Chaff algorithm

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Chaff is an algorithm for solving instances of the Boolean satisfiability problem in programming. It was designed by researchers at Princeton University. The algorithm is an instance of the DPLL algorithm with a number of enhancements for efficient implementation.

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Implementations

Some available implementations of the algorithm in software are mChaff and zChaff, the latter one being the most widely known and used. zChaff was originally written by Dr. Lintao Zhang, now[ clarify ] at Microsoft Research, hence the “z”. It is now maintained by researchers at Princeton University and available for download as both source code and binaries on Linux. zChaff is free for non-commercial use.

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In logic and computer science, the Boolean satisfiability problem (sometimes called propositional satisfiability problem and abbreviated SATISFIABILITY, SAT or B-SAT) is the problem of determining if there exists an interpretation that satisfies a given Boolean formula. In other words, it asks whether the variables of a given Boolean formula can be consistently replaced by the values TRUE or FALSE in such a way that the formula evaluates to TRUE. If this is the case, the formula is called satisfiable. On the other hand, if no such assignment exists, the function expressed by the formula is FALSE for all possible variable assignments and the formula is unsatisfiable. For example, the formula "a AND NOT b" is satisfiable because one can find the values a = TRUE and b = FALSE, which make (a AND NOT b) = TRUE. In contrast, "a AND NOT a" is unsatisfiable.

The P versus NP problem is a major unsolved problem in theoretical computer science. In informal terms, it asks whether every problem whose solution can be quickly verified can also be quickly solved.

Constraint satisfaction problems (CSPs) are mathematical questions defined as a set of objects whose state must satisfy a number of constraints or limitations. CSPs represent the entities in a problem as a homogeneous collection of finite constraints over variables, which is solved by constraint satisfaction methods. CSPs are the subject of research in both artificial intelligence and operations research, since the regularity in their formulation provides a common basis to analyze and solve problems of many seemingly unrelated families. CSPs often exhibit high complexity, requiring a combination of heuristics and combinatorial search methods to be solved in a reasonable time. Constraint programming (CP) is the field of research that specifically focuses on tackling these kinds of problems. Additionally, Boolean satisfiability problem (SAT), the satisfiability modulo theories (SMT), mixed integer programming (MIP) and answer set programming (ASP) are all fields of research focusing on the resolution of particular forms of the constraint satisfaction problem.

<span class="mw-page-title-main">Model checking</span> Computer science field

In computer science, model checking or property checking is a method for checking whether a finite-state model of a system meets a given specification. This is typically associated with hardware or software systems, where the specification contains liveness requirements as well as safety requirements.

In computer science, 2-satisfiability, 2-SAT or just 2SAT is a computational problem of assigning values to variables, each of which has two possible values, in order to satisfy a system of constraints on pairs of variables. It is a special case of the general Boolean satisfiability problem, which can involve constraints on more than two variables, and of constraint satisfaction problems, which can allow more than two choices for the value of each variable. But in contrast to those more general problems, which are NP-complete, 2-satisfiability can be solved in polynomial time.

In computer science and operations research, approximation algorithms are efficient algorithms that find approximate solutions to optimization problems with provable guarantees on the distance of the returned solution to the optimal one. Approximation algorithms naturally arise in the field of theoretical computer science as a consequence of the widely believed P ≠ NP conjecture. Under this conjecture, a wide class of optimization problems cannot be solved exactly in polynomial time. The field of approximation algorithms, therefore, tries to understand how closely it is possible to approximate optimal solutions to such problems in polynomial time. In an overwhelming majority of the cases, the guarantee of such algorithms is a multiplicative one expressed as an approximation ratio or approximation factor i.e., the optimal solution is always guaranteed to be within a (predetermined) multiplicative factor of the returned solution. However, there are also many approximation algorithms that provide an additive guarantee on the quality of the returned solution. A notable example of an approximation algorithm that provides both is the classic approximation algorithm of Lenstra, Shmoys and Tardos for scheduling on unrelated parallel machines.

In computational complexity theory, the Cook–Levin theorem, also known as Cook's theorem, states that the Boolean satisfiability problem is NP-complete. That is, it is in NP, and any problem in NP can be reduced in polynomial time by a deterministic Turing machine to the Boolean satisfiability problem.

In computational complexity theory, a function problem is a computational problem where a single output is expected for every input, but the output is more complex than that of a decision problem. For function problems, the output is not simply 'yes' or 'no'.

<span class="mw-page-title-main">DPLL algorithm</span>

In logic and computer science, the Davis–Putnam–Logemann–Loveland (DPLL) algorithm is a complete, backtracking-based search algorithm for deciding the satisfiability of propositional logic formulae in conjunctive normal form, i.e. for solving the CNF-SAT problem.

