Buffalo (card game)

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Buffalo game components Buffalo product picture.jpg
Buffalo game components

Buffalo is a card game that requires players to think of people or characters who match combinations of descriptions. It was developed by the Tiltfactor Laboratory as part of the National Science Foundation (NSF) funded project called "Transforming Science, Technology, Engineering, and Math (STEM) For Women and Girls: Reworking Stereotypes & Bias." [1] [2] The game was runner-up for Best Digital Game in the 2012 Meaningful Play Awards. [3]

Card game game using playing cards as the primary device

A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games. A small number of card games played with traditional decks have formally standardized rules, but most are folk games whose rules vary by region, culture, and person. Games using playing cards exploit the fact that cards are individually identifiable from one side only, so that each player knows only the cards he holds and not those held by anyone else. For this reason card games are often characterized as games of chance or “imperfect information”—as distinct from games of strategy or “perfect information,” where the current position is fully visible to all players throughout the game.

The Tiltfactor Laboratory is a serious game research center located at Dartmouth College in Hanover, New Hampshire. Its work is centered on critical play an approach that uses games and play to investigate and explain ideas. Outcomes from the lab's work range from scholarly papers and conference presentations to video games, urban games, board games, and performances. Tiltfactor's motto is "Game Design for Social Change."

National Science Foundation United States government agency

The National Science Foundation (NSF) is a United States government agency that supports fundamental research and education in all the non-medical fields of science and engineering. Its medical counterpart is the National Institutes of Health. With an annual budget of about US$7.0 billion, the NSF funds approximately 24% of all federally supported basic research conducted by the United States' colleges and universities. In some fields, such as mathematics, computer science, economics, and the social sciences, the NSF is the major source of federal backing.

Contents

Gameplay

In each round, players race to make matches using cards listing noun and adjective descriptors. The first to shout out the name of a real person or fictional character who matches the descriptors on two or more word cards, claims the matched cards, and flips over a new noun/adjective pair. When the deck runs out, the player who collected the most cards wins. Whenever players are unable to make a match, someone adds another card from both decks to the table. [4]

Research

Initial data suggests that Buffalo reduces prejudice and encourages greater inclusiveness in players’ representations of social identity groups. [5] [6] The research study showed that thinking about stereotypical and nonstereotypical trait pairings increases social identity complexity, a psychological construct linked to tolerance of members outside one's group. [7]

Prejudice is an affective feeling towards a person or group member based solely on that person's group membership. The word is often used to refer to preconceived, usually unfavourable, feelings towards people or a person because of their political affiliation, sex, gender, beliefs, values, social class, age, disability, religion, sexuality, race/ethnicity, language, nationality, beauty, occupation, education, criminality, sport team affiliation or other personal characteristics. In this case, it refers to a positive or negative evaluation of another person based on that person's perceived group membership.

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References

  1. "Tiltfactor "Pox," "Buffalo," and "Awkward Moment"". Different Games Conference. Archived from the original on 9 November 2013. Retrieved 16 August 2013.
  2. Barber, Bonnie. "Professor Mary Flanagan Participates in White House Consortium". Dartmouth Now. Archived from the original on 4 September 2013. Retrieved 17 September 2013.
  3. "2012 Meaningful Play Awards". Meaningful Play 2012. Retrieved 17 September 2013.
  4. Tan, Phillip. "Friday Games: Tiltfactor's Buffalo". MIT Game Lab. Retrieved 16 August 2013.
  5. Leigh, Alexander. "How can games contain and convey values?". Gamasutra. Retrieved 16 August 2013.
  6. "Creating Values from Play - Tiltfactor". Classroom Aid. Retrieved 17 September 2013.
  7. Recchia, Gabriel. "Can games change minds?". Gamasutra. Retrieved 16 August 2013.