Designers | Jackson Pope |
---|---|
Publishers | Reiver Games |
Players | 2-4 people |
Setup time | 5–10 minutes |
Playing time | 30–90 minutes |
Chance | Medium |
Age range | 12+ (T-rated by ESRB) |
Skills | Economic Development, Warfare, Strategic thought |
Border Reivers is a light warfare/economic development board game designed by Jackson Pope published in 2006 by Reiver Games in English. Players assume the roles of clans on the Scottish and English Borders during the Middle Ages, striving to achieve ascendancy via economic or military means.
Border Reivers can be played by two to four players and takes around 30 to 90 minutes to play.
Players take turns to complete six phases of their turns. The game ends when all but one player has been annihilated, or a player starts their turn with 40 gold.
The six phases are:
Strategically, Border Reivers is based around the need to balance spending your money on the reinforcements necessary to cement your clan's safety and improve your economy, while keeping enough money available to rein in a player who tries to race to an economic victory.
The game is often won by the player who best judges when to stop spending their income and start saving for an economic victory. However, careful use of the strategy cards will enable other players to delay or even stop a player from saving for victory.
The ability to choose the strategy card received in the reinforcements phase makes the cards a powerful tool for winning the game.
Risk is a strategy board game of diplomacy, conflict and conquest for two to six players. The standard version is played on a board depicting a political map of the world, divided into 42 territories, which are grouped into six continents. Turns rotate among players who control armies of playing pieces with which they attempt to capture territories from other players, with results determined by dice rolls. Players may form and dissolve alliances during the course of the game. The goal of the game is to occupy every territory on the board and, in doing so, eliminate the other players. The game can be lengthy, requiring several hours to multiple days to finish. European versions are structured so that each player has a limited "secret mission" objective that shortens the game.
Risk 2210 A.D. is a 2–5 player board game by Avalon Hill that is a futuristic variant of the classic board game Risk. Risk 2210 A.D. was designed by Rob Daviau and Craig Van Ness and first released in 2001. In 2002, it won the Origins Award for "Best Science Fiction or Fantasy Board Game of 2001".
A Game of Thrones: The Card Game is an out-of-print collectible card game produced by Fantasy Flight Games. It is based on A Song of Ice and Fire, a series of novels written by George R. R. Martin. The first set was Westeros Edition and was released in August 2002. It has since won two Origins Awards. The game's primary designer is Eric Lang, the lead developer is Nate French, with Damon Stone serving as associate designer.
WarCry is an out-of-print collectible card game set in the world of Warhammer Fantasy and published by Sabertooth Games. The base game cards were released in 2003, with newer expansions introduced in the months since. A video game adaptation, titled Warhammer: Battle for Atluma, was created for the PSP in 2006.
Age of Renaissance is a board game designed by Don Greenwood and Jared Scarborough and published by Avalon Hill in 1996. The game is for 3-6 players and the box claims that the game should take 2–6 hours to play, though as with any serious multiplayer strategy game, this can entirely depend on the players. Age of Renaissance is set in the European Renaissance historical era and is somewhat of a sequel to Civilization. In 1997, Age of Renaissance won the Origins Award for Best Pre-20th Century Board Game of 1996.
Legend of the Five Rings (L5R) is an out-of-print collectible card game created by a joint venture featuring Alderac Entertainment Group and ISOMEDIA in 1995 and published until 2015, when it was announced that the game would be discontinued for a rules-incompatible successor that will be part of Fantasy Flight Games' Living Card Game line. L5R takes place in the fictional empire of Rokugan from the Legend of the Five Rings setting, where several clans and factions vie for domination over the empire.
Bang! is a Spaghetti Western-themed social deduction card game designed by Emiliano Sciarra and released by Italian publisher DV Giochi in 2002. In 2004, Bang! won the Origins Award for Best Traditional Card Game of 2003 and Best Graphic Design of a Card Game or Expansion.
Greyhawk Wars is a fantasy board wargame that was published by TSR, Inc. in 1991. The game was designed by David Cook as a strategic simulation of the eponymous Greyhawk Wars on the fictional world of Oerth, the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game.
