Ball-in-a-maze puzzles are dexterity puzzles which involve manipulating either a maze (or labyrinth) or one or several balls so that the ball or balls are maneuvered towards a goal. Toys like this have been popular since Pigs in Clover (also spelled Pigs-in-clover) was invented by Charles Martin Crandall and then patented on September 10, 1889. The game was a craze in the United States from mid-February to May 1889, at 8 000 puzzles being produced daily according to The Waverly Free Press. It was played at home, on buses, in the street, parks, and even by US politicians. Sam Loyd falsely claimed to have invented it in an interview in 1891. [1] [2] [3] [4] [5]
In some versions, a wooden labyrinth is tilted using two knobs and the ball has to be navigated past a series of holes and obstacles. A magnet is used in other versions where the balls have to be manipulated rather than the maze. [2]
Another version, usually molded in transparent plastic, uses the ball as a key to opening an internal compartment by manipulating the ball into position, and then operating a sliding mechanism that releases an access door. They are sometimes called "Money Maze" banks or puzzle boxes.
Virtual versions of the puzzles have been made.
A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lead unambiguously through a convoluted layout to a goal. The term "labyrinth" is generally synonymous with "maze", but can also connote specifically a unicursal pattern. The pathways and walls in a maze are typically fixed, but puzzles in which the walls and paths can change during the game are also categorised as mazes or tour puzzles.
Recreational mathematics is mathematics carried out for recreation (entertainment) rather than as a strictly research- and application-based professional activity or as a part of a student's formal education. Although it is not necessarily limited to being an endeavor for amateurs, many topics in this field require no knowledge of advanced mathematics. Recreational mathematics involves mathematical puzzles and games, often appealing to children and untrained adults and inspiring their further study of the subject.
Samuel Loyd was an American chess player, chess composer, puzzle author, and recreational mathematician. Loyd was born in Philadelphia but raised in New York City.
The tangram is a dissection puzzle consisting of seven flat polygons, called tans, which are put together to form shapes. The objective is to replicate a pattern generally found in a puzzle book using all seven pieces without overlap. Alternatively the tans can be used to create original minimalist designs that are either appreciated for their inherent aesthetic merits or as the basis for challenging others to replicate its outline. It is reputed to have been invented in China sometime around the late 18th century and then carried over to America and Europe by trading ships shortly after. It became very popular in Europe for a time, and then again during World War I. It is one of the most widely recognized dissection puzzles in the world and has been used for various purposes including amusement, art, and education.
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology.
A football is a ball inflated with air that is used to play one of the various sports known as football. In these games, with some exceptions, goals or points are scored only when the ball enters one of two designated goal-scoring areas; football games involve the two teams each trying to move the ball in opposite directions along the field of play.
The 15 Puzzle is a sliding puzzle which has 15 square tiles numbered 1 to 15 in a frame that is 4 tile positions high and 4 positions wide, with one unoccupied position. Tiles in the same row or column of the open position can be moved by sliding them horizontally or vertically, respectively. The goal of the puzzle is to place the tiles in numerical order.
A billiard ball is a small, hard ball used in cue sports, such as carom billiards, pool, and snooker. The number, type, diameter, color, and pattern of the balls differ depending upon the specific game being played. Various particular ball properties such as hardness, friction coefficient, and resilience are important to accuracy.
A dungeon crawl is a type of scenario in fantasy role-playing games (RPGs) in which heroes navigate a labyrinth environment, battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre.
Sonic Labyrinth is an action-puzzle game developed by Minato Giken and published by Sega for the Game Gear in 1995. The game features Sonic the Hedgehog exploring maze-like stages from an isometric perspective. Dr. Robotnik has robbed Sonic of his trademark speed, so Sonic walks slowly but can roll into a ball and dash across the stages.
A tennis ball is a ball designed for the sport of tennis. Tennis balls are fluorescent yellow-green in organised competitions, but in recreational play can be virtually any color. Tennis balls are covered in a fibrous felt, which modifies their aerodynamic properties, and each has a white curvilinear oval covering it.
Labyrinth: The Computer Game is a 1986 graphic adventure game developed by Lucasfilm Games and published by Activision. Based on the fantasy film Labyrinth, it tasks the player with navigating a maze while solving puzzles and evading dangers. The player's goal is to find and defeat the main antagonist, Jareth, within 13 real-time hours. Unlike other adventure games of the period, Labyrinth does not feature a command-line interface. Instead, the player uses two scrolling "word wheel" menus on the screen to construct basic sentences.
A rugby ball is an elongated ellipsoidal ball used in both codes of rugby football. Its measurements and weight are specified by World Rugby and the Rugby League International Federation, the governing bodies for both codes, rugby union and rugby league respectively.
Perplexus, originally released as Superplexus, is a 3-D ball-in-a-maze puzzle or labyrinth game enclosed in a transparent plastic sphere. By twisting and turning it, players try to maneuver a small steel ball through a complex maze along narrow plastic tracks. The maze has many steps. The number of steps ranges from 30 in the Perplexus Twist to 225 in the Perplexus 3x3 Rubik's cube Hybrid. Some levels drop the ball into a cup or a small rim to utilize its 3-D nature. Players must complete obstacles varying in difficulty to reach the end.
Chew Man Fu is a 1990 action video game developed by Now Production and published in Japan by Hudson Soft and in North America by NEC for the TurboGrafx-16.
Steve Ryan is an American author who specializes in the creation of games and puzzles. Ryan is also a television game show historian and creator. Ryan was a long-standing staff member of Goodson-Todman Productions and Mark Goodson Productions, where he created the concept for the game show Blockbusters. Ryan also created the rebus puzzles for the game show Classic Concentration. He was also a writer and creator of puzzles for the game shows Body Language, Catch Phrase, Password Plus and Trivia Trap.
Labyrinth is a game of physical skill consisting of a box with a maze on top with holes, and a steel marble. The object of the game is to try to tilt the playfield to guide the marble to the end of the maze, without letting it fall into any of the holes. Some versions of the game feature a suspended maze surface that rotates on two axles, each of which is controlled by a knob. Small handheld versions of the game are sold, with the box being completely closed with a transparent cover on top.
Dream Chronicles: The Chosen Child is a 2009 adventure and puzzle casual game developed by KatGames and originally published by PlayFirst. It is the third installment in the Dream Chronicles series, the second sequel to 2007's award-winning game Dream Chronicles and also the last part of the first trilogy called Faye's Journey.
Charles Martin Crandall was an American inventor and toy-maker. He was best known for various toy blocks, "Crandall's Acrobats", "Noah's Dominoes", "Illuminated Pictorial Alphabet", "District School", "Menagerie", "Pigs in Clover" game and numerous other games and wooden toys such as wooden trains with interconnecting cars. Crandall began working in his father's woodworking and furniture factory in Covington, Pennsylvania and at the age of twelve began inventing toys. When his father died in 1849, Crandall took over the factory at age sixteen.
Famous Trick Donkeys is a puzzle invented by Sam Loyd in 1858, first printed on a card supposed to promote P.T. Barnum's circus. At that time, the puzzle was first called "P.T. Barnum's trick mules". Millions of cards were sold, with an estimated income for Sam Loyd of $10,000 from 1871—about $200,000 in 2014 dollars.