Armadillo Autoduel Arena is a 1983 supplement for Car Wars published by Steve Jackson Games.
Armadillo Autoduel Arena is a supplement that debuts the first autoduelling arena in the United States, which was constructed around a deserted shopping mall. [1]
Craig Sheeley reviewed Armadillo Autoduel Arena in Space Gamer No. 67. [1] Sheeley commented that "As a whole, the Armadillo Autoduel Arena is an unusual place to duel, due to interrupted line-of-sight and the necessary gambit of screaming around the central bunker at high speed to see anybody. I find it a welcome break from road dueling. A must for Car Wars fans." [1]
GeekDad wrote that Armadillo Autoduel Arena was "an enclosed arena that would make the old Demolition Derby's look like a pillow fight [...] both 21" x 32" maps combined to create the playing area. I have fond memories of using this map quite a bit because anytime a player's car was totaled but the driver survived, that player would inevitably try to make a run for the center buildings. Key word – 'try.'" [2]

Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and the gaming magazine Pyramid.

Car Wars is a vehicle combat simulation game developed by Steve Jackson Games. It was first published in 1980. Players control armed vehicles in a post-apocalyptic future.

Autoduel is a role-playing video game published by Origin Systems for the Atari 8-bit computers, Commodore 64, Apple II, and IBM PC compatibles in 1985. It was released in 1987 for the Atari ST and in 1988 for the Amiga and Macintosh. The game is based on the Steve Jackson Games series Car Wars.
Battlecars is a simple wargame based upon the Mad Max genre of a post-apocalyptic world dominated by aggressive, warring gangs. It was first published by Games Workshop in 1983 and the game designers were Gary Chalk and Ian Livingstone.

GURPS Autoduel is the GURPS genre toolkit book which details the post-apocalyptic world of one of SJG's other popular games, Car Wars. The initial publication was in 1986.
Autoduel Quarterly was a magazine published by Steve Jackson Games beginning in 1983.

Time Trap is a role-playing game adventure published by TSR in 1984 for the Marvel Super Heroes role-playing game.

Judge's Screen is a role-playing game supplement published by TSR in 1984 for the Marvel Super Heroes role-playing game.
Sunday Drivers is a 1982 supplement for Car Wars published by Steve Jackson Games.
Truck Stop is a 1983 supplement for Car Wars published by Steve Jackson Games.

Autoduel Champions is a 1983 game supplement published by Hero Games for Car Wars and Champions.
Car Wars Reference Screen is a 1983 supplement for Car Wars published by Steve Jackson Games.
Turbofire is a 1984 supplement published by AutoVentures for Car Wars, Battlecars, and Highway 2000.
East Midville is a 1982 supplement for Car Wars published by Steve Jackson Games.
Double Arena is a 1984 supplement for the simulation game Car Wars, published by Steve Jackson Games.
The AADA Vehicle Guide is a 1984 supplement for Car Wars published by Steve Jackson Games.

The Compleat Spell Caster is a 1983 role-playing game supplement for published by Bard Games.

Traveller Alien Module 3: Vargr is a 1984 tabletop role-playing game supplement, written by J. Andrew Keith, John Harshman, and Marc W. Miller for Traveller published by Game Designers' Workshop. Part of the classic Traveller Alien Modules series.

Moria: The Dwarven City is a 1984 fantasy tabletop role-playing game supplement published by Iron Crown Enterprises for Middle-earth Role Playing.

The AADA Road Atlas and Survival Guide was a series of supplements for GURPS and Car Wars published between 1987 and 1989 by Steve Jackson Games.