Cortical magnification

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In neuroscience, cortical magnification describes how many neurons in an area of the visual cortex are 'responsible' for processing a stimulus of a given size, as a function of visual field location. [lower-alpha 1] In the center of the visual field, corresponding to the center of the fovea of the retina, a very large number of neurons process information from a small region of the visual field. If the same stimulus is seen in the periphery of the visual field (i.e. away from the center), it would be processed by a much smaller number of neurons. The reduction of the number of neurons per visual field area from foveal to peripheral representations is achieved in several steps along the visual pathway, starting already in the retina. [1]

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For quantitative purposes, the cortical magnification factor is normally expressed in millimeters of cortical surface per degree of visual angle. When expressed in this way, the values of cortical magnification factor vary by a factor of approximately 30 90 between the foveal and peripheral representation of the primary visual cortex (V1), depending on how the estimate is obtained. [2] [3] [4] The inverse of M (i.e. degrees visual angle per millimeter cortical tissue) increases linearly with eccentricity in the visual field. [4]

Visual performance depends importantly on the amount of cortical tissue devoted to the task. As an example, spatial resolution (i.e. visual acuity) is best in the center of the fovea and lowest in the far periphery. Consequently, visual performance variations across the visual field can often be equalized by enlarging stimuli depending on their location in the visual field by a factor that compensates for cortical magnification, which is referred to as M scaling (M=magnification). However, the variation of visual performance across the visual field differs widely between different functions (pattern recognition, motion perception, etc.), and cortical magnification is only one factor amongst others that determine visual performance.

See also

Notes

  1. Patches of primary visual cortical areas can be associated with visual field locations because the visual cortex is retinotopically organized.

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<span class="mw-page-title-main">Retina</span> Part of the eye

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<span class="mw-page-title-main">Saccade</span> Eye movement

A saccade is a quick, simultaneous movement of both eyes between two or more phases of fixation in the same direction. In contrast, in smooth-pursuit movements, the eyes move smoothly instead of in jumps. The phenomenon can be associated with a shift in frequency of an emitted signal or a movement of a body part or device. Controlled cortically by the frontal eye fields (FEF), or subcortically by the superior colliculus, saccades serve as a mechanism for fixation, rapid eye movement, and the fast phase of optokinetic nystagmus. The word appears to have been coined in the 1880s by French ophthalmologist Émile Javal, who used a mirror on one side of a page to observe eye movement in silent reading, and found that it involves a succession of discontinuous individual movements.

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<span class="mw-page-title-main">Peripheral vision</span> Area of ones field of vision outside of the point of fixation

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<span class="mw-page-title-main">Eye movement</span> Movement of the eyes

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<span class="mw-page-title-main">Nucleus basalis</span> Group of neurons in the brain

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<span class="mw-page-title-main">Crowding</span>

Crowding is a perceptual phenomenon where the recognition of objects presented away from the fovea is impaired by the presence of other neighbouring objects. It has been suggested that crowding occurs due to mandatory integration of the crowded objects by a texture-processing neural mechanism, but there are several competing theories about the underlying mechanisms. It is considered a kind of grouping since it is "a form of integration over space as target features are spuriously combined with flanker features."

The eccentricity effect is a visual phenomenon that affects visual search. As retinal eccentricity increases, the observer is slower and less accurate to detect an item they are searching for.

References

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