academic and artistic.

Creation

Angel_F is an acronym which stands for Autonomous Non Generative E-volitive Life_Form. The project was born in 2007 and resulted from the fusion of two contemporary art performances.

Franca Formenti, an Italian artist living in Varese, invented the Biodoll [1] character in 2002, which began making its appearances first on the network and later in the physical world by using what were called "clones": young women, prostitutes, pornographic starlets, transsexuals and models interpreting the role of a digital prostitute. The Biodoll was an art performance focused on research emerging from the network of new forms of sexualities, and on the analysis of changes brought on by this transformation to the concepts of private and public spaces, privacy, and the possibility of creating multiple fluid identities through language and digital media.

The theme of fertility has always been central to the Biodoll performance: the digital prostitute was a wombless clone but desired giving birth to a son, the 'Bloki'.

In a process starting in 2006, and ending in February 2007, Salvatore Iaconesi (xDxD.vs.xDxD) used his 'Talker' [2] linguistic artificial intelligence to animate the digital child conceived with prof. Derrick de Kerckhove: Angel_F.

Iaconesi and Persico met in November 2006 and immediately started collaborating on the birth of Angel_F.

Angel_F was designed as a synthetic digital being composed through narrative, technological and cognitive psychology layers. The objective was to create iconic characteristics that resulted in being evocative and able to mimic human life up to a level in which bringing up a symbolic dialogue was possible. On the other side, the artificial identity was to implement and expose the cultural, emotional and relational ways that were typical of networked social ecosystems, among those technologies, systems and infrastructures that entered and shaped people's daily lives.

The young digital being mimicked the evolution of a human baby: initially conceived inside the website of its digital mother it emulated the birth of a child by using the metaphor of a virus developing inside a website, taking progressively more space in the domain's databases and interfaces. Content was produced through the software by using small browser-based spyware techniques, through which Angel_F could infer the list of major portals that had been visited by the website's users.

The Biodoll website was invaded by this growing presence and, thus, Angel_F was born.

The Artificial Intelligence (AI) component of Angel_F was derived from another project, Talker, [3] through which internet users could build up the AI's linguistic network by feeding it their text and web clips. Angel_F used this component to generate sentences and phrases, publishing them on the interface and on selected blogs.

The parallel between the growth of the AI and that of a child kept building up and, just as children learn how to speak and act by observing their parents and the people around them, Angel_F used its spyware and AI components to learn, to navigate websites and web portals using web crawler based techniques, and to interact with other people by using the contents hosted and generated in its database to create surreal dialogues in blogs and websites.

A virtual school was created, called Talker Mind, [4] to narratively continue the AI's growth. Five professors (Massimo Canevacci, Antonio Caronia, Carlo Formenti, Derrick de Kerckhove and Luigi Pagliarini) fed their texts and academic articles to Angel_F, simulating virtual asynchronous lessons by using a multi-blog structure. [5]

A peer-to-peer system was also created at the time, named 'Presence'. Its interface resembled the one of 8-bit videogames and the peer to peer users travelled in a starry space and were able to perform standard Instant Messaging tasks, such as chat and file sharing. The interactions were possible both among humans and digital beings. Angel_F was the first user of the Presence peer to peer system.

Angel_F entered the physical world as a baby-stroller mounted laptop computer that was used to let the digital child join events and conferences held worldwide.

Events

Angel_F performed all over the world, both in artistic contexts and in academic ones. It was also used for the communication strategy of several activist groups on the themes of intellectual property and digital freedoms.

The first public space performance was held in Milan, when the Biodoll distributed a generative free press publication [6] (called the Bloki FreePreXXX, its text was generated algorithmically and inserted into a prepared graphic layout).

June 14, 2007: The second performance was held in Rome, at the Forte Prenestino, with a massive playroom created through computational graphics that people could interact with and that were generated by the AI.

June 22, 2007: Angel_F presented the closing remarks for an Ipotesi per Assurdo [7] [8] (Absurd Hypothesis) with Salvatore Iaconesi and Oriana Persico at the IULM University in Milan, discussing the possibilities for an ecosystemic, sustainable reinvention of corporations.

July 28, 2007: Hundreds of people at LiberaFesta (Free Party) in Rome listened to Angel_F in a speech discussing new politics and hacker ethics.

2007: The Glocal & Outsiders conference [9] held in Prague at the Academy of Sciences was the first academic presentation of the Angel_F project, together with the Biodoll. September 2007: Angel_F was not allowed to post its contribution to the DFIR (Dialogue Forum for Internet Rights) held in Rome in preparation for Rio de Janeiro's Internet Governance Forum (IGF) edition. [10] The case quickly turned into a collaboration among the involved parties [11] and Angel_F was invited to the global event in Brazil where it was the only digital being present. Angel_F contributed a videomessage, in the digital freedoms workshop, which suggested some ideas for action to the United Nations and to all the parties involved in the IGF organization.

