A major contributor to this article appears to have a close connection with its subject.(August 2010) |
Motto | Purposeful use of technology in education |
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Founder(s) | Frank A. Moretti, A. Maurice Matiz, |
Established | March 1, 1999 |
Owner | Columbia University |
Location | |
Website | ccnmtl.columbia.edu |
Dissolved | July 1, 2015 |
The Columbia Center for New Media Teaching and Learning (CCNMTL) was established on March 1, 1999, [1] under the Provost Office at Columbia University. The mission of the Center was to enhance teaching and learning through the purposeful use of technology and new media. CCNMTL staff worked closely with faculty partners to provide support ranging from the construction of course websites to the development of elaborate custom-made projects. CCNMTL used the design research methodology, an iterative cycle of discovery, design, development, implementation, and evaluation. CCNMTL was part of Columbia's Information Services Division, which included the Columbia University Library System.
In 1998, a Columbia University Task Force representing a broad cross-section of junior and senior faculty and administrators produced a platform of seven far-reaching recommendations embodied in a strategic-planning document of May 1998, entitled “Implications of New Media Technologies for Columbia's Educational Programs.” The Task Force recommended that the University provide incentives to encourage a larger number of faculty members to adopt at least some level of new technology in their teaching. The Task Force committed itself to the notion that any viable program fostering the integration of informational technology must be structured in such a way that the value of risk-taking would be clearly evident and occasional failures would be viewed as opportunities for future success. In this regard, it was deemed to be of the utmost importance that a means to achieve broad implementation of digital technologies be found. The Task Force unanimously agreed upon and mandated that the University create a service, support, and development group to provide assistance and advice in matters of digital and communications technology and new media to Columbia University's faculty and instructional staff.
In collaboration with faculty, this new group would help to create innovative pedagogical approaches to course content through the use of advanced technologies that would significantly alter and enhance various instructional environments. The same organization would serve as the campus hub for technology initiatives as they relate to the classroom. Activities would entail developing means to augment academic quality and learning environments at Columbia University. Hence, the Task Force gave its wholehearted endorsement of what was to become the Columbia Center for New Media Teaching and Learning (CCNMTL) as a collaborative effort building on the success of Academic Information Systems (AcIS) and the Institute for Learning Technologies (ILT). CCNMTL, rooted in the pedagogy developed by ILT, is buttressed by the superior network and computer systems provided by AcIS. Thus, the University's intention to combine inventiveness and the efficacious use of advanced instructional technologies and their broad dissemination was realized in CCNMTL.
The Columbia Center for New Media Teaching and Learning, was led by co-founders Frank Moretti and A. Maurice Matiz until Moretti's death in 2013. The group was then led by Matiz reporting to the University Librarian and Vice President for Information Services, James G. Neal. The University's Information Services Division also includes the Center for Digital Research and Scholarship.
CCNMTL's service philosophy is to provide the most supportive environment possible for Columbia University faculty who invest their time and energy in new media technologies for their courses. The Center's educational technologists have extensive pedagogical training and offer advice and direction to faculty who wish to discover and develop best practices in the educational uses of new media. [2]
These efforts often lead to the creation of a course website that offers students convenient access to online course information, including custom content, selections from Columbia's Digital Library Collection, and communication tools. CCNMTL's educational technologists assist faculty and instructors interested in using CourseWorks, Columbia University's course management system, and Columbia Wikispaces, a service from Wikispaces.com that provides a wiki to every registered course at Columbia University. In 2008, CCNMTL also launched Columbia on iTunes U, which allowed Columbia students, faculty, and the public to download free lectures, seminars, and other Columbia-produced media content to mobile devices or personal computers via Apple's iTunes. Additionally, CCNMTL offers workshops for Columbia faculty and instructors who wish to explore uses of new media in teaching and learning.
While each of CCNMTL's projects pursues its own objectives, the unifying feature across these efforts is the innovative use of learning technologies and the high level of interaction among faculty and technologists as they share ideas and collaboratively design curricular resources and tools. Projects emphasize collaboration, interaction, and student activity.
Mapping the African American Past (MAAP) is a public Web site created to enhance the appreciation and study of significant sites and moments in the history of African Americans in New York from the early 17th-century through the recent past. [3] The Web site is a geographic learning environment, enabling students, teachers, and visitors to browse a multitude of locations in New York and read encyclopedic profiles of historical people and events associated with these locations. The site is further enhanced by selected film and music clips; digitized photographs, documents, and maps from Columbia University's libraries; and commentary from Columbia faculty and other specialists. MAAP was the recipient of the 2009 Award for Innovative Use of Archives from the Archivists Round Table of Metropolitan New York.