Star Wars Risk: The Clone Wars Edition is a form of the board game Risk. The factions represented in the game are the Galactic Republic, led largely by the Jedi, and the Separatists, led by charismatic Count Dooku.
Wallenstein is a medium-weight German-style board game designed by Dirk Henn and published by Queen Games in 2002. Though set during the Thirty Years' War, Wallenstein should not be confused with a complex wargame. Rather, it has the feel of a light strategy game with the familiar Euro elements of area control and resource management mixed in. As such, it has a wide range of appeal that attracts wargamers and non-wargamers alike.
Twilight Imperium is a strategy board game produced by Fantasy Flight Games in the genre of science fiction and space opera. It was designed by Christian T. Petersen and was first released in 1997. The game is in its fourth edition (2017), which has large changes over previous editions. It is known for the length of its gameplay, and its in-depth strategy.
StarCraft: The Board Game, published by Fantasy Flight Games, is a game inspired by the 1998 computer game StarCraft. Players take control of the three distinctive races featured in the video games, the Terrans, the Protoss, or the Zerg, to engage in battle across multiple worlds in order to achieve victory. Each of the three races features a fairly different playing style. A prototype of the game was shown in BlizzCon 2007, with pre-release copies sold at Gen Con 2007 and Penny Arcade Expo 2007. It was publicly released in October 2007.
Draim Arena is an out-of-print trading card game developed by the Swedish company Draim and released in Sweden in the autumn of 2006. It was the first,game released by this company. The game is set on the continent of Disia in the fantasy world Draimia, the company's trademark setting.
It's Alive! is a light set collection and auction card game designed by Yehuda Berlinger published in 2007 by Reiver Games in English. A second edition, also by Reiver Games, with both English and German rules was published in 2008. Players assume the roles of mad scientists racing to create a monster from body parts and bring it to life.
Dominion is a card game created by Donald X. Vaccarino and published by Rio Grande Games. It was the first deck-building game, and inspired a genre of games building on its central mechanic. Each player begins with a small deck of cards, which they improve by purchasing cards from a common supply that varies from game to game. Cards can help the player's deck function, impede their opponents, or provide victory points. As of December 2022, fifteen expansions to the original Dominion have been released.
Warcraft: The Board Game is a board game adaptation of the Warcraft series of computer games, created by Kevin Wilson and released in 2003 by Fantasy Flight Games. It takes elements primarily from Warcraft III: Reign of Chaos, but also incorporates elements from Warcraft III: The Frozen Throne.
Battle Dex was an online, turn-based strategy game featuring collectible cards inspired by Advance Wars and Magic: The Gathering. An open beta of the game ran from April to November 2010 and the game was publicly released on November 7, 2010.
The BattleTech Trading Card Game is an out-of-print collectible card game (CCG) set in the BattleTech universe. The game was developed by Wizards of the Coast (WotC) for FASA and released in 1996.
Terraforming Mars is a board game for 1 to 5 players designed by Jacob Fryxelius and published by FryxGames in 2016, and thereafter by 12 others, including Stronghold Games. In Terraforming Mars, players take the role of corporations working together to terraform the planet Mars by raising the temperature, adding oxygen to the atmosphere, covering the planet's surface with water and creating plant and animal life. The game incorporates elements of resource management, engine building, and strategic planning. Players compete to earn the most victory points, which are measured by their contribution to terraforming and to human infrastructure. These goals are achieved by collecting income and resources which allow them to play various projects, represented by cards that increase their income or resources, build infrastructure, or directly contribute to terraforming the planet. The game was received positively by fans and critics, and received numerous awards.
Great Western Trail is a board game designed by Alexander Pfister for two to four players, which was published in 2017 by Eggertspiele. It is a complex and strategic 'Eurogame', loosely themed on the American frontier and the original Great Western Cattle Trail, in which players engage in the transportation of cattle. A second edition was published in 2021, for one to four players.