Audience flow describes how people move through media offerings in a temporal sequence. Stable patterns of audience flow were first identified in the early twentieth century when radio broadcasters noticed the tendency of audiences to stay tuned to one program after another. By the 1950s, television audiences were demonstrating similar patterns of flow. Not long thereafter, social scientists began to quantify patterns of television audience flow and its determinants. [1] [2] Audience flow continues to characterize linear media consumption. Newer forms of nonlinear media evidence analogous patterns of “attention flow.” [3]
Radio and network television arrange content in a linear sequence determined by the broadcaster. Commercial media, who sell audiences to advertisers, do what they can to attract and retain audiences. By the 1930s, audience measurement made radio listeners “visible” to stations and allowed them to assess which program sequences kept people listening. [4] Television audiences were subject to the same type of surveillance and manipulation. These practices gave rise to well-established broadcast programming strategies. [5]
By the 1960s, marketing researchers in England began a systematic program of research to document patterns of television viewing. [1] They dubbed the tendency of audiences to watch one program after another on any given evening an “inheritance effect.” The tendency of audiences to watch a TV series from one week to the next was termed “repeat-viewing.” [6] [7] These, and other patterns of mass audience behavior, were remarkably stable. They were governed, in part, by underlying patterns of audience availability, and the structure of program offerings. They were not, as most bodies of audience theory would predict, much affected by program type loyalties. [8]
The growth of digital networks made it possible to deliver media to people on demand. Such nonlinear systems seemed to empower users and suggested that audience flow might be a thing of the past. By 2008, industry analysts had begun to claim that since each person composed their own flow, the media had lost its ability to manage audience behavior. [9] Such assessments are problematic for three reasons. First, audience flow in linear media is still evident. [10] Second, many nonlinear platforms such as music or video streaming services use algorithms to serve up media sequentially, creating analogous patterns of flow. Third, beyond individual digital platforms, the internet itself has unseen architectures that nudge users in certain directions, creating online attention flows. As Wu et al. concluded “not unlike the linear media of radio and television, the new purveyors of online media strive to manage people's time and attention to suit themselves.” [3]
Audience flow is macro-level phenomena that can involve millions of people and should not be confused with mental flow states. As such it has the potential to have widespread behavioral, cultural and ideological consequences.
In the 1970s, cultural theorist Raymond Williams argued that sequencing content into “flow texts” defined television as a cultural form, and that its significance was in how it directed attention to issues such as sex and violence. Hence, television flow was implicated in “political manipulation” and “cultural degradation.” [11] More recently, theorists have highlighted the potential of all media to create “curated flows” of content. [12] Although these content flows may encourage certain patterns of exposure, they do not reveal which media offerings people actually encounter. Nor do they account for online choice architectures that span curating platforms such as news outlets and social media. The analysis of audience flow has the virtue of assessing potential effects against actual patterns of online consumption at scale. [3]
The knowledge gap hypothesis explains that knowledge, like other forms of wealth, is often differentially distributed throughout a social system. Specifically, the hypothesis predicts that "as the infusion of mass media information into a social system increases, segments of the population with higher socioeconomic status tend to acquire this information at a faster rate than the lower status segments, so that the gap in knowledge between these segments tends to increase rather than decrease". Phillip J. Tichenor, then Associate Professor of Journalism and Mass Communication, George A. Donohue, Professor of Sociology, and Clarice N. Olien, Instructor in Sociology – three University of Minnesota researchers – first proposed the knowledge gap hypothesis in 1970.
Infotainment, also called soft news as a way to distinguish it from serious journalism or hard news, is a type of media, usually television or online, that provides a combination of information and entertainment. The term may be used disparagingly to devalue infotainment or soft news subjects in favor of more serious hard news subjects. Infotainment-based websites and social media apps are gaining traction due to their focused publishing of infotainment content, e.g. BuzzFeed.
