Chess Engines Grand Tournament, also known as CEGT, is an organization that tests computer chess software by playing chess engines against one another and publishing a ratings table.
CEGT routinely tests chess engines in various time controls such as 40/4 (40 moves in 4 minutes, repeating), 40/20 (40 moves in 20 minutes, repeating), and 40/120 (40 moves in 120 minutes, repeating). The 40/120 matches are one of the best computer-chess games freely available online. Instead of starting with a fresh board, CEGT make the engines start from a common chess opening position.
In 2017 the team consisted of seven testers. [1] Starting 2005 the team has run more than 1 million games for 40/20, and more than 2 million games for 40/4 (Blitz). Games include SMP testing.
Deep Blue was a chess-playing computer developed by IBM. It was the first computer to win both a chess game and a chess match against a reigning world champion under regular time controls.
Computer chess includes both hardware and software capable of playing chess. Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysis, entertainment and training.
The Elo rating system is a method for calculating the relative skill levels of players in zero-sum games such as chess. It is named after its creator Arpad Elo, a Hungarian-American physics professor.
GNU Chess is a free software chess engine which plays a full game of chess against a human being or other computer program. The goal of GNU Chess is to serve as a basis for research. It has been used in numerous research contexts.
The Free Internet Chess Server (FICS) is a volunteer-run Internet chess server. It was organised as a free alternative to the Internet Chess Club (ICC), after that site began charging for membership.
In computer chess, a chess engine is a computer program that analyzes chess or chess variant positions, and generates a move or list of moves that it regards as strongest. A chess engine is usually a back end with a command-line interface with no graphics or windowing. Engines are usually used with a front end, a windowed graphical user interface such as Chessbase or WinBoard that the user can interact with via a keyboard, mouse or touchscreen. This allows the user to play against multiple engines without learning a new user interface for each, and allows different engines to play against each other. Over the last years, there are chess engines available for mobile phones and tablets, which makes their usage easier. The list includes chess engines like Stockfish, Komodo, Texel, Bagatur and many others.
Fast chess is a type of chess in which each player is given less time to consider their moves than normal tournament time controls allow. Fast chess is further subdivided, by decreasing time controls, into rapid chess, blitz chess, and bullet chess. Armageddon chess is a particular variation in which different rules apply for each of the two players.
Chessmaster is a chess-playing computer game series which is now owned and developed by Ubisoft. It is the best-selling chess franchise in history, with more than five million units sold as of 2002.
This article presents a number of methodologies that have been suggested for the task of comparing the greatest chess players in history. Statistical methods offer objectivity but, while there is agreement on systems to rate the strengths of current players, there is disagreement on whether such techniques can be applied to players from different generations who never competed against each other.
Fruit is a chess engine developed by Fabien Letouzey. In the SSDF rating list released on November 24, 2006, Fruit version 2.2.1 had a rating of 2842. In the CEGT rating list released on January 24, 2007, Fruit version 2.2.1 had a rating of 2776.
Rybka is a computer chess engine designed by International Master Vasik Rajlich. Around 2011, Rybka was one of the top-rated engines on chess engine rating lists and won many computer chess tournaments.
The Swedish Chess Computer Association is an organization that tests computer chess software by playing chess programs against one another and producing a rating list. On September 26, 2008, the list was released with Deep Rybka 3 leading with an estimated Elo rating of 3238. Rybka's listing in June 2006 was the first time a program on the list has passed the 2900 mark. In the year 2000 the ratings of the chess engines in the SSDF rating pool were calibrated with games played against humans.
This article documents the progress of significant human–computer chess matches.
A chess tournament is a series of chess games played competitively to determine a winning individual or team. Since the first international chess tournament in London, 1851, chess tournaments have become the standard form of chess competition among serious players.
Computer shogi is a field of artificial intelligence concerned with the creation of computer programs which can play shogi. The research and development of shogi software has been carried out mainly by freelance programmers, university research groups and private companies. By 2017, the strongest programs were outperforming the strongest human players.
A chess rating system is a system used in chess to estimate the strength of a player, based on their performance versus other players. They are used by organizations such as FIDE, the US Chess Federation, International Correspondence Chess Federation, and the English Chess Federation. Most of the systems are used to recalculate ratings after a tournament or match but some are used to recalculate ratings after individual games. Popular online chess sites such as chess.com, Lichess, and Internet Chess Club also implement rating systems. In almost all systems a higher number indicates a stronger player. In general, players' ratings go up if they perform better than expected and down if they perform worse than expected. The magnitude of the change depends on the rating of their opponents. The Elo rating system is currently the most widely used.
Stockfish is a free and open-source chess engine, available for various desktop and mobile platforms. It is developed by Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad, Stéphane Nicolet, Stefan Geschwentner, and Joost VandeVondele, with many contributions from a community of open-source developers.
Strelka is a computer chess engine for Windows, developed by Yuri Osipov. In total five versions of the program have been developed. The current version, 5.5, supports only single core processing. Now, Strelka is one of the strongest programs in the world, according to several blitz rating lists and the strongest in Russia.
AlphaZero is a computer program developed by artificial intelligence research company DeepMind to master the games of chess, shogi and go. This algorithm uses an approach similar to AlphaGo Zero.
Leela chess Zero is a free, open-source, and neural network-based chess engine and distributed computing project. Development has been spearheaded by programmer Gary Linscott, who is also a developer for the Stockfish chess engine. Leela chess Zero was adapted from the Leela Zero Go engine, which in turn was based on Google's AlphaGo Zero project, also to verify the methods in the AlphaZero paper as applied to the game of chess.