Bartok (card game)

Last updated
Bartok
TypeShedding-type
Players2+ (best 6)
Skills required Tactics, Deduction
Cards52
Deck French
PlayClockwise and Counter-clockwise
Card rank (highest first)A K Q J 10 9 8 7 6 5 4 3 2 (modifiable)
Playing time20 min (variable)
Random chanceMedium
Related games
Crazy Eights
Mao

The game of Bartok, also known by a number of other names, such as Wartoke, Warthog, Bartog, Bentok, Last One Standing or Bong 98, is a card game popular in Australia [1] where the winner of each round invents a new rule which must be obeyed for the remainder of the game. [2] [3] [4] It belongs to the "shedding" or Eights family of card games, whereby each player tries to rid themselves of all of their cards. The game progresses through a series of rounds with a new rule being added in each round, thus making the game increasingly complex as it progresses. These newly introduced rules may modify any existing rules.

Contents

Gameplay

The game of Bartok consists of several rounds of play. The winner of each round creates a new rule which remains in play for future rounds of the game.

The players sit in a circle and the cards are placed face down in the center and mixed. Each player then picks up either five or seven cards, by agreement. A single card is then flipped to face up to start the discard pile. The rest of the face down cards form the draw pile. Any player may then play on that card, providing such a play is legal. One of the players to the left or right of that person then plays, to determine the direction of play. It is also possible to use a dealer, who deals the cards to each player in the usual manner. In this case, play follows to the left of the dealer.

In the first round, a player may discard a card face up on the discard pile which has either the same suit or face value of the top card of the discard pile. At that point, play moves on to the next player. Plays must be made in a timely manner or face a penalty. If a player cannot or does not wish to make a legal play, they instead pick up a card from the draw pile, and this also ends their turn. In some games, if a player has just drawn a card to end their turn which could have legally been played, they may jump in with that card before the next player has played.

A round ends when any player has no cards left. That player is declared the winner of the round and is permitted to create a new rule for the next round. If a player has only one card left, they must say "Bartok" or receive a penalty. This applies even if a player gets down to one card by non-standard means, such as trading hands with someone else. If the draw pile runs out before a round ends, all but the top card of the discard pile is flipped over to form the new draw pile. The game usually ends when several rules combine to make continued play impossible.

The game has no overall winner or ending condition, only a series of winners of each round.

Creating new rules

New rules are introduced to Bartok by the winner of each round, making the game more complex as it progresses. The creator must tell the other players what this rule is. Rules cannot be specific to particular players (such as "skip Bill every turn") and cannot remove or alter a rule introduced in a previous round, unless that is the wish of every player. Additionally, if there is a unanimous veto, that is, every player bar the creator vetoes a new rule, then the rule is not used and the creator must think of another. Commonly, there is a time out rule, whereby if players need clarification during a round of a newly introduced rule, they may call time out and discuss it.

Almost all rules are of the form "if (trigger) then (consequence)", for example "If a 7 is played, reverse the direction of play." Common triggers include the ranks, faces and colours of played cards (and how those values relate to the current top card), and changes between suits and parities (odd to even, even to odd), but they may also be triggered by non-card events such as speaking (or failing to speak) a certain word when playing a card. Consequences are often simply "this card may not be played", but may alternatively include the drawing of extra cards, the swapping of cards between players' hands, and alterations to the turn sequence. Bartok can be made into a drinking game if the consequence of a play is that a player must take a drink.

Many rules can be made cumulative. For example, "If a 7 is played, the next player picks up two cards and forfeits their turn or plays another 7. If they play another 7, the player after them picks up 4 cards and forfeits their turn or plays another 7, etc." Generally, it is desirable to have the more complex rules on a rarer trigger so that the players are not overly taxed by any one rule. The very best rules are creative, playable and fun.

Penalties

A penalty of one card is awarded for a number of illegal actions in Bartok. Anyone may award penalties in Bartok, although only one penalty may be awarded to a player for any given action, so if two people simultaneously accuse player X of the same action, only one of the penalties holds. Penalties do not end a player's turn. For example, if awarded a Too Slow penalty the player must still either play or pick up. Below is a typical list of penalties.

Mao

As with other combination shedding and guessing games such as Mao, the rules can become quite complex. The similarity between Mao and Bartok is such that the two games are sometimes referred to by the other's name. The principal difference is that in Mao, a substantial set of rules is maintained between games, whereas in Bartok, this is only true of the minimal initial set of rules. Further, in those variants of Mao where rules are added between rounds, those rules are usually added silently and must be deduced by other players, whereas in Bartok the new rules are told to everyone. This allows the rules of Bartok to be substantially more technical than the rules of Mao, since the details of the rules can be discussed.

See also

Related Research Articles

Gin rummy Two-player card game

Gin rummy, or simply gin, is a two-player card game variant of rummy. It has enjoyed widespread popularity as both a social and a gambling game, especially during the mid twentieth century, and remains today one of the most widely-played two-player card games.

Mao (card game) Card game

Mao is a card game of the shedding family. The aim is to get rid of all of the cards in hand without breaking certain unspoken rules which tend to vary by venue. The game is from a subset of the Stops family and is similar in structure to the card game Uno or Crazy Eights.

Canasta Card game

Canasta is a card game of the rummy family of games believed to be a variant of 500 Rum. Although many variations exist for two, three, five or six players, it is most commonly played by four in two partnerships with two standard decks of cards. Players attempt to make melds of seven cards of the same rank and "go out" by playing all cards in their hand. It is "the most recent card game to have achieved worldwide status as a classic".