Cultivation theory is a sociological and communications framework to examine the lasting effects of media, primarily television. The central hypothesis of cultivation analysis is that people who spend more time watching television are more likely to perceive the real world in a way as more commonly depicted in television messages, as compared to those who watch less television, but are otherwise comparable in major demographic features.
An audience is a group of people who participate in a show or encounter a work of art, literature, theatre, music, video games, or academics in any medium. Audience members participate in different ways in different kinds of art. Some events invite overt audience participation and others allow only modest clapping and criticism and reception.
In media studies, mass communication, media psychology, communication theory, and sociology, media influence and themedia effect are topics relating to mass media and media culture's effects on individuals' or audiences' thoughts, attitudes, and behaviors. Through written, televised, or spoken channels, mass media reach large audiences. Mass media's role in shaping modern culture is a central issue for the study of culture.
Audience theory offers explanations of how people encounter media, how they use it, and how it affects them. Although the concept of an audience predates media, most audience theory is concerned with people’s relationship to various forms of media. There is no single theory of audience, but a range of explanatory frameworks. These can be rooted in the social sciences, rhetoric, literary theory, cultural studies, communication studies and network science depending on the phenomena they seek to explain. Audience theories can also be pitched at different levels of analysis ranging from individuals to large masses or networks of people.
Audience measurement measures how many people are in an audience, usually in relation to radio listenership and television viewership, but also in relation to newspaper and magazine readership and, increasingly, web traffic on websites. Sometimes, the term is used as pertaining to practices which help broadcasters and advertisers determine who is listening rather than just how many people are listening. In some parts of the world, the resulting relative numbers are referred to as audience share, while in other places the broader term market share is used. This broader meaning is also called audience research.
A webisode is an episode of a series that is distributed as part of a web series or on streaming television. It is available either for download or in streaming, as opposed to first airing on broadcast or cable television. The format can be used as a preview, as a promotion, as part of a collection of shorts, or as a commercial. A webisode may or may not have been broadcast on TV. What defines it is its online distribution on the web, or through video-sharing web sites such as Vimeo or YouTube. While there is no set standard for length, most webisodes are relatively short, ranging from 3–15 minutes in length. It is a single web episode, but collectively is part of a web series. The term webisode was first introduced in the Merriam-Webster's Collegiate Dictionary in 2009.
Social polarization is the segregation within a society that emerges when factors such as income inequality, real-estate fluctuations and economic displacement result in the differentiation of social groups from high-income to low-income. It is a state and/or a tendency denoting the growth of groups at the extremities of the social hierarchy and the parallel shrinking of groups around its middle.
Gerald Goodhardt was a marketing scientist.
Digital marketing is the component of marketing that uses the Internet and online-based digital technologies such as desktop computers, mobile phones and other digital media and platforms to promote products and services. Its development during the 1990s and 2000s changed the way brands and businesses use technology for marketing. As digital platforms became increasingly incorporated into marketing plans and everyday life, and as people increasingly used digital devices instead of visiting physical shops, digital marketing campaigns have become prevalent, employing combinations of search engine optimization (SEO), search engine marketing (SEM), content marketing, influencer marketing, content automation, campaign marketing, data-driven marketing, e-commerce marketing, social media marketing, social media optimization, e-mail direct marketing, display advertising, e-books, and optical disks and games have become commonplace. Digital marketing extends to non-Internet channels that provide digital media, such as television, mobile phones, callbacks, and on-hold mobile ring tones. The extension to non-Internet channels differentiates digital marketing from online marketing.
Content is the information contained within communication media. This includes internet, cinema, television, radio, audio CDs, books, magazines, physical art, and live event content. It is directed at an end-user or audience in the sectors of publishing, art, and communication. Live events include speeches, conferences, and stage performances. Content within media focuses on the attention and how receptive the audience is to the content. Circulation brings the content to everyone and helps spread it to reach large audiences. It is a process in which anyone who encounters any type of content will go through a cycle where they encounter the content, interpret it, and will continue to share it with other people.
