Belegarth Medieval Combat Society

Last updated
Fighters collide in battle Melcaorme-III-005.jpg
Fighters collide in battle

Belegarth Medieval Combat Society is a full contact battle game where foam weapons are used in order to prevent serious physical injury to participants. It differs from other battle games and LARPs in that it is entirely combat-oriented. Belegarth allows hard hitting, shield bashes, and grappling with little emphasis on role playing and has no magic or character classes. It is a corporation composed of a number of "realms" that can file for not-for-profit status, which compete at regional and national events every year. Typically, each realm also holds individual fighting practices several times a week. Realms vary in size from just a handful of people to over a hundred fighters.

Contents

The BMCS is a for profit entity but many of the realms under it have claimed Not-for-Profit status independently.

The organization initially formed from a set of loosely organized clubs and franchises starting in December 2001. In July 2002 the group was organized enough to incorporate in the State of Illinois. [1]

Gameplay

Belegarth Medieval Combat Society is a sport where participants fight with foam padded safety equipment made to reflect medieval weaponry. The sport's combat is hard hitting and fast-paced, governed by a set of easy-to-learn rules Archived 2011-10-03 at the Wayback Machine , and requires a level of skill and aggression that challenges its participants to be physically fit.

Gameplay is overseen by marshals, known as heralds (or referees) wearing yellow tabards. In the most basic sense, hits are scored by landing a blow with sufficient force to any of the four target-zones: torso, legs, arms or head. For safety reasons, the head is an illegal target for melee weapons, but is a legal target for missile weapons like arrows and javelins. A player is considered "dead" after a torso or head hit, or any combination of two extremities. "Dead" players are out of play for the remainder of the battle, which usually lasts five to ten minutes (depending on the battle scenario), and must act as such. Once the battle is over, each team regroups for the next fight.

During the event players are requested to wear clothing that is known as "garb", medieval or fantasy-based clothing. Players go by chosen Belegarth names to avoid confusion on the field as there are frequently numerous players on the field that share common given names.

Non-combat

At national events, some participants come merely for the social get together. They can hone their skills for making both the weaponry and the armor involved.

History

JRR Tolkien's novel The Lord of the Rings inspired a new-found interest in fantasy with the love of the outdoors, improvisational acting, and high energy events. A group called Dagorhir was formed in 1977 with these very ideals in mind. The theme was to catapult people from the 20th century into the midst of an intense battle during the Dark Ages; a time when the values and problems of the modern world did not exist. Dagorhir grew rapidly over the years into a nationwide organization. In 2001, in efforts to protect their intellectual property, such as the original Dagorhir Handbook, the Dagorhir Board of Directors requested that any group wishing to continue to use the Dagorhir brand name sign a legally binding contract regarding their use. Those that did not agree with this form of governance broke off from Dagorhir in order to form Belegarth.

Chapters

Belegarth chapters, called "realms", range all across North America: from Puerto Rico up to Canada, and all across the continental United States. Chapters vary organizationally, ranging from realms to kingdoms, to loose confederations of "tribes" depending on the local chapter, its history and its membership. Chapters vary widely in size, age, interests, membership and geography, but a common interest in medieval combat unites them all. Belegarth: MCS includes a vast nationwide membership, and they encourage new members.

See The Belegarth Realms Map for a complete list of Realms.

National events

Realms gather at the national events, week or weekend long camping events, that involve fighting during the day and partying at nights, and where members wear garb and go by their dedicated Belegarth names.

See also

Related Research Articles

<span class="mw-page-title-main">Live action role-playing game</span> Form of role-playing game where participants act out the roles

A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters. The players pursue goals within a fictional setting represented by real-world environments while interacting with each other in character. The outcome of player actions may be mediated by game rules or determined by consensus among players. Event arrangers called gamemasters decide the setting and rules to be used and facilitate play.

<span class="mw-page-title-main">Society for Creative Anachronism</span> International living history group

The Society for Creative Anachronism (SCA) is an international living history group with the aim of studying and recreating mainly Medieval European cultures and their histories before the 17th century. A quip often used within the SCA describes it as a group devoted to the Middle Ages "as they ought to have been", choosing to "selectively recreate the culture, choosing elements of the culture that interest and attract us". Founded in 1966, the non-profit educational corporation has over 20,000 paid members as of 2020 with about 60,000 total participants in the society, including members and non-member participants.

<span class="mw-page-title-main">Amtgard</span>

Amtgard is a battle gaming and live-action fantasy roleplaying and boffer combat game with chapters primarily based in the United States and Canada as well as Germany, Croatia, and South Korea.

<span class="mw-page-title-main">Foam weapon</span> Padded mock weapon

A foam weapon, also known as a boffer, padded weapon, or latex weapon, is a padded mock weapon used for simulated handheld combat. Such weapons are used in simulated battles called battle gaming and in some live action role-playing games (LARPs).

<span class="mw-page-title-main">Dagorhir</span> Foam weapon battle game

Dagorhir Battle Games is a national live action role-playing game with full-contact melee fighting and ranged combat as its primary focus. Fighters typically use foam weapons such as swords, flails, spears, bows and arrows, javelins, axes, and other medieval weapons. Participants wear period costume and are expected to stay in-character during events, although the amount of seriousness the role-playing aspect receives varies greatly by unit and chapter.

<span class="mw-page-title-main">Robot combat</span> Type of robot competition

Robot combat is a type of robot competition in which custom-built machines fight using various methods to incapacitate each other. The machines have generally been remote-controlled vehicles rather than autonomous robots.

