AutoREALM main window | |
Developer(s) | Andy Gryc |
---|---|
Stable release | 2.21 / March 16, 2006 |
Preview release | alpha 3.0.4 / May 10, 2016 |
Written in | C++, Delphi/Kylix |
Operating system | Microsoft Windows |
Type | Graphics / mapping |
License | GNU GPL |
Website | autorealm |
AutoREALM is an open source program designed to draw maps for role-playing games, mainly in fantasy settings. The program is similar to the commercial Campaign Cartographer.
AutoREALM, in its 2.x series, is primarily written in Delphi and only works in Windows and Wine. Work is underway to recode the GUI to use wxWidgets and extending the support to Linux, FreeBSD and Mac OS X.
The program is a vector art program that supports various graphics layers. The program supports various kinds of grids and measurement methods. It supports drawing vector objects with both straight and fractal lines, and has various line styles. It also supports grouping of objects into map symbols that are arranged in a symbol library. The library shipping with the program includes various symbols from contributors.
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Common Lisp (CL) is a dialect of the Lisp programming language, published in ANSI standard document ANSI INCITS 226-1994 (R2004). The Common Lisp HyperSpec, a hyperlinked HTML version, has been derived from the ANSI Common Lisp standard.
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In cartography, rubbersheeting refers to the process by which a layer is distorted to allow it to be seamlessly joined to an adjacent geographic layer of matching imagery, such as satellite imagery which are digital maps. This is sometimes referred to as image-to-vector conflation. Often this has to be done when layers created from adjacent map sheets are joined together. Rubber-sheeting is necessary because the imagery and the vector data will rarely match up correctly due to various reasons, such as the angle at which the image was taken, the curvature of the surface of the earth, minor movements in the imaging platform, and other errors in the imagery.
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Seed7 is an extensible general-purpose programming language designed by Thomas Mertes. It is syntactically similar to Pascal and Ada. Along with many other features, it provides an extension mechanism. Seed7 supports introducing new syntax elements and their semantics into the language, and allows new language constructs to be defined and written in Seed7. For example, programmers can introduce syntax and semantics of new statements and user defined operator symbols. The implementation of Seed7 differs significantly from that of languages with hard-coded syntax and semantics.