Chris Melissinos

Last updated
Christopher Melissinos
Chris Melissinos.jpg
Born
New York, New York
CitizenshipAmerican
Greek
Known forChief Gaming Officer at Sun
Founder of Javagaming.org
Guest Curator and Creator of "The Art of Video Games" at the Smithsonian American Art Museum
Awards 13th Annual Game Developers Choice Awards - Industry Ambassador
Scientific career
Fields Computer gaming
Computer science
Institutions Sun Microsystems

Christopher Robert Melissinos is a leading figure in the Java programming language community. [1] He served as Sun Microsystems' Chief Evangelist and Chief Gaming Officer. During his tenure at Sun, he was responsible for the creation of their Game Technologies Group and was a driving political force behind the formation of several open source Java gaming technologies including Project Darkstar, and Java bindings for OpenGL, OpenAL and Jinput.

Contents

Melissinos is a prolific speaker, regularly speaking at conferences such as the Consumer Electronics Show, Electronic Entertainment Expo, Game Developers Conference, Harvard's Cyberposium, Java Conference in Milan, Italy, and Ziff-Davis's Electronic Gaming Summit. [2] He was also the host of JavaOne in 2009. [1]

Past Pixels

PastPixels logo PastPixelsLogo.jpg
PastPixels logo

In 2009, Chris Melissinos founded the PastPixels organization to start and focus on the long term preservation of video games and related ephemera. Stemming from his lifelong collecting, since the early 1970s, and building upon his work in the video games industry for more than 15 years, PastPixels was created as an entity for him to pursue preservation projects. The first of these projects to be completed was "The Art of Video Games" [3] for the Smithsonian American Art Museum in Washington, DC.

The Art of Video Games Exhibition

"The Art of Video Games" exhibition opened at the Smithsonian American Art Museum on March 16, 2012 and closed on September 30, 2012. [3] This exhibition became one of the most successful exhibitions in the history of the museum, attracting more than 23,000 visitors during its opening weekend and more than 680,000 visitors in its 6-month run at the museum. [4]

The exhibit's goal was to examine the influence of art and popular culture on video games, and the subsequent reflection of video games on culture with titles spanning over four decades of gaming. Chris Melissinos is the exhibit curator and he assembled an advisory group made up of experts, developers, and journalists in the interactive entertainment industry. [5] to offer suggestions and opinions in the structure of the exhibition.

Additionally, there was a public vote for the final 80 games, out of 240, that were presented in the exhibition to allow for the inclusion of Melissinos' "Three Voices of Video Games" thesis in the selection process itself. [6] This public vote ran from February 14, 2011 through April 17, 2011 and received more than 3.7 million votes from 119,000 people in 175 countries. [7]

Considered to be one of the standout art exhibitions of 2012, [8] The Art of Video Games exhibition toured across the US into 2016. [9]

TEDx Talk - "Video Games: Limitless Universe for Exploring Humanity"

On May 6, 2017, Chris Melissinos gave a talk at the TEDx conference in Herndon, Virginia, titled "Video Games: Limitless Universe for Exploring Humanity". [10] In this talk, Melissinos described the evolution of video games as a communicative and artistic medium, demonstrating how it evolved form the earliest forms in the 1970's and how it the medium has grown to enable complex and emotional stories to be told through it. From the YouTube page, "Video games, originally considered the playthings of the first video gamers of the 1970's, have grown to become one of the most important art forms ever at mankind's disposal. Chris Melissinos expands on the humanity that video games are imbued with through their creators and demonstrates how their evolution and maturation has enabled them to become a powerful medium for storytelling and empathy."

Industry Awards

On March 25, 2013, Chris Melissinos was presented at the Game Developers Choice Awards with the "Ambassador Award" for 2013. [11] The Ambassador Award honors an individual or individuals who have helped the game industry advance to a better place, either through facilitating a better game community from within, or by reaching outside the industry to be an advocate for video games and help further our art. [12] This award was presented by his longtime friend and industry luminary Mark DeLoura, who is currently serving as the Senior Adviser for Digital Media at the White House Office of Science and Technology Policy.

Related Research Articles

Video game Electronic game with user interface and visual feedback

A video game or computer game is an electronic game that involves interaction with a user interface or input device – such as a joystick, controller, keyboard, or motion sensing device – to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology.

Game Developers Choice Awards

The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were presented from 1997 to 1999. Since then, the ceremony for the Independent Games Festival is held just prior to the Choice Awards ceremony.

Tommy Tallarico American video game composer

Tommy Tallarico is an American video game music composer, musician, sound designer, television personality, live show creative director, and producer. He has worked on many video game titles since the 1990s. He is the creator of the concert series Video Games Live (VGL), a symphony orchestra that has played video game music across the world since 2002 and co-hosted the television shows Electric Playground and Reviews on the Run from 1997 until 2006.

Game Developers Conference Annual video game developer conference

The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and roundtables by industry professionals on game-related topics covering programming, design, audio, production, business and management, and visual arts.

Pixel art Form of digital art

Pixel art is a form of digital art drawn with graphical software where images are built using pixels as the only building block. Pixel art is particularly relevant in the world of video games, as 24% of the best selling games of all time employ this art style. It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers and arcade video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a maximum number of pixels and colors available. The art form is still employed to this day by pixel artists and game studios, even though the technological limitations have since been surpassed.

International Game Developers Association

The International Game Developers Association (IGDA) is a nonprofit professional association whose stated mission is to "support and empower game developers around the world in achieving fulfilling and sustainable careers."