In complexity theory, the Karp–Lipton theorem states that if the Boolean satisfiability problem (SAT) can be solved by Boolean circuits with a polynomial number of logic gates, then

MAX-3SAT is a problem in the computational complexity subfield of computer science. It generalises the Boolean satisfiability problem (SAT) which is a decision problem considered in complexity theory. It is defined as:

In computational complexity theory, the maximum satisfiability problem (MAX-SAT) is the problem of determining the maximum number of clauses, of a given Boolean formula in conjunctive normal form, that can be made true by an assignment of truth values to the variables of the formula. It is a generalization of the Boolean satisfiability problem, which asks whether there exists a truth assignment that makes all clauses true.

<span class="mw-page-title-main">And-inverter graph</span> Graph representing an implementation of the logical functionality of a network

An and-inverter graph (AIG) is a directed, acyclic graph that represents a structural implementation of the logical functionality of a circuit or network. An AIG consists of two-input nodes representing logical conjunction, terminal nodes labeled with variable names, and edges optionally containing markers indicating logical negation. This representation of a logic function is rarely structurally efficient for large circuits, but is an efficient representation for manipulation of boolean functions. Typically, the abstract graph is represented as a data structure in software.

In computer science and mathematical logic, satisfiability modulo theories (SMT) is the problem of determining whether a mathematical formula is satisfiable. It generalizes the Boolean satisfiability problem (SAT) to more complex formulas involving real numbers, integers, and/or various data structures such as lists, arrays, bit vectors, and strings. The name is derived from the fact that these expressions are interpreted within ("modulo") a certain formal theory in first-order logic with equality. SMT solvers are tools which aim to solve the SMT problem for a practical subset of inputs. SMT solvers such as Z3 and cvc5 have been used as a building block for a wide range of applications across computer science, including in automated theorem proving, program analysis, program verification, and software testing.

In computer science and formal methods, a SAT solver is a computer program which aims to solve the Boolean satisfiability problem. On input a formula over Boolean variables, such as "(x or y) and (x or not y)", a SAT solver outputs whether the formula is satisfiable, meaning that there are possible values of x and y which make the formula true, or unsatisfiable, meaning that there are no such values of x and y. In this case, the formula is satisfiable when x is true, so the solver should return "satisfiable". Since the introduction of algorithms for SAT in the 1960s, modern SAT solvers have grown into complex software artifacts involving a large number of heuristics and program optimizations to work efficiently.

A solver is a piece of mathematical software, possibly in the form of a stand-alone computer program or as a software library, that 'solves' a mathematical problem. A solver takes problem descriptions in some sort of generic form and calculates their solution. In a solver, the emphasis is on creating a program or library that can easily be applied to other problems of similar type.

In computational complexity theory, the language TQBF is a formal language consisting of the true quantified Boolean formulas. A (fully) quantified Boolean formula is a formula in quantified propositional logic where every variable is quantified, using either existential or universal quantifiers, at the beginning of the sentence. Such a formula is equivalent to either true or false. If such a formula evaluates to true, then that formula is in the language TQBF. It is also known as QSAT.

<span class="mw-page-title-main">NP-completeness</span> Complexity class

In computational complexity theory, a problem is NP-complete when:

  1. It is a decision problem, meaning that for any input to the problem, the output is either "yes" or "no".
  2. When the answer is "yes", this can be demonstrated through the existence of a short solution.
  3. The correctness of each solution can be verified quickly and a brute-force search algorithm can find a solution by trying all possible solutions.
  4. The problem can be used to simulate every other problem for which we can verify quickly that a solution is correct. In this sense, NP-complete problems are the hardest of the problems to which solutions can be verified quickly. If we could find solutions of some NP-complete problem quickly, we could quickly find the solutions of every other problem to which a given solution can be easily verified.

In computer science, conflict-driven clause learning (CDCL) is an algorithm for solving the Boolean satisfiability problem (SAT). Given a Boolean formula, the SAT problem asks for an assignment of variables so that the entire formula evaluates to true. The internal workings of CDCL SAT solvers were inspired by DPLL solvers. The main difference between CDCL and DPLL is that CDCL's back jumping is non-chronological.

The Boolean satisfiability problem can be stated formally as: given a Boolean expression with variables, finding an assignment of the variables such that is true. It is seen as the canonical NP-complete problem. While no efficient algorithm is known to solve this problem in the general case, there are certain heuristics, informally called 'rules of thumb' in programming, that can usually help solve the problem reasonably efficiently.

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