Arnhem, subtitled "Operation Market-Garden, September 1944" and also published as A Bridge Too Far: Arnhem, is a board wargame published by Simulations Publications Inc. (SPI) in 1976 that simulates Operation Market Garden during World War II, when Allied forces attempted to create a salient in the Netherlands, using paratroopers to take strategic bridges over the Rhine. Arnhem was originally published in the WestWall "quadrigame" (four different games using the same set of rules), but was also packaged for sale as an individual game.
In an attempt to quickly gain an invasion route into the industrial Ruhr region in northern Germany, Allied paratroopers landed at Arnhem, Eindhoven and Nijmegen in the Netherlands, far behind enemy lines, in order to seize key bridges over the Rhine. Allied ground forces then attempted to force their way through German defenses to link up with the besieged paratroopers. [1]
Arnhem is a two-player wargame in which one player controls the Allied forces trying to take and hold bridges over the Rhine, and the other player controls the German defenders.
The game includes:
Arnhem, like the other three games in Westwall, uses a simple alternating "I Go, You Go" series of turns: First the Allied player moves and fires, then the German player moves and fires. This completes one turn, which represents one day of game time. The game lasts for ten turns.
There are special rules for bridge demolition, bridge repair, and river crossings, and an optional rule for randomly determining weather conditions on each turn.
The game includes two scenarios:
Victory Points are awarded to both players for enemy units eliminated, and additionally for the Allies, for geographical objectives achieved. The player with the most Victory Points at the end of Turn 10 is the winner.
After the success of SPI's first quadrigame, Blue & Gray , in May 1975, the company quickly produced several more quadrigames. One of those, published in 1976, was Westwall, which included the four games Arnhem, Bastogne, Hurtgen Forest, and Remagen. Several critics called Arnhem, designed by Jay Nelson, the best game of the four. [2] [3] [4]
Arnhem was released as a separate game in several forms, including in a ziplock bag game, as a "folio" game (packaged in a shrinkwrapped cardstock folio), and as a boxed "Collector's Edition". [5] Simpubs UK repackaged the game in a new box for the British market. [5]
The following year, United Artists released A Bridge Too Far , a film about Operation Market Garden. SPI immediately acquired the board game rights, and re-released Arnhem as A Bridge Too Far: Arnhem. The new box art featured stills from the film. [5]
After the demise of SPI, Decision Games acquired the game rights and published a new edition in 2010 titled Arnhem: The Farthest Bridge. [6]
In the 1977 book The Comprehensive Guide to Board Wargaming , Charles Vasey called Arnhem "a multi-faceted game with paratroops playing the key role, with the Allies trying to link up and the Germans harrying their flanks." [2]
In his 1980 book The Best of Board Wargaming , Nick Palmer called Arnhem "a masterpiece. If you can only own one game, this should be it." Palmer lauded its lack of complexity, commenting "Not only is the game simple, but it is also extremely elegant: it really matters how and where you retreat or advance." He also noted that "many of the strategic decisions must be made by the Germans, who are ostensibly the defenders [...] But the Allies too have important decisions to make." Palmer concluded by giving this game an excellent "Excitement grade" of 100%, saying, "It is suitable for beginners, and also for experts." [7]
In Issue 6 of the UK wargaming magazine Phoenix , Jeff Parker called Arnhem "superb", saying that he found himself so emotionally invested in the game that "I found myself willing the little cardboard counters to cross the last few inches of road on the coloured map to the relief of the battered paratroopers in Arnhem." [3]
In Issue 27 of Phoenix, Donald Mack called Arnhem "A game which is rightly popular because of the good simulation of Operation Market Garden it presents without resorting to complexity to do so." Mack found the supply rules, although simple, had a profound influence on the game. He concluded that it was "a game system so simple that it is now being used as an introductory game for beginners." [8]
David S. Palter, writing for Jagdpanther , called Arnhem "a fast-moving, fairly simple game." However, Palter felt the game was too simple for more experienced players, and suggested adding complexity with three major rule changes "that will not drastically effect the outcome of the game, though they will have a significant effect on the way that outcome is reached." [9]
In Issue 15 of Battlefield, James Frediant felt that the Line of Communication rule as it applied to airborne units needed "some restructuring" to correct what Frediant felt was an oversimplification that unbalanced the game in favor of the Allied player. [10]
In a retrospective review in Warning Order, Matt Irsik recalled Arnhem was "One of the best games that came out of [quadrigames]." He summarized the game in simple terms: "The road leading to Arnhem is just too long and there simply aren't enough troops to secure it and prevent the Germans from cutting the road in several places." He concluded by calling it "A good, quick game about Operation Market Garden." [4]
Golan subtitled "Syrian-Israeli Combat in the '73 War", is a board wargame published by Simulations Publications, Inc. (SPI) in 1975 that simulates operational level ground combat between Egypt and Israel on the Golan Heights during the just completed Yom Kippur War of October 1973. Golan was originally published as part of the "quadrigame" Modern Battles: Four Contemporary Conflicts.
Highway to the Reich is a grand tactical monster board wargame published by Simulations Publications, Inc. (SPI) in 1976 that simulates the World War II Allied operation known as Operation Market Garden.
