Cope-Com

Last updated

Cope-Com
IndustryVideo games
Founded1987
FounderMartin B. Pedersen
Torben B. Larsen

Cope-Com is a Danish Amiga software developer founded in 1987 by Martin B. Pedersen and Torben B. Larsen.

Contents

History

Martin Pedersen started out in 1985 with an Amstrad computer in which he did a conversion game title called The Vikings . At the same time Torben B. Larsen was doing the graphics for the same game on the Commodore 64 and that is how the two of them met. [1] Feeling limited with the Amstrad and its technical abilities, Martin B. Pedersen decided to take a closer look at the new Amiga 1000 computer which was about to be released. They were impressed by the better resolution, colour palette and sound sampling of the Amiga. [2]

Game publishing

Cope-Com published two games for the Amiga: Hybris (1989, Discovery Software) and Battle Squadron (1989, Electronic Zoo). Both were vertical-scrolling shoot 'em ups. Both titles were critical successes. [3] [4]

On July 4, 2011, Cope-Com had converted their famed and legendary Amiga game called Battle Squadron to iOS devices titled Battle Squadron ONE and published the game through Apple App Store.

On December 14, 2011, Cope-Com released on App Store world's first 2-player split-screen shooter for iPad, called Battle Squadron ONE 2-player. The new 2-player split-screen feature enables 2 players to go head to head with or against each other on the same iPad adding twice the fun. In addition the universal iOS version of Battle Squadron ONE was upgraded from 1.0 to 2.0 also featuring world's first 2-player split-screen mode. [5]

On April 9, 2012, Cope-Com released for Android 2.1 - 4.x on Google Play, their famed classic Amiga shooter Battle Squadron.

On November 6, 2013, Cope-Com released for AmigaOS 4.x, their famed classic Amiga shooter Battle Squadron.

On December 23, 2013, Cope-Com released for MorphOS, their famed classic Amiga shooter Battle Squadron.

Related Research Articles

<i>The Great Giana Sisters</i> 1987 video game

The Great Giana Sisters is a 1987 platform game developed by German studio Time Warp Productions and published by Rainbow Arts. The scroll screen melody of the game was composed by Chris Huelsbeck and is a popular Commodore 64 soundtrack. The game is heavily based on Nintendo's Super Mario Bros. (1985), which led to production being stopped shortly after release, but it later inspired a number of sequels.

<span class="mw-page-title-main">Chris Huelsbeck</span> Musical artist

Christopher Hülsbeck, known internationally as Chris Huelsbeck, is a German video game music composer. He gained popularity for his work on game soundtracks for The Great Giana Sisters and the Turrican series.

<i>Defender of the Crown</i> 1986 video game

Defender of the Crown is a strategy video game designed by Kellyn Beck. It was Cinemaware's first game, and was originally released for the Commodore Amiga in 1986, setting a new standard for graphic quality in home computer games.

<i>Laser Squad</i> 1988 video game

Laser Squad is a turn-based tactics video game, originally released for the ZX Spectrum and later for the Commodore 64, Amstrad CPC, MSX, Amiga, Sharp MZ-800 and Atari ST and PC computers between 1988 and 1992. It was designed by Julian Gollop and his team at Target Games and published by Blade Software, expanding on the ideas applied in their previous Rebelstar series of games.

<i>Star Wars</i> video games Video games based on the Star Wars franchise

Over one hundred video games based on the Star Wars franchise have been released, dating back to some of the earliest home consoles. Some are based directly on films while others rely heavily on the Star Wars Expanded Universe.

<i>Wings</i> (1990 video game) 1990 video game

Wings is a World War I video game developed and published by Cinemaware. It was released for the Amiga in 1990. The action sequences are similar in style to those of the 1927 silent film Wings.

<i>Double Dragon</i> (video game) 1987 arcade game

Double Dragon is a 1987 beat 'em up video game developed by Technōs Japan and distributed by Taito for arcades across Asia, North America and Europe. It is the first title in the Double Dragon franchise. The game's development was led by Yoshihisa Kishimoto, and it is a spiritual and technological successor to Technos' earlier beat 'em up, Nekketsu Kōha Kunio-kun (1986), released outside of Japan by Taito as Renegade; Kishimoto originally envisioned it as a direct sequel and part of the Kunio-kun series, before making it a new game with a different cast and setting.

