Automata (disambiguation)

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Automata are self-operating machines.

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Automata may also refer to:

Computing

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Theory of computation subfield of computer science

In theoretical computer science and mathematics, the theory of computation is the branch that deals with how efficiently problems can be solved on a model of computation, using an algorithm. The field is divided into three major branches: automata theory and formal languages, computability theory, and computational complexity theory, which are linked by the question: "What are the fundamental capabilities and limitations of computers?".

Stephen Wolfram British-American computer scientist, mathematician, physicist, writer and businessman (born 1959)

Stephen Wolfram is a British-American computer scientist, physicist, and businessman. He is known for his work in computer science, mathematics, and in theoretical physics. In 2012, he was named an inaugural fellow of the American Mathematical Society.

Cellular automaton A discrete model studied in computer science

A cellular automaton is a discrete model studied in automata theory. Cellular automata are also called cellular spaces, tessellation automata, homogeneous structures, cellular structures, tessellation structures, and iterative arrays. Cellular automata have found application in various areas, including physics, theoretical biology and microstructure modeling.

<i>A New Kind of Science</i> book by Stephen Wolfram

A New Kind of Science is a best-selling book by Stephen Wolfram, published by his company Wolfram Research under the imprint Wolfram Media in 2002. It contains an empirical and systematic study of computational systems such as cellular automata. Wolfram calls these systems simple programs and argues that the scientific philosophy and methods appropriate for the study of simple programs are relevant to other fields of science.

Automata theory study of abstract machines and automata

Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science. The word automata comes from the Greek word αὐτόματα, which means "self-making".

Manuel DeLanda Philosopher (b. 1952)

Manuel DeLanda is a Mexican-American writer, artist and philosopher who has lived in New York since 1975. He is a lecturer in architecture at the Princeton University School of Architecture and the University of Pennsylvania School of Design, where he teaches courses on the philosophy of urban history and the dynamics of cities as historical actors with an emphasis on the importance of self-organization and material culture in the understanding of a city. DeLanda also teaches architectural theory as an adjunct professor of architecture and urban design at the Pratt Institute and serves as the Gilles Deleuze Chair and Professor of Philosophy at the European Graduate School. He holds a BFA from the School of Visual Arts (1979) and a PhD in media and communication from the European Graduate School (2010).

Garden of Eden (cellular automaton) Type of pattern that has no predecessors

In a cellular automaton, a Garden of Eden is a configuration that has no predecessor. It can be the initial configuration of the automaton but cannot arise in any other way. John Tukey named these configurations after the Garden of Eden in Abrahamic religions, which was created out of nowhere.

Tommaso Toffoli is an Italian-American professor of electrical and computer engineering at Boston University where he joined the faculty in 1995. He has worked on cellular automata and the theory of artificial life, and is known for the invention of the Toffoli gate.

Codds cellular automaton 2D cellular automaton devised by Edgar F. Codd in 1968

Codd's cellular automaton is a cellular automaton (CA) devised by the British computer scientist Edgar F. Codd in 1968. It was designed to recreate the computation- and construction-universality of von Neumann's CA but with fewer states: 8 instead of 29. Codd showed that it was possible to make a self-reproducing machine in his CA, in a similar way to von Neumann's universal constructor, but never gave a complete implementation.

Jarkko Kari Finnish mathematician and computer scientist; professor of mathematics (University of Turku, Finland)

Jarkko J. Kari is a Finnish mathematician and computer scientist, known for his contributions to the theory of Wang tiles and cellular automata. Kari is currently a professor at the Department of Mathematics, University of Turku.

Cyclic cellular automaton

A cyclic cellular automaton is a kind of cellular automaton rule developed by David Griffeath and studied by several other cellular automaton researchers. In this system, each cell remains unchanged until some neighboring cell has a modular value exactly one unit larger than that of the cell itself, at which point it copies its neighbor's value. One-dimensional cyclic cellular automata can be interpreted as systems of interacting particles, while cyclic cellular automata in higher dimensions exhibit complex spiraling behavior.

An automaton is a self-operating machine.

Von Neumann neighborhood Cellular automaton neighborhood consisting of four adjacent cells

In cellular automata, the von Neumann neighborhood is classically defined on a two-dimensional square lattice and is composed of a central cell and its four adjacent cells. The neighborhood is named after John von Neumann, who used it to define the von Neumann cellular automaton and the von Neumann universal constructor within it. It is one of the two most commonly used neighborhood types for two-dimensional cellular automata, the other one being the Moore neighborhood.

Von Neumann universal constructor Self replicating cellular automata

John von Neumann's universal constructor is a self-replicating machine in a cellular automata (CA) environment. It was designed in the 1940s, without the use of a computer. The fundamental details of the machine were published in von Neumann's book Theory of Self-Reproducing Automata, completed in 1966 by Arthur W. Burks after von Neumann's death. While typically not as well-known as von Neumann's other work, it is regarded as foundational for automata theory, complex systems, and artificial life. Indeed, Nobel Laureate Sydney Brenner considered Von Neumann's work on self-reproducing automata central to biological theory as well, allowing us to "discipline our thoughts about machines, both natural and artificial."

A tree is a perennial woody plant.

A quantum cellular automaton (QCA) is an abstract model of quantum computation, devised in analogy to conventional models of cellular automata introduced by John von Neumann. The same name may also refer to quantum dot cellular automata, which are a proposed physical implementation of "classical" cellular automata by exploiting quantum mechanical phenomena. QCA have attracted a lot of attention as a result of its extremely small feature size and its ultra-low power consumption, making it one candidate for replacing CMOS technology.

Norman H. Margolus is a Canadian-American physicist and computer scientist, known for his work on cellular automata and reversible computing. He is a research affiliate with the Computer Science and Artificial Intelligence Laboratory at the Massachusetts Institute of Technology.

Reversible cellular automaton Cellular automaton in which every configuration has a unique predecessor.

A reversible cellular automaton is a cellular automaton in which every configuration has a unique predecessor. That is, it is a regular grid of cells, each containing a state drawn from a finite set of states, with a rule for updating all cells simultaneously based on the states of their neighbors, such that the previous state of any cell before an update can be determined uniquely from the updated states of all the cells. The time-reversed dynamics of a reversible cellular automaton can always be described by another cellular automaton rule, possibly on a much larger neighborhood.

Andrew Adamatzky is a British computer scientist, who is a Director of the Unconventional Computing Laboratory and Professor in Unconventional Computing at the Department of Computer Science and Creative Technology, University of the West of England, Bristol, United Kingdom.

Artificial life A field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations

Artificial life is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry. The discipline was named by Christopher Langton, an American theoretical biologist, in 1986. In 1987 Langton organized the first conference on the field, in Los Alamos, New Mexico. There are three main kinds of alife, named for their approaches: soft, from software; hard, from hardware; and wet, from biochemistry. Artificial life researchers study traditional biology by trying to recreate aspects of biological phenomena.