Millennium Village Simulation is a Web-based simulation of economics and survival for one family and their village in a sub-Saharan African village. In a virtual world of extreme poverty, disease, and environmental variability, students are challenged to help a family of two survive and prosper over a fifty-year period. By making decisions regarding the family's allocation of time and financial resources, students develop a greater understanding of the manifold disciplines—such as agronomy, nutrition, economics, epidemiology, public health and development management—that constitute sustainable development and how those disciplines interact with each other in "real world" scenarios.
The Civil War and Reconstruction - Online Course with Eric Foner introduces students to the most pivotal era in American history. The Civil War transformed the nation by eliminating the threat of secession and destroying the institution of slavery. It raised questions that remain central to our understanding of ourselves as a people and a nation – the balance of power between local and national authority, the boundaries of citizenship, and the meanings of freedom and equality. The three-part series will examine the causes of the war, the road to secession, the conduct of the Civil War, the coming of emancipation, and the struggle after the war to breathe meaning into the promise of freedom for four million emancipated slaves. One theme throughout the series is what might be called the politics of history – how the world in which a historian lives affects his or her view of the past, and how historical interpretations reinforce or challenge the social order of the present.
Distance education, also known as distance learning, is the education of students who may not always be physically present at school, or where the learner and the teacher are separated in both time and distance. Traditionally, this usually involved correspondence courses wherein the student corresponded with the school via mail. Distance education is a technology-mediated modality and has evolved with the evolution of technologies such as video conferencing, TV, and the Internet. Today, it usually involves online education and the learning is usually mediated by some form of technology. A distance learning program can either be completely a remote learning, or a combination of both online learning and traditional offline classroom instruction. Other modalities include distance learning with complementary virtual environment or teaching in virtual environment (e-learning).
The Open University of Israel is a distance-education university in Israel. It is one of ten public universities in Israel recognized by the Council of Higher Education (CHE). The Open University is unique in that it does not require a matriculation certificate, psychometric exam, or other entrance exam for admission to undergraduate studies.
Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods.
Asynchronous learning is a general term used to describe forms of education, instruction, and learning that do not occur in the same place or at the same time. It uses resources that facilitate information sharing outside the constraints of time and place among a network of people. In many instances, well-constructed asynchronous learning is based on constructivist theory, a student-centered approach that emphasizes the importance of peer-to-peer interactions. This approach combines self-study with asynchronous interactions to promote learning, and it can be used to facilitate learning in traditional on-campus education, distance education, and continuing education. This combined network of learners and the electronic network in which they communicate are referred to as an asynchronous learning network.
Open educational resources (OER) are teaching, learning, and research materials intentionally created and licensed to be free for the end user to own, share, and in most cases, modify. The term "OER" describes publicly accessible materials and resources for any user to use, re-mix, improve, and redistribute under some licenses. These are designed to reduce accessibility barriers by implementing best practices in teaching and to be adapted for local unique contexts.
This is an index of education articles.
Educational technology is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, "EdTech," it often refers to the industry of companies that create educational technology. In EdTech Inc.: Selling, Automating and Globalizing Higher Education in the Digital Age, Tanner Mirrlees and Shahid Alvi (2019) argue "EdTech is no exception to industry ownership and market rules" and "define the EdTech industries as all the privately owned companies currently involved in the financing, production and distribution of commercial hardware, software, cultural goods, services and platforms for the educational market with the goal of turning a profit. Many of these companies are US-based and rapidly expanding into educational markets across North America, and increasingly growing all over the world."
Editing technology is the use of technology tools in general content areas in education in order to allow students to apply computer and technology skills to learning and problem-solving. Generally speaking, the curriculum drives the use of technology and not vice versa. Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. In a larger sense, technology integration can also refer to the use of an integration platform and application programming interface (API) in the management of a school, to integrate disparate SaaS applications, databases, and programs used by an educational institution so that their data can be shared in real-time across all systems on campus, thus supporting students' education by improving data quality and access for faculty and staff.
"Curriculum integration with the use of technology involves the infusion of technology as a tool to enhance the learning in a content area or multidisciplinary setting... Effective technology integration is achieved when students can select technology tools to help them obtain information on time, analyze and synthesize it, and present it professionally to an authentic audience. Technology should become an integral part of how the classroom functions—as accessible as all other classroom tools. The focus in each lesson or unit is the curriculum outcome, not the technology."