October 2007: Angel_F was presented live at the FE/MALE 2 event, as an example of an atypical family during a public debate on new sexualities and social change.

October 2007: Angel_F made a series of public performances Florence's Festival della Creatività (Festival of Creativity), an institutional event held periodically to showcase Italy's and other countries' best technological projects. During the festival Derrick de Kerckhove publicly recognized the little AI as his digital son. [12]

December 2007: Several international associations, [13] [14] and scientific researchers had been involved with Angel_F, eventually producing the system and process used to set up the Talker Mind digital school for the AI with Angel_F's professors.

March 2008: The Tecnológico de Monterrey university in Mexico City organized the Computer Art Congress 2 [15] international event, featuring Angel_F's project among with the ones by scientific researchers worldwide. [16]

July 2008: The project was presented in Austria at the Planetary Collegium's Consciousness Reframed 9 conference, together with the 'NeoRealismo Virtuale'. [17]

October 2008: Angel_F was used at a public event on a European scale called Freedom not Fear discussing privacy and civil liberties. [18]

July 2009: Angel_F has been seen with its digital father Derrick de Kerckhove to protest against Italy's harsh politics on freedom of speech. [19]

The project concluded in 2009 with the publication of a book entitled 'Angel F. Diario di una intelligenza artificiale' [20] (Angel_F, the diaries of an Artificial Intelligence).

Related Research Articles

<span class="mw-page-title-main">Artificial intelligence</span> Intelligence of machines or software

Artificial intelligence (AI) is the intelligence of machines or software, as opposed to the intelligence of humans or animals. It is also the field of study in computer science that develops and studies intelligent machines. "AI" may also refer to the machines themselves.

<span class="mw-page-title-main">Digital art</span> Collective term for art that is generated digitally with a computer

Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process. It can also refer to computational art that uses and engages with digital media.

<span class="mw-page-title-main">Generative art</span> Art created by a set of rules, often using computers

Generative art refers to art that in whole or in part has been created with the use of an autonomous system. An autonomous system in this context is generally one that is non-human and can independently determine features of an artwork that would otherwise require decisions made directly by the artist. In some cases the human creator may claim that the generative system represents their own artistic idea, and in others that the system takes on the role of the creator.

Computer art is any art in which computers play a role in production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many traditional disciplines are now integrating digital technologies and, as a result, the lines between traditional works of art and new media works created using computers has been blurred. For instance, an artist may combine traditional painting with algorithm art and other digital techniques. As a result, defining computer art by its end product can thus be difficult. Computer art is bound to change over time since changes in technology and software directly affect what is possible.

<span class="mw-page-title-main">Derrick de Kerckhove</span>

Derrick de Kerckhove is the author of The Skin of Culture and Connected Intelligence and Professor in the Department of French at the University of Toronto, in Toronto, Ontario, Canada. He was the Director of the McLuhan Program in Culture and Technology from 1983 until 2008.

Royalty-free (RF) material subject to copyright or other intellectual property rights may be used without the need to pay royalties or license fees for each use, per each copy or volume sold or some time period of use or sales.

<span class="mw-page-title-main">Algorithmic art</span> Art genre

Algorithmic art or algorithm art is art, mostly visual art, in which the design is generated by an algorithm. Algorithmic artists are sometimes called algorists.

<span class="mw-page-title-main">Maurice Benayoun</span> French visual artist and theorist

Maurice Benayoun is a French new-media artist, curator, and theorist based in Paris and Hong Kong.

<span class="mw-page-title-main">Maurizio Bolognini</span>

Maurizio Bolognini is a post-conceptual media artist. His installations are mainly concerned with the aesthetics of machines, and are based on the minimal and abstract activation of technological processes that are beyond the artist's control, at the intersection of generative art, public art and e-democracy.

<span class="mw-page-title-main">New media art</span> Artworks designed and produced by means of electronic media technologies

New media art includes artworks designed and produced by means of electronic media technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D printing, and cyborg art. The term defines itself by the thereby created artwork, which differentiates itself from that deriving from conventional visual arts. New Media art has origins in the worlds of science, art, and performance. Some common themes found in new media art include databases, political and social activism, Afrofuturism, feminism, and identity, a ubiquitous theme found throughout is the incorporation of new technology into the work. The emphasis on medium is a defining feature of much contemporary art and many art schools and major universities now offer majors in "New Genres" or "New Media" and a growing number of graduate programs have emerged internationally. New media art may involve degrees of interaction between artwork and observer or between the artist and the public, as is the case in performance art. Yet, as several theorists and curators have noted, such forms of interaction, social exchange, participation, and transformation do not distinguish new media art but rather serve as a common ground that has parallels in other strands of contemporary art practice. Such insights emphasize the forms of cultural practice that arise concurrently with emerging technological platforms, and question the focus on technological media per se. New Media art involves complex curation and preservation practices that make collecting, installing, and exhibiting the works harder than most other mediums. Many cultural centers and museums have been established to cater to the advanced needs of new media art.

