Chumballs | |
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Genre | Adventure Science fiction |
Directed by | Bruno Desraisses |
Composer | François Elie Roulin |
Country of origin | France Belgium |
Original language | French |
No. of seasons | 1 |
No. of episodes | 26 |
Production | |
Production companies |
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Release | |
Original network | France 5 |
Original release | October 31, 2009 |
Chumballs (French: Les Chumballs) is a 2009 animated series that aired on France 5. [1]
An environmentally unlivable environment on Earth following a catastrophic event has driven humans to live underground. They dispatched robots called Chumballs out to the surface to restore Earth. The Chumballs are supposed to beam a signal down to the humans once their work is complete and confirm that the surface can be resided again. But the humans haven't received the signal, forgot the Chumballs, and are forced by the council to remain inside the Earth. Three kids, Solana, Stel, and Tom, and their robot Tago, leave the underground and explore the surface of Earth on a goal to search and reactivate the Chumballs.
Chumballs was based on the comic book series L'odyssée du temps by Maxime Péroz, a graduate of the École supérieure des arts décoratifs in Strasbourg, [2] and Michèle Graveline. There was also an interactive Chumballs website that existed as of 2001. [3]
Sonic Underground is an animated television series co-produced by DIC Productions, L.P., Les Studios Tex S.A.R.L. and TF1. It is the third Sonic the Hedgehog animated series, and the last to be produced by DIC. It follows a main plot separate from all other Sonic the Hedgehog media, where Sonic has two siblings, Sonia and Manic, that are collectively part of a royal family who were forced to separate from their mother, Queen Aleena, upon Doctor Robotnik's takeover of Mobius due to a prophecy told by the Oracle of Delphius. Along the way, they encounter other resistance groups against Robotnik as well as powerful artifacts that could wreak havoc on the world, all the while searching for their long-lost mother Queen Aleena.
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Developmental robotics (DevRob), sometimes called epigenetic robotics, is a scientific field which aims at studying the developmental mechanisms, architectures and constraints that allow lifelong and open-ended learning of new skills and new knowledge in embodied machines. As in human children, learning is expected to be cumulative and of progressively increasing complexity, and to result from self-exploration of the world in combination with social interaction. The typical methodological approach consists in starting from theories of human and animal development elaborated in fields such as developmental psychology, neuroscience, developmental and evolutionary biology, and linguistics, then to formalize and implement them in robots, sometimes exploring extensions or variants of them. The experimentation of those models in robots allows researchers to confront them with reality, and as a consequence, developmental robotics also provides feedback and novel hypotheses on theories of human and animal development.
Against the Fall of Night is a science fiction novel by British writer Arthur C. Clarke. Originally appearing as a novella in the November 1948 issue of the magazine Startling Stories, it was revised and expanded in 1951 and published in book form in 1953 by Gnome Press. It was later expanded and revised again and published in 1956 as The City and the Stars. A later edition includes another of Clarke's early works and is titled The Lion of Comarre and Against the Fall of Night. In 1990, with Clarke's approval, Gregory Benford wrote a sequel titled Beyond the Fall of Night, which continues the story arc of the 1953 novel. It is generally printed with the original novel as a single volume.
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Affective design describes the design of user interfaces in which emotional information is communicated to the computer from the user in a natural and comfortable way. The computer processes the emotional information and adapts or responds to try to improve the interaction in some way. The notion of affective design emerged from the field of human–computer interaction (HCI), specifically from the developing area of affective computing. Affective design serves an important role in user experience (UX) as it contributes to the improvement of the user's personal condition in relation to the computing system. The goals of affective design focus on providing users with an optimal, proactive experience. Amongst overlap with several fields, applications of affective design include ambient intelligence, human–robot interaction, and video games.
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The following outline is provided as an overview of and topical guide to geography:
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