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In telecommunications, asynchronous operation or asynchronous working is where a sequence of operations is executed such that the operations are executed out of time coincidence with any event. It can also be an operation that occurs without a regular or predictable time relationship to a specified event; e.g., the calling of an error diagnostic routine that may receive control at any time during the execution of a computer program.
From Federal Standard 1037C and from MIL-STD-188
In computing, a process is the instance of a computer program that is being executed by one or many threads. There are many different process models, some of which are light weight, but almost all processes are rooted in an operating system (OS) process which comprises the program code, assigned system resources, physical and logical access permissions, and data structures to initiate, control and coordinate execution activity. Depending on the OS, a process may be made up of multiple threads of execution that execute instructions concurrently.
Asynchrony is the state of not being in synchronization.
Coarray Fortran (CAF), formerly known as F--, started as an extension of Fortran 95/2003 for parallel processing created by Robert Numrich and John Reid in the 1990s. The Fortran 2008 standard now includes coarrays, as decided at the May 2005 meeting of the ISO Fortran Committee; the syntax in the Fortran 2008 standard is slightly different from the original CAF proposal.
Signals are standardized messages sent to a running program to trigger specific behavior, such as quitting or error handling. They are a limited form of inter-process communication (IPC), typically used in Unix, Unix-like, and other POSIX-compliant operating systems.
QIO is a term used in several computer operating systems designed by the former Digital Equipment Corporation (DEC) of Maynard, Massachusetts.
Asynchronous System Trap (AST) refers to a mechanism used in several computer operating systems designed by the former Digital Equipment Corporation (DEC) of Maynard, Massachusetts.
Asynchronous circuit is a sequential digital logic circuit that does not use a global clock circuit or signal generator to synchronize its components. Instead, the components are driven by a handshaking circuit which indicates a completion of a set of instructions. Handshaking works by simple data transfer protocols. Many synchronous circuits were developed in early 1950s as part of bigger asynchronous systems. Asynchronous circuits and theory surrounding is a part of several steps in integrated circuit design, a field of digital electronics engineering.
In computer science, asynchronous I/O is a form of input/output processing that permits other processing to continue before the I/O operation has finished. A name used for asynchronous I/O in the Windows API is overlapped I/O.
In electronics, metastability is the ability of a digital electronic system to persist for an unbounded time in an unstable equilibrium or metastable state. In digital logic circuits, a digital signal is required to be within certain voltage or current limits to represent a '0' or '1' logic level for correct circuit operation; if the signal is within a forbidden intermediate range it may cause faulty behavior in logic gates the signal is applied to. In metastable states, the circuit may be unable to settle into a stable '0' or '1' logic level within the time required for proper circuit operation. As a result, the circuit can act in unpredictable ways, and may lead to a system failure, sometimes referred to as a "glitch". Metastability is an instance of the Buridan's ass paradox.
Concurrent computing is a form of computing in which several computations are executed concurrently—during overlapping time periods—instead of sequentially—with one completing before the next starts.
Replication in computing involves sharing information so as to ensure consistency between redundant resources, such as software or hardware components, to improve reliability, fault-tolerance, or accessibility.
In digital logic design, an asynchronous circuit is quasi delay-insensitive (QDI) when it operates correctly, independent of gate and wire delay with the weakest exception necessary to be turing-complete.
RPyC, or Remote Python Call, is a Python library for remote procedure calls (RPC), as well as distributed computing. Unlike regular RPC mechanisms, such as ONC RPC, CORBA or Java RMI, RPyC is transparent, symmetric, and requires no special decoration or definition languages. Moreover, it provides programmatic access to any pythonic element, be it functions, classes, instances or modules.
The Session Manager Subsystem, or smss.exe
, is a component of the Microsoft Windows NT family of operating systems, starting in Windows NT 3.1. It is executed during the startup process of those operating systems.
Database caching is a process included in the design of computer applications which generate web pages on-demand (dynamically) by accessing backend databases.
In multithreaded computer programming, asynchronous method invocation (AMI), also known as asynchronous method calls or the asynchronous pattern is a design pattern in which the call site is not blocked while waiting for the called code to finish. Instead, the calling thread is notified when the reply arrives. Polling for a reply is an undesired option.
Proactor is a software design pattern for event handling in which long running activities are running in an asynchronous part. A completion handler is called after the asynchronous part has terminated. The proactor pattern can be considered to be an asynchronous variant of the synchronous reactor pattern.
Join-patterns provides a way to write concurrent, parallel and distributed computer programs by message passing. Compared to the use of threads and locks, this is a high level programming model using communication constructs model to abstract the complexity of concurrent environment and to allow scalability. Its focus is on the execution of a chord between messages atomically consumed from a group of channels.
ReactiveX is a software library originally created by Microsoft that allows imperative programming languages to operate on sequences of data regardless of whether the data is synchronous or asynchronous. It provides a set of sequence operators that operate on each item in the sequence. It is an implementation of reactive programming and provides a blueprint for the tools to be implemented in multiple programming languages.
Asynchrony, in computer programming, refers to the occurrence of events independent of the main program flow and ways to deal with such events. These may be "outside" events such as the arrival of signals, or actions instigated by a program that take place concurrently with program execution, without the program hanging to wait for results. Asynchronous input/output is an example of the latter case of asynchrony, and lets programs issue commands to storage or network devices that service these requests while the processor continues executing the program. Doing so provides a degree of parallelism.