<span class="mw-page-title-main">Medieval reenactment</span>

Medieval reenactment is a form of historical reenactment that focuses on re-enacting European history in the period from the fall of Rome to about the end of the 15th century. The second half of this period is often called the Middle Ages. This multiplicity of terms is compounded by the variety of other terms used for the period.

The Vikings are a British-based society of historical re-enactors, dedicated to the study and re-enactment of the culture of the Viking Age (790–1066) and the display of authentic Dark Ages living history and combat.

<span class="mw-page-title-main">Combat reenactment</span> Form of historical reenactment

Combat reenactment is a side of historical reenactment which aims to depict historical forms of combat. This may refer to either single combat, melees involving small groups, or nearly full-scale battles with hundreds of participants.

Association for Renaissance Martial Arts (ARMA) is a US-based non-profit organization dedicated to the study and practice of historical European martial arts of the 15th to 17th centuries.

<span class="mw-page-title-main">History of live action role-playing games</span> Aspect of cultural history

Live action role-playing games, known as LARPs, are a form of role-playing game in which live players/actors assume roles as specific characters and play out a scenario in-character. Technically, many childhood games may be thought of as simple LARPs, as they often involve the assumption of character roles. However, the scope of this article concerns itself mainly with LARPing in a technical sense: the organized live-action role-playing games whose origins are closely related to the invention of tabletop role-playing games in America in the 1970s.

The Society for Creative Anachronism (SCA) is a medieval reenactment group with an international membership, founded in California in 1966. Members of the group participate, to a greater or lesser extent, in a wide variety of activities based on those found in pre-1601 CE cultures. The vast majority of interests in the SCA are either combat-focused, or focused on the day-to-day crafts of the period, known within the Society as A&S. Gatherings of the SCA are events, at which attempts at pre-17th century costume must be worn, and practices or meetings, at which costuming is largely up to each member's discretion—although sufficient safety equipment must always be worn for practicing combat skills.

<span class="mw-page-title-main">Bicolline</span> Live-action role-playing venue and event

Bicolline is a Quebec-based fantasy live combat experience founded in 1994. It was not until 1996 however, that Le Duché de Bicolline and the first official "Grande Bataille" took place and was formed. It is often labeled as a live action role-playing game (LARP) due to the large percentage of players who participate in role-playing. Events take place at a dedicated venue covering 140 hectares and two medieval villages. LeDuché de Bicolline is located in Saint-Mathieu-du-Parc near Shawinigan, QC.

<span class="mw-page-title-main">Darkon Wargaming Club</span> Gaming club

The Darkon Wargaming Club is a non-profit battle gaming and live-action role-playing (LARP) club in the United States based in the Baltimore/Washington/Virginia area.

<span class="mw-page-title-main">SCA armoured combat</span> Combat sport

SCA armoured combat, or informally heavy combat, is a combat sport developed by the Society for Creative Anachronism (SCA) in which participants in protective body armour compete in mock combat, individual tournaments inspired by forms of historical combat, and tournament combat practiced in medieval Europe. Groups also compete, under supervision, in group battles which may approximate historically real combat, using SCA approved safe weapons. Combats are performed under the watch of marshals to maintain safety. It is variously considered a combat sport, contact sport, or a form of martial art.

<i>Players Option: Combat & Tactics</i> Tabletop role-playing game supplement

Player's Option: Combat & Tactics is a supplemental sourcebook to the core rules of the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. This 192-page book was published by TSR, Inc. in 1995. The book was designed by L. Richard Baker III and Skip Williams. Cover art is by Jeff Easley and interior art is by Doug Chaffee, Les Dorscheid, Larry Elmore, Ken and Charles Frank, Roger Loveless, Erik Olson, and Alan Pollack.

<span class="mw-page-title-main">Combat vehicle</span> Military vehicle designed for combat

A ground combat vehicle, also known as a land assault vehicle or simply a combat vehicle or an assault vehicle, is a land-based military vehicle intended to be used for combat operations. They differ from non-combat military vehicles such as trucks in that they are designed for use in active combat zones, to be used in mechanized warfare and mobile infantry roles.

<i>Metaltech: Battledrome</i> 1994 video game

Metaltech: Battledrome is a mecha-style simulation video game in the Metaltech series developed by Dynamix and released in 1994. It was published alongside its companion game Earthsiege and shares roughly the same gaming mechanics and strategy but takes place in a completely different setting.

<span class="mw-page-title-main">International Medieval Combat Federation</span> Martial arts revival movement

The International Medieval Combat Federation is a global historical full contact sport fighting revival movement, in which combatants use historically accurate reproduction medieval and early modern armour and blunted weapons to engage in competitive fights according to authentic historical tournament rules. Founded in 2013, the organisation now attracts hundreds of fighters from 26 countries at various fighting competitions around the world. Most events are open to the public and major competitions are regularly seen by tens of thousands of spectators. The league holds dozens of smaller events throughout the year as well as a world championship competition in which national teams, selected from local or regional clubs in their respective countries, assemble at a suitably historical venue to compete. These events take the character of a medieval tournament, with historical attractions and exhibits beside the competition, as well as market stalls selling historically-themed foods, goods and souvenirs. Competing teams are billeted in reproduction medieval camps and must wear authentic clothing. Somewhat unlike the medieval competition, fighting is exclusively on foot, and strict rules are enforced to ensure the safety of competitors and fairness in the competition. The fighting can be between individuals or teams of up to 16 fighters per side.

References

Belegarth Medieval Combat Society. "Belegarth Medieval Combat Society". September 27, 2011. https://web.archive.org/web/20110928031639/http://www.belegarth.com/index.php

  1. State of Illinois website -perform a search for term Belegarth

External news articles