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David Ethan Kennerly directed five massively multiplayer games in the US and Korea. He localized Korea's first world, Nexus: The Kingdom of the Winds, and designed the social system of Dark Ages. Before joining Nexon in 1997, he designed The X-Files Trivia Game for 20th Century Fox, and troubleshot US Army networks in Korea.
David encourages creativity among developers and players. He helped organize MUD-Dev Conferences, and founded an online library of fan fiction. David has authored on game design for Charles River Media, ITT Tech, Westwood College, Gamasutra.com, GameDev.net, and IGDA.
After a stint designing board games at TableStar Games, David is now doing video game design in Utah.
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A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.
Nexus may refer to:
Lineage is a medieval fantasy, massively multiplayer online role-playing game (MMORPG) released in Korea and the United States in 1998 by the South Korean computer game developer NCsoft, based on a Korean comic book series of the same name. It is the first game in the Lineage series. It is most popular in Korea and is available in Chinese, Japanese, and English language versions. The game was designed by Jake Song, who had previously designed Nexus: The Kingdom of the Winds, another MMORPG.
NCSoft Corporation is an international video game developer and publisher headquartered in Pangyo, Seongnam, South Korea, primarily known for the distribution of massively multiplayer online role-playing games such as Lineage and Guild Wars.
Mythic Entertainment was a video game developer in Fairfax, Virginia that was most widely recognized for developing the 2001 massively multiplayer online role-playing game Dark Age of Camelot. Mythic was a prolific creator of multiplayer online games since its formation in the mid-1990s.
NEXUS: The Kingdom of the Winds, alternately known as Nexus TK or simply Nexus, is a pay to play MMORPG, currently run in the US by Kru Interactive. Nexus began as a U.S. version of the Korean game 바람의 나라 developed by NEXON Inc. of Korea, and is loosely based on Korean mythology and on a series of graphic novels by an artist named Kim Jin. Development of Baram began in Korea in 1994 and the game was released on April 5, 1996. One year later, it also entered beta in the United States, going commercial in 1998. In 2005, the US subsidiary of NEXON changed its name to Kru Interactive and took over running Nexus, Dark Ages, and Shattered Galaxy as an independent company. Most of the employees of the subsidiary were laid off but the management remained the same as it was when the company was a subsidiary of NEXON.
Gamasutra is a website founded in 1997 that focuses on all aspects of video game development. It is owned and operated by Informa and acted as the online sister publication to the print magazine Game Developer.
CCP hf., doing business as CCP Games, is an Icelandic video game developer based in Reykjavík. Novator Partners and General Catalyst had previously collectively owned a majority stake in the company, and in September 2018, CCP was acquired by South Korean video game publisher Pearl Abyss for $425 million. CCP Games is best known for developing Eve Online, which was released in 2003 and has since been maintained.
Kru Interactive is among the pioneers of online gaming and MMORPGs. Its headquarters is located in Santa Clara, California.
SpeedTree is a group of vegetation programming and modeling software products developed and sold by Interactive Data Visualization, Inc. (IDV) that generates virtual foliage for animations, architecture and in real time for video games and demanding real time simulations.
Julian "Jaz" Rignall is a publishing veteran with experience launching and managing numerous video game magazines and websites. A writer and editor, Rignall has also produced content for corporate websites such as GamePro Media, publisher of GamePro magazine and GamePro.com, marketing collateral and advertising campaigns.
In-game advertising (IGA) is advertising in computer and video games. IGA differs from advergames, which refers to games specifically made to advertise a product. The IGA industry is large and growing.
Hydlide is an action role-playing game developed and published by T&E Soft. It was originally released for the NEC PC-6001 and PC-8801 computers in 1984, in Japan only; ports for the MSX, MSX2, FM-7 and NEC PC-9801 were released the following year.
David George Doak is a Northern Irish video game designer. Originally from Belfast, he later moved to England, where he studied at Oxford University on biochemistry specialty and worked as a research scientist.
Richard Rouse III is an American video game designer best known as the designer of The Suffering (2004) and the author of Game Design: Theory & Practice.
Lindsay Grace is a video game designer, artist, professor, and writer who currently lives in Miami, FL. He is best known as an academic game designer who employs critical design. He is the 2019 Games for Change Vanguard Award winner. He serves as director of the American University Game Lab and Studio (JOLT), which includes the Fake News game, Factitious and the NPR game Commuter Challenge. In 2013 his game, Wait was inducted in the Games for Change Hall of Fame as one of the five most significant games for change in the last decade. Created in 2009, players must navigate a 3D world that fades away when the player moves, and grows more detailed as they wait. If players fail to move for long, the world also recedes. Other notable games include Big Huggin', a game controlled by a giant stuffed animal that players must hug to meet game goals. Big Huggin' was Kickstarted with notable support from Jane McGonigal and selected for the ACM SIGGRAPH's Aesthetics of Gameplay Show.
Nicholas Fortugno is an American game designer and educator. Fortugno is CCO of Playmatics LLC, a New York City-based game development studio focusing on casual games and co-founded with Margaret Wallace.
Sean Kauppinen is an American video game executive, with particular experience as a marketer, publicist and speaker on the industry worldwide. He has worked for, a number of companies including bleem!, Sony Online Entertainment, Ubisoft, and 3dfx Interactive, among others. Kauppinen is the founder and CEO of the International Digital Entertainment Agency (IDEA). Kauppinen was the marketing and public relations person for bleem!, a company that helped define the Digital Millennium Copyright Act.
17-Bit is an indie video game developer and the creator of Skulls of the Shogun and Galak-Z: The Dimensional. The company was founded in 2009 by Jake Kazdal, formerly a Sega developer, who wants to make games with a 16-bit era aesthetic. It was known as Haunted Temple Studios until it changed its name to 17-Bit in May 2012 with a logo designed by Cory Schmitz. Gamasutra described the team as an example of successful indie cross-platform development for its work on Skulls of the Shogun. GungHo Online Entertainment became 17-Bit's house publisher in October 2014 as the developer worked on Galak-Z. Kazdal of 17-Bit was invited to speak on creating studio culture at the 2013 Game Developers Conference.
Geneshift is an action video game developed and published by Nik Nak Studios. It is a top-down shooter featuring drivable vehicles and an unlockable skills system. Geneshift released on Steam Early Access on May 23, 2017.