Warblade is a shareware computer game for Microsoft Windows and OS X, written by Norwegian developer Edgar M. Vigdal. The Windows version runs well on Linux under Wine. It is also available for retail in the App Store for iOS devices. The game is a 2D space shooter in the vein of the perennial classic Galaga. It is a rewrite and modernization of a popular Amiga shareware game, Deluxe Galaga, which was written by the same author back in the mid-1990s. Where technically possible, the graphics and sounds are respectful to their Amiga origins.

<i>Cybernoid</i> 1988 video game

Cybernoid: The Fighting Machine is a shoot 'em up developed and published in 1988 by Hewson Consultants for the ZX Spectrum. It was ported to the Amstrad CPC, Atari ST, Commodore 64, Amiga, and Nintendo Entertainment System. It was programmed by Raffaele Cecco. The ZX Spectrum, Amstrad, and Atari ST versions have a main theme by Dave Rogers, while the Commodore C64 version has a different theme by Jeroen Tel.

<i>Barbarian</i> (1987 video game) 1987 video game

Barbarian is a 1987 platform game by Psygnosis. It was first developed for the Atari ST, and was ported to the Amiga, Commodore 64, MS-DOS, MSX, Amstrad CPC, and ZX Spectrum. The Amiga port was released in 1987; the others were released in 1988. The cover artwork is by fantasy artist Roger Dean.

<i>Battle Squadron</i> 1989 video game

Battle Squadron is a vertically scrolling shooter for the Amiga for one or two players. It is a sequel to Hybris. A version for the Mega Drive was released in 1990. The game was later ported to iOS devices (2011), Android (2012) and in 2013 also to AmigaOS 4, Windows, OS X and MorphOS.

Micro Machines is a series of video games featuring toy cars, developed by Codemasters and published on multiple platforms. The series is based on the Micro Machines toy line of miniature vehicles.

Barry Leitch is a Scottish video game music composer, responsible for the music in many games spanning multiple consoles and personal computers. Most notable is his work from the Lotus Turbo Challenge, TFX, Gauntlet Legends, Gauntlet Dark Legacy, Top Gear, and Rush video game series.

<i>Hammerfist</i> 1990 video game

Hammerfist is a side-scrolling beat 'em up video game developed by Vivid Image and released in 1990 for the Amiga, Atari ST, Commodore 64, Amstrad CPC and ZX Spectrum.

Football Manager is a video game series published and developed by Addictive Games, the label set up by the game's creator Kevin Toms. The first game was released in 1982. It was then ported to most home computers during the 1980s and spawned several sequels: Football Manager 2 (1988) and Football Manager World Cup Edition (1990), both designed by Kevin Toms, and finally Football Manager 3 (1992), without Toms' involvement. Football Manager 3 sold poorly, and as a result the series came to an end. The series was claimed to have sold over a million copies by 1992 and close to two million copies overall. The game was to start a whole new genre of computer game, the football management simulation.

<i>Hybris</i> (video game) 1989 video game

Hybris is a vertically scrolling shooter for the Amiga home computer developed by Cope-Com and published by Discovery Software.

<i>Fruit Ninja</i> 2010 video game

Fruit Ninja is a video game developed by Halfbrick originally released on August 12, 2010. In the game, the player must slice fruit that is thrown into the air by swiping the device's touch screen with their finger(s) or the player's arms and hands, and must not slice bombs. It features multiple gameplay modes, leaderboards and multiplayer.

<i>ARC Squadron</i> 2012 video game

ARC Squadron is a 2012 space combat video game developed and published by Psyonix Studios for iOS. It was released on the App Store on 1 November 2012. Like Psyonix's previous game, Supersonic Acrobatic Rocket-Powered Battle-Cars, ARC Squadron runs on Unreal Engine 3. On 17 October 2013, ARC Squadron: Redux was released on iOS and Android, featuring improved graphics and performance as well as gameplay tweaks.

References

  1. C64.COM, C64.com interview.
  2. Codetapper, Codetapper's interview with Martin Pedersen.
  3. "Hybris reviews". Amiga Magazine Rack. Retrieved 25 April 2010.
  4. "Battle Squadron reviews". Amiga Magazine Rack. Retrieved 25 April 2010.
  5. "Battle Squadron ONE, the world's first split-screen shooter, is coming to Android". Droid Gamers. 30 December 2011. Retrieved 28 June 2023.