Shithead (card game) Shedding-type card game

Shithead is a card game, the object of which is to lose all of one's playing cards, with the final player being the "shithead". The game became popular among backpackers in the late 20th century. Although the basic structure of the game generally remains constant, there are regional variations to the game's original rules.

Crazy Eights Card Game

Crazy Eights is a shedding-type card game for two to seven players. The object of the game is to be the first player to discard all of their cards. The game is similar to Switch and Mau Mau.

500 rum Card game.

500 rum, also called pinochle rummy, Michigan rummy, Persian rummy, rummy 500 or 500 rummy, is a popular variant of rummy. The game of canasta and several other games are believed to have developed from this popular form of rummy. The distinctive feature of 500 rum is that each player scores the value of the sets or cards they meld. It may be played by 2 to 8 players, but it is best for 3 to 5.

Cheat (game) Card game

Cheat is a card game where the players aim to get rid of all of their cards. It is a game of deception, with cards being played face-down and players being permitted to lie about the cards they have played. A challenge is usually made by players calling out the name of the game, and the loser of a challenge has to pick up every card played so far. Cheat is classed as a party game. As with many card games, cheat has an oral tradition and so people are taught the game under different names.

Golf (card game)

Golf is a card game where players try to earn the lowest number of points over the course of nine deals.

Rummy Group of matching-card games

Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build melds which can be either sets or runs. If a player discards a card, making a run in the discard pile, it may not be taken up without taking all cards below the top one.

Liverpool rummy Card game

Liverpool rummy is a multi-player, multi-round card game similar to other variants of rummy that adds features like buying and going out. It is played the same as Contract rummy, except that if a player manages to cut the exact number of cards required to deal the hand and leave a face-up card, then the cutting player's score is reduced by 50 points.

Yaniv, also known as Jhyap, Jafar or aa’niv, is a Nepalese card game popular in Israel. It is a draw and discard game in which players discard before drawing a new card and attempt to have the lowest value of cards in hand. The game is considered a backpackers game in Israel, and it's popular among soldiers and young adults returning from long backpacking trips.

Contract rummy

Contract rummy is a Rummy card game, based on gin rummy played by 3 to 8 players. It is also known as Combination rummy, Deuces Wild Rummy and Joker rummy. Phase 10 is a proprietary game based on contract rummy.

Three thirteen is a variation of the card game Rummy. It is an eleven-round game played with two or more players. It requires two decks of cards with the jokers removed. Like other Rummy games, once the hands are dealt, the remainder of the cards are placed face down on the table. The top card from the deck is flipped face up and put beside the deck to start the discard pile.

Continental Rummy Rummy card game

Continental Rummy is a progressive partnership Rummy card game related to Rumino. It is considered the forerunner of the whole family of rummy games using two packs of cards as one. Its name derives from the fact that it is played throughout the continental Europe, the United States, Mexico, Canada, and also in South America. According to Albert Morehead, it was "at one time the most popular form of Rummy in women's afternoon games, until in 1950 it lost out to Canasta."

Indian Cherokee Rummy is a card game in India with little variation from original rummy. It may be considered a cross between Rummy 500 and gin rummy. Indian Rummy is a variant of the rummy game popular in India that involves making valid sets out of 13 cards that are distributed among every player on the table. Each player is dealt 13 cards initially; if the number of players is 2, then a 52 cards deck is chosen for the game and if there are 6 players, two decks of 52 cards each is combined for the game. Each player has to draw and discard cards by turns till one player melds his/her cards with valid sets that meet the Rummy validation rules. It could be that Indian Rummy evolved from a version of Rummy in South Asia, Celebes Rummy, also called Rhuk.

Ten pennies

Ten Pennies is a multi-player, multi-round Rummy-style card game involving money with possible origins in Chicago. The major features different from most Rummy-style games are the limited purchasing of additional cards (10) and the winner wins all the money used in the game. The rules and strategy are simple enough for all ages to play while still exciting and challenging for an adults only game. Playing with money is not required and anything such as chips or toothpicks may be used.

Kalooki

Kalooki or Kaluki, is a version of Contract rummy popular in Jamaica, and it has become known as Jamaican Rummy. A version called "Super Kalooki" is played in tournaments, while a version called "Baby Kalooki" is often played with children or for purposes of teaching the game. There are a few variations of the game described in books and on the internet. A similar game is sometimes referred to as "Kalooki 40".

Taki (card game) Israeli card game similar to Uno

Taki is a card game developed by Israeli game inventor Haim Shafir. The game is an advanced variant of Crazy Eights with a special card deck and extended game options. In its basic form it resembles UNO. It was introduced in 1983 by Shafir Games. The game cards were designed by Israeli artist Ari Ron.

Cabo (game) Commercial card game

Cabo is a 2010 card game by Melissa Limes and Mandy Henning that involves memory and manipulation. The game uses a dedicated deck of cards with each suit numbered from 1 to 13, and certain numbers being marked as "Peek", "Spy" or "Swap". The objective of the game is for each player to minimize the sum of his or her cards, four of which are played face-down to the table at the start of a round. Face-down cards may be revealed and swapped by card effects.

Marriage is a matching card game played with three decks of cards in Nepal, Bhutan, and by the Nepali diaspora. It is based on making sets of three or more matching cards of the same rank (trials), the same rank and suit (tunnels), or three or more consecutive cards of the same suit (sequences).

References

  1. "Bartok - Rules and strategy of card games". gambiter.com. Retrieved 2022-04-22.
  2. "BARTOK - Learn How To Play With GameRules.com". Game Rules. Retrieved 2022-04-22.
  3. "How To Play Bartok". catsatcards.com. Retrieved 2022-04-22.
  4. "Bartok". BoardGameGeek. Retrieved 2022-04-22.