<span class="mw-page-title-main">Garrett Lynch</span> Irish artist

Garrett Lynch is an Irish new media artist working with networked technologies in a variety of forms including online art, installation, performance and writing.

<span class="mw-page-title-main">Domenico Prattichizzo</span>

Domenico Prattichizzo is an Italian scientist with a strong and international recognized expertise in the fields of Haptics, Robotics and, Wearable technology. His researches find their main applications in virtual and augmented reality scenarios and in the rehabilitation of people with upper and lower limbs, visual and cognitive impairments.

<i>Edmond de Belamy</i> Painting created by artificial intelligence

Edmond de Belamy is a generative adversarial network portrait painting constructed in 2018 by Paris-based arts-collective Obvious. Printed on canvas, the work belongs to a series of generative images called La Famille de Belamy. The name Belamy is a tribute to Ian Goodfellow, inventor of GANs; In French "bel ami" means "good friend" so it is a translated pun of Goodfellow. It achieved widespread notoriety after Christie's announced its intention to auction the piece as the first artwork created using artificial intelligence to be featured in a Christie's auction. It surpassed pre-auction estimates which valued it at $7,000 to $10,000, instead selling for $432,500.

<span class="mw-page-title-main">Artificial intelligence art</span> Machine application of knowledge of human aesthetic expressions

Artificial intelligence art is any visual artwork created through the use of artificial intelligence (AI) programs.

Synthetic media is a catch-all term for the artificial production, manipulation, and modification of data and media by automated means, especially through the use of artificial intelligence algorithms, such as for the purpose of misleading people or changing an original meaning. Synthetic media as a field has grown rapidly since the creation of generative adversarial networks, primarily through the rise of deepfakes as well as music synthesis, text generation, human image synthesis, speech synthesis, and more. Though experts use the term "synthetic media," individual methods such as deepfakes and text synthesis are sometimes not referred to as such by the media but instead by their respective terminology Significant attention arose towards the field of synthetic media starting in 2017 when Motherboard reported on the emergence of AI altered pornographic videos to insert the faces of famous actresses. Potential hazards of synthetic media include the spread of misinformation, further loss of trust in institutions such as media and government, the mass automation of creative and journalistic jobs and a retreat into AI-generated fantasy worlds. Synthetic media is an applied form of artificial imagination.

<span class="mw-page-title-main">Rita Cucchiara</span> Italian electrical and computer engineer (born 1965)

Rita Cucchiara is an Italian electrical and computer engineer, and professor in Computer engineering and Science in the Enzo Ferrari Department of Engineering at the University of Modena and Reggio Emilia (UNIMORE) in Italy. She helds the courses of “Computer Architecture” and “Computer Vision and Cognitive Systems”. Cucchiara's research work focuses on artificial intelligence, specifically deep network technologies and computer vision for human behavior understanding (HBU) and visual, language and multimodal generative AI. She is the scientific coordinator of the AImage Lab at UNIMORE and is director of the Artificial Intelligence Research and Innovation Center (AIRI) as well as the ELLIS Unit at Modena. She was founder and director from 2018 to 2021 of the Italian National Lab of Artificial Intelligence and intelligent systems AIIS of CINI. Cucchiara was also president of the CVPL from 2016 to 2018. Rita Cucchiara is IAPR Fellow since 2006 and ELLIS Fellow since 2020.

<span class="mw-page-title-main">Amy Karle</span> American artist

Amy Karle is an American artist, bioartist, and futurist whose work focuses on the relationship between technology and humanity, specifically how technology and biotechnology impact health, humanity, society, evolution, and the future. Karle combines science and technology with art and is known for using living tissue in her work.