Jason Rohrer American video game designer

Jason Rohrer is an American computer programmer, writer, musician, and game designer. He publishes most of his software into the public domain and charges for commercial platform distributed versions of his games, like on the iPhone appstore or Steam. He is a graduate of Cornell University. From 2004 until 2011 he practiced simple living, stating in 2009 that his family of four had an annual budget of less than $14,500. They have since relocated from Las Cruces, New Mexico to Davis, California. In 2005 Jason Rohrer worked on a local currency, called North Country Notes (NCN), for Potsdam, New York. In 2016 Rohrer became the first videogame artist to have a solo retrospective in an art museum. His exhibition, The Game Worlds of Jason Rohrer, was on view at The Davis Museum at Wellesley College until June 2016.

Retrogaming Cultural activity with old video games

Retrogaming, also known as classic gaming and old school gaming, is the current playing and collection of obsolete personal computers, consoles, and video games. Usually, retrogaming is based upon systems that are outmoded or discontinued, although ported retrogaming allows games to be played on modern hardware via ports or compilations. It is typically for nostalgia, preservation, or authenticity. A new game could be retro styled, such as an RPG with turn-based combat and pixel art in isometric camera perspective.

Q-Games Japanese video game developer

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Brenda Romero American video game designer and developer

Brenda Louise Romero, previously known as Brenda Brathwaite, is an American game designer and developer in the video game industry. She was born in Ogdensburg, New York and is a graduate of Clarkson University. Romero is best known for her work on the Wizardry series of role-playing video games and, more recently, the non-digital series The Mechanic is the Message. She has worked in game development since 1981 and has credits on 49 game titles.

The concept of video games as a form of art is a commonly debated topic within the entertainment industry. Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical proposition that video games are works of art remains in question, even when considering the contribution of expressive elements such as acting, visuals, stories, interaction and music. Even art games, games purposely designed to be a work of creative expression, have been challenged as works of art by some critics.

<i>Halo 2600</i> 2010 action-adventure game

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In New Zealand, 67% of the population play video games, 46% of video game players are female and the average age of a video game player is 34. New Zealanders spend an average of 88 minutes a day playing video games.

The Art of Video Games

The Art of Video Games was an exhibition by the Smithsonian American Art Museum which was on display from March 16, 2012 through September 30, 2012. The exhibition was designed to highlight the evolution of art within the video game medium over its forty-year history. Following its time at the Smithsonian American Art Museum, the exhibition toured to 10 additional venues in the United States. Chris Melissinos, founder of Past Pixels and collector of video games and gaming systems, was the curator of the exhibition.

Art game Genre of electronic structured play intended primarily as creative expression

An art game is a work of interactive new media digital software art as well as a member of the "art game" subgenre of the serious video game. The term "art game" was first used academically in 2002 and it has come to be understood as describing a video game designed to emphasize art or whose structure is intended to produce some kind of reaction in its audience. Art games are interactive and the result of artistic intent by the party offering the piece for consideration. They also typically go out of their way to have a unique, unconventional look, often standing out for aesthetic beauty or complexity in design. The concept has been extended by some art theorists to the realm of modified ("modded") gaming when modifications have been made to existing non-art games to produce graphic results intended to be viewed as an artistic display, as opposed to modifications intended to change game play scenarios or for storytelling. Modified games created for artistic purposes are sometimes referred to as "video game art".

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Philippe Poisson, better known as Phil Fish, is a French Canadian former indie game designer best known for his work on the 2012 platform game Fez. He was born and raised in Quebec, where his experiences with Nintendo games in his youth would later influence his game design. He studied game design at the Montreal National Animation and Design Centre, and worked at Ubisoft and Artificial Mind and Movement before starting Polytron in 2008.

Into the Pixel Video game art exhibition

"Into the Pixel" was an annual art exhibit centered on video game concept artwork, and started in 2004. The exhibit, sponsored by the Academy of Interactive Arts & Sciences (AIAS) and the Entertainment Software Association (ESA), was designed to showcase concept artwork from past and future video games, with sixteen winners selected from a panel of judges from both the field of video games and from art museums. The winners were presented for public display during the annual Electronic Entertainment Expo (May–June), and with subsequent showings at other video game-related exhibitions such as the Penny Arcade Expo. The winning works of art were then later auctioned at the annual D.I.C.E. Summit (February) with the funds put towards a scholarship program. For the 2013 program, more than 200 works were submitted by various artists.

E3 2016 22nd Electronic Entertainment Expo

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Sadia Bashir is a Pakistani computer scientist, game developer and entrepreneur. She is the foundress and CEO of PixelArt Games Academy, the first game training academy in Pakistan. Sadia is also the first Pakistani to represent at the Game Developer's Conference.

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References

  1. 1 2 "General Session Biographies". Archived from the original on 2009-06-05.
  2. "2002 Ziff-Davis Cross-Pollination Conference Game Summit". Facebook .
  3. 1 2 The Art of Video Games Archived 2011-08-06 at the Wayback Machine , Smithsonian American Art Museum
  4. "Art of Video Games attracted over 600K visitors". 3 October 2012.
  5. "Art of Video Games – Advisory Group by PastPixels". Archived from the original on 2011-05-14. Retrieved 2011-02-18.
  6. "Eye Level | Blogs | Smithsonian American Art Museum".
  7. "Eye Level | Blogs | Smithsonian American Art Museum".
  8. "12 Standout Museum Shows of 2012". 28 December 2012.
  9. Art of Video Games - National Tour
  10. Video Games: Limitless Universe for Exploring Humanity | Chris Melissinos | TEDxHerndon , retrieved 2021-05-22
  11. GDC 2013 - Game Developers Choice Awards - Ambassador Award recipient Chris Melissinos on YouTube
  12. "Ambassador Award Archive". 20 April 2021.