Napoleon's Last Battles is a board wargame published by Simulations Publications in 1976 that simulates the last four battles fought by Napoleon. It was one of SPI's most popular games, and also received many positive reviews.
Marengo: Napoleon in Italy, 14 June 1800 is a board wargame published by Simulations Publications Inc. (SPI) in 1975 as one of four games packaged together in the Napoleon at War "quadrigame". Marengo was also released as a separate game the same year. The game simulates the Battle of Marengo between Austrian and French forces.
Modern Battles: Four Contemporary Conflicts is a collection of four board wargames published by Simulations Publications Inc. (SPI) in 1975 that simulates four modern-day battles set in the early 1970s.
Napoleon at War, subtitled "Four Battles", is a collection of four board wargames published by Simulations Publications Inc. (SPI) in 1975 that simulates various battles fought by Napoleon.
Napoleon at Waterloo is a board wargame published by Simulations Publications Inc. (SPI) in 1971 that simulates the Battle of Waterloo. The game, which features simple rules, was designed as an introduction to board wargaming, and was given as a free gift with each subscription to SPI's Strategy & Tactics magazine.
Westwall: Four Battles to Germany is a collection of four board wargames published by Simulations Publications (SPI) in 1976 that simulate battles in Europe in late 1944 and early 1945 during World War II.
Blue & Gray II, subtitled "Four American Civil War Battles", is a collection of four board wargames originally published by Simulations Publications, Inc. (SPI) in 1975 that each simulate a battle from the American Civil War. It is the sequel to Blue & Gray published earlier in the year. Each of the four games was also published as individual "folio games."
Four Battles in North Africa is a collection of four board wargames published in 1976 by Simulations Publications, Inc. (SPI) that simulate various battles during the North African Campaign of World War II.
Hurtgen Forest, subtitled "Approach to the Roer, November 1944 ", is a board wargame published by Simulations Publications Inc. (SPI) in 1976 that simulates the Battle of Hürtgen Forest during the final year of World War II. The game was originally published by SPI as part of a four-game collection titled Westwall: Four Battles to Germany, but it was also released as an individual "folio game." While the quadrigame Westwall received good reviews from critics, the static nature of Hurtgen Forest was less well received.
La Belle Alliance: The Battle of Waterloo is a board wargame published by Simulations Publications Inc. (SPI) in 1976 that simulates the Battle of Waterloo in 1814. It was one of four games that were published as part of the "quadrigame" titled Napoleon's Last Battles, but was also released as an individual "folio game", packaged in a shrinkwrapped cardboard folio.
The Battle of Nations, subtitled "The Encirclement at Leipzig, 16–19 October 1813", is a board wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates the Battle of Leipzig in 1813. It was one of four games that were published as part of the "quadrigame" titled Napoleon at War, but was also released as a "folio game", packaged in a shrinkwrapped cardboard folio. It was popular in a 1976 poll of favorite wargames, and critics also gave it favorable reviews.
Jena-Auerstadt: The Battle for Prussia is a board wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates the twin battles of Jena and Auerstadt in October 1806. It was one of four games that were part of the "quadrigame" titled Napoleon at War, but it was also released as an individual "folio game" packaged in a shrinkwrapped cardstock folio. Jena-Auerstadt was rated highly in a 1976 poll of favorite wargames, but critics questioned whether its simplicity was capable of simulating a complicated two-part battle.
Bastogne: The Desperate Defense, December 1944 is a board wargame published by Simulations Publications, Inc. (SPI) in 1976 that simulates the German attack on Bastogne during World War II's Battle of the Bulge. The game was originally part of the four-game collection Westwall: Four Battles to Germany, and was also released as a stand-alone "folio" game.
Wavre: The Opportunity Lost is a board wargame published by Simulations Publications Inc. (SPI) in 1976 that simulates the Battle of Wavre. Wavre was originally published as one of four games in the popular collection Napoleon's Last Battles, but was also released as an individual game.
Cauldron: Battle of Gazala, May 1942 is a board wargame published by Simulations Publications Inc. (SPI) in 1976 that simulates the Battle of Gazala during World War II. The game was originally published as part of the Four Battles in North Africa "quadrigame" — a gamebox containing four games simulating four separate battles that all use the same rules. Cauldron was also published as an individual "folio game."
Crusader: Battle for Tobruk, November 1941 is a board wargame published by Simulations Publications Inc. (SPI) in 1976 that simulates Operation Crusader during World War II. The game was originally published as part of the Four Battles in North Africa "quadrigame" — a gamebox containing four games simulating four separate battles that all use the same rules. Crusader was also published as an individual "folio game."
Remagen: Bridgehead on the Rhine, March 1945 is a board wargame published by Simulations Publications Inc. (SPI) in 1976 that simulates the Battle of Remagen during World War II. The game was originally published as part of the Westwall: Four Battles to Germany "quadrigame" — a gamebox containing four games simulating four separate battles that all use the same rules. Remagen was also published as an individual "folio game."
Supercharge: Battle of El Alamein, October 1942 is a board wargame published by Simulations Publications Inc. (SPI) in 1976 that simulates Operation Supercharge during the Second Battle of El Alamein of World War II. The game was originally published as part of the Four Battles in North Africa "quadrigame" — a collection of four games simulating four separate battles that all use the same rules. Supercharge was also published as an individual "folio game."