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Atlantic City algorithm is a probabilistic polynomial time algorithm (PP Complexity Class) that answers correctly at least 75% of the time (or, in some versions, some other value greater than 50%). The term "Atlantic City" was first introduced in 1982 by J. Finn in an unpublished manuscript entitled Comparison of probabilistic tests for primality. [1]
Two other common classes of probabilistic algorithms are Monte Carlo algorithms and Las Vegas algorithms. Monte Carlo algorithms are always fast, but only probably correct. On the other hand, Las Vegas algorithms are always correct, but only probably fast. The Atlantic City algorithms, which are bounded probabilistic polynomial time algorithms are probably correct and probably fast. [2]
In computational complexity theory, a branch of computer science, bounded-error probabilistic polynomial time (BPP) is the class of decision problems solvable by a probabilistic Turing machine in polynomial time with an error probability bounded by 1/3 for all instances. BPP is one of the largest practical classes of problems, meaning most problems of interest in BPP have efficient probabilistic algorithms that can be run quickly on real modern machines. BPP also contains P, the class of problems solvable in polynomial time with a deterministic machine, since a deterministic machine is a special case of a probabilistic machine.
In computational complexity theory, NP is a complexity class used to classify decision problems. NP is the set of decision problems for which the problem instances, where the answer is "yes", have proofs verifiable in polynomial time by a deterministic Turing machine, or alternatively the set of problems that can be solved in polynomial time by a nondeterministic Turing machine.
In computational complexity theory, randomized polynomial time (RP) is the complexity class of problems for which a probabilistic Turing machine exists with these properties:
In complexity theory, ZPP is the complexity class of problems for which a probabilistic Turing machine exists with these properties:
In statistics, Markov chain Monte Carlo (MCMC) is a class of algorithms used to draw samples from a probability distribution. Given a probability distribution, one can construct a Markov chain whose elements' distribution approximates it – that is, the Markov chain's equilibrium distribution matches the target distribution. The more steps that are included, the more closely the distribution of the sample matches the actual desired distribution.
The AKS primality test is a deterministic primality-proving algorithm created and published by Manindra Agrawal, Neeraj Kayal, and Nitin Saxena, computer scientists at the Indian Institute of Technology Kanpur, on August 6, 2002, in an article titled "PRIMES is in P". The algorithm was the first one which is able to determine in polynomial time, whether a given number is prime or composite without relying on mathematical conjectures such as the generalized Riemann hypothesis. The proof is also notable for not relying on the field of analysis. In 2006 the authors received both the Gödel Prize and Fulkerson Prize for their work.
In theoretical computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor.
A randomized algorithm is an algorithm that employs a degree of randomness as part of its logic or procedure. The algorithm typically uses uniformly random bits as an auxiliary input to guide its behavior, in the hope of achieving good performance in the "average case" over all possible choices of random determined by the random bits; thus either the running time, or the output are random variables.
In computational complexity theory, a complexity class is a set of computational problems "of related resource-based complexity". The two most commonly analyzed resources are time and memory.
In computational complexity theory, a probabilistically checkable proof (PCP) is a type of proof that can be checked by a randomized algorithm using a bounded amount of randomness and reading a bounded number of bits of the proof. The algorithm is then required to accept correct proofs and reject incorrect proofs with very high probability. A standard proof, as used in the verifier-based definition of the complexity class NP, also satisfies these requirements, since the checking procedure deterministically reads the whole proof, always accepts correct proofs and rejects incorrect proofs. However, what makes them interesting is the existence of probabilistically checkable proofs that can be checked by reading only a few bits of the proof using randomness in an essential way.
In computing, a Las Vegas algorithm is a randomized algorithm that always gives correct results; that is, it always produces the correct result or it informs about the failure. However, the runtime of a Las Vegas algorithm differs depending on the input. The usual definition of a Las Vegas algorithm includes the restriction that the expected runtime be finite, where the expectation is carried out over the space of random information, or entropy, used in the algorithm. An alternative definition requires that a Las Vegas algorithm always terminates, but may output a symbol not part of the solution space to indicate failure in finding a solution. The nature of Las Vegas algorithms makes them suitable in situations where the number of possible solutions is limited, and where verifying the correctness of a candidate solution is relatively easy while finding a solution is complex.
In computing, a Monte Carlo algorithm is a randomized algorithm whose output may be incorrect with a certain probability. Two examples of such algorithms are the Karger–Stein algorithm and the Monte Carlo algorithm for minimum feedback arc set.
In complexity theory, PP, or PPT is the class of decision problems solvable by a probabilistic Turing machine in polynomial time, with an error probability of less than 1/2 for all instances. The abbreviation PP refers to probabilistic polynomial time. The complexity class was defined by Gill in 1977.
In computer science and computer programming, a nondeterministic algorithm is an algorithm that, even for the same input, can exhibit different behaviors on different runs, as opposed to a deterministic algorithm.
In computational complexity theory, a problem is NP-complete when:
In mathematics, an event that occurs with high probability is one whose probability depends on a certain number n and goes to 1 as n goes to infinity, i.e. the probability of the event occurring can be made as close to 1 as desired by making n big enough.
Primality Testing for Beginners is an undergraduate-level mathematics book on primality tests, methods for testing whether a given number is a prime number, centered on the AKS primality test, the first method to solve this problem in polynomial time. It was written by Lasse Rempe-Gillen and Rebecca Waldecker, and originally published in German as Primzahltests für Einsteiger: Zahlentheorie, Algorithmik, Kryptographie. It was translated into English as Primality Testing for Beginners and published in 2014 by the American Mathematical Society, as volume 70 of their Student Mathematical Library book series. A second German-language edition was publisher by Springer in 2016.