The Stanford Learning Lab was an applied research organization that "carried out projects to improve the quality of teaching and learning in higher education through effective application of information technologies and the sciences of learning". It was created in 1997 on the recommendation of the Stanford University President's Commission on Technology in Teaching and Learning. Professors Larry Leifer and Larry Friedlander lead a staff of researchers, technologists, educators, and teaching and learning specialists who worked with Stanford faculty to enhance learning by students in their courses. The Stanford Learning Lab completed its work in the spring of 2002 and was followed by The Stanford Center for Innovations in Learning (SCIL), which inherited core capabilities in technology development, educational program evaluation, and learning design and continued to perform research in these areas.
A Virtual Learning Environment (VLE) is a system specifically designed to facilitate the management of educational courses by teachers for their students. It predominantly relies on computer hardware and software, enabling distance learning. In North America, this concept is commonly denoted as a "Learning Management System" (LMS).
Borys Grinchenko Kyiv University is a higher education institution. The university was established by Kyiv municipal council through reorganization of Kyiv regional Teachers Training Institute named after Borys Hrinchenko. The university is communal property.
The Center for Digital Research and Scholarship (CDRS) at Columbia University was a unit of the University Libraries that partnered with researchers and scholars at Columbia to share their research broadly with the world. Using innovative new media and digital technologies, CDRS sought to empower the Columbia research community with online tools and services to enable them to make the most of scholarly communication, collaboration, data sharing, and preservation. CDRS was part of Columbia University Libraries/Information Services (CUL/IS).
Teaching and learning centers are independent academic units within colleges and universities that exist to provide support services for faculty, to help teaching faculty to improve their teaching and professional development. Teaching centers also routinely provide professional development for graduate students as they prepare for future careers as teaching faculty. Some centers also may provide learning support services for students, and other services, depending on the individual institution. Teaching and learning centers may have different kinds of names, such as faculty development centers, teaching and learning centers, centers for teaching and learning, centers for teaching excellence, academic support centers, and others; a common abbreviation is TLC.
A virtual learning environment (VLE) in educational technology is a web-based platform for the digital aspects of courses of study, usually within educational institutions. They present resources, activities, and interactions within a course structure and provide for the different stages of assessment. VLEs also usually report on participation and have some level of integration with other institutional systems. In North America, VLEs are often referred to as Learning Management Systems (LMS).
Kristen A. Sosulski is an American university business professor and administrator. She joined New York University Stern School of Business in 2011. She serves as the Executive Director for the Learning Science Lab and Clinical Associate Professor of Technology, Operations and Statistics. Sosulski teaches information systems courses including "Data Visualization", "Foundations of Statistics Using R", "R Programming for Data", "Programming in Python", "Projects in Programming", "Operations Management: Ops in NYC", "Operations in Panama: A man. A plan. A Canal. Panama.", “Dealing with Data”, and "Information Technology in Business and Society", and she also teaches for the Master of Science in Business Analytics Program for Executives (MSBA), which is jointly hosted by NYU Stern and NYU Shanghai.
The Classic Private University is a university in Ukraine.
The Precarpathian National University is a public research university in Ivano-Frankivsk. It is one of the oldest institutions of higher education in Western Ukraine.
Online learning involves courses offered by primary institutions that are 100% virtual. Online learning, or virtual classes offered over the internet, is contrasted with traditional courses taken in a brick-and-mortar school building. It is a development in distance education that expanded in the 1990s with the spread of the commercial Internet and the World Wide Web. The learner experience is typically asynchronous but may also incorporate synchronous elements. The vast majority of institutions utilize a learning management system for the administration of online courses. As theories of distance education evolve, digital technologies to support learning and pedagogy continue to transform as well.
Alejandro Armellini is the Dean of Digital and Distributed Learning at the University of Portsmouth. Previously, he was the Dean of Learning and Teaching and Director of the Institute of Learning and Teaching in Higher Education at the University of Northampton, England. His research focuses on learning innovation, online and blended pedagogy, course design in online environments, institutional capacity building and open practices.
Digital pedagogy is the study and use of contemporary digital technologies in teaching and learning. Digital pedagogy may be applied to online, hybrid, and face-to-face learning environments. Digital pedagogy also has roots in the theory of constructivism.