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The Apple Worm is a computer program written by Apple Computer, and especially for the 6502 microprocessor, which performs dynamic self-relocation. The source code of the Apple Worm is the first program printed in its entirety in Scientific American. [1] The Apple Worm was designed and developed by James R. Hauser and William R. Buckley. Other example Apple Worm programs are described in the cover story of the November 1986 issue of Call_A.P.P.L.E. Magazine. [2]
Because the Apple Worm performs dynamic self-relocation within the one main memory of one computer, it does not constitute a computer virus, an apt if somewhat inaccurate description. Although the analogous behavior of copying code between memories is exactly the act performed by a computer virus, the virus has other characters not present in the worm. Such programs do not necessarily cause collateral damage to the computing systems upon which their instructions execute; there is no reliance upon a vector to ensure subsequent execution. This extends to the computer virus; it need not be destructive in order to effect its communication between computational environments.
A typical computer program manipulates data which is external to the corporeal representation of the computer program. In programmer-ese, this means the code and data spaces are kept separate. Programs which manipulate data which is internal to its corporeal representation, such as that held in the code space, are self-relational; in part at least, its function is to maintain its function. In this sense, a dynamic self-relocator is a self-referential system, as defined by Douglas R. Hofstadter. [3]
The instruction set of the PDP-11 computer includes an instruction for moving data, which when constructed in a particular form causes itself to be moved from higher addresses to lower addresses; the form includes an automatic decrement of the instruction pointer register. Hence, when this instruction includes autodecrement of the instruction pointer, it behaves as a dynamic self-relocator.
A more current example of a self-relocating program is an adaptation of the Apple Worm for the Intel 80x86 microprocessor and its derivatives, such as the Pentium, and corresponding AMD microprocessors. [4]
In programming and information security, a buffer overflow or buffer overrun is an anomaly whereby a program writes data to a buffer beyond the buffer's allocated memory, overwriting adjacent memory locations.
A computer program is a sequence or set of instructions in a programming language for a computer to execute. It is one component of software, which also includes documentation and other intangible components.
In computer science, an instruction set architecture (ISA) is a part of the abstract model of a computer, which generally defines how software controls the CPU. A device that executes instructions described by that ISA, such as a central processing unit (CPU), is called an implementation.
In computer science, an interpreter is a computer program that directly executes instructions written in a programming or scripting language, without requiring them previously to have been compiled into a machine language program. An interpreter generally uses one of the following strategies for program execution:
In computer architecture, 64-bit integers, memory addresses, or other data units are those that are 64 bits wide. Also, 64-bit central processing units (CPU) and arithmetic logic units (ALU) are those that are based on processor registers, address buses, or data buses of that size. A computer that uses such a processor is a 64-bit computer.
In computer science, self-modifying code is code that alters its own instructions while it is executing – usually to reduce the instruction path length and improve performance or simply to reduce otherwise repetitively similar code, thus simplifying maintenance. The term is usually only applied to code where the self-modification is intentional, not in situations where code accidentally modifies itself due to an error such as a buffer overflow.
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer references a location in memory, and obtaining the value stored at that location is known as dereferencing the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture.
In computer systems a loader is the part of an operating system that is responsible for loading programs and libraries. It is one of the essential stages in the process of starting a program, as it places programs into memory and prepares them for execution. Loading a program involves either memory-mapping or copying the contents of the executable file containing the program instructions into memory, and then carrying out other required preparatory tasks to prepare the executable for running. Once loading is complete, the operating system starts the program by passing control to the loaded program code.
A processor register is a quickly accessible location available to a computer's processor. Registers usually consist of a small amount of fast storage, although some registers have specific hardware functions, and may be read-only or write-only. In computer architecture, registers are typically addressed by mechanisms other than main memory, but may in some cases be assigned a memory address e.g. DEC PDP-10, ICT 1900.
In computing, a memory address is a reference to a specific memory location used at various levels by software and hardware. Memory addresses are fixed-length sequences of digits conventionally displayed and manipulated as unsigned integers. Such numerical semantic bases itself upon features of CPU, as well upon use of the memory like an array endorsed by various programming languages.
In computing, position-independent code (PIC) or position-independent executable (PIE) is a body of machine code that, being placed somewhere in the primary memory, executes properly regardless of its absolute address. PIC is commonly used for shared libraries, so that the same library code can be loaded at a location in each program's address space where it does not overlap with other memory in use by, for example, other shared libraries. PIC was also used on older computer systems that lacked an MMU, so that the operating system could keep applications away from each other even within the single address space of an MMU-less system.
In computer science, a call stack is a stack data structure that stores information about the active subroutines of a computer program. This type of stack is also known as an execution stack, program stack, control stack, run-time stack, or machine stack, and is often shortened to simply "the stack". Although maintenance of the call stack is important for the proper functioning of most software, the details are normally hidden and automatic in high-level programming languages. Many computer instruction sets provide special instructions for manipulating stacks.
The Western Design Center (WDC) 65C02 microprocessor is an enhanced CMOS version of the popular nMOS-based 8-bit MOS Technology 6502. It uses less power than the original 6502, fixes several problems, and adds new instructions. The power usage is on the order of 10 to 20 times less than the original 6502 running at the same speed; its reduced power consumption has made it useful in portable computer roles and industrial microcontroller systems. The 65C02 has also been used in some home computers, as well as in embedded applications, including medical-grade implanted devices.
Relocation is the process of assigning load addresses for position-dependent code and data of a program and adjusting the code and data to reflect the assigned addresses. Prior to the advent of multiprocess systems, and still in many embedded systems, the addresses for objects were absolute starting at a known location, often zero. Since multiprocessing systems dynamically link and switch between programs it became necessary to be able to relocate objects using position-independent code. A linker usually performs relocation in conjunction with symbol resolution, the process of searching files and libraries to replace symbolic references or names of libraries with actual usable addresses in memory before running a program.
In computer science, data is any sequence of one or more symbols; datum is a single symbol of data. Data requires interpretation to become information. Digital data is data that is represented using the binary number system of ones (1) and zeros (0), instead of analog representation. In modern (post-1960) computer systems, all data is digital.
In computing, a dynamic linker is the part of an operating system that loads and links the shared libraries needed by an executable when it is executed, by copying the content of libraries from persistent storage to RAM, filling jump tables and relocating pointers. The specific operating system and executable format determine how the dynamic linker functions and how it is implemented.
In computer programming, a self-relocating program is a program that relocates its own address-dependent instructions and data when run, and is therefore capable of being loaded into memory at any address. In many cases, self-relocating code is also a form of self-modifying code.
Return-oriented programming (ROP) is a computer security exploit technique that allows an attacker to execute code in the presence of security defenses such as executable space protection and code signing.
The W65C816S is a 16-bit microprocessor (MPU) developed and sold by the Western Design Center (WDC). Introduced in 1983, the W65C816S is an enhanced version of the WDC 65C02 8-bit MPU, itself a CMOS enhancement of the venerable MOS Technology 6502 NMOS MPU. The 65C816 is the CPU for the Apple IIGS and, in modified form, the Super Nintendo Entertainment System.
The Bellmac 32 is a microprocessor developed by Bell Labs' processor division in 1980, implemented using CMOS technology and was the first microprocessor that could move 32 bits in one clock cycle. The microprocessor contains 150,000 transistors and improved on the speed of CMOS design by using "domino circuits". It was designed with the C programming language in mind. After its creation, an improved version was produced called the Bellmac 32A, then cancelled along with its successor, the "Hobbit" C-language Reduced Instruction Set Processor (CRISP).