Boom-O

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Boom-O is a card game from the Crazy Eights and Fan Tan family of games. Boom-O is from the makers of Uno, Mattel. The aim is to keep the timer below 60 seconds. Otherwise, the player may "blow up".

Card game Game using playing cards as the primary device

A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific.

Uno (card game) A card game produced by Mattel

Uno is an American shedding-type card game that is played with a specially printed deck. The game's general principles put it into the Crazy Eights family of card games, and it is similar to the traditional European game Mau-Mau.

Mattel American toy company

Mattel, Inc. is an American multinational toy manufacturing company founded in 1945 with headquarters in El Segundo, California. The products and brands it produces include Fisher-Price, Barbie, Monster High, Ever After High, Polly Pocket, Hot Wheels, Matchbox, Masters of the Universe, American Girl, Thomas & Friends, and WWE. In the early 1980s, Mattel produced video game systems, under its own brands and under license from Nintendo. The company has presence in 40 countries and territories and sells products in more than 150 countries. The company operates through three business segments: North America, international, and American Girl. It is the world's second largest toy maker in terms of revenue, after The Lego Group. In 2014, it ranked #403 on the Fortune 500 list. On January 17, 2017, Mattel named former Google executive Margo Georgiadis as CEO. Georgiadis stepped down as CEO of Mattel on April 19, 2018. Her last day was on April 26, 2018. Ynon Kreiz is now the new CEO of Mattel.

Contents

Gameplay

Each player is dealt 7 cards and three time bomb cards called "lives". Most of the cards in the deck either increase or decrease the timer total of points in the game. Other cards in the pack include similar Uno commands such as Skip, Reverse, Draw 1 or 2 and Trade Hands. Players put down one card per turn attempting to decrease the number of cards in their hand while keeping the timer total under 60 seconds. If a player can't play a card, they must turn over one of their three time bombs, losing a life. If a player clears all cards in their hand, all other players flip one of their time bombs rendering them the winner. Whoever has all three of their time bomb cards flipped over is out of the game. The survivor wins.

See also

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