Wu Dao is a multimodal artificial intelligence developed by the Beijing Academy of Artificial Intelligence (BAAI). Wu Dao 1.0 was first announced on January 11, 2021; an improved version, Wu Dao 2.0, was announced on May 31. It has been compared to GPT-3, and is built on a similar architecture; in comparison, GPT-3 has 175 billion parameters — variables and inputs within the machine learning model — while Wu Dao has 1.75 trillion parameters. Wu Dao was trained on 4.9 terabytes of images and texts, while GPT-3 was trained on 45 terabytes of text data. Yet, a growing body of work highlights the importance of increasing both data and parameters. The chairman of BAAI said that Wu Dao was an attempt to "create the biggest, most powerful AI model possible"; although direct comparisons between models based on parameter count do not directly correlate to quality. Wu Dao 2.0, was called "the biggest language A.I. system yet". It was interpreted by commenters as an attempt to "compete with the United States".. Notably, the type of architecture used for Wu Dao 2.0 is a mixture-of-experts (MoE) model, unlike GPT-3, which is a "dense" model: while MoE models require much less computational power to train than dense models with the same numbers of parameters, trillion-parameter MoE models have shown comparable performance to models that are hundreds of times smaller.

<span class="mw-page-title-main">Jake Elwes</span> British media artist

Jake Elwes is a British media artist. Their practice is the exploration of artificial intelligence (AI), queer theory and technical biases. They are known for using AI to create art in mediums such as video, performance and installation. Their work on queering technology addresses issues caused by the normative biases of artificial intelligence.

<span class="mw-page-title-main">Generative artificial intelligence</span> AI system capable of generating content in response to prompts

Generative artificial intelligence is artificial intelligence capable of generating text, images, or other media, using generative models. Generative AI models learn the patterns and structure of their input training data and then generate new data that has similar characteristics.

References

  1. Bazzichelli, Tatiana (2006). Networking. La rete come arte. Costa & Nolan. ISBN   978-88-7437-047-4.
  2. Pagliarini, Luigi; Frauenfelder, Elisa; Gily, Clementina; Jervolino, Domenico; Lancia, Iginio Sisto; Marone, Francesca; Oliviero, Alberto; Palumbo, Santa; Pepe, Dunia; Pititto, Rocco; Rubinacci, Franco; Serra, Francesca; Zan, Rosetta (2007). Intelligenza Polimorfa on Scienze cognitive e aperture pedagogiche. Nuovi orizzonti nella formazione degli insegnanti. Rome: Franco Angeli. ISBN   978-88-464-9547-1.
  3. Iaconesi, Salvatore. "Talker". Archived from the original on 20 June 2010. Retrieved 4 October 2009.
  4. Iaconesi, Salvatore. "Talker Mind". Archived from the original on 20 June 2010. Retrieved 4 October 2009.
  5. Agricola de Cologne, Wilfred. "a+b blogart?". Archived from the original on 12 February 2009. Retrieved 4 October 2009.
  6. "Bloki FreePreXXX" (Press release). 20 February 2007. Archived from the original on 23 October 2009. Retrieved 4 October 2009.
  7. Iaconesi, Salvatore (2007-09-21). "Ipotesi per Assurdo" . Retrieved 4 October 2009.
  8. Cortiana, Fiorello. "Condividi la Conoscenza" (PDF). Retrieved 5 October 2009.
  9. Kera, Denisa. "Glocal and Outsiders" . Retrieved 4 October 2009.
  10. Vetere, Guido. "L'identità di Angel_F". Archived from the original on 14 January 2010. Retrieved 4 October 2009.
  11. Arturo di Corinto
  12. de Kerckhove, Derrick. "Festival della Creatività". YouTube . Retrieved 4 October 2009.
  13. "Frontiere Digitali". Archived from the original on 23 July 2011. Retrieved 4 October 2009.
  14. "Arcoiris TV". Archived from the original on 23 July 2011. Retrieved 4 October 2009.
  15. "Computer Art Congress" . Retrieved 4 October 2009.
  16. Zreik, Khaldoun; Reyes García, Everardo; Veyrat, Marc; Bouillot, Daniel; Ibanez Bueno, Jacques; Persico, Oriana; Iaconesi, Salvatore (2008). Angel_f, in Computer art congress: CAC 2. Mexico City: Europia. ISBN   978-2-909285-45-0 .
  17. Ascott, Roy; Bast, Gerald; Fiel, Wolfgang; Ascott, Roy; Bast, Gerald; Fiel, Wolfgang; Jahrmann, Margarete; Schnell, Ruth; Persico, Oriana; Iaconesi, Salvatore (2008). Technologically-aware ecosystems in Art and Society, New realities: Being Syncretic. New York: Springer. ISBN   978-3-211-78890-5.
  18. "Freedom Not Fear". 2008-10-13. Retrieved 5 October 2009.
  19. "Blogger Strike in Piazza Navona". 2009-07-15. Retrieved 5 October 2009.
  20. Iaconesi, Salvatore; Persico, Oriana (2009). Angel F. Diario di una intelligenza artificiale. Rome: Castelvecchi. ISBN   978-88-7615-342-6.