In news media and social media, an echo chamber is an environment or ecosystem in which participants encounter beliefs that amplify or reinforce their preexisting beliefs by communication and repetition inside a closed system and insulated from rebuttal. An echo chamber circulates existing views without encountering opposing views, potentially resulting in confirmation bias. Echo chambers may increase social and political polarization and extremism. On social media, it is thought that echo chambers limit exposure to diverse perspectives, and favor and reinforce presupposed narratives and ideologies.
Social media and television have a number of connections and interrelationships that have led to the phenomenon of Social Television, which is an emerging communication digital technology that centers around real-time interactivity involving digital media displayed on television. The main idea behind Social Television is to make television consumption a more active content experience for audiences. In the 2010s, social media platforms and websites allow for television shows to be accessed online on a range of desktop and mobile computer devices, smartphones and smart TVs that are still evolving today in the 2020s. Alongside this, online users can use social media websites to share digital video clips or excerpts from TV shows with fellow fans or even share an entire show online. Many social media websites enable users to post online comments on the programs—both negative and positive—in a variety of ways. Viewers can actively participate while watching a TV program by posting comments online, and have their interactions viewed and responded to in real time by other viewers. Technologies such as smartphones, tablets, and laptop computers allow viewers to watch downloaded digital files of TV shows or "stream" digital files of TV shows on a range of devices, both in the home and while on the go. In the 2020s, many television producers and broadcasters encourage active social media participation by viewers by posting "hashtags" on the TV screen during shows; these hashtags enable viewers to post online comments about the show, which may either be read by other social media users, or even, in some cases, displayed on the screen during the show.
Binge-watching is the practice of watching entertainment or informational content for a prolonged time span, usually a single television show.
Samanyolu TV was an international Turkish language TV station with its headquarters in Istanbul. The channel is known for its closeness to Fethullah Gülen, the leader of the Gülen movement. Samanyolu TV was previously owned by Yayıncılık A.Ş. Yayıncılık A.Ş. is a media company that operates radio and television broadcasting, publication and distribution of newspapers. The first satellite service for Samanyolu TV was aired towards Central Asia. Samanyolu TV proceeded into North America by 1999, with Türksat as its new mainstream satellite operator. Samanyolu TV later created two official websites for people of Turkish origin, both North American audiences, and Turkish audiences. The two websites also included online streaming and social networks such as Twitter, Facebook, and YouTube in 2005–2013.
BBC Three was a British over-the-top Internet television service operated by the BBC. It was launched on 16 February 2016 as a replacement for the linear BBC Three television channel, which closed down the same day but was later relaunched on 1 February 2022. The service produces and streams television and web series aimed at the demographic of 16 to 34-year-olds, with a particular focus on comedy and documentary programming.
Non-linear media is a form of audiovisual media that can be interacted with by the viewer, such as by selecting television shows to watch through a video on demand type service, by playing a video game, by clicking through a website, or by interacting through social media. Non-linear media is a move away from traditional linear media, in which content is selected by the publisher to be consumed and is then done so passively. There is no single specific form of non-linear media; rather, what might be considered non-linear changes as technology changes. Following the development and rise of digital non-linear media, the retronym linear was introduced to refer to programmed broadcasting.
James G. Webster is a professor and audience researcher at Northwestern University. Webster's publications have documented patterns of audience behavior, sometimes challenging widely held misconceptions. He has also made foundational contributions to audience theory and the methods of audience analysis.
Audience fragmentation describes the extent to which audiences are distributed across media offerings. Traditional outlets, such as broadcast networks, have long feared that technological and regulatory changes would increase competition and erode their audiences. Social scientists have been concerned about the loss of a common cultural forum and rise of extremist media. Hence, many representations of fragmentation have focused on media outlets as the unit of analysis and reported the status of their audiences. But fragmentation can also be conceptualized at the level of individuals and audiences, revealing different features of the phenomenon. Webster and Ksiazek have argued there are three types of fragmentation: media-centric, user-